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- music = "bitch-lasagna"
- encountertext = "sientes que si no te suscribes\rvas a pasar un mal rato"
- wavetimer = 10.0
- arenazise = {150,130}
- ataque = 0
- enemies = {"teseries"}
- enemypositions = {{o,o}}
- function Update()
- end
- function EncounterStarting()
- Inventory.AddCustomItems({"galleta.subs", "pan.visitas"}, {0, 0})
- Inventory.SetInventory({"galleta.subs", "pan.visitas"})
- end
- function EnemyDialogueStarting()
- end
- function EnemyDialogueEnding()
- if ataque == 1 then
- nextwaves = {"ataque azul, naranja, verde"}
- elseif ataque == 2 then
- nextwaves = {"Ataque"}
- elseif ataque == 3 then
- nextwaves = {"Ataque", "ataque azul, naranja, verde"}
- end
- ataque = math.random(3)
- end
- function DefenseEnding()
- end
- function HandleSpare()
- State("ENEMYDIALOGUE")
- end
- function HandleItem(ItemID)
- if ItemID == "galleta.subs" then
- Player.Heal(10)
- BattleDialog({"subes los suscriptores de pewds\nte sientes tan bien que te curas"})
- elseif ItemID == "pan.visitas" then
- Player.Heal(5)
- BattleDialog({"subes las visistas de pewds\nte encatnta tanto que te curas"})
- end
- end
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