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- 💦 5. Event Rules: Battle
- Formula same Level Formula Trainer (We control not NPC)
- stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
- Thanks Gamepress
- ==========1===========
- Time trial
- Details: The faster you complete a battle, the higher score you can obtain.
- Greater Than or Equals 10:00 Minute = 600 Second
- Reward: 0 pts
- Less Than or Equals 08:20 Minute = 500 Second
- Reward: ≥ 150 pts
- Less Than or Equals 05:00 Minute = 300 Second
- Reward: ≥ 900 pts
- Less Than or Equals 01:40 Minute = 100 Second
- Reward: ≥ 2400 pts
- Less Than or Equals 01:00 Minute = 60 Second
- Reward: 3000 pts (MAX)
- --------------
- Example Formula: Finish 2:00:39 = 120 Second = L
- ? pts = stats_L
- Milestone
- 100 Second = b
- 2400 pts = stats_b
- 300 Second = a
- 900 pts = stats_a
- stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
- Result = 900 + (120-300) * (2400-900) / (100-300) = 2250 pts
- 121 Second -> 2242.5 = 2242 (No rounding to decimals)
- ==========3===========
- More stat increases
- Details: The more times all allied sync pairs’ stats have been raised in total when you complete a battle, the higher score you can obtain. If a sync pair’s HP drops to 0 during battle, their number of stat increases when their HP reaches 0 will be counted.
- ------------------------
- Example
- Trainer A Atk +1 (Total: 1)
- Trainer A Atk -1 and turning back Atk 0 (Total: 1)
- Trainer A Atk +1 again (Total 2)
- Critical-hit rate +1 (Total 3)
- Physical Moves +2 (Total 5)
- Trainer B Def +3 Atk -2 (Total 8)
- Trainer C Accuracy +1 (Total 9)
- Trainer B Supereffective ↑ Next (Total 9)
- Trainer B Sp. Def Up +6 (Total 15)
- Trainer B Can't raise Sp. Def more (Total 15)
- Trainer A B C Atk +1 (Total 18)
- Trainer A Fainted (Total 18)
- Trainer B Atk -5 (Total 18)
- Finish
- 18 times
- ------------------------
- Under or Equals 5 times
- Reward: 0 pts
- Less than or Equals 30 times
- Reward: ≤ 375 pts
- Less than or Equals 135 times
- Reward: ≤ 3000 pts (MAX)
- --------------
- Example Formula: Finish 35 Hits = L
- ? pts = stats_L
- Milestone
- 135 times = b
- 3000 pts = stats_b
- 30 times = a
- 375 pts = stats_a
- stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
- Result = 375 + (35-30) * (3000-375) / (135-30) = 500 pts
- ==========6===========
- More attacks
- Details: The more total times all allied sync pairs land attacks, the higher score you can obtain.
- ------------------------
- Heat Wave -> All opponents (3 enemies -> 3 hits)
- Bullet Seed -> hit 4 times (7 hits)
- Sync Move Strike -> 10 hits
- Any status conditions-> 10 hits
- Finish
- 10 hits
- ------------------------
- Less than or Equals 10 hits
- Reward: 0 pts
- Less than or Equals 50 hits
- Reward: ≤ 3000 pts (MAX)
- ------------------------
- Example Formula: 15 hits
- ? pts = stats_L
- Milestone
- 50 hits = b
- 3000 pts = stats_b
- 10 hits = a
- 0 pts = stats_a
- stats_L = stats_a + (L-a) * (stats_b - stats_a) / (b-a)
- Result = 0 + (15-10) * (3000-0) / (50-10) = 375 pts
- ============================================================
- Total 3 rules
- Time trial: 2250 pts
- More stat increases: 500 pts
- More attacks: 375 pts
- Total: 2250 + 500 + 375 = 3125 pts
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