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Jun 6th, 2020
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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "6 Mar 2018 00:00:00 GMT"
  5. build: "https://ci.athion.net/job/FastAsyncWorldEdit/996"
  6. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/46634b1"
  7. platform: "bukkit"
  8. # Options: de, ru, tr
  9. # Create a PR to contribute a translation: https://github.com/boy0001/FastAsyncWorldedit/new/master/core/src/main/resources
  10. language: ''
  11. # Allow the plugin to update
  12. update: true
  13. # Send anonymous usage statistics
  14. metrics: true
  15. # FAWE will skip chunks when there's not enough memory available
  16. prevent-crashes: false
  17. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  18. # To be allowed to WorldEdit in a region, users need the appropriate
  19. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  20. region-restrictions: true
  21. # FAWE will cancel non admin edits when memory consumption exceeds this %
  22. # - Bypass with `/wea` or `//fast` or `fawe.bypass`
  23. # - Disable with 100 or -1.
  24. max-memory-percent: 95
  25.  
  26. clipboard:
  27. # Store the clipboard on disk instead of memory
  28. # - Will be slightly slower
  29. # - Uses 2 bytes per block
  30. use-disk: true
  31. # Compress the clipboard to reduce the size:
  32. # - TODO: Buffered random access with compression is not implemented on disk yet
  33. # - 0 = No compression
  34. # - 1 = Fast compression
  35. # - 2-17 = Slower compression
  36. compression-level: 1
  37. # Number of days to keep history on disk before deleting it
  38. delete-after-days: 1
  39.  
  40. lighting:
  41. # If packet sending should be delayed until relight is finished
  42. delay-packet-sending: true
  43. async: true
  44. # The relighting mode to use:
  45. # - 0 = None (Do no relighting)
  46. # - 1 = Optimal (Relight changed light sources and changed blocks)
  47. # - 2 = All (Slowly relight every blocks)
  48. mode: 1
  49. # If existing lighting should be removed before relighting
  50. remove-first: false
  51.  
  52. # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
  53. tick-limiter:
  54. # Enable the limiter
  55. enabled: true
  56. # The interval in ticks
  57. interval: 20
  58. # Max falling blocks per interval (per chunk)
  59. falling: 64
  60. # Max physics per interval (excluding redstone)
  61. physics-ms: 10
  62. # Max item spawns per interval (per chunk)
  63. items: 256
  64. # Whether fireworks can load chunks
  65. # - Fireworks usually travel vertically so do not load any chunks
  66. # - Horizontal fireworks can be hacked in to crash a server
  67. fireworks-load-chunks: false
  68.  
  69. web:
  70. # The web interface for clipboards
  71. # - All schematics are anonymous and private
  72. # - Downloads can be deleted by the user
  73. # - Supports clipboard uploads, downloads and saves
  74. url: "http://athion.net/fawe/"
  75. # The web interface for assets
  76. # - All schematics are organized and public
  77. # - Assets can be searched, selected and downloaded
  78. assets: "http://empcraft.com/assetpack/"
  79.  
  80. extent:
  81. # Don't bug console when these plugins slow down WorldEdit operations
  82. # - You'll see a message in console if you need to change this option
  83. allowed-plugins: []
  84. # Should debug messages be sent when third party extents are used?
  85. debug: true
  86.  
  87. # Experimental options, use at your own risk
  88. # - UNSAFE = Can cause permanent damage to the server
  89. # - SAFE = Can be buggy but unlikely to cause any damage
  90. experimental:
  91. # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  92. # - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  93. anvil-queue-mode: false
  94. # [SAFE] Dynamically increase the number of chunks rendered
  95. # - Requires Paper: ci.destroystokyo.com/job/PaperSpigot/
  96. # - Set your server view distance to 1 (spigot.yml, server.properties)
  97. # - Based on tps and player movement
  98. # - Please provide feedback
  99. dynamic-chunk-rendering: false
  100. # [SAFE] Allows brushes to be persistent
  101. persistent-brushes: false
  102. # [SAFE] Enable CUI without needing the mod installed (Requires ProtocolLib)
  103. vanilla-cui: false
  104.  
  105. # This relates to how FAWE places chunks
  106. queue:
  107. # This should equal the number of processors you have
  108. # - Set this to 1 if you need reliable `/timings`
  109. parallel-threads: 4
  110. progress:
  111. # Display constant titles about the progress of a user's edit
  112. # - false = disabled
  113. # - title = Display progress titles
  114. # - chat = Display progress in chat
  115. display: "false"
  116. # How often edit progress is displayed
  117. interval: 1
  118. # Delay sending progress in milliseconds (so quick edits don't spam)
  119. delay: 5000
  120. # When doing edits that effect more than this many chunks:
  121. # - FAWE will start placing before all calculations are finished
  122. # - A larger value will use slightly less CPU time
  123. # - A smaller value will reduce memory usage
  124. # - A value too small may break some operations (deform?)
  125. target-size: 64
  126. # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  127. # - A larger value will use slightly less CPU time
  128. # - A smaller value will reduce memory usage
  129. # - A value too small may break some operations (deform?)
  130. max-wait-ms: 1000
  131. # Increase or decrease queue intensity (ms) [-50,50]:
  132. # 0 = balance of performance / stability
  133. # -10 = Allocate 10ms less for chunk placement
  134. # Too high will can cause lag spikes (you might be okay with this)
  135. # Too low will result in slow edits
  136. extra-time-ms: 0
  137. # Loading the right amount of chunks beforehand can speed up operations
  138. # - Low values may result in FAWE waiting on requests to the main thread
  139. # - Higher values use more memory and isn't noticeably faster
  140. preload-chunks: 32
  141. # Discard edits which have been idle for a certain amount of time (ms)
  142. # - E.g. A plugin creates an EditSession but never does anything with it
  143. # - This only applies to plugins improperly using WorldEdit's legacy API
  144. discard-after-ms: 60000
  145.  
  146. history:
  147. # Should history be saved on disk:
  148. # - Frees up a lot of memory
  149. # - Persists restarts
  150. # - Unlimited undo
  151. # - Does not affect edit performance if `combine-stages`
  152. use-disk: true
  153. # Use a database to store disk storage summaries:
  154. # - Enables inspection and rollback
  155. # - Does not impact performance
  156. use-database: true
  157. # Record history with dispatching:
  158. # - Much faster as it avoids duplicate block checks
  159. # - Slightly worse compression since dispatch order is different
  160. combine-stages: true
  161. # Higher compression reduces the size of history at the expense of CPU
  162. # 0 = Uncompressed byte array (fastest)
  163. # 1 = 1 pass fast compressor (default)
  164. # 2 = 2 x fast
  165. # 3 = 3 x fast
  166. # 4 = 1 x medium, 1 x fast
  167. # 5 = 1 x medium, 2 x fast
  168. # 6 = 1 x medium, 3 x fast
  169. # 7 = 1 x high, 1 x medium, 1 x fast
  170. # 8 = 1 x high, 1 x medium, 2 x fast
  171. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  172. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  173. compression-level: 3
  174. # The buffer size for compression:
  175. # - Larger = better ratio but uses more upfront memory
  176. # - Must be in the range [64, 33554432]
  177. buffer-size: 531441
  178. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  179. # (50ms = 1 server tick, 0 = Fastest).
  180. # The default value of 100 should be safe for most cases.
  181. #
  182. # Actions which require loaded chunks (e.g. copy) which do not load in time
  183. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  184. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  185. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  186. #
  187. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  188. # If the action times out, the operation continues by using the previous chunk as filler,
  189. # and displaying an error message. In this case, either copy a smaller section,
  190. # or increase chunk-wait-ms.
  191. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  192. chunk-wait-ms: 1000
  193. # Delete history on disk after a number of days
  194. delete-after-days: 7
  195. # Delete history in memory on logout (does not effect disk)
  196. delete-on-logout: true
  197. # If history should be enabled by default for plugins using WorldEdit:
  198. # - It is faster to have disabled
  199. # - Use of the FAWE API will not be effected
  200. enable-for-console: true
  201. # Should redo information be stored:
  202. # - History is about 20% larger
  203. # - Enables use of /redo
  204. store-redo: true
  205. # Assumes all edits are smaller than 4096x256x4096:
  206. # - Reduces history size by ~10%
  207. small-edits: false
  208.  
  209. # Paths for various directories
  210. paths:
  211. # Put any minecraft or mod jars for FAWE to be aware of block textures
  212. textures: "textures"
  213. heightmap: "heightmap"
  214. history: "history"
  215. # Multiple servers can use the same clipboards
  216. clipboard: "clipboard"
  217. # Each player has their own sub directory for schematics
  218. per-player-schematics: true
  219. # The "default" limit group affects those without a specific limit permission.
  220. # To grant someone different limits, copy the default limits group
  221. # and give it a different name (e.g. newbie). Then give the user the limit
  222. # permission node with that limit name (e.g. fawe.limit.newbie )
  223. limits:
  224. default:
  225. # Max actions that can be run concurrently (i.e. commands)
  226. max-actions: 1
  227. # Max number of block changes (e.g. by `//set stone`).
  228. max-changes: 50000000
  229. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  230. max-checks: 50000000
  231. # Number of times a change can fail (e.g. if the player can't access that region)
  232. max-fails: 50000000
  233. # Allowed brush iterations (e.g. `//brush smooth`)
  234. max-iterations: 1000
  235. # Max allowed entities (e.g. cows)
  236. max-entities: 1337
  237. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  238. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  239. # NoteBlock, Sign, Skull, Structure
  240. max-blockstates: 1337
  241. # Maximum size of the player's history in Megabytes:
  242. # - History on disk or memory will be deleted
  243. max-history-mb: -1
  244. # Maximum time in milliseconds //calc can execute
  245. max-expression-ms: 50
  246. # Cinematic block placement:
  247. # - Adds a delay to block placement (ms/block)
  248. # - Having an artificial delay will use more CPU/Memory
  249. speed-reduction: 0
  250. # Place chunks instead of individual blocks:
  251. # - Disabling this will negatively impact performance
  252. # - Only disable this for compatibility or cinematic placement
  253. fast-placement: true
  254. # Should WorldEdit use inventory?
  255. # 0 = No inventory usage (creative)
  256. # 1 = Inventory for removing and placing (freebuild)
  257. # 2 = Inventory for placing (survival)
  258. inventory-mode: 0
  259. # Should large edits require confirmation (>16384 chunks)
  260. confirm-large: true
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