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- <window name="HUDLeftStatBars">
- <grid name="hud" pos="9,190" rows="4" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
- <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
- <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
- </rect>
- <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color= "0,128,0,100" fill="0" />
- <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
- </rect>
- <!-- Begin Food & Water Mod -->
- <rect width="168" height="43" controller="HUDStatBar" stat_type="Food" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="[tan]" fill="0" />
- <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
- </rect>
- <rect width="168" height="43" controller="HUDStatBar" stat_type="Water" visible="{statvisible}">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
- <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,153,255,100" fill="0" />
- <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
- </rect>
- <!-- End Food & Water Mod -->
- </grid>
- <!-- Begin Player Core Temp Mod -->
- <grid name="hud" pos="187,52" rows="1" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
- <rect width="168" height="43" controller="PlayerStatsWindow">
- <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
- <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced"/>
- <sprite depth="3" pos="3,-3" color="50,50,50" type="filled" height="37" width="162" fill="100" />
- <sprite depth="4" name="Icon" sprite="ui_game_symbol_temperature" size="32,32" pos="8,-6" foregroundlayer="true"/>
- <label depth="6" name="TextContent" pos="0,-10" font_size="24" color="[beige]" justify="center" pivot="topleft" text="{playercoretemp}" height="30" />
- </rect>
- </grid>
- <!-- End Player Core Temp Mod -->
- <rect name="hud" pos="93,300" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
- <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
- <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
- <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
- <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
- </panel>
- </rect>
- </window>
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