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- require "clantag_api"
- local timing_switch = 26
- local cur_mode = 0
- local timing = timing_switch
- local clantag_timing = {
- [1] = function() return " " end,
- [2] = function() return " ga" end,
- [3] = function() return " gam" end,
- [4] = function() return " game" end,
- [5] = function() return " games" end,
- [6] = function() return " gamese" end,
- [7] = function() return " gamesen" end,
- [8] = function() return " gamesens" end,
- [9] = function() return " gamesense" end,
- [10] = function() return " gamesense " end,
- [11] = function() return " gamesense " end,
- [12] = function() return " gamesense " end,
- [13] = function() return " gamesense " end,
- [14] = function() return " gamesense " end,
- [15] = function() return " gamesense " end,
- [16] = function() return " gamesense " end,
- [17] = function() return " gamesense " end,
- [18] = function() return "gamesense " end,
- [18] = function() return "amesense " end,
- [18] = function() return "mesense " end,
- [18] = function() return "esense " end,
- [18] = function() return "sense " end,
- [18] = function() return "ense " end,
- [18] = function() return "nse " end,
- [18] = function() return "se " end,
- [18] = function() return "e " end,
- [18] = function() return " " end,
- }
- local function on_paint()
- timing = timing + 1
- if timing >= timing_switch then
- cur_mode = cur_mode + 1
- if cur_mode > #clantag_timing then
- cur_mode = 1
- end
- SET_CLANTAG_MADE_BY_DUCARII(clantag_timing[cur_mode]())
- timing = 0
- end
- end
- local callbacks = fatality.callbacks;
- callbacks:add( "paint", on_paint )
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