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- int BufferInt = 0;
- int* Buffer = &BufferInt;
- int** Buffer2 = &Buffer;
- int*** Buffer3 = &Buffer2;
- int**** Buffer4 = &Buffer3;
- int***** Buffer5 = &Buffer4;
- int****** Buffer6 = &Buffer5;
- SIZE_T AmountRecieved = 999;
- SIZE_T* PAR = &AmountRecieved;
- BOOL ReadSuccess = 0;
- float* Base = (float*)((int)processEnum[0] + 0x00799D5C);
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- Base,
- Buffer,
- 4,
- PAR
- );
- int FloppyCopy = *Buffer;
- FloppyCopy += 268;
- int* SecondAddress = (int*)FloppyCopy;
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- SecondAddress,
- Buffer2,
- sizeof(float),
- PAR
- );
- int FloppyCopy2 = (int)(*Buffer2);
- FloppyCopy2 += 140;
- int** ThirdAddress = (int**)FloppyCopy2;
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- ThirdAddress,
- Buffer3,
- sizeof(float),
- PAR
- );
- int FloppyCopy3 = (int)(*Buffer3);
- FloppyCopy3 += 112;
- int*** FourthAddress = (int***)FloppyCopy3;
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- FourthAddress,
- Buffer4,
- sizeof(float),
- PAR
- );
- int FloppyCopy4 = (int)(*Buffer4);
- FloppyCopy4 += 4;
- int**** FifthAddress = (int****)FloppyCopy4;
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- FifthAddress,
- Buffer5,
- sizeof(float),
- PAR
- );
- int FloppyCopy5 = (int)(*Buffer5);
- FloppyCopy5 += 16;
- float**** SixthAddress = (float****)FloppyCopy5;
- ReadSuccess = ReadProcessMemory(
- GameProcess,
- SixthAddress,
- Buffer6,
- sizeof(float),
- PAR
- );
- int FloppyCopy6 = (int)(*Buffer6);
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