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- // Or preferably, an enum here
- #define GrenadeType_Smoke 0
- #define GrenadeType_Flash 1
- #define GrenadeType_HE 2
- #define GrenadeType_Molotov 3
- #define GrenadeType_Decoy 4
- #define GrenadeType_Count 5
- native void ThrowGrenade(int client, int grenadeType,
- const float origin[3], const float angle[3],
- const float velocity[3], const float angularImpulse[3]);
- forward Action OnThrowGrenade(int client, int grenadeType,
- const float origin[3], const float angle[3],
- const float velocity[3], const float angularImpulse[3]);
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