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Nov 21st, 2018
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  1. --[[
  2. --> Execute this in your gym.
  3. --> Execute this on any court in a server and you're set
  4.  
  5. --> Change _G.Min, _G.Max to change what the aimbot
  6. -- randomizes between
  7.  
  8. --> Press Q to turn off aimbot. If you leave it as it is...
  9. -- it isn't noticable. Just note that it will say great
  10. -- accuracy when u shoot and its on.
  11. ]]--
  12.  
  13. local check = game:GetService("ReplicatedStorage").gameplay.ball:WaitForChild("check")
  14. function check.OnClientInvoke()
  15. return true
  16. end
  17.  
  18. local Run = game:GetService('RunService');
  19. local UIS = game:GetService('UserInputService');
  20. local Players = game:GetService('Players');
  21. local Player = Players['LocalPlayer'];
  22. local Mouse = Player:GetMouse()
  23.  
  24. local Event = Instance.new('RemoteEvent')
  25. local FireServer = Event.FireServer
  26. local GetRange = Random.new()
  27. _G.Max, _G.Min = 92, 99;
  28. local Aim = true
  29.  
  30. local Meta = getrawmetatable(game);
  31. local MetaIndex = Meta.__index;
  32. local MetaCall = Meta.__namecall;
  33. setreadonly(Meta, false) -- change "setreadonly" to "make_writeable" if you're using protosmasher
  34.  
  35. rawset(Meta, '__namecall', function(Obj, ...)
  36. local Args = {...};
  37. local Method = tostring(table.remove(Args));
  38. local Func = MetaIndex(Obj, Method)
  39.  
  40. if (Func == FireServer) then
  41. if (tostring(Obj) == 'shoot') and Aim then
  42. return FireServer(Obj, Args[1], GetRange:NextInteger(_G.Min, _G.Max) or 100, true)
  43. end
  44. end
  45.  
  46. return MetaCall(Obj, ...)
  47. end)
  48.  
  49. UIS['InputBegan']:Connect(function(input, proc)
  50. if proc then return end
  51. if input.KeyCode == Enum.KeyCode.A then
  52. Aim = not Aim
  53. end
  54. end)
  55. print("Ready")
  56.  
  57.  
  58. -- Made by A1_exe --
  59. -- Don't remove my credit wit yo bitchass
  60. -- All you new users did it with my first release
  61. -- Or called yourselves re-writing it
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