Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Parth is ostensibly ruled by a council, but everyone knows that the real
- power lies in the guilds. Four major guilds are currently vying for
- power and influence.
- The Alchemist's Guild is an organization of alchemists, and to a lesser
- extent wizards and sorcerers. This guild is the smallest of the four big
- ones, but its power is formidable. The Alchemist's Guild holds control
- over the manufacture and sale of alchemical and magical items and
- services. If you are a hedge wizard or potion brewer in Parth, either
- you are a member of the guild, or you will experience "trouble". This
- guild also operates an academy dedicated to arcane and alchemical
- education and research.
- Strengths:
- -Magic
- -Wealth
- Weaknesses:
- -Numbers
- -Regarded with suspicion by many
- The Way of the Free is a loose association of religious groups dedicated
- to various neutral and chaotic gods. Formed by religious refugees
- fleeing persecution in Nómos, many of its members went on to serve as
- the foot soldiers in the Parthian Rebellion. The Freemen (as they call
- themselves) lack formal leadership or organizational structure, but fear
- of (and hatred for) the Theocracy of Nómos serves as a powerful unifying
- factor, and many within the organization use the looming threat of the
- Theocracy as a rallying cry to serve their own ends.
- Strengths:
- -Divine fervor
- -Populist support
- -Military strength
- Weaknesses:
- -Disorganized
- -Poor
- The Trader's Guild controls half of the trade within the Free Cities.
- The guild has a reputation for unscrupulous behavior. "Privateers" roam
- freely with Guild blessing, claiming to only target Nómosian vessels
- while attacking anyone they can get away with. Guild smugglers evade
- taxes and fees, as well as sneaking mages and magical goods into and out
- of Brax. The Guild disavows any and all knowledge of criminal activity
- within its ranks, and is quick to silence accusations - vocal critics of
- the Guild have an unusually high rate of fatal "accidents".
- Strengths:
- -Rich
- -Subtly influential
- Weaknesses:
- -Ability to act publicly is limited
- -Disorganized
- -Constant backstabbing and infighting
- The Merchant's League controls half the trade within the Free Cities.
- They provide economic stability for their members, co-ordinating between
- buyers and sellers to keep trade flowing. They also provide security, in
- the form of mercenary ships-for-hire. These mercenaries, taken all
- together, constitute the largest standing navy in the Free Cities, and
- are a force to be reckoned with. League ships take a proactive role in
- dealing with piracy, and the League claims the right to attack Trader's
- Guild "pirates" on sight - often this results in shooting first and
- asking questions later.
- Strengths:
- -Naval might
- -Large public influence
- Weaknesses:
- -Ability to act unscrupulously limited
- -Less profitable than Trader's Guild
Add Comment
Please, Sign In to add comment