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- Unexpected crash while playing The error was: <null>
- It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm unlimited forums, and someone else might be able to help you.
- Contents of console.log:
- java.library.path: D:\Games\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\nativelibs
- Time is Sat Jul 14 11:23:26 EEST 2018
- Running client version
- === System information ===
- Executing from D:\Games\Steam\steamapps\common\Wurm Unlimited\WurmLauncher\
- Operating system: Windows 10 (arch: amd64, version: 10.0)
- Java version: 1.8.0_172 (Oracle Corporation) <http://java.oracle.com/>
- Jvm version: 25.172-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
- Available CPUs: 4
- WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
- Loading character aleksey
- Loading config default
- Loading props file PlayerFiles\configs\default\gamesettings.txt
- Executing PlayerFiles\configs\default\keybindings.txt
- Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
- Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
- Keybinds UI: Secondary keybind for "toggle inventory": I
- Keybinds UI: Secondary keybind for IMPROVE: 1
- Keybinds UI: Secondary keybind for REPAIR: 2
- Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
- Keybinds UI: Secondary keybind for TOGGLE_CHAT: T
- Options up-to-date!
- Loaded pack sound.jar (null)
- Loaded pack pmk.jar (null)
- Loaded pack graphics.jar (null)
- >>> Main thread exiting.
- Loaded pack sound.jar (null)
- Loaded pack pmk.jar (null)
- Loaded pack graphics.jar (null)
- Loading props file PlayerFiles\players\aleksey\playerdata.txt
- Loading props file PlayerFiles\players\aleksey\stats.txt
- Preparing to enable console logging.
- Now logging to PlayerFiles\console.aleksey.log
- === Wurm options ===
- animation_playback_self = 0
- auto_mipmaps_enabled = 1
- auto_run_source = 0
- cavedetail = 2
- censor_chat = true
- collada_animations = 3
- colorItemsDamage = true
- color_black = 0.0,0.0,0.0,1.0
- color_cyan = 0.0,1.0,1.0,1.0
- color_error = 1.0,0.3,0.3,1.0
- color_fuchsia = 1.0,0.0,1.0,1.0
- color_green = 0.4,0.72,0.47,1.0
- color_grey = 0.5,0.75,1.0,1.0
- color_lime = 0.5,1.0,0.5,1.0
- color_maroon = 0.5,0.0,0.0,1.0
- color_navy_blue = 0.23,0.39,1.0,1.0
- color_orange = 1.0,0.58,0.04,1.0
- color_outline_ally = 0.5,1.0,0.5,1.0
- color_outline_friend = 0.5,0.75,1.0,1.0
- color_outline_hostile = 1.0,0.0,0.0,1.0
- color_outline_neutral = 0.5,0.5,1.0,1.0
- color_purple = 0.5,0.0,0.5,1.0
- color_red = 1.0,0.0,0.0,1.0
- color_royal_blue = 0.5,0.5,1.0,1.0
- color_silver = 0.75,0.75,0.75,1.0
- color_system = 0.5,1.0,0.5,1.0
- color_teal = 0.0,0.5,0.5,1.0
- color_white = 1.0,1.0,1.0,1.0
- color_yellow = 1.0,1.0,0.0,1.0
- compressed_textures = false
- compressed_textures_S3TC = true
- connectByIpIp = 127.0.0.1
- connectByIpport = 3724
- contribution_culling = 200
- custim_timer_source = 1
- customTimer1 = -1|-1
- customTimer2 = -1|-1
- customTimer3 = -1|-1
- customTimer4 = -1|-1
- customTimer5 = -1|-1
- debug_mode = false
- depth_clamp_enabled = 2
- disable_select_all_shortcut = false
- display_settings = false:false:0:1024:768:32:-1:false:true
- enable_contribution_culling = false
- enable_debugs = false
- enable_lod = true
- enable_shift_drag = false
- enable_vsync = false
- event_log_rotation = 2
- exec_source = 0
- fast_yield = false
- fbo_enabled = 2
- fog_coord_src = 0
- font_antialias = 2
- font_bold = 11
- font_default = 11
- font_header = 24
- font_italian = 11
- font_monospaced = 11
- font_static = 11
- fov_horizontal = 80
- fps_limit = 60
- fps_limit_background = 30
- fps_limit_enabled = true
- free_look_mode_disable_on_close_component = false
- free_look_mode_disable_on_combat = false
- free_look_mode_disable_on_open_component = false
- free_look_mode_sensitivity = 10
- game_client_thread_priority = 2
- glsl_debug_loading = false
- glsl_enabled = 2
- gpu_skinning = true
- gui_opacity = 3
- gui_skin = 1
- has_read_eula = false
- hide_inactive_friends = false
- hide_menu_examine = false
- hide_menu_no_target = false
- hide_menu_spam_mode = true
- hide_menu_stop = false
- hide_onscreen_fail_messages = false
- hide_onscreen_hostile_messages = false
- hide_onscreen_info_messages = false
- hide_personal_goal = false
- high_res_binoculars = true
- hint_texture_scaling = 2
- impColumn = true
- inverse_mouse = false
- irc_log_rotation = 2
- irc_notif = 0
- item_creature_render_distance = 3
- key_bindings_source = 0
- keyboard_layout = 0
- limit_dynamic_lights = true
- loadInventoryStartup = true
- local_list_in_event = false
- lod = 1
- log_extra_errors = false
- log_gl_errors = false
- mark_text_read = true
- material_as_suffix = true
- max_dynamic_lights = 8
- max_shader_lights = 8
- max_texture_size = 2
- mega_texture_size = 5
- model_loader_thread_priority = 2
- model_loading_threads = 3
- mount_rotation = false
- multidraw_enabled = 1
- no_brightness = false
- no_terrain_render = false
- no_world_render = false
- non_power_of_two = 1
- normal_maps = false
- occlusion_queries_enabled = 2
- offscreen_texture_size = 2
- other_log_rotation = 2
- outline_picking = true
- player_texture_size = 2
- reflection_texture_size = 2
- reflections = 2
- release_context = false
- release_context_on_jogl_sleep = false
- remember_password = true
- render_bloom = false
- render_distant_terrain = true
- render_fxaa = false
- render_sun_glare = false
- render_vignette = false
- resident_models = false
- save_skills_on_quit = false
- screen_brightness = 0.0
- screenshot_file_format = 1
- season_override = 0
- send_extra_tile_data = false
- setting_timestamps = true
- settings_version = 8
- shadow_level = 0
- shadow_mapsize = 1
- shift_drag_default = 10
- showKChat = true
- show_body_in_inventory = false
- show_old_quickbar = false
- silent_friends_update = false
- skillgain_minimum = 1
- skillgain_no_alignment = true
- skillgain_no_favor = true
- skydetail = 1
- sound_al_gain = 15
- sound_buzzlevel = 2
- sound_cache_enabled = true
- sound_doppler_enabled = false
- sound_engine = 2
- sound_footstepslevel = 10
- sound_music_level = 0
- sound_play_PMAlert = false
- sound_play_ambients = true
- sound_play_buzz = true
- sound_play_combat = true
- sound_play_door = true
- sound_play_emotes = true
- sound_play_footsteps = true
- sound_play_music = false
- sound_play_weather = true
- sound_play_work = true
- start_dedicated_server = false
- structure_render_distance = 3
- submit_client_data = 0
- terrain_res = 2
- test_attach_equipment = false
- test_mode = 0
- thirdPerson = false
- tile_transitions = true
- tiledecorations = 2
- togglePushToTalk = true
- treelist_outline = true
- trees = 3
- update_optional = true
- use_alpha_particles = true
- use_anisotropic_filtering = 4
- use_antialiasing = 1
- use_fast_clock_work_around = true
- use_nano_timer = false
- use_non_alpha_particles = true
- use_phobia_models = false
- use_tree_models = true
- use_weather_particles = true
- vbo_enabled = 1
- viewport_bob = true
- water_detail = 2
- Setting up Collada Model Loader
- Setting up WurmModel Model Loader
- Executing PlayerFiles\configs\default\keybindings.txt
- Translating legacy key PAGE_UP to PRIOR
- Translating legacy key PAGE_DOWN to NEXT
- Translating legacy key ENTER to RETURN
- Word filter loaded: 23
- Starting global job manager with 4 worker threads
- Using LWJGL display 1024:768:0:0 (false)
- Setting up OpenAL Sound Engine
- OpenAL version: 1.1 ALSOFT 1.15.1
- OpenAL renderer: OpenAL Soft
- OpenAL vendor: OpenAL Community
- OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
- Generating: 128 source channels.
- === OpenGL information ===
- LWJGL version: 2.9.1
- Adapter info: C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4i.inf_amd64_1d5beddcd071ab24\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4i.inf_amd64_1d5beddcd071ab24\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4i.inf_amd64_1d5beddcd071ab24\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_desktop_ref4i.inf_amd64_1d5beddcd071ab24\nvldumdx.dll (null)
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 750 Ti/PCIe/SSE2
- OpenGL version: 4.6.0 NVIDIA 398.36
- OpenGL extensions:
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_win32_keyed_mutex
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_feature_query
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- OpenGL pixel format: 8:8:8:0
- OpenGL depth format: 24:0
- GLSL version: 4.60 NVIDIA
- GLSL max vertex uniforms: 4096 (4096)
- GLSL max fragment uniforms: 4096 (4096)
- GLSL max varyings: 124 (124)
- GLSL max lights: 8 (8)
- GLSL defines (4.6): #define USE_CLIP_VERTEX 1
- Vertex/index buffer memory limit: 1024MiB
- Starting workaround for fast running clocks
- Using LWJGL timer.
- Initialized mouse with 5 buttons.
- Startup Phase - Initializing..
- Initializing font texture for SansSerif (11). Texture Size: 512
- Initializing font texture for SansSerif (11, italic). Texture Size: 128
- Experimental direct buffer cleaner init successful
- Preloading builtin materials
- Preloading builtin materials done
- Launching Collada Model Loader threads
- Launching WOM Loader threads
- Startup Phase - Setting up..
- Loading window positions from PlayerFiles\players\aleksey\windows_1024x768.txt
- Loading props file PlayerFiles\players\aleksey\windows_1024x768.txt
- Gui initialized
- Startup Phase - Preparing terrain...
- Startup Phase - Connecting ..
- Disabling Nagles
- Writing to PlayerFiles\players\aleksey\logs\_Event.2018-07.txt
- WARNING: Could not load tileproperties xml due to java.io.IOException: tileproperties.xml not found
- Writing to PlayerFiles\players\aleksey\logs\Alliance.2018-07.txt
- Writing to PlayerFiles\players\aleksey\logs\CA_HELP.2018-07.txt
- Writing to PlayerFiles\players\aleksey\logs\GL-Freedom.2018-07.txt
- Writing to PlayerFiles\players\aleksey\logs\Freedom.2018-07.txt
- Writing to PlayerFiles\players\aleksey\logs\Trade.2018-07.txt
- INFO: Starting handshake, reporting 1 registered channels
- Login successful
- Executing PlayerFiles\configs\default\autorun.txt
- Initializing font texture for Cry Uncial (64). Texture Size: 1024
- No mapping found for hair0
- No mapping found for hair0
- Initializing font texture for SansSerif (12). Texture Size: 128
- INFO: Handshake response received, server protocol version is 1, 1 channels activated
- INFO: Got server pack BA5616916EF60DCC7305D401EAE6A9513104A1C3 (http://148.251.52.196:15007/serverpacks/BA5616916EF60DCC7305D401EAE6A9513104A1C3?prepend)
- INFO: Added server pack BA5616916EF60DCC7305D401EAE6A9513104A1C3
- No mapping found for hair0
- No mapping found for hair0
- Saving window positions to PlayerFiles\players\aleksey\windows_1024x768.txt
- Saving props file PlayerFiles\players\aleksey\windows_1024x768.txt
- Loading window positions from PlayerFiles\players\aleksey\windows_1920x1027.txt
- Loading props file PlayerFiles\players\aleksey\windows_1920x1027.txt
- Execution aborted at connection 1, iteration 632
- Run time 16s, local time Sat Jul 14 11:24:01 EEST 2018
- Destroying game window
- ====== CLIENT CRASH ======
- Unexpected crash while playing
- java.lang.NullPointerException
- at com.wurmonline.client.renderer.cell.GroundItemCellRenderable.updateParent(GroundItemCellRenderable.java:802)
- at com.wurmonline.client.renderer.cell.CellRenderer.addRenderable(CellRenderer.java:415)
- at com.wurmonline.client.comm.ServerConnectionListenerClass.addItem(ServerConnectionListenerClass.java:675)
- at com.wurmonline.client.comm.SimpleServerConnectionClass.receiveItemOrCorpse(SimpleServerConnectionClass.java:5438)
- at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandleCmdAddItem(SimpleServerConnectionClass.java:2804)
- at com.wurmonline.client.comm.SimpleServerConnectionClass.reallyHandle(SimpleServerConnectionClass.java:1590)
- at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:615)
- at com.wurmonline.client.comm.SimpleServerConnectionClass.update(SimpleServerConnectionClass.java:274)
- at com.wurmonline.client.WurmClientBase.serverUpdate(WurmClientBase.java:1559)
- at com.wurmonline.client.WurmClientBase.preUpdate(WurmClientBase.java:353)
- at com.wurmonline.client.WurmClientBase.runGameLoop(WurmClientBase.java:537)
- at com.wurmonline.client.WurmClientBase.runConnectionLoop(WurmClientBase.java:325)
- at com.wurmonline.client.WurmClientBase.runGame(WurmClientBase.java:304)
- at com.wurmonline.client.WurmClientBase.run(WurmClientBase.java:1621)
- at java.lang.Thread.run(Thread.java:748)
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