Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- KTEST Balance Patch (9/6)
- By Crevox
- **Inquisitor**
- Inquisitor: Burn
- Maximum number of flames capped to 3.
- Maximum number of targets attacked at once capped to 5.
- AoE size increased.
- Maximum attribute level is now 1 with a fixed 20% chance of creating a flame.
- God Smash
- Now ignores 50% of enemy defense.
- Overheat increased (2 -> 3).
- **Paladin**
- Demolition
- Now buffed by Conviction.
- Conviction
- Cooldown reduced (26 -> 20 seconds).
- **Doppelsoeldner**
- Cyclone
- Duration reduced (5.5 -> 3.5 seconds).
- Damage increased (150% -> 257%, 7.7% -> 14.1% per level).
- **Sorcerer**
- Summoning
- HP increased (600% -> 850% base).
- New Summoning Attribute
- Circle 3 required, max level 10.
- Increases devil's damage by 3% per attribute level.
- Devil's HP is reduced by 3% every 10 seconds.
- Character SP is reduced by 1502 every 10 seconds.
- Salamion
- HP increased (150% -> 220%).
- Summon Familiar
- Damage increased (559% -> 790% SFR, 17% -> 43% per level).
- Summon Servant
- Cat now remains for a period of time.
- Evocation
- For (5 + skill level * 5) seconds, your devil will ignore 20% of enemy physical/magic defense.
- Desmodus
- Debuff duration increased (5 -> 15 seconds).
- Vampirism effect reduced (skill level x 5% -> x 4%), however, your devil receives 1.5x the effect.
- **Necromancer**
- Shoggoth
- Now provides a buff to other pets to reduce their damage taken.
- Every 20 seconds he grants the buff, pets take (skill level * 3)% less damage for 30 seconds.
- Applies to Shoggoth and skeletons (2x effect for skeletons).
- Skeleton Soldier
- HP increased (110% -> 190% base).
- Skeleton Archer
- HP increased (110% -> 190% base).
- **Bokor**
- Raise Zombie
- Zombie HP increased.
- Normal Zombie/Wheelchair 75% -> 165%
- Large Zombie 75% -> 850%, 5% -> 10% per skill level
- Zombie HP no longer goes down over time, however they disappear after 200 seconds.
- **Cannoneer**
- Bazooka
- Max skill level is now 1.
- Skill animation has been made shorter.
- Range increase now fixed to 80 instead of (skill level * 8).
- Basic attack damage fixed to increase by 50%.
- If a pavis is installed nearby, you are immune to knockback/knockdown in Bazooka state.
- More skills are now available for use in Bazooka (Deploy Pavis, Running Shot, Steady Aim, Zhendu, Detoxify, Overestimate, Call Falcon, Praise, Circling, Sneak Hit, Evasion, Aiming).
- Bazooka New Attribute
- Increases basic attack damage by +50%, but increases cooldown time by 20 seconds.
- **Cataphract**
- Rush
- Duration reduced (10 -> 5 seconds).
- Damage increased (107% -> 218% SFR, 12.8% -> 26.2% per level).
- **Barbarian**
- Pouncing
- Duration reduced (10 -> 3.5 seconds).
- Damage increased (98% -> 313%, 11.7% -> 37.5% per level).
- **Plague Doctor**
- Healing Factor
- Duration changed to a fixed 60 seconds (previously 15 + skill level * 5).
- Healing amount changed to scale with Healing Power and skill level (Healing Power * (0.5 + ( skill level * 0.5)))%.
- Incineration
- Cooldown increased (16 -> 20 seconds).
- Overheat increased (1 -> 2).
- Black Death Steam
- Cooldown decreased (38 -> 20 seconds).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement