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- setsimulationradius(math.huge,math.huge)
- game.RunService.RenderStepped:Connect(function()
- pcall(function()
- local en = workspace.Enemies:FindFirstChild("Head",true)
- local v=en.Parent
- if v.Humanoid.Health>0 then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=en.CFrame*CFrame.new(0,0,5)
- wait()
- v.Humanoid.Health=0
- else
- en:Destroy()
- end
- end)
- end)
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