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- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\KreedzClimbing\bin\vbsp.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\KreedzClimbing\kz" "D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon.vmf"
- Valve Software - vbsp.exe (Jun 14 2017)
- 8 threads
- materialPath: E:\STEAM\steamapps\common\KreedzClimbing\kz\materials
- Loading D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (202796 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1381 texinfos to 1006
- Reduced 19 texdatas to 17 (446 bytes to 364)
- Writing D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- Wrote ZIP buffer, estimated size 106377, actual size 106029
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\KreedzClimbing\bin\vvis.exe"
- ** Parameters: -game "E:\STEAM\steamapps\common\KreedzClimbing\kz" -fast "D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon"
- Valve Software - vvis.exe (Jun 14 2017)
- fastvis = true
- 8 threads
- reading d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- reading d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.prt
- 1328 portalclusters
- 4654 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 65305 visible clusters (9.03%)
- Total clusters visible: 723359
- Average clusters visible: 544
- Building PAS...
- Average clusters audible: 1134
- visdatasize:352852 compressed from 446208
- writing d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\STEAM\steamapps\common\KreedzClimbing\bin\vrad.exe"
- ** Parameters: -both -game "E:\STEAM\steamapps\common\KreedzClimbing\kz" -noextra "D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon"
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- Setting up ray-trace acceleration structure... Done (0.16 seconds)
- 3870 faces
- 1 degenerate faces
- 909799 square feet [131011072.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3869 patches before subdivision
- 100687 patches after subdivision
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- 35 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 16816229, max 867
- transfer lists: 128.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(121075, 26987, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(22748, 5127, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(4624, 1056, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(964, 224, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(203, 48, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(43, 10, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(9, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #8 added RGB(2, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0429 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 29/1024 1392/49152 ( 2.8%)
- brushes 531/8192 6372/98304 ( 6.5%)
- brushsides 4660/65536 37280/524288 ( 7.1%)
- planes 4296/65536 85920/1310720 ( 6.6%)
- vertexes 5418/65536 65016/786432 ( 8.3%)
- nodes 2248/65536 71936/2097152 ( 3.4%)
- texinfos 1006/12288 72432/884736 ( 8.2%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3870/65536 216720/3670016 ( 5.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1616/65536 90496/3670016 ( 2.5%)
- leaves 2278/65536 72896/2097152 ( 3.5%)
- leaffaces 5698/65536 11396/131072 ( 8.7%)
- leafbrushes 1551/65536 3102/131072 ( 2.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 25121/512000 100484/2048000 ( 4.9%)
- edges 13618/256000 54472/1024000 ( 5.3%)
- LDR worldlights 35/8192 3080/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 462/32768 4620/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7197/65536 14394/131072 (11.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2244164/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 352852/16777216 ( 2.1%)
- entdata [variable] 23548/393216 ( 6.0%)
- LDR ambient table 2278/65536 9112/262144 ( 3.5%)
- HDR ambient table 2278/65536 9112/262144 ( 3.5%)
- LDR leaf ambient 12698/65536 355544/1835008 (19.4%)
- HDR leaf ambient 2278/65536 63784/1835008 ( 3.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106029/0 ( 0.0%)
- physics [variable] 202796/4194304 ( 4.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10907
- Writing d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- 13 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 14 2017)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- Setting up ray-trace acceleration structure... Done (0.17 seconds)
- 3870 faces
- 1 degenerate faces
- 909799 square feet [131011072.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 3869 patches before subdivision
- 100687 patches after subdivision
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 200.000000 but _zero_percent_distance of 0.000000
- 35 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
- transfers 16816229, max 867
- transfer lists: 128.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(624, 139, 26)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(98, 22, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(20, 5, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0269 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 29/1024 1392/49152 ( 2.8%)
- brushes 531/8192 6372/98304 ( 6.5%)
- brushsides 4660/65536 37280/524288 ( 7.1%)
- planes 4296/65536 85920/1310720 ( 6.6%)
- vertexes 5418/65536 65016/786432 ( 8.3%)
- nodes 2248/65536 71936/2097152 ( 3.4%)
- texinfos 1006/12288 72432/884736 ( 8.2%)
- texdata 17/2048 544/65536 ( 0.8%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 3870/65536 216720/3670016 ( 5.9%)
- hdr faces 3870/65536 216720/3670016 ( 5.9%)
- origfaces 1616/65536 90496/3670016 ( 2.5%)
- leaves 2278/65536 72896/2097152 ( 3.5%)
- leaffaces 5698/65536 11396/131072 ( 8.7%)
- leafbrushes 1551/65536 3102/131072 ( 2.4%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 25121/512000 100484/2048000 ( 4.9%)
- edges 13618/256000 54472/1024000 ( 5.3%)
- LDR worldlights 35/8192 3080/720896 ( 0.4%)
- HDR worldlights 35/8192 3080/720896 ( 0.4%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 462/32768 4620/327680 ( 1.4%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 7197/65536 14394/131072 (11.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2244164/0 ( 0.0%)
- HDR lightdata [variable] 2244164/0 ( 0.0%)
- visdata [variable] 352852/16777216 ( 2.1%)
- entdata [variable] 23548/393216 ( 6.0%)
- LDR ambient table 2278/65536 9112/262144 ( 3.5%)
- HDR ambient table 2278/65536 9112/262144 ( 3.5%)
- LDR leaf ambient 12698/65536 355544/1835008 (19.4%)
- HDR leaf ambient 1995/65536 55860/1835008 ( 3.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 106029/0 ( 0.0%)
- physics [variable] 202796/4194304 ( 4.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 10907
- Writing d:\mapping_kzmod\kzmod\vmf + bsp\hl map\ag_bhop_dungeon\kz_bhop_dungeon.bsp
- 12 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\MAPPING_KZMOD\KZMOD\VMF + BSP\HL MAP\ag_bhop_dungeon\kz_bhop_dungeon.bsp" "E:\STEAM\steamapps\common\KreedzClimbing\kz\maps\kz_bhop_dungeon.bsp"
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