cantichan

pso2 gshade preset --- for dark skin

Feb 5th, 2022
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  1. FeatureLevel=40901
  2. Techniques=Lightroom@qUINT_lightroom.fx,[email protected],[email protected]
  3. 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Horizontal.fx,FISHEYE_CA_VERTICAL@Fisheye 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  4.  
  5. [AdaptiveColorGrading.fx]
  6. AmbientHighlightThreshold=8.98999989e-01
  7. HighlightMaxThreshold=7.48000026e-01
  8. HighlightThreshold=1.75999999e-01
  9. LumaChangeSpeed=0.00000000e+00
  10. LumaHigh=3.45999986e-01
  11. LumaLow=0.00000000e+00
  12.  
  13. [AdaptiveFog.fx]
  14. MaxFogFactor=2.19999999e-01
  15.  
  16. [AmbientLight.fx]
  17. alAdapt=3.51999998e-01
  18. alAdaptBaseBlackLvL=4
  19. alAdaptBaseMult=5.52999973e-01
  20. alDirtInt=3.40000004e-01
  21. alDirtOVInt=1.35800004e+00
  22. alInt=3.26999998e+00
  23. alThreshold=7.23270035e+01
  24.  
  25. [ASCII.fx]
  26. Ascii_back_b=0
  27. Ascii_back_g=0
  28. Ascii_back_r=0
  29. Ascii_dithering_temporal=0
  30. Ascii_font=1
  31. Ascii_font_b=255
  32. Ascii_font_color_mode=1
  33. Ascii_font_g=255
  34. Ascii_font_r=255
  35. Ascii_invert_brightness=0
  36. Ascii_spacing=0.000000
  37. Ascii_swap_colors=0
  38.  
  39. [BilateralComic.fx]
  40. Sigma0=1.69799995e+00
  41.  
  42. [Bloom.fx]
  43. bAnamFlareEnable=0
  44. bChapFlareEnable=0
  45. bGodrayEnable=4294967295
  46. bLensdirtEnable=1
  47. bLenzEnable=0
  48. fAnamFlareAmount=1.000000
  49. fAnamFlareColor=0.012000,0.313000,0.588000
  50. fAnamFlareCurve=1.250000
  51. fAnamFlareThreshold=1.000000
  52. fAnamFlareWideness=2.500000
  53. fBloomAmount=0.00000000e+00
  54. fBloomSaturation=7.34000027e-01
  55. fBloomThreshold=8.43999982e-01
  56. fBloomTint=0.700000,0.800000,1.000000
  57. fChapFlareCA=0.000000,0.010000,0.020000
  58. fChapFlareDispersal=0.250000
  59. fChapFlareIntensity=100.000000
  60. fChapFlareSize=0.450000
  61. fChapFlareTreshold=0.900000
  62. fFlareBlur=200.000000
  63. fFlareIntensity=2.070000
  64. fFlareLuminance=0.095000
  65. fFlareTint=0.137000,0.216000,1.000000
  66. fGodrayDecay=0.990000
  67. fGodrayDensity=2.000000
  68. fGodrayExposure=0.700000
  69. fGodrayThreshold=0.995000
  70. fGodrayWeight=0.800000
  71. fLensdirtIntensity=8.42000008e-01
  72. fLensdirtSaturation=2.000000
  73. fLensdirtTint=1.000000,1.000000,1.000000
  74. fLenzIntensity=1.000000
  75. fLenzThreshold=0.800000
  76. iBloomMixmode=2
  77. iChapFlareCount=15
  78. iGodraySamples=128
  79. iLensdirtMixmode=2
  80.  
  81. [Border.fx]
  82. border_color=0.000001,0.000001,0.000001
  83. border_ratio=2.350000
  84. border_width=0.000000,100.000000
  85.  
  86. [CA.fx]
  87. Shift=-7.71400023e+00,1.00000000e+01
  88. Strength=6.89999983e-02
  89.  
  90. [Cartoon.fx]
  91. EdgeSlope=2.77200007e+00
  92. Power=1.28299999e+00
  93.  
  94. [CEOG.fx]
  95. ceog_ctr=-1.88999999e+00
  96. ceog_e=1.29999995e-01
  97. ceog_g=6.29999995e-01
  98. ceog_o=1.44999996e-01
  99. Saturation=1.19000003e-01
  100.  
  101. [Chromakey.fx]
  102. Color=0
  103. CustomColor=1.000000,0.000000,0.000000
  104. Pass=0
  105. Threshold=0.100000
  106.  
  107. [Clarity.fx]
  108. ClarityBlendIfDark=31
  109. ClarityBlendIfLight=179
  110. ClarityBlendMode=3
  111. ClarityLightIntensity=9.11000013e-01
  112. ClarityOffset=5.00000000e+00
  113. ClarityStrength=2.11999997e-01
  114.  
  115. [ColorIsolation.fx]
  116. bUIShowDebugOverlay=0
  117. bUIShowDiff=0
  118. cUIWindowFunction=0
  119. fUIOverlap=0.300000
  120. fUIOverlayOpacity=1.000000
  121. fUIOverlayPos=0.000000,0.000000
  122. fUITargetHue=0.000000
  123. fUIWindowHeight=1.000000
  124. iUIOverlaySize=600,100
  125. iUIType=0
  126.  
  127. [Composition.fx]
  128. UIGridColor=0.000000,0.000000,0.000000,1.000000
  129.  
  130. [Copyright.fx]
  131. cLayer_Blend=6.03999972e-01
  132. cLayer_PosX=5.27999997e-01
  133. cLayer_PosY=8.20000023e-02
  134. cLayer_Scale=5.00000000e-01
  135. cLayer_ScaleX=9.44000006e-01
  136. ColorOverride=9.99989993e-07,9.99999997e-07,9.99999997e-07
  137. PreprocessorDefinitions=_Copyright_Texture_Source=29
  138.  
  139. [CrossProcess.fx]
  140. CrossAmount=2.96000004e-01
  141. CrossBrightness=1.89999994e-02
  142. CrossContrast=1.12300003e+00
  143. CrossSaturation=1.05700004e+00
  144.  
  145. [Curves.fx]
  146. Contrast=8.20000023e-02
  147. Formula=2
  148. Mode=2
  149.  
  150. [Daltonize.fx]
  151. GreenAdjust=4.09999996e-01
  152. RedAdjust=1.23599994e+00
  153. Type=1
  154.  
  155. [Depth3D.fx]
  156. Anaglyph_Desaturation=1.000000
  157. Auto_Depth_Range=0.100000
  158. Cursor_Color=1.000000,1.000000,1.000000
  159. Cursor_STT=0.125000,0.500000,0.750000
  160. Depth_Map=0
  161. Depth_Map_Adjust=7.500000
  162. Depth_Map_Flip=0
  163. Depth_Map_View=0
  164. Divergence=25.000000
  165. Eye_Swap=0
  166. Offset=0.000000
  167. Perspective=0
  168. SCSC=0
  169. Stereoscopic_Mode=0
  170. Weapon_Adjust=0.000000,0.000000
  171. Weapon_Depth_Adjust=0.000000
  172. Weapon_Scale=0
  173. WP=0
  174. ZPD=0.010000
  175.  
  176. [DepthHaze.fx]
  177. EffectStrength=0.900000
  178. FogColor=0.800000,0.800000,0.800000
  179. FogFactor=0.200000
  180. FogStart=0.200000
  181.  
  182. [dh_anime.fx]
  183. fBlackLineThreshold=2.52000004e-01
  184. fSaturation=1.86000001e+00
  185. iBlackLineThickness=1
  186. iShadingSteps=2.55000000e+02
  187. iSurfaceBlur=0.00000000e+00
  188.  
  189. [DOF.fx]
  190. bADOF_ImageChromaEnable=0
  191. bADOF_RotAnimationEnable=0
  192. bADOF_ShapeAnamorphEnable=0
  193. bADOF_ShapeApertureEnable=0
  194. bADOF_ShapeChromaEnable=0
  195. bADOF_ShapeCurvatureEnable=0
  196. bADOF_ShapeDiffusionEnable=0
  197. bADOF_ShapeDistortEnable=0
  198. bADOF_ShapeWeightEnable=0
  199. bGPDOFPolygonalBokeh=0
  200. bMatsoDOFChromaEnable=4294967295
  201. DOF_AUTOFOCUS=4294967295
  202. DOF_BLURRADIUS=12.780000
  203. DOF_FARBLURCURVE=2.030000
  204. DOF_FOCUSPOINT=0.500000,1.000000
  205. DOF_FOCUSRADIUS=0.060000
  206. DOF_FOCUSSAMPLES=10
  207. DOF_INFINITEFOCUS=1.000000
  208. DOF_MANUALFOCUSDEPTH=0.030000
  209. DOF_MOUSEDRIVEN_AF=4294967295
  210. DOF_NEARBLURCURVE=490.225006
  211. fADOF_BokehCurve=4.000000
  212. fADOF_ImageChromaAmount=3.000000
  213. fADOF_ImageChromaCurve=1.000000
  214. fADOF_RotAnimationSpeed=2.000000
  215. fADOF_ShapeAnamorphRatio=0.600000
  216. fADOF_ShapeApertureAmount=0.010000
  217. fADOF_ShapeChromaAmount=0.125000
  218. fADOF_ShapeCurvatureAmount=0.300000
  219. fADOF_ShapeDiffusionAmount=0.100000
  220. fADOF_ShapeDistortAmount=0.400000
  221. fADOF_ShapeRotation=0.000000
  222. fADOF_ShapeWeightAmount=1.000000
  223. fADOF_ShapeWeightCurve=4.000000
  224. fADOF_SmootheningAmount=1.000000
  225. fGPDOFBias=10.000000
  226. fGPDOFBiasCurve=2.000000
  227. fGPDOFBrightnessMultiplier=2.000000
  228. fGPDOFBrightnessThreshold=0.635000
  229. fGPDOFChromaAmount=0.150000
  230. fMagicDOFColorCurve=4.000000
  231. fMatsoDOFBokehAngle=0.000000
  232. fMatsoDOFBokehCurve=8.000000
  233. fMatsoDOFChromaPow=1.400000
  234. fRingDOFBias=0.000000
  235. fRingDOFFringe=0.990000
  236. fRingDOFGain=27.000000
  237. fRingDOFThreshold=1.000000
  238. iADOF_ImageChromaHues=20
  239. iADOF_ShapeChromaMode=3
  240. iADOF_ShapeQuality=34
  241. iADOF_ShapeType=1
  242. iGPDOFPolygonCount=9
  243. iGPDOFQuality=7
  244. iMagicDOFBlurQuality=140
  245. iMatsoDOFBokehQuality=2
  246. iRingDOFRings=8
  247. iRingDOFSamples=30
  248.  
  249. [Emphasize.fx]
  250. BlendFactor=5.91000021e-01
  251. FocusDepth=1.81999996e-01
  252. FocusEdgeDepth=1.88999996e-01
  253. FocusRangeDepth=4.39999998e-01
  254. ManualFocusDepth=0.010000
  255. Sphere_FieldOfView=117
  256. Sphere_FocusHorizontal=2.52000004e-01
  257. Sphere_FocusVertical=6.15999997e-01
  258.  
  259. [FakeHDR.fx]
  260. fHDRPower=1.05700004e+00
  261. fradius1=1.00600004e+00
  262. fradius2=1.10699999e+00
  263.  
  264. [FFXIV MXAO.fx]
  265. MXAO_AMOUNT_COARSE=1.000000
  266. MXAO_AMOUNT_FINE=1.000000
  267. MXAO_BLEND_TYPE=0
  268. MXAO_DEBUG_VIEW_ENABLE=0
  269. MXAO_FADE_DEPTH_END=0.400000
  270. MXAO_FADE_DEPTH_START=0.050000
  271. MXAO_GLOBAL_RENDER_SCALE=1.000000
  272. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  273. MXAO_SAMPLE_NORMAL_BIAS=1.172000
  274. MXAO_SAMPLE_RADIUS=2.500000
  275. MXAO_SAMPLE_RADIUS_SECONDARY=0.289000
  276. MXAO_SSAO_AMOUNT=1.000000
  277.  
  278. [FilmGrain.fx]
  279. Intensity=0.500000
  280. Mean=0.500000
  281. SignalToNoiseRatio=6
  282. Variance=0.400000
  283.  
  284. [FilmicAnamorphSharpen.fx]
  285. Clamp=0.650000
  286. Coefficient=0
  287. Contrast=128
  288. DepthMaskContrast=128
  289. Offset=0.100000
  290. Preview=0
  291. Strength=60.000000
  292.  
  293. [FilmicPass.fx]
  294. BaseCurve=6.53999984e-01
  295. BaseGamma=1.32099998e+00
  296. Bleach=-6.59999996e-02
  297. BlueCurve=1.22000003e+00
  298. Contrast=7.63999999e-01
  299. EffectGamma=8.93000007e-01
  300. EffectGammaB=1.15699995e+00
  301. EffectGammaG=8.29999983e-01
  302. EffectGammaR=1.09399998e+00
  303. Fade=2.30000004e-01
  304. GreenCurve=7.67000020e-01
  305. Linearization=5.46999991e-01
  306. RedCurve=4.90999997e-01
  307. Saturation=-1.70000002e-01
  308. Strength=5.78999996e-01
  309.  
  310. [Flashlight.fx]
  311. uColor=1.000000,0.901961,0.784314
  312.  
  313. [FXAA.fx]
  314. EdgeThreshold=0.125000
  315. EdgeThresholdMin=0.000000
  316. Subpix=0.250000
  317.  
  318. [GaussianBloom.fx]
  319. BloomTint=1.00000000e+00,8.62745106e-01,8.27450991e-01
  320. DitherStrength=5.01999974e-01
  321. Exposure=1.62590008e+01
  322. GaussianBloomOffset=1.79999995e+00
  323. GaussianBloomSaturation=5.40000014e-02
  324. GaussianBloomStrength=4.19999994e-02
  325. Threshold=2.63000011e-01
  326.  
  327. [GaussianBlur.fx]
  328. GaussianBlurOffset=5.46999991e-01
  329. GaussianBlurRadius=3
  330. GaussianBlurStrength=7.50000030e-02
  331.  
  332. [GShadeConverter.fx]
  333. Converted=1
  334.  
  335. [HDR.fx]
  336. HDRPower=1.100000
  337. radius1=0.800000
  338. radius2=0.800000
  339.  
  340. [HotsamplingHelper.fx]
  341. fUIOverlayPos=0.500000,0.500000
  342. fUIOverlayScale=0.200000
  343.  
  344. [HSLShift.fx]
  345. HUEBlue=0.250000,0.250000,0.750000
  346. HUECyan=0.250000,0.750000,0.750000
  347. HUEGreen=0.250000,0.750000,0.250000
  348. HUEMagenta=0.750000,0.250000,0.750000
  349. HUEOrange=0.750000,0.500000,0.250000
  350. HUEPurple=0.500000,0.250000,0.750000
  351. HUERed=0.750000,0.250000,0.250000
  352. HUEYellow=0.750000,0.750000,0.250000
  353.  
  354. [KeepUI.fx]
  355. PreprocessorDefinitions=KeepUIOccludeAssist=1
  356.  
  357. [LumaSharpen.fx]
  358. offset_bias=1.000000
  359. pattern=1
  360. sharp_clamp=0.035000
  361. sharp_strength=0.400000
  362. show_sharpen=0
  363.  
  364. [LUT.fx]
  365. fLUT_AmountChroma=0.500000
  366. fLUT_AmountLuma=0.100000
  367. PreprocessorDefinitions=LUTTexture_Source=4
  368.  
  369. [MagicBloom.fx]
  370. f2Adapt_Clip=0.000000,1.000000
  371. fAdapt_Sensitivity=1.000000
  372. fAdapt_Speed=0.100000
  373. fBloom_Intensity=1.000000
  374. fBloom_Threshold=2.000000
  375. fDirt_Intensity=0.000000
  376. fExposure=0.500000
  377. iAdapt_Precision=2
  378. iDebug=0
  379.  
  380. [MatCap.fx]
  381. bDisplayOutlines=1
  382. fOutlinesCorrection=9.43000031e+01
  383.  
  384. [Monochrome.fx]
  385. Monochrome_color_saturation=0.000000
  386. Monochrome_conversion_values=0.210000,0.720000,0.070000
  387. Monochrome_preset=0
  388.  
  389. [MultiLUT.fx]
  390. fLUT_AmountChroma=-0.100000
  391. fLUT_AmountLuma=1.000000
  392. fLUT_LutSelector=0
  393. PreprocessorDefinitions=MultiLUTTexture_Source=1
  394.  
  395. [MXAO 3.4.fx]
  396. bMXAODebugViewEnable=0
  397. bMXAOSmoothNormalsEnable=0
  398. fMXAOAmbientOcclusionAmount=2.000000
  399. fMXAOBlurSharpness=2.000000
  400. fMXAOBlurSteps=2.000000
  401. fMXAOFadeoutEnd=0.400000
  402. fMXAOFadeoutStart=0.200000
  403. fMXAONormalBias=0.200000
  404. fMXAOSampleRadius=2.500000
  405. iMXAOBayerDitherLevel=3.000000
  406. iMXAOSampleCount=24.000000
  407.  
  408. [MXAO 4.0.2 EX.fx]
  409. MXAO_SAMPLE_NORMAL_BIAS=1.16600001e+00
  410. MXAO_SAMPLE_RADIUS=1.29230003e+01
  411. MXAO_SSAO_AMOUNT=2.45600009e+00
  412.  
  413. [Nostalgia.fx]
  414. Nostalgia_palette=7
  415.  
  416. [PerfectPerspective.fx]
  417. Borders=1
  418. Color=0.027000,0.027000,0.027000,0.000000
  419. Debug=0
  420. FOV=90
  421. ResScale=1920,1920
  422. Type=0
  423. Vertical=0.500000
  424. Zooming=1.000000
  425.  
  426. [PSO2 - Retem City.ini.fx]
  427. CopyName=Standard.ini
  428. CopyTime=1644088944
  429.  
  430. [qUINT_dof.fx]
  431. bADOF_AutofocusEnable=0
  432. fADOF_AutofocusCenter=0.500000,0.500000
  433. fADOF_AutofocusRadius=0.600000
  434. fADOF_AutofocusSpeed=0.100000
  435. fADOF_BokehIntensity=1.000000
  436. fADOF_FarBlurCurve=1.81400001e+00
  437. fADOF_HyperFocus=2.77000010e-01
  438. fADOF_ManualfocusDepth=3.26999992e-01
  439. fADOF_RenderResolutionMult=1.00000000e+00
  440. fADOF_ShapeAnamorphRatio=6.91999972e-01
  441. fADOF_ShapeChromaAmount=4.33999985e-01
  442. fADOF_ShapeCurvatureAmount=4.000000
  443. fADOF_ShapeRadius=4.08810005e+01
  444. fADOF_ShapeRotation=1.42641998e+02
  445. fADOF_SmootheningAmount=5.66040001e+01
  446. iADOF_BokehMode=1
  447. iADOF_ShapeChromaMode=1
  448. iADOF_ShapeQuality=13
  449.  
  450. [qUINT_lightroom.fx]
  451. LIGHTROOM_AQUA_EXPOSURE=0.000000
  452. LIGHTROOM_AQUA_HUESHIFT=0.000000
  453. LIGHTROOM_AQUA_SATURATION=0.000000
  454. LIGHTROOM_BLUE_EXPOSURE=0.000000
  455. LIGHTROOM_BLUE_HUESHIFT=0.000000
  456. LIGHTROOM_BLUE_SATURATION=0.000000
  457. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  458. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  459. LIGHTROOM_ENABLE_HISTOGRAM=0
  460. LIGHTROOM_ENABLE_LUT=0
  461. LIGHTROOM_ENABLE_VIGNETTE=1
  462. LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.200000
  463. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  464. LIGHTROOM_GLOBAL_CONTRAST=0.400000
  465. LIGHTROOM_GLOBAL_EXPOSURE=0.000000
  466. LIGHTROOM_GLOBAL_GAMMA=0.000000
  467. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
  468. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
  469. LIGHTROOM_GLOBAL_SATURATION=0.150000
  470. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
  471. LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
  472. LIGHTROOM_GLOBAL_TINT=0.000000
  473. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  474. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  475. LIGHTROOM_GLOBAL_WHITE_LEVEL=250.000000
  476. LIGHTROOM_GREEN_EXPOSURE=0.000000
  477. LIGHTROOM_GREEN_HUESHIFT=0.000000
  478. LIGHTROOM_GREEN_SATURATION=0.000000
  479. LIGHTROOM_HISTOGRAM_HEIGHT=15.000000
  480. LIGHTROOM_HISTOGRAM_SAMPLES=20
  481. LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000
  482. LIGHTROOM_LUT_SCROLL=0
  483. LIGHTROOM_LUT_TILE_COUNT=16
  484. LIGHTROOM_LUT_TILE_SIZE=16
  485. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  486. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  487. LIGHTROOM_MAGENTA_SATURATION=0.000000
  488. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  489. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  490. LIGHTROOM_ORANGE_SATURATION=0.000000
  491. LIGHTROOM_RED_EXPOSURE=0.000000
  492. LIGHTROOM_RED_HUESHIFT=0.000000
  493. LIGHTROOM_RED_SATURATION=0.000000
  494. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  495. LIGHTROOM_VIGNETTE_BLEND_MODE=1
  496. LIGHTROOM_VIGNETTE_CURVE=3.14000010e-01
  497. LIGHTROOM_VIGNETTE_HEIGHT=5.91000021e-01
  498. LIGHTROOM_VIGNETTE_RADIUS_INNER=5.91000021e-01
  499. LIGHTROOM_VIGNETTE_RADIUS_OUTER=70.000000
  500. LIGHTROOM_VIGNETTE_WIDTH=5.72000027e-01
  501. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  502. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  503. LIGHTROOM_YELLOW_SATURATION=0.000000
  504.  
  505. [qUINT_mxao.fx]
  506. MXAO_BLEND_TYPE=1
  507. MXAO_DEBUG_VIEW_ENABLE=0
  508. MXAO_FADE_DEPTH_END=0.400000
  509. MXAO_FADE_DEPTH_START=0.200000
  510. MXAO_GLOBAL_RENDER_SCALE=1.000000
  511. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
  512. MXAO_SAMPLE_NORMAL_BIAS=0.800000
  513. MXAO_SAMPLE_RADIUS=1.200000
  514. MXAO_SSAO_AMOUNT=1.000000
  515. qMXAO_BLEND_TYPE=1
  516. qMXAO_DEBUG_VIEW_ENABLE=0
  517. qMXAO_FADE_DEPTH_END=0.400000
  518. qMXAO_FADE_DEPTH_START=0.200000
  519. qMXAO_GLOBAL_RENDER_SCALE=1.000000
  520. qMXAO_GLOBAL_SAMPLE_QUALITY_PRESET=6
  521. qMXAO_SAMPLE_NORMAL_BIAS=0.800000
  522. qMXAO_SAMPLE_RADIUS=1.200000
  523. qMXAO_SSAO_AMOUNT=1.000000
  524.  
  525. [qUINT_ssr.fx]
  526. SSR_ACCEPT_RANGE=2.500000
  527. SSR_FADE_DIST=1.000000
  528. SSR_FIELD_OF_VIEW=50.000000
  529. SSR_FILTER_SIZE=0.500000
  530. SSR_FRESNEL_EXP=5.000000
  531. SSR_JITTER_AMOUNT=0.250000
  532. SSR_RAY_INC=1.600000
  533. SSR_REFLECTION_INTENSITY=1.000000
  534. SSR_RELIEF_AMOUNT=0.050000
  535. SSR_RELIEF_SCALE=0.350000
  536.  
  537. [ReflectiveBumpMapping.fx]
  538. fRBM_BlurWidthPixels=100.000000
  539. fRBM_ColorMask_Blue=1.000000
  540. fRBM_ColorMask_Cyan=1.000000
  541. fRBM_ColorMask_Green=1.000000
  542. fRBM_ColorMask_Magenta=1.000000
  543. fRBM_ColorMask_Orange=1.000000
  544. fRBM_ColorMask_Red=1.000000
  545. fRBM_ColorMask_Yellow=1.000000
  546. fRBM_FresnelMult=0.500000
  547. fRBM_FresnelReflectance=0.300000
  548. fRBM_LowerThreshold=0.100000
  549. fRBM_ReliefHeight=0.300000
  550. fRBM_UpperThreshold=0.200000
  551. iRBM_SampleCount=32
  552.  
  553. [RetroTV.fx]
  554. colorbits=8,8,8
  555. display_size=320,240
  556. EnableBurstCountAnimation=1
  557. EnablePixelMask=1
  558. EnableRollingFlicker=1
  559. EnableTVCurvature=1
  560. fRollingFlicker_Factor=0.250000
  561. fRollingFlicker_VSyncTime=1.000000
  562. luma_sharpen=1.000000
  563. pixelMaskBrightness=1.500000
  564. pixel_mask_scale=160.000000,90.000000
  565. rf_noise=0.100000
  566. tv_curvature=0.500000
  567.  
  568. [RimLight.fx]
  569. Color=1.86274529e-01,1.58558890e-01,1.07747033e-01
  570. FarPlane=3.14000000e+02
  571.  
  572. [Silhouette.fx]
  573. SBackground_Color=0,0,0
  574. SForeground_Color=0,0,0
  575.  
  576. [SMAA.fx]
  577. CornerRounding=0
  578. DebugOutput=0
  579. EdgeDetectionThreshold=0.200000
  580. EdgeDetectionType=0
  581. MaxSearchSteps=106
  582. MaxSearchStepsDiagonal=20
  583.  
  584. [SunsetFilter.fx]
  585. Axis=-7
  586. ColorA=1.000000,0.000000,0.000000
  587. ColorB=0.000000,0.000000,0.000000
  588. Flip=0
  589. Offset=0.000000
  590. Scale=1.000000
  591.  
  592. [Technicolor2.fx]
  593. Brightness=1.000000
  594. ColorStrength=0.200000,0.200000,0.200000
  595. Saturation=1.000000
  596. Strength=1.000000
  597.  
  598. [Vignette.fx]
  599. Amount=-9.91999984e-01
  600. Center=4.92000014e-01,5.00000000e-01
  601. Radius=2.000000
  602. Ratio=2.25099993e+00
  603. Slope=12
  604. Type=1
  605.  
  606. [WantedPosters.fx]
  607. PBackground_Stage_depth=0.500000
  608. PBackground_Stage_Opacity=1.000000
  609. PBackground_Tex_Select=5
  610. PForeground_Stage_Opacity=1.000000
  611. PForeground_Tex_Select=1
  612.  
  613. [Witch'sWonderland.ini.fx]
  614. CopyName=PSO2 - Retem City.ini
  615. CopyTime=1644081475
  616.  
  617. [XIVCopyright.fx]
  618. cLayer_Blend=1.000000
  619. cLayer_Select=0
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