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expired6978

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Jan 29th, 2013
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  1. DataHandler* handler = DataHandler::GetSingleton();
  2.  
  3. for (UInt32 i = 0; i < handler->armorAddons.count; i++) {
  4. TESObjectARMA * armorAddon = NULL;
  5. handler->armorAddons.GetNthItem(i, armorAddon);
  6. if (armorAddon) {
  7. armorAddon->models[1][0].SetModelName(armorAddon->models[0][0].GetModelName());
  8. armorAddon->models[1][1].SetModelName(armorAddon->models[0][1].GetModelName());
  9. }
  10. }
  11. for (UInt32 i = 0; i < handler->races.count; i++) {
  12. TESRace * race = NULL;
  13. handler->races.GetNthItem(i, race);
  14. if (race) {
  15. race->biped.SetSlotMask(0xFFFFFFFF);
  16. }
  17. }
  18. CALL_MEMBER_FN(DYNAMIC_CAST(thisObj, TESObjectREFR, Character), QueueNiNodeUpdate)(false);
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