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- Bombardier Tank (Vehicle, Grunt) 1/2
- STRUCTURE: [] | STRESS: []
- HP: 1
- EVA: 7
- E-D: 12
- HEAT: 8
- H: +0
- A: -1
- S: +1
- E: +2
- ARM: 0
- SPD: 2
- SENSE: 15
- SAVE: 11
- Size: 1
- Bombard cannon (Superheavy cannon, Ordnance, Arcing, +2 vs evasion/1 with 1 difficulty, Range 25, Blast 2, 5 explosive damage
- Cluster Munitions (Trait): The Bombard’s attacks deal +2 base damage to all characters caught in their area per target past the first that they catch in their blast.
- Earthshaker shells (Free action, Recharge 6+): As a free action, the Bombard can choose to fire an earth shaker shell when it fires its bombard cannon. In addition to its normal damage, all characters in a burst 3 area around the targeted space or character must pass a hull save or be knocked prone. Debris or broken earth in the area then creates two size 1 pieces of hard cover in free spaces of the Bombard’s choice within the area.
- Siege Armor (Trait): The mech has resistance to all damage that it takes from attacks that originate further away than range 5 from its space.
- Cluster-Seeker Bombs (Trait, Tank 1 Only): After the bombard fires its bombard cannon, 3 characters of its choice within range 5 of the primary target take 2 explosive damage, hit or miss.
- High-Impact shells (Trait, Tank 2 Only): Characters hit by the Bombard Cannon are knocked back 3 spaces directly away from the Bombard.
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