Thrice

[PTU] Weapon Master

Sep 10th, 2015
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  1. Weapon Master
  2. [Class] [+Attack]
  3. Prerequisites: Adept Combat
  4. Static
  5. Effect: Choose one Adept Weapon Move. You learn this Move permanently, but you may only use it when wielding an appropriate Weapon. When you have three Weapon Master Features, you learn one additional Adept Weapon Move. When you have five Weapon Master Features, you learn one Master Weapon Move as well.
  6.  
  7. Flexible Arms
  8. [+Attack]
  9. Prerequisites: Weapon Master
  10. Static
  11. Effect: You may use Weapon Moves learned through Weapon Master with any weapon, regardless of their regular limitations. Additionally, increase the Damage Base and reduce the Accuracy Check of these Weapon Moves by 1.
  12.  
  13. Adaptive Style
  14. [+Attack]
  15. Prerequisites: Weapon Master
  16. 1 AP - Free Action
  17. Trigger: You use a damaging 1-target Weapon Attack
  18. Effect: Adaptive Style's effect depends on if the triggering attack was Melee or Ranged:
  19. If Melee, the Move gains the Pass keyword and you may change direction during the four meters of Pass (but may still only target any given Pokemon or Trainer once).
  20. If Ranged, the Move becomes a Line 4 instead of its usual range.
  21.  
  22. Piercing Strike
  23. [+Attack]
  24. Prerequisites: Weapon Master, Expert Combat
  25. Scene x2 - Swift Action
  26. Trigger: You hit with a Weapon Attack
  27. Effect: All targets hit by the attack lose 2 Defense Combat Stages, after damage calculation, and the attack ignores 5 points of Damage Reduction. A target may be affected by Piercing Strike only once per Scene.
  28.  
  29. Punishing Blow
  30. [+Attack]
  31. Prerequisites: Piercing Strike
  32. Scene x2 - Swift Action
  33. Trigger: You hit with a Weapon Attack
  34. Effect: All targets hit by the attack lose a Tick of HP, and become Vulnerable until the end of your next turn. A target may be affected by Punishing Blow only once per Scene.
  35.  
  36. Unshakeable Mastery
  37. [+Attack]
  38. Prerequisites: Weapon Master, Expert Combat
  39. Special
  40. Effect: You gain a +2 bonus to resisting Disarm, Grapple, Push, and Trip Combat Maneuvers. If a foe attempts one of these Maneuvers against you but fails their opposed roll, you may spend 2 AP to immediately use an Adept Weapon Move learned from Weapon Master against them as a Swift Action Interrupt, frequency allowing.
  41.  
  42. Opportune Parry And Riposte
  43. [+Attack]
  44. Prerequisites: Weapon Master, Master Combat
  45. Scene - Free Action
  46. Trigger: You are targeted by a Weapon Attack
  47. Effect: You may immediately attempt a Disarm Maneuver against the opponent, even if they are not within range; this Maneuver automatically hits, but you must still roll an opposed check. If you succeed, this feature has a different effect depending on whether the attack was Melee or Ranged. If Melee, the attacker suffers any damage and effects of the attack instead of you, and then the attacker is Disarmed. If Ranged, choose an adjacent Pokemon or Trainer; that target suffers any damage and effects of the attack instead of you. If there is no adjacent target or you do not wish to redirect the attack to one, you simply suffer no effects of the attack. In either case, the attacker is not disarmed.
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