Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Gen 3 - Lag 100 - Target 5325
- Fastest to the house (max up, max left) & the rival
- When Rival follows, max right, max up, max left, max down, max left
- Second row, back in forth in the 1st tile, optimal then
- Buy 5 Potions (no sprint stop)
- Down to last path tile, full left, down & jump ledge, down until middle path tile
- full left, one tile down before grass, full left, optimal to house
- Full up, optimal to tutorial
- Reset route, 1st patch through central row, before 2nd patch full up, optimal to trainer (L4 Starly)
- Optimal to trainer
- Immediately up (L3 Bidoof), right before ledge, optimal to trainer
- Go around Youngster, highest row up, follow right trees, left stairs to cutscene
- In Jubilife, full up until left to Trainers School
- Exiting, middle column to director
- Full right, then optimal to clown
- left then up right most road tile, left before green-hair, optimal then
- Down to up-most road tile, left, optimal to clown
- Down to down-most road tile, optimal to director
- Up till after green-hair, bonk from above right, right on 1st row
- Reload zone (right tile of left-most tree) optimal to cave
- Walk to hiker from below (TURN FRAME TO LOOK AT HIM WITHOUT BONKING), optimal
- Closest (move down on 1st stairs) to Youngster
- 2 tiles down, full right, bonk to hiker full right, down to pillar, right
- 2 tiles down, left full down to technician, come back to middle tile of entrance
- Optimal, wait after picking Escape Rope, when Machop moves left, talk to Roark
- --- Old
- Config > ROM Loading > Load entirely to RAM
- 10/10/2050, 7:00
- Launch (second ~58 et frame ~58*90=5200)
- Seed ID SID Delay Seconds
- 740712BF 46398 51576 4749 16
- 8E071282 46398 40660 4688 42
- 980712AB 46398 50692 4729 52
- 9F0714C4 46398 28922 5266 59
- 9F0714B4 34698 38968 5250 59
- Lag 6125 // Pretimer 19000 // Target 5582 // 09/08/2050, 7:00
- 100 -28 = 72 = 8*9
- 840714E0 31735 02552 5294 32
- Lag 6125 // Pretimer 30000 // Target 5584 // 09/08/2050, 7:00 // 1 Lowercase (SRing)
- Seed ID SID Delay Seconds
- 96071AE6 11755 62196 6836 50
- Lag 6125 // Pretimer 43000 // Target 5000 // 09/08/2050, 7:00 // 1 Lowercase (SRing)
- 8307155C 00194 62120 5418 59
- Lag 6125 // Pretimer 19000 // Target 5584 // 09/08/2050, 6:59 // 1 Lowercase
- 83071501 57092 51005 5327 59
- Lag 6125 // Pretimer 19000 // Target 5563 // 09/08/2050, 6:59 // 1 Lowercase
- Lag 9450 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59
- Seed ID SID Delay Seconds
- 830714F4 57578 01318 5314 59
- Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 6:59
- 820714CE 13623 41985 5276 58
- 820714E0 16908 61893 5294 58
- Lag 9310 // Pretimer 19000 // Target 5364 // 09/08/2050, 7:00
- 830714B0 38347 54842 5246 59
- -- seed = 0x830714EC
- -- 83 (128)= month * day + minute + second
- -- = 10 * 10 + 0 + 28
- -- 07 (07)= hour
- -- 14EC (5356)= IG frame count + 2 last digit of year
- -- = 5257 + 99
- -- 1:27.61
- -- 10/10/2099 07:00:28 = frame to hit
- -- 10/10/2099 06:59:00 = time to set
- -- real => Monday 10 October 2069 / 06:59:01 (frame 5364)
- -- RTA delay : 1:29.40
- -- trainer ID : 09164
- -- frame : 126 (c60xxxxxx before entering Lake)
- -- stats : 12/30/24/30/31/31 - Water 66 (Rash)
- Fastest to the house (max up, max left) & the rival
- When Rival follows, max right, max up, max left, max down, max left
- Second row, back in forth in the 1st tile, optimal then
- Buy 5 Potions (no sprint stop)
- Down to last path tile, full left, down & jump ledge, down until middle path tile
- full left, one tile down before grass, full left, optimal to house
- Full up, optimal to tutorial
- 2 tiles right, full left until grass, 2 tiles up before,
- optimal to trainer (catch Starly)
- Optimal to to trainer
- Optimal to trainer (catch Bidoof)
- Bottom-most possible path through grass, right-most to cutscene
- Optimal to director (a6e) // a6e
- Optimal to clown (95e) // 95e
- Optimal to clown (9ff) // b86
- Optimal to clown (80d) // 3bc (check if central green-haired youngster looks up, then right)
- Optimal to director (9c2) // 96E
- Optimal to Rival (ba7) // ba7
- Check female NPC :
- * Turns up, then turns down : optimal movement, 1 tile back and forth before last patch of grass
- => 8583
- * Turns up, then turns left : right to youngster, up, left, optimal, walk in the second patch of grass
- => 8cb, 642, a2b
- Optimal through cave
- Optimal (down on first stairs) to youngster
- 2 tiles down, max right until can go down, max right just below the woman,
- max down, max right, optimal to mine
- Optimal to Leader
- ####### Old #######
- 3 tiles left, come back optimal to reset Route 202,
- come back in central line, before next patch of grass 2 tiles up,
- optimal to trainer (catch a Bidoof, Tackle x2)
- Optimal to trainer
- 2 tiles right into the grass, come back, max up, max right,
- optimal to trainer (97bxxxxx)
- Optimal to Jubilife (02cbxxxx), max up, optimal to Trainers' School (969xxxxx)
- (cafxxxxx) after trainers
- Optimal to director (5b6xxxxx)
- Go max right, up until aligned with clown, max right (fe0xxxxx)
- Go max left to last tile of road, max up until corner,
- left until aligned with clown, up (d72xxxxx)
- Go down until 1st tile of road, left until after last flower pot,
- up until aligned with clown, max left (9fffxxxx)
- Go down until last road tile, max right until 1st intersection
- go down until aligned with director, right (4cabxxxx)
- Optimal to rival (dfbfxxxx)
- Max right, up when inside the 2 tiles of grass, right in the down-most line,
- down in the right-most column, right as soon as possible
- up as soon as possible (Bidoof/Starly encounter on last tile, Bubble)
Add Comment
Please, Sign In to add comment