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Absol-utely

💦 5. Event Rules: Battle

Jun 29th, 2023 (edited)
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  1. 💦 5. Event Rules: Battle
  2. Formula same Level Formula Trainer (We control not NPC)
  3. stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
  4. Thanks Gamepress
  5.  
  6. ==========1===========
  7. Time trial
  8. Details: The faster you complete a battle, the higher score you can obtain.
  9. Greater Than or Equals 10:00 Minute = 600 Second
  10. Reward: 0 pts
  11.  
  12. Less Than or Equals 08:20 Minute = 500 Second
  13. Reward: ≥ 150 pts
  14.  
  15. Less Than or Equals 05:00 Minute = 300 Second
  16. Reward: ≥ 900 pts
  17.  
  18. Less Than or Equals 01:40 Minute = 100 Second
  19. Reward: ≥ 2400 pts
  20.  
  21. Less Than or Equals 01:00 Minute = 60 Second
  22. Reward: 3000 pts (MAX)
  23.  
  24. --------------
  25. Example Formula: Finish 2:00:39 = 120 Second = L
  26. ? pts = stats_L
  27.  
  28. Milestone
  29.  
  30. 100 Second = b
  31. 2400 pts = stats_b
  32.  
  33. 300 Second = a
  34. 900 pts = stats_a
  35.  
  36. stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
  37.  
  38. Result = 900 + (120-300) * (2400-900) / (100-300) = 2250 pts
  39.  
  40. 121 Second -> 2242.5 = 2242 (No rounding to decimals)
  41.  
  42.  
  43. ==========3===========
  44. More stat increases
  45. Details: The more times all allied sync pairs’ stats have been raised in total when you complete a battle, the higher score you can obtain. If a sync pair’s HP drops to 0 during battle, their number of stat increases when their HP reaches 0 will be counted.
  46.  
  47. ------------------------
  48. Example
  49. Trainer A Atk +1 (Total: 1)
  50. Trainer A Atk -1 and turning back Atk 0 (Total: 1)
  51. Trainer A Atk +1 again (Total 2)
  52. Critical-hit rate +1 (Total 3)
  53. Physical Moves +2 (Total 5)
  54. Trainer B Def +3 Atk -2 (Total 8)
  55. Trainer C Accuracy +1 (Total 9)
  56. Trainer B Supereffective ↑ Next (Total 9)
  57. Trainer B Sp. Def Up +6 (Total 15)
  58. Trainer B Can't raise Sp. Def more (Total 15)
  59. Trainer A B C Atk +1 (Total 18)
  60. Trainer A Fainted (Total 18)
  61. Trainer B Atk -5 (Total 18)
  62. Finish
  63. 18 times
  64. ------------------------
  65. Under or Equals 5 times
  66. Reward: 0 pts
  67.  
  68. Less than or Equals 30 times
  69. Reward: ≤ 375 pts
  70.  
  71. Less than or Equals 135 times
  72. Reward: ≤ 3000 pts (MAX)
  73.  
  74. --------------
  75. Example Formula: Finish 35 Hits = L
  76. ? pts = stats_L
  77.  
  78. Milestone
  79.  
  80. 135 times = b
  81. 3000 pts = stats_b
  82.  
  83. 30 times = a
  84. 375 pts = stats_a
  85.  
  86. stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
  87.  
  88. Result = 375 + (35-30) * (3000-375) / (135-30) = 500 pts
  89.  
  90. ==========6===========
  91. More attacks
  92. Details: The more total times all allied sync pairs land attacks, the higher score you can obtain.
  93.  
  94. ------------------------
  95. Heat Wave -> All opponents (3 enemies -> 3 hits)
  96. Bullet Seed -> hit 4 times (7 hits)
  97. Sync Move Strike -> 10 hits
  98. Any status conditions-> 10 hits
  99. Finish
  100. 10 hits
  101. ------------------------
  102. Less than or Equals 10 hits
  103. Reward: 0 pts
  104.  
  105. Less than or Equals 50 hits
  106. Reward: ≤ 3000 pts (MAX)
  107. ------------------------
  108. Example Formula: 15 hits
  109. ? pts = stats_L
  110.  
  111. Milestone
  112.  
  113. 50 hits = b
  114. 3000 pts = stats_b
  115.  
  116. 10 hits = a
  117. 0 pts = stats_a
  118.  
  119. stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
  120.  
  121. Result = 0 + (15-10) * (3000-0) / (50-10) = 375 pts
  122. ============================================================
  123.  
  124.  
  125. Total 3 rules
  126. Time trial: 2250 pts
  127. More stat increases: 500 pts
  128. More attacks: 375 pts
  129. Total: 2250 + 500 + 375 = 3125 pts
  130.  
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