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Dobsonium

16.4 hud

Nov 12th, 2018
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  1. <window name="HUDLeftStatBars">
  2. <grid name="hud" pos="9,190" rows="4" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
  3. <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
  4. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
  5. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  6. <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
  7. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  8. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  9. </rect>
  10.  
  11. <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
  12. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  13. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  14. <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color= "0,128,0,100" fill="0" />
  15. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  16. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  17. </rect>
  18. <!-- Begin Food & Water Mod -->
  19.  
  20. <rect width="168" height="43" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
  21. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  22. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  23. <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="[tan]" fill="0" />
  24. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  25. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  26. </rect>
  27.  
  28. <rect width="168" height="43" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
  29. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  30. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
  31. <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,153,255,100" fill="0" />
  32. <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
  33. <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
  34. </rect>
  35.  
  36.  
  37. <!-- End Food & Water Mod -->
  38. </grid>
  39.  
  40. <!-- Begin Player Core Temp Mod -->
  41.  
  42. <grid name="hud" pos="187,52" rows="1" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
  43. <rect width="168" height="43" controller="PlayerStatsWindow">
  44. <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
  45. <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
  46. <sprite depth="3" pos="3,-3" color="50,50,50" type="filled" height="37" width="162" fill="100" />
  47. <sprite depth="4" name="Icon" sprite="ui_game_symbol_temperature" size="32,32" pos="8,-6" foregroundlayer="true"/>
  48. <label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[beige]" justify="center" pivot="topleft" text="{playercoretemp}" height="30" />
  49. </rect>
  50. </grid>
  51.  
  52. <!-- End Player Core Temp Mod -->
  53. <rect name="hud" pos="93,300" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
  54. <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
  55. <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
  56. <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
  57. <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
  58. </panel>
  59. </rect>
  60. </window>
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