G4U55

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Jun 12th, 2020
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  1. Update v1.31.41183.0:
  2.  
  3. Improved the sounds for the Korlok Tyrant-Weed
  4. Improved the Korlok Sprout placement restrictions
  5. Tweaked the Korlok Tyrant-Weed damage resistances and vulnerabilities
  6. Tweaked the Korlok Tyrant-Weed so it requires you to kill more sprouts before it opens
  7. Lowered the Korlok Healing Pod healing rate
  8. Gave the Korlok Healing Pods a more prominent particle system so they are easier to spot
  9. Tweaked the Korlok Sprouts to grow faster
  10. Increased the Korlok Tyrant-Weed Core health
  11. [COMMUNITY REQUEST] Updated Forge view - background now more closely resembles newly updated Space Rig interior
  12. [COMMUNITY REQUEST] Removed errant floating cube from one of the Loading Screens. Well spotted!
  13. [COMMUNITY REQUEST] Added a setting to disable terminal UI animations in the Options menu. Begone motion sickness!
  14. Added a new colored icon for the Salvage Mules primary objective
  15. Added a new colored icon for the Kill Glyphid Dreadnought primary objective
  16. Tweaked the Jukebox music
  17. Tweaked the center behavior of the mouse cursor when opening menus
  18. Tweaked the sounds for the Gunk Seed
  19. Tweaked the UI animation when the player activates a terminal
  20. Tweaked the particles on the Gunk Seed
  21. Tweaked the Exterminate Fester Flea secondary objective to no longer scale with mission length
  22. Tweaked the amount that is required to be collected to complete the new secondary mission objectives
  23. Fixed a typo in the Grunt Slasher description in the Bestiary
  24. Killed a bug related to marking the Gunk Seed with the Laserpointer
  25. Killed a bug that caused physics issues with the Gunk Seed
  26. Killed a bug that sometimes caused beer mugs to disappear when thrown
  27. Killed a bug that caused the Fuelpod in Salvage Operations to have non-rotating drills
  28. Killed a bug that caused the Fuelpod in Salvage Operations to have no drilling sound
  29. Killed a bug in the spawning logic of the Gunk Seeds that enabled them to clip through the floor
  30. Killed a bug that enabled Ebonuts to be destroyed and disappear by a Pickaxe Power Attack
  31. Killed a bug that caused players to crash when entering / exiting missions
  32. Killed a bug that caused players to crash in the Escape Menu
  33. Killed a bug that caused late-joining dwarves to be unable to revive teammates
  34. Killed a bug that caused issues with the Korlok Tyrant-Weed projectiles
  35. Killed a bug that caused the wrong material to show on the Barrel Game monitor
  36. Killed a bug that caused the Korlok Tyrant-Weed to display its name twice in the Bestiary[
  37. Killed a bug that caused Weekly Assignments to sometimes reset progress if you quit the game mid assignment
  38.  
  39. **********************************************************************************************************
  40.  
  41. Update v1.31.41035.0:
  42.  
  43. MINER’S MANUAL: CREATURE PAGES
  44. An obvious part of the Miner’s Manual we planned from the very beginning - a full library of every creature in the game. And now it’s there, chock full of information, tips, and even a bit of lore for those into that kind of thing! Every creature-entry starts off locked and will be revealed as you encounter them in the flesh.
  45.  
  46. 3 x NEW SECONDARY OBJECTIVES
  47. We’ve added three new Secondary Mission Objectives to spice things up a bit.
  48.  
  49. GUNK SEEDS: Shoot the hanging slimesacks to release the precious Gunk Seeds within!
  50. EBONUTS: Destroy the tough outer shell and harvest the nuts inside!
  51. FESTER FLEAS: Pest control - take out these small annoying bugs before they start multiplying!
  52. NEW ENEMY: KORLOK TYRANT-WEED
  53. The Tyrant-Weed is a brand new encounter for you to...encounter in the caves. Take out the central Heart-Growth before it manages to seed the surrounding area with so many shooting sproutlings that it overwhelms you! When you have destroyed it remember to deposit the Tyrant Shards, which will reward you with a nice credit and XP Bonus at the Mission Complete screen.
  54.  
  55. BIOME UPDATES
  56. Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!
  57.  
  58. NEW BEER: SMART STOUT
  59. A new beer is ready for you to unlock in the Abyss Bar, once you reach Player Rank 23. Drink it and you will be struck by momentary flashes of deep insight...
  60.  
  61. SPACE RIG UPDATES
  62. The Space Rig continues to be fleshed out with more detail - it’s dirtier and messier than ever! The Wardrobes in particular have gotten a graphical overhaul that should hopefully make them stand out a bit more.
  63.  
  64. [COMMUNITY REQUEST] Added a Refrigerator to the Abyss Bar! It doesn’t display fanart yet, but we’re looking into options. :D
  65. JUKE BOX UPDATE
  66. We have had to remove two tracks from the Jukebox due to problems with content creators getting unjustified copyright claims. To compensate we have added nine brand new tracks - reggae, surf, rock, banjo and more.
  67.  
  68. MISC
  69. Added a UI notification for when the player unlocks new Miner’s Manual entries for missions and biomes
  70. Added new UI animations when the player activates a terminal
  71. Added more detailing on the Memorial Hall
  72. Improved the materials of the Brood Nexus
  73. Improved the appearance of the ammunition counter on the "Lead Storm" Powered Minigun
  74. Improved the appearance of the fuel and heat displays on the CRSPR Flamethrower
  75. Terrain Scanner tablet now has its own material with correct emission lighting in third person
  76. Armor thumbnail icons in the Wardrobe are now displayed with their default paint job, and not the equipped
  77. Armors are now previewed with their default paintjobs in The Shop
  78. Fixed a bug that caused helmets to not display with the correct paintjob in the Wardrobe
  79. Fixed a bug that with character loadouts causing weapons to have wrong properties after rejoining a game
  80. Renamed Webspitter and Acidspitter enemies to Web Spitter and Acid Spitter
  81. Cave Leeches now lowers the captured player to the ground, after being killed by Heightened Senses
  82. Renamed Private Game to Friends Only. The functionality is the same
  83. Added mission stats & milestones to three new secondary objectives
  84. Renamed Mactera Ice Bomber to Mactera Frost Bomber
  85. Various Miners Manual improvements
  86. [Photosensitivity Mode] Removed blinking lights from Minehead when it’s ready to launch
  87. [Photosensitivity Mode] Removed blinking lights from machine events.
  88. Added a failsafe for MULEs getting stuck on the Drop Pod in Salvage Operations
  89. Fixed a bug that enabled the Scout’s Grappling Hook to attach to gems and the Gunner’s protective barrier
  90. Fixed a bug with some overclock effects not showing for client
  91. Tweaked the materials on the Spitball Infector to be less mirror-like reflective
  92. Fixed a bug with the placement of Cargo Crate batteries
  93. Changed some messages in the Miner’s Union Discord bot to disable pinging on goal tier achieved and added pinging when the goal period was over
  94. Fixed terminal screens to show and center long names properly
  95. Moved the hair color slot to the bottom of the list in the Wardrobe
  96. Updated the picture of the Jukebox in the Miner’s Manual
  97. Fixed a bug that caused players to be stuck moving forward while receiving 'Claim DLC' popups
  98. Fixed a bug that caused the mouse cursor to forcefully center in the Mission Complete screen when the 'Continue' button appears
  99. Fixed a bug that caused players to lose aquarqs while traversing through narrow tunnels
  100. Fixed a bug that caused beer buff labels to not appear in the HUD in-mission
  101. Fixed a bug that caused the Glyphid Slammer beer label art to be incorrect for players that own the Supporter Pack
  102. Fixed a bug that caused petrified tree trunks to spawn in the Radioactive Exclusion Zone biome
  103. Fixed the behavior of the Drop Pod ramp to only retract once everyone has left it
  104. Halved the retraction speed of the Drop Pod ramp
  105. Fixed a bug that caused the ‘Times passed out drunk’ text to overlap the counter on the stats monitor in the Medbay
  106. Fixed a bug that caused a sign being overlapped by meshes in the Memorial Hall
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