_PoY

Pokémon Pearl - RNG Manipulation

Dec 25th, 2015
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  1. Gen 3 - Lag 100 - Target 5325
  2.  
  3. Fastest to the house (max up, max left) & the rival
  4. When Rival follows, max right, max up, max left, max down, max left
  5.  
  6. Second row, back in forth in the 1st tile, optimal then
  7. Buy 5 Potions (no sprint stop)
  8. Down to last path tile, full left, down & jump ledge, down until middle path tile
  9. full left, one tile down before grass, full left, optimal to house
  10. Full up, optimal to tutorial
  11.  
  12. Reset route, 1st patch through central row, before 2nd patch full up, optimal to trainer (L4 Starly)
  13.  
  14. Optimal to trainer
  15. Immediately up (L3 Bidoof), right before ledge, optimal to trainer
  16.  
  17. Go around Youngster, highest row up, follow right trees, left stairs to cutscene
  18.  
  19. In Jubilife, full up until left to Trainers School
  20. Exiting, middle column to director
  21. Full right, then optimal to clown
  22. left then up right most road tile, left before green-hair, optimal then
  23. Down to up-most road tile, left, optimal to clown
  24. Down to down-most road tile, optimal to director
  25. Up till after green-hair, bonk from above right, right on 1st row
  26.  
  27. Reload zone (right tile of left-most tree) optimal to cave
  28. Walk to hiker from below (TURN FRAME TO LOOK AT HIM WITHOUT BONKING), optimal
  29.  
  30. Closest (move down on 1st stairs) to Youngster
  31. 2 tiles down, full right, bonk to hiker full right, down to pillar, right
  32. 2 tiles down, left full down to technician, come back to middle tile of entrance
  33.  
  34. Optimal, wait after picking Escape Rope, when Machop moves left, talk to Roark
  35.  
  36. --- Old
  37.  
  38. Config > ROM Loading > Load entirely to RAM
  39.  
  40. 10/10/2050, 7:00
  41.  
  42. Launch (second ~58 et frame ~58*90=5200)
  43. Seed ID SID Delay Seconds
  44. 740712BF 46398 51576 4749 16
  45. 8E071282 46398 40660 4688 42
  46. 980712AB 46398 50692 4729 52
  47. 9F0714C4 46398 28922 5266 59
  48.  
  49. 9F0714B4 34698 38968 5250 59
  50.  
  51. Lag 6125 // Pretimer 19000 // Target 5582 // 09/08/2050, 7:00
  52. 100 -28 = 72 = 8*9
  53.  
  54. 840714E0 31735 02552 5294 32
  55.  
  56.  
  57.  
  58. Lag 6125 // Pretimer 30000 // Target 5584 // 09/08/2050, 7:00 // 1 Lowercase (SRing)
  59.  
  60. Seed ID SID Delay Seconds
  61. 96071AE6 11755 62196 6836 50
  62.  
  63. Lag 6125 // Pretimer 43000 // Target 5000 // 09/08/2050, 7:00 // 1 Lowercase (SRing)
  64.  
  65. 8307155C 00194 62120 5418 59
  66.  
  67. Lag 6125 // Pretimer 19000 // Target 5584 // 09/08/2050, 6:59 // 1 Lowercase
  68.  
  69. 83071501 57092 51005 5327 59
  70.  
  71. Lag 6125 // Pretimer 19000 // Target 5563 // 09/08/2050, 6:59 // 1 Lowercase
  72.  
  73. Lag 9450 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59
  74.  
  75. Seed ID SID Delay Seconds
  76. 830714F4 57578 01318 5314 59
  77.  
  78. Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59
  79.  
  80. 820714CE 13623 41985 5276 58
  81. 820714E0 16908 61893 5294 58
  82.  
  83. Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 7:00
  84.  
  85. 830714B0 38347 54842 5246 59
  86.  
  87.  
  88. -- seed = 0x830714EC
  89. -- 83 (128)= month * day + minute + second
  90. -- = 10 * 10 + 0 + 28
  91. -- 07 (07)= hour
  92. -- 14EC (5356)= IG frame count + 2 last digit of year
  93. -- = 5257 + 99
  94. -- 1:27.61
  95. -- 10/10/2099 07:00:28 = frame to hit
  96. -- 10/10/2099 06:59:00 = time to set
  97. -- real => Monday 10 October 2069 / 06:59:01 (frame 5364)
  98. -- RTA delay : 1:29.40
  99. -- trainer ID : 09164
  100. -- frame : 126 (c60xxxxxx before entering Lake)
  101. -- stats : 12/30/24/30/31/31 - Water 66 (Rash)
  102.  
  103. Fastest to the house (max up, max left) & the rival
  104. When Rival follows, max right, max up, max left, max down, max left
  105.  
  106. Second row, back in forth in the 1st tile, optimal then
  107. Buy 5 Potions (no sprint stop)
  108. Down to last path tile, full left, down & jump ledge, down until middle path tile
  109. full left, one tile down before grass, full left, optimal to house
  110. Full up, optimal to tutorial
  111.  
  112. 2 tiles right, full left until grass, 2 tiles up before,
  113. optimal to trainer (catch Starly)
  114. Optimal to to trainer
  115. Optimal to trainer (catch Bidoof)
  116. Bottom-most possible path through grass, right-most to cutscene
  117.  
  118. Optimal to director (a6e) // a6e
  119. Optimal to clown (95e) // 95e
  120. Optimal to clown (9ff) // b86
  121. Optimal to clown (80d) // 3bc (check if central green-haired youngster looks up, then right)
  122. Optimal to director (9c2) // 96E
  123. Optimal to Rival (ba7) // ba7
  124.  
  125. Check female NPC :
  126. * Turns up, then turns down : optimal movement, 1 tile back and forth before last patch of grass
  127. => 8583
  128. * Turns up, then turns left : right to youngster, up, left, optimal, walk in the second patch of grass
  129. => 8cb, 642, a2b
  130. Optimal through cave
  131. Optimal (down on first stairs) to youngster
  132.  
  133. 2 tiles down, max right until can go down, max right just below the woman,
  134. max down, max right, optimal to mine
  135. Optimal to Leader
  136. ####### Old #######
  137. 3 tiles left, come back optimal to reset Route 202,
  138. come back in central line, before next patch of grass 2 tiles up,
  139. optimal to trainer (catch a Bidoof, Tackle x2)
  140. Optimal to trainer
  141. 2 tiles right into the grass, come back, max up, max right,
  142. optimal to trainer (97bxxxxx)
  143.  
  144. Optimal to Jubilife (02cbxxxx), max up, optimal to Trainers' School (969xxxxx)
  145. (cafxxxxx) after trainers
  146. Optimal to director (5b6xxxxx)
  147. Go max right, up until aligned with clown, max right (fe0xxxxx)
  148. Go max left to last tile of road, max up until corner,
  149. left until aligned with clown, up (d72xxxxx)
  150. Go down until 1st tile of road, left until after last flower pot,
  151. up until aligned with clown, max left (9fffxxxx)
  152. Go down until last road tile, max right until 1st intersection
  153. go down until aligned with director, right (4cabxxxx)
  154. Optimal to rival (dfbfxxxx)
  155.  
  156. Max right, up when inside the 2 tiles of grass, right in the down-most line,
  157. down in the right-most column, right as soon as possible
  158. up as soon as possible (Bidoof/Starly encounter on last tile, Bubble)
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