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  1. [00:13] <@sabinati> loftar is jorb done moving yet
  2. [00:14] <loftar> Kind of, at least.
  3. [00:14] <@sabinati> :D
  4. [00:14] <loftar> We had another interesting discussion in re Haven this Sunday.
  5. [00:14] <@sabinati> good, good
  6. [00:14] <@sabinati> how about salem
  7. [00:14] <Tonky> loftar!
  8. [00:14] <@sabinati> is it on track for nov 11 release
  9. [00:14] <Tonky> missed ya
  10. [00:15] <loftar> This may sound weird, but we're actually considering reimplementing siege in mechanics inspired by Tower Defense. :)
  11. [00:15] <loftar> Hey Tonky
  12. [00:15] <@sabinati> oh that could be cool
  13. [00:15] <Tonky> Tower Defense?
  14. [00:15] <ElGato> sup loftar
  15. [00:15] <@sabinati> there are like a billion tower defense games
  16. [00:15] <@sabinati> google 'em
  17. [00:15] <Tonky> ty :) was thinking of the thread klaue posted
  18. [00:15] <@sabinati> most are in flash
  19. [00:15] <loftar> I'm a bit conscious of it seeming to "magic", but having discussed it, it does seem that the advantage in terms of game mechanics would just outweigh that aspect.
  20. [00:16] <Romero> implenet fire, burn down the wooden palisade
  21. [00:16] <@sabinati> so would that entail NPCs in the towers? or what
  22. [00:16] <loftar> The basic thought is that players would be able to build semi-automatic defense towers that would attack people leaving scents in the village (or something like that).
  23. [00:17] <@sabinati> guard dogs
  24. [00:17] <loftar> And expanding the library of offensive weapons a bit as well.
  25. [00:17] <ElGato> Loftar chair bug isn't fixed? :(
  26. [00:17] <loftar> Chair bug is fixed.
  27. [00:17] <Romero> bear calvary
  28. 01[00:17] <Gorbane_laptop> caalry*
  29. [00:17] <@sabinati> sounds interesting
  30. 1[00:17] <Gorbane_laptop> cavalry*. fuck
  31. [00:17] <ElGato> then what bug isn't fixed that my villagers are afriad of?
  32. [00:17] <ElGato> afraid*
  33. [00:17] <Romero> bear cavalry
  34. [00:17] <loftar> Guard dogs did surface in the discussion. :)
  35. [00:17] <Tonky> are there no more items that destroying it will enable you to jump over?
  36. [00:18] <loftar> None of which I'm aware.
  37. [00:18] <Tonky> taming wolves into guard dogs?
  38. [00:18] <ElGato> dunno, logged into seeing hundreds and hundreds of signs inside of all of my village's walls and farmer said apparently wall jumping bug isn't completely fixed :/
  39. [00:19] <loftar> Anyway, the main point of this "tower defense" scheme is that it would make invasion non-"boolean".
  40. [00:19] <Tonky> yeah have been hearing that as well, though i have no need to worry for the time being
  41. [00:19] <loftar> As you are surely aware, one of the greatest problems of the current siege mechanics is that your village is either entirely compromised, or completely uncompromised.
  42. [00:19] <@sabinati> yes
  43. [00:19] <@sabinati> unless you wall of sections
  44. [00:20] <@sabinati> which is an epic pain in the ass
  45. [00:20] <loftar> Adding guard towers would change that situation, since it would be possible for just a part of a village to be compromised, but the rest still being protected by remaining towers.
  46. [00:20] <Tonky> patrolling every 8 hrs is a pain too ;_;
  47. [00:20] <ElGato> yeah no kidding
  48. [00:20] <Romero> what would happen if someone just spammed alts to charge the tower while others raided?
  49. [00:20] <loftar> It also adds value to the smaller units of time.
  50. [00:21] <loftar> It would likely entail both defense towers and siege machines becoming "upgradable" in various ways.
  51. 01[00:21] <Gorbane_laptop> dump LP into cannon towers. Ice towers. fully-automatic towers.
  52. [00:21] <Tonky> sounds nice
  53. [00:21] <loftar> It then becomes a battle of attrition between the defense towers and the siege machines -- the further your siege machines get before they're destroyed by the towers, the more of a target village you are able to invade.
  54. [00:22] <loftar> Assuming towers also consume ammunition, it would also become meaningful for the defenders to actually log in during an ongoing siege, so that they can refuel and otherwise maintain the towers.
  55. 01[00:22] <Gorbane_laptop> liftable offensive towers?
  56. [00:22] <loftar> And repair them.
  57. [00:22] <loftar> No, not liftable.
  58. [00:22] <@sabinati> idk about that loftar
  59. [00:23] <loftar> Oh?
  60. [00:23] <ElGato> really adding automatic defensive towers?
  61. [00:23] <@sabinati> what if you are asleep?
  62. [00:23] <loftar> Yes, that is, naturally, still a problem.
  63. [00:23] <@sabinati> i mean i'm all for encouraging meaningful pvp
  64. [00:23] <loftar> It should be balanced so that the defenders don't *need* to log in, but rather derive advantages from it.
  65. 01[00:23] <Gorbane_laptop> How would attackers be able to do significant damage if defense towers are so much more advanced? Having been there longer.
  66. [00:24] <loftar> What is to say that the siege machines won't be powerful enough to balance that?
  67. [00:24] <loftar> It would also mean that walls wouldn't have to be near-invincible.
  68. [00:24] <loftar> Interestingly enough, it might also mean that it could be meaningful to add ladders and wall-scaling.
  69. [00:24] <ElGato> sabinati having an automatic tower shoot at raiders is hardly PvP at all
  70. [00:24] <Romero> still think someone would just spam alts till the tower ran out of ammo
  71. [00:24] <@sabinati> uh it kinda is
  72. [00:25] <@sabinati> in the eve online sense
  73. [00:25] <@DatOneGuy> alpha gone again lol
  74. [00:25] <@DatOneGuy> loftar
  75. [00:25] <@DatOneGuy> Fix mineholes
  76. [00:25] <@DatOneGuy> I just earlier took someone's mine, put a cupboard at btotom fo ladder
  77. [00:25] <@DatOneGuy> and sent alts out to scout
  78. [00:25] <@sabinati> but also "loftar: It should be balanced so that the defenders don't *need* to log in, but rather derive advantages from it."
  79. [00:25] <@DatOneGuy> They had no way to stop me other than to build another hole
  80. [00:25] <loftar> Well, it's just a thought. It's not like we've strictly committed to it.
  81. [00:26] <@sabinati> yeah loftar
  82. [00:26] <@sabinati> blocking mineholes is bullshit
  83. [00:26] <loftar> I know. :P
  84. [00:26] <ElGato> DoG, can't destroy the thing blocking them anymore?
  85. [00:26] <@DatOneGuy> Please just make it so that you spawn up top ON the minehole
  86. [00:26] <@DatOneGuy> It says 'you cannot move there' now Gato
  87. [00:26] <ElGato> or pick the thing blocking them up?
  88. [00:26] <ElGato> oh -_-
  89. [00:26] <@DatOneGuy> and bottom of 7x7 shouldn't have items be placable on it... :v
  90. [00:26] <loftar> You can always place items on it.
  91. [00:26] <loftar> Just carry something, log out and drop it from the log out.
  92. [00:27] <Painhertz> <loftar> Adding guard towers would change that situation, since it would be possible for just a part of a village to be compromised, but the rest still being protected by remaining towers. (All of our homes in our village are in serperate bunkers. someone would have a hell of a time "invading" us.)
  93. 03[00:27] * InsertName (~bren10111@synIRC-CF7D26F9.dlt.dccnet.com) has joined #haven
  94. [00:27] <@sabinati> many villages do that Painhertz
  95. [00:27] <@sabinati> pain in the ass though
  96. [00:27] <@sabinati> also doesn't stop damn bagousers
  97. [00:27] <@DatOneGuy> Indeed
  98. [00:27] <@DatOneGuy> Stops everyone else though
  99. [00:28] <loftar> I'm also thinking, in regard to defense towers, that the towers should only attack people whose scents they are capable of "seeing", as per the normal INT*STEALTH vs. PERC*EXPL check.
  100. [00:28] <@sabinati> yeah but nobody does legit raids anymore >:(
  101. [00:28] <@sabinati> of course
  102. [00:28] <loftar> That would mean that high-stealth characters could commit a limited number of criminal actions.
  103. [00:28] <@DatOneGuy> Also loftar, please fix curios in stands ASAP
  104. [00:28] <@DatOneGuy> Can't buy curios!
  105. [00:28] <loftar> Without being attacked, that is.
  106. [00:28] <@DatOneGuy> It's the most important thing to buy ._>
  107. [00:29] <Romero> sounds fun
  108. [00:29] <@DatOneGuy> Tower defense sounds fun :)
  109. [00:29] <Painhertz> That high stealth idea makes it an easier pill to swallow.
  110. [00:29] <Painhertz> otherwise it's just too...robotic.
  111. 03[00:29] * GaskinLAPTOP (~Gaskin@2355B7E8.849B812.3D345D55.IP) has joined #haven
  112. [00:29] <@DatOneGuy> Does someone have to be in the tower for it to attack then? Or who's PER*EXP is it based on? Q of tower?
  113. [00:30] <loftar> Like I said, it might also make it reasonable to implement ladders and wall-scaling.
  114. [00:30] <loftar> Nah, the tower's PER*EXP would have to be based on some quality of the tower.
  115. [00:30] <Painhertz> That sound grieftastical.
  116. [00:30] <Romero> cowtapults?
  117. [00:30] <loftar> The towers should probably be upgradable in various ways.
  118. [00:30] <Romero> Trojan Rabbits?
  119. [00:30] <@DatOneGuy> That would definitely be nice
  120. [00:31] <@DatOneGuy> Let us put cows in them and use vagina cannons
  121. [00:31] <Painhertz> Hmmm.... have wall scaling and ladder climbing be based on agility
  122. [00:31] <Painhertz> Ala Wasteland
  123. [00:31] <@DatOneGuy> and dexterity no?
  124. [00:31] <@DatOneGuy> And require a lot of both for a decent chance to not fall and die
  125. [00:31] <Painhertz> Dexterity deals with fingers.
  126. [00:31] <Painhertz> hands
  127. [00:31] <loftar> It would also make locks on doors meaningful, speaking of dexterity.
  128. [00:32] <Romero> you wouldn't die from a fall from a palisade
  129. [00:32] <Painhertz> Agility is more body movement
  130. [00:32] <@DatOneGuy> You plan to add lockpicking/proper locks?
  131. [00:32] <loftar> If using a lockpick has a dex-based chance of failing.
  132. [00:32] <loftar> With towers, it could be reasonable.
  133. [00:32] <Painhertz> And breaking the pick
  134. [00:32] <loftar> And alarming the towers, in particular.
  135. 02[00:32] * GaskinLAPTOP (~Gaskin@2355B7E8.849B812.3D345D55.IP) Quit (Ping timeout)
  136. [00:32] <@DatOneGuy> Would we also have alarms, and ability to fool the alarms?
  137. [00:32] <@sabinati> yeah i like the ideas
  138. [00:33] <@sabinati> good direction to think in imo
  139. [00:33] <Painhertz> Higher qual pick, less chance of break/pciking fail.
  140. [00:33] <loftar> It feels like it's worth examining, at least.
  141. [00:33] <@DatOneGuy> Pick Q * Dex v Locksmith Lock * Dex ; Or something like that anyway?
  142. [00:34] <loftar> Probably something like that.
  143. [00:34] <@DatOneGuy> Would be fun, to raid newbie houses with lockpicks in hand
  144. [00:34] <@sabinati> another thing that is very important
  145. [00:34] <@DatOneGuy> Also would give me a reason for all this DEX on my raiding character
  146. [00:34] <Tonky> we need Dex cheese 8-)
  147. [00:34] <@sabinati> we need beards again
  148. [00:34] <loftar> Of course, it should be possible to break down doors with brute strength, too.
  149. [00:34] <@sabinati> dex cheese? what
  150. [00:34] <@DatOneGuy> (and wolf capes)
  151. 02[00:34] * BAYBEE_SMILE (~BAYBEE_SM@33984388.B66D7F74.F9964347.IP) Quit (Client exited)
  152. [00:34] <@sabinati> there is so much dex food
  153. [00:34] <@DatOneGuy> Oh that'd be bad ass
  154. [00:34] <loftar> That would definitely alarm the towers, however.
  155. [00:34] <Tonky> ;_;
  156. [00:34] <@DatOneGuy> Ever intend on adding brickbashing in witha higher limit? :)
  157. [00:35] <@sabinati> no need to brickbash if you have ladder
  158. [00:35] <@DatOneGuy> Good point I suppose
  159. [00:35] <loftar> With towers, walls wouldn't even have to be as invincible as they are now.
  160. [00:35] <@sabinati> or made rams without dry time/decay shit
  161. [00:35] <Painhertz> What about thieving\stealing ala UO? I.e., without the player being knocked out?
  162. [00:35] <@sabinati> pickpocketing
  163. [00:35] <@DatOneGuy> would be nice to get dex/agi checks on that bro
  164. [00:36] <ElGato> loftar with that being said what's to stop people from making their walls out of many towers?
  165. [00:36] <@DatOneGuy> pickpocketing would be primary skill
  166. [00:36] <loftar> Yeah, that might be reasonable. I've considered it from time to time.
  167. [00:36] <@DatOneGuy> Also you should totally have dark cloaks at night, for actual visibility checks
  168. [00:36] <@sabinati> probably the cost of towers
  169. [00:36] <@DatOneGuy> sneak up on a motherfucker at night
  170. [00:36] <Painhertz> haha
  171. [00:36] <Painhertz> Assasinate
  172. [00:36] <loftar> The shear cost, ElGato.
  173. [00:36] <@DatOneGuy> In your dark shit, and fucking rob his ass
  174. [00:36] <@DatOneGuy> loftar, cost is never a problem to sodom
  175. [00:36] <ElGato> cost < defense
  176. [00:36] <@DatOneGuy> unless it's gold
  177. [00:36] <ElGato> exactly
  178. [00:36] <@DatOneGuy> If it's gold well, shit man
  179. [00:36] <loftar> In particular, I imagine upgrading towers should have radically diminishing returns.
  180. [00:37] <@DatOneGuy> Oh if upgrading costs a lot then... yeah I see that working
  181. [00:37] <loftar> And then balancing the siege machines so that a slightly more upgraded machine should be able to compete very well against lower-level towers.
  182. [00:37] <Painhertz> yeah. No need for Tesla Towers. Lol. Big ole WIN button.
  183. [00:37] <@DatOneGuy> Will there be something against these towers? Also will a ranger be able to pick it off from a distance?
  184. [00:37] <Painhertz> Hmmm.... Raft with a trebuchet on it
  185. [00:38] <Painhertz> :P
  186. [00:38] <@DatOneGuy> (Assuming it's low level and the ranger is awesome)
  187. [00:38] <loftar> Yeah, like I said, it would including expanding the library of siege machines a bit.
  188. [00:38] <loftar> I wouldn't, for sure, mind adding some arbalests and trebuchets. :)
  189. [00:38] <Painhertz> Trebuchet ammo being the boulders from cellers. Muhahahaha
  190. [00:38] <@DatOneGuy> Very nice :)
  191. [00:38] <loftar> Perhaps even cannons. :)
  192. [00:38] <@DatOneGuy> I want trebuche-...canon?
  193. [00:38] <@DatOneGuy> On a boat perhaps? :^)
  194. [00:38] <ElGato> you're talking about seige vehicles or just better versions of battering ram?
  195. [00:39] <ElGato> imo a wagon decked out with canons and shit would be pretty amazing
  196. [00:39] <Tonky> would you make it possible for small villages to achieve the lowest grade though, loftar?
  197. [00:39] <@DatOneGuy> lol wagon with cannons...
  198. [00:39] <@DatOneGuy> not unless I get silver rims bro
  199. [00:40] <Painhertz> They see me rollin, dey hatin!
  200. [00:40] <Painhertz> A gold grill for my bull.
  201. [00:40] <loftar> Certainly, Tonky. In some way or another, I imagine even a claim pole should act as defense tower in some very simple way.
  202. 01[00:40] <Gorbane_laptop> Shoot dreams.
  203. [00:40] <Tonky> thats a relief
  204. [00:40] <ElGato> if you did that though, you'd have to add armor for cows :D
  205. [00:41] <Painhertz> Claim pole causes "Feeling of Unease" which lowers stats by 20%
  206. [00:41] <@DatOneGuy> Heh
  207. [00:41] <ElGato> lol.
  208. [00:41] <@DatOneGuy> We need q10+ dreams too
  209. [00:41] <loftar> It could be extra amazing if the towers and siege machines had to be matched in various ways.
  210. [00:41] <Tonky> wish my cows could cannon low quality calves at thieves
  211. [00:41] <loftar> So that some kind of tower is more effective against arbalests, for example, but trebouchets, on the other hand, are more effective against those towers.
  212. [00:41] <ElGato> you could just plop down a claim during basically any fight though with something like that, Painhertz
  213. [00:41] <@DatOneGuy> Would there be a limit on how many could be near each other?
  214. [00:41] <@DatOneGuy> I enjoy Tower Defense you know.
  215. [00:42] <Painhertz> And build it without getting your head knocked in?
  216. [00:42] <Painhertz> :P
  217. [00:42] <ElGato> who in this game goes into a fight alone?
  218. [00:42] <ElGato> someone stupid maybe :P
  219. [00:42] <loftar> Probably not, DoG. But it's not as if we've come that far in planning out the concrete details. :)
  220. [00:42] <loftar> We've only discussed it abstractly so far.
  221. [00:42] <Painhertz> man, i wish you guys could hire a couple of coders.
  222. [00:42] <@DatOneGuy> Hey I asked jorb but I want to confirm with you too since you're here
  223. [00:42] <@DatOneGuy> 3d vaults are okay right?
  224. [00:42] <Painhertz> if I win the lottery, I'll fonate a couple million.
  225. [00:42] <loftar> Gib us $9999999999 then O:<
  226. [00:43] <@DatOneGuy> Like if the only way in is on another level directly acceptable? :)
  227. [00:43] <Painhertz> Donate even
  228. 03[00:43] * Xayc (~kvirc@synIRC-281910EA.broadband.corbina.ru) has joined #haven
  229. [00:43] <loftar> I will not make any statements regarding "rules". :)
  230. [00:43] <weirdo> will chickens die if placed in a drawer?
  231. [00:43] <Painhertz> Yes
  232. [00:43] <weirdo> :(
  233. [00:43] <Painhertz> Rabbits, I don't think.
  234. [00:44] <loftar> But you know how much effort we put into enforcing them. ;)
  235. [00:44] <Xayc> Çàõîæó íà ÀÍÃËÈÉÑÊÈÉ êàíàë äàáû óáåäèòüñÿ - òóò åñòü ðóññêèå?)
  236. [00:44] <weirdo> do i have to feed them?
  237. [00:44] <Painhertz> That hurts my eyes. Ouch.
  238. [00:44] <ElGato> don't have to feed rabbits
  239. [00:44] <@DatOneGuy> Heh
  240. [00:44] <ElGato> they eat their own shit iirc
  241. [00:44] <@DatOneGuy> I just didn't really want to spend 2+ months on the vault to have it pwned in 1 day ;)
  242. [00:44] <@DatOneGuy> I'll make it anyway
  243. [00:45] <Xayc> !help
  244. [00:45] <ElGato> -_-
  245. [00:45] <Xayc> !goonauth
  246. 03[00:45] * Xayc (~kvirc@synIRC-281910EA.broadband.corbina.ru) has left #haven (Once you know what it is you want to be true, instinct is a very useful device for enabling you to know that it is)
  247. [00:45] <ElGato> lol
  248. [00:45] <@DatOneGuy> !goonauth
  249. [00:46] <@DatOneGuy> Oh no :v
  250. [00:46] <loftar> !goonauth
  251. [00:46] <Painhertz> I have this sneaking suspicion hat Paradox should have put thier money behind Haven instead of Salem.
  252. [00:46] <loftar> :O
  253. [00:46] <@DatOneGuy> I keep forgetting that won't tell me their authority in game..
  254. [00:46] <loftar> But we wouldn't let them put their money behind Haven.
  255. [00:46] <loftar> Haven is ours.
  256. [00:46] <Painhertz> I hear you.
  257. [00:46] <Romero> lol Painhertz, Haven doesn't have enough bugs to be a Paradox game
  258. [00:47] <ElGato> lol
  259. [00:47] <ElGato> sure?
  260. [00:47] <Romero> have you ever played a first day Paradox game?
  261. [00:47] <Painhertz> I love Paradox games. :(
  262. [00:47] <@DatOneGuy> Hmm
  263. [00:47] <@DatOneGuy> Is Salem gonna be a 'commoners' version of Haven?
  264. [00:47] <@DatOneGuy> By that I mean less hardcore
  265. [00:47] <loftar> I'm not sure, tbh.
  266. [00:47] <ElGato> played magicka first day. but, didn't have any bugs for me.
  267. [00:47] <Romero> same here, but they've screwed me enough times when I pay 40-50 bucks for a game and it had game destroying bugs
  268. [00:47] <Painhertz> It kind of has to be doesn't it? it being consumer?
  269. [00:47] <@DatOneGuy> Not necessarily Pain
  270. [00:47] <loftar> We haven't really decided on how to balance it in that regard.
  271. [00:48] <InsertName> I have been wondering, what have you and jorb been up to lately?
  272. [00:48] <@DatOneGuy> Magicka was really good yeah
  273. [00:48] <InsertName> Magicka is amazing
  274. [00:48] <loftar> It's probably going to be at least slightly less hardcore, but don't quote me on that.
  275. [00:48] <@DatOneGuy> I had Magicka bugs too, with all the bosses/levels, but they fixed fast
  276. [00:48] <ElGato> GAY
  277. [00:48] <ElGato> more hardcore plox
  278. [00:48] <@DatOneGuy> Well if it's slightly less not a real problem
  279. [00:48] <Painhertz> news item on cnn.com " new game Salem by Paradox overrun with Swazstickas mown into grass" Not exactly good publicity, eh?
  280. [00:48] <@DatOneGuy> It'd honestly be better for Haven that way, the people who dominate Salem will probably be bored and join Haven :V
  281. [00:49] <loftar> Hehe :)
  282. [00:49] <@DatOneGuy> It was his plan all along...
  283. [00:49] <ElGato> Painhertz, it'll happen anyways :)
  284. [00:49] <InsertName> Lol
  285. [00:49] <Painhertz> but people will be banned for it. :P
  286. [00:49] <ElGato> unless they don't let you pave >:(
  287. [00:49] <loftar> I've also been wondering how Paradox will react to such things. :)
  288. [00:49] <Painhertz> unlike Haven
  289. [00:49] <ElGato> not if no one finds out :D
  290. [00:49] <InsertName> I wonder if anyone in paradox plays haven
  291. [00:49] <Painhertz> the almightydollar rules.
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