Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- --> Execute this in your gym.
- --> Execute this on any court in a server and you're set
- --> Change _G.Min, _G.Max to change what the aimbot
- -- randomizes between
- --> Press Q to turn off aimbot. If you leave it as it is...
- -- it isn't noticable. Just note that it will say great
- -- accuracy when u shoot and its on.
- ]]--
- local check = game:GetService("ReplicatedStorage").gameplay.ball:WaitForChild("check")
- function check.OnClientInvoke()
- return true
- end
- local Run = game:GetService('RunService');
- local UIS = game:GetService('UserInputService');
- local Players = game:GetService('Players');
- local Player = Players['LocalPlayer'];
- local Mouse = Player:GetMouse()
- local Event = Instance.new('RemoteEvent')
- local FireServer = Event.FireServer
- local GetRange = Random.new()
- _G.Max, _G.Min = 92, 99;
- local Aim = true
- local Meta = getrawmetatable(game);
- local MetaIndex = Meta.__index;
- local MetaCall = Meta.__namecall;
- setreadonly(Meta, false) -- change "setreadonly" to "make_writeable" if you're using protosmasher
- rawset(Meta, '__namecall', function(Obj, ...)
- local Args = {...};
- local Method = tostring(table.remove(Args));
- local Func = MetaIndex(Obj, Method)
- if (Func == FireServer) then
- if (tostring(Obj) == 'shoot') and Aim then
- return FireServer(Obj, Args[1], GetRange:NextInteger(_G.Min, _G.Max) or 100, true)
- end
- end
- return MetaCall(Obj, ...)
- end)
- UIS['InputBegan']:Connect(function(input, proc)
- if proc then return end
- if input.KeyCode == Enum.KeyCode.A then
- Aim = not Aim
- end
- end)
- print("Ready")
- -- Made by A1_exe --
- -- Don't remove my credit wit yo bitchass
- -- All you new users did it with my first release
- -- Or called yourselves re-writing it
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement