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Jul 17th, 2019
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  1. Bombardier Tank (Vehicle, Grunt) 1/2
  2. STRUCTURE: [] | STRESS: []
  3. HP: 1
  4. EVA: 7
  5. E-D: 12
  6. HEAT: 8
  7. H: +0
  8. A: -1
  9. S: +1
  10. E: +2
  11. ARM: 0
  12. SPD: 2
  13. SENSE: 15
  14. SAVE: 11
  15. Size: 1
  16.  
  17. Bombard cannon (Superheavy cannon, Ordnance, Arcing, +2 vs evasion/1 with 1 difficulty, Range 25, Blast 2, 5 explosive damage
  18.  
  19. Cluster Munitions (Trait): The Bombard’s attacks deal +2 base damage to all characters caught in their area per target past the first that they catch in their blast.
  20.  
  21. Earthshaker shells (Free action, Recharge 6+): As a free action, the Bombard can choose to fire an earth shaker shell when it fires its bombard cannon. In addition to its normal damage, all characters in a burst 3 area around the targeted space or character must pass a hull save or be knocked prone. Debris or broken earth in the area then creates two size 1 pieces of hard cover in free spaces of the Bombard’s choice within the area.
  22.  
  23. Siege Armor (Trait): The mech has resistance to all damage that it takes from attacks that originate further away than range 5 from its space.
  24.  
  25. Cluster-Seeker Bombs (Trait, Tank 1 Only): After the bombard fires its bombard cannon, 3 characters of its choice within range 5 of the primary target take 2 explosive damage, hit or miss.
  26.  
  27. High-Impact shells (Trait, Tank 2 Only): Characters hit by the Bombard Cannon are knocked back 3 spaces directly away from the Bombard.
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