Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ::. Torchlight 1.12 Patch Notes .::
- * Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
- * Much reduced load times for many users
- * Some minor ingame performance improvements
- * Fixed Needle Arc XP exploit
- * Fixed Shadow Armor stacking effects
- * Fixed vendor dupe bug
- * Fixed various fullscreen startup issues
- * Fixed broken Brink cinematic on subsequent plays
- * Fixed merchant 'thief' exploit
- * Fixed right clicking in inventory casting certain spells
- * Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
- * Fixed issue with Syl's cinematic not being "skippable" during first boss fight
- * Fixed some DOT deaths not dropping loot
- * Quest items no longer allowed in stash
- * Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
- * Fixed texture/mesh/ replacement issues with mods
- * You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
- * Fixed pet minions not awarding fame
- * Fixed slow load times when mods were enabled
- * Pets inherit your spell masteries
- * Magic find takes the max value between you and your pet when pets or pet minions make a kill
- * Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
- * Troll pet is properly invincible
- * Tree Boss could be charmed - fixed
- * Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
- * weapon + shield doesn't count as 'dual wielding'
- * Shimmering Scale ( and 2 other socketables ) now work properly when socketed
- * Ember lance slight nerf
- * Ember lightning slight buff
- * Aloe Gel summon provides better healing
- * Equippables properly provide bonuses to passive skills
- * Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
- * Hardware skinning settings respected properly for pet paperdolls
- * Fix for potential bad state in the henchman battle
- * Enchantments at level 100 now work
- * Relabeled difficulty levels, and added tooltips explaining each
- * Fixed 'free spell purchase' exploit
- * Socketables cannot be heirloomed
- * Fix for masteries not updating certain spell bonuses until logout/login
- * Summon Blood Skeleton has 11 levels now
- * Various small grammar and spelling fixes
- * ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
- * MODDERS: Items can be set to 'always identified'
- ::. Torchlight 1.15 .::
- * Five new challenge room maps obtainable as rewards for completing various quests from Vasman in Torchlight.
- * New challenges await in the Tomb of the Awakened, Estherian Ruins, Dwarven Fortress, Molten Prison, and Black Palace.
- * Challenge rooms offer players more of an interactive experience, and require some thought to successfully navigate - complete them and reap the rewards!
- Content Fixes
- * Root Golem Fire Breath now deals damage
- * Ember Bolt had a bad value in higher levels
- * Zealot lightning bolt now does damage
- * Gem effects accumulating when recovering from socketed items
- * Sushi Helm Recipe fix
- * Added Blind Effect for modders
- * New Unittype of Bossmap for modders
- * Multiple spelling fixes
- * Fixed a few spots where floor tiles where missing or had the wrong collision set
- * Fixed various locations where monsters were getting stuck in some levels
- * Limited Multi-language support added for modders ( tool coming )
- * PERCENT_BLEND effect no longer sets the target - for modders
- * Scale effect can now be permanent - for modders Code Fixes
- * Option in Settings file to turn off steam cloud added
- * Settings broke into 2 files. LocalSettings and settings
- * Fixed rare teleport crash
- * Fix for input latency on low FPS for skills; hotbar skills and items
- * Alric Achievement now works on steam
- * Fixed XP not being removed correct after death
- * Passive skills now adhere to equipment requirements
- * Fixed rare case when triggers wouldn't fire correctly
- * Texture overrides fixed in paper doll view
- * Fixed issue with some looping skills
Advertisement
Add Comment
Please, Sign In to add comment