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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=True
  7. DirectionalLightmaps=False
  8. OneFrameThreadLag=False
  9. MotionBlur=False
  10. DepthOfField=False
  11. AmbientOcclusion=False
  12. Bloom=False
  13. bAllowLightShafts=False
  14. Distortion=False
  15. DropParticleDistortion=False
  16. SpeedTreeLeaves=False
  17. SpeedTreeFronds=False
  18. LensFlares=False
  19. UseVsync=False
  20. Fullscreen=True
  21. AllowD3D10=False
  22. AllowD3D11=False
  23. SkeletalMeshLODBias=0
  24. ParticleLODBias=10
  25. DetailMode=1
  26. ShadowFilterQualityBias=0
  27. MaxAnisotropy=4
  28. MaxMultisamples=1
  29. ResX=1920
  30. ResY=1080
  31. bAllowWholeSceneDominantShadows=False
  32. Borderless=False
  33. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. m_TrShadowLODGroup=2
  61. m_TrTextureLODGroup=3
  62. UnbatchedDecals=False
  63. DecalCullDistanceScale=0.750000
  64. DynamicLights=True
  65. SHSecondaryLighting=False
  66. MotionBlurPause=False
  67. MotionBlurSkinning=0
  68. FilteredDistortion=False
  69. bAllowDownsampledTranslucency=False
  70. FogVolumes=False
  71. FloatingPointRenderTargets=True
  72. AllowRadialBlur=False
  73. AllowSubsurfaceScattering=False
  74. MinShadowResolution=32
  75. MinPreShadowResolution=8
  76. MaxShadowResolution=512
  77. MaxWholeSceneDominantShadowResolution=1344
  78. ShadowFadeResolution=0
  79. PreShadowFadeResolution=32
  80. ShadowFadeExponent=0.250000
  81. PlayerShadowFadeResolution=0
  82. SceneCaptureStreamingMultiplier=1.000000
  83. ShadowTexelsPerPixel=2.000000
  84. PreShadowResolutionFactor=1.000000
  85. bAllowBetterModulatedShadows=False
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=20
  89. m_nVolumeEffects=100
  90. m_nVolumeMusic=0
  91. m_nVolumeVoice=100
  92.  
  93. [WinDrv.WindowsClient]
  94. DisplayGamma=2.2
  95.  
  96. [TribesGame.TrGameEngine]
  97. bSmoothFrameRate=True
  98. MaxSmoothedFrameRate=122
  99. AllowScreenDoorFade=False
  100. AllowNvidiaStereo3d=False
  101. bForceStaticTerrain=True
  102.  
  103. [Engine.GameViewportClient]
  104. bUseHardwareCursorWhenWindowed=TRUE
  105.  
  106. [TribesGame.TrDevice]
  107. m_bTinyWeaponsEnabled=True
  108.  
  109. [Engine.Engine]
  110. bForceStaticTerrain=False
  111.  
  112. [Engine.ISVHacks]
  113. bInitializeShadersOnDemand=False
  114. DisableATITextureFilterOptimizationChecks=True
  115. UseMinimalNVIDIADriverShaderOptimization=True
  116. PumpWindowMessagesWhenRenderThreadStalled=False
  117.  
  118. [TextureStreaming]
  119. PoolSize=158
  120. MemoryMargin=20
  121. MemoryLoss=0
  122. HysteresisLimit=20
  123. DropMipLevelsLimit=16
  124. StopIncreasingLimit=12
  125. StopStreamingLimit=8
  126. MinEvictSize=10
  127. MinFudgeFactor=1
  128. FudgeFactorIncreaseRateOfChange=0.5
  129. FudgeFactorDecreaseRateOfChange=-0.4
  130. MinRequestedMipsToConsider=11
  131. MinTimeToGuaranteeMinMipCount=2
  132. MaxTimeToGuaranteeMinMipCount=12
  133. UseTextureFileCache=TRUE
  134. LoadMapTimeLimit=5.0
  135. LightmapStreamingFactor=0.04
  136. ShadowmapStreamingFactor=0.04
  137. MaxLightmapRadius=2000.0
  138. AllowStreamingLightmaps=True
  139. TextureFileCacheBulkDataAlignment=1
  140. UsePriorityStreaming=True
  141. bAllowSwitchingStreamingSystem=False
  142. UseDynamicStreaming=True
  143. bEnableAsyncDefrag=False
  144. bEnableAsyncReallocation=False
  145. MaxDefragRelocations=256
  146. MaxDefragDownShift=128
  147.  
  148. [XAudio2.XAudio2Device]
  149. MaxChannels=32
  150. m_bEnableBassBoost=False
  151.  
  152. [TribesGame.TrPlayerController]
  153. m_bEnableChatFilter=False
  154. m_bShowHUDObjectives=False
  155. m_bShowHUDNotifications=true
  156. m_bShowHUDFriendStateNotifications=true
  157. m_bEnableOverheadDamageIndicators=true
  158. m_bShowHUDReticule=true
  159. m_bShowHUDCredits=true
  160. m_bShowHUDAccolades=true
  161. m_bShowHUDBadges=true
  162. m_bShowHUDScores=true
  163. m_bShowHUDHealthBar=true
  164. m_bShowHUDVisor=true
  165. m_bShowHUDChat=True
  166. m_bShowHUDCombatLog=true
  167. m_bShowHUDKillbox=true
  168. m_bShowHUDDeathcam=true
  169. m_bShowHUDHeroText=True
  170. m_bShowHUDPromptPanel=true
  171. m_bShowHUDRespawnTimer=true
  172. m_bShowHUDSkiBars=true
  173. m_bShowHUDFriendColoring=true
  174. m_WhisperFilter=0
  175. m_bShowHUDCracks=False
  176. EnableAlienFX=false
  177. m_bAnimMenu=false
  178. m_bAllowSimulatedProjectiles=true
  179.  
  180. [TribesGame.TrEntryPlayerController]
  181. m_bEnableChatFilter=true
  182. m_bShowHUDObjectives=true
  183. m_bShowHUDNotifications=true
  184. m_bShowHUDFriendStateNotifications=true
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