Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (getWeapon()==NULL)
- setWeapon(WEAPON_PISTOL); // Attention : coûte 1 PT
- // On récupère l'ennemi le plus proche
- var enemy = getNearestEnemy();
- var myleek=getLeek();
- var distance = getCellDistance(getCell(myleek), getCell(enemy));
- if (distance<=5){useWeapon(enemy);}else{useChip(CHIP_SPARK, enemy);}
- if(getLife() < 100) {moveAwayFrom(enemy);
- if(getLife() < 100) {useChip(CHIP_BANDAGE, myleek);};
- if(getLife() < 100) {useChip(CHIP_BANDAGE, myleek);};
- moveToward(enemy);
- moveToward(enemy);
- moveToward(enemy);
- var myLeek = getLeek();
- useWeapon(enemy);
- useWeapon(enemy);
- useWeapon(enemy);
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement