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- _newObject = createVehicle ['Box_NATO_AmmoVeh_F', [2254.29,7015.6,0.0314045], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2254.29,7015.6,22.2264]; [_newObject, [[-0.28717,0.957327,0.0325317], [0.00492257,-0.0324869,0.99946]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_NATO_AmmoVeh_F', [2312.98,6939.8,0.0304661], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2312.98,6939.8,20.5454]; [_newObject, [[0.320374,-0.94729,-0.00158691], [0.00499953,1.56471e-005,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Box_NATO_AmmoVeh_F', [2309.74,6934.51,0.03055], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2309.74,6934.51,20.5616]; [_newObject, [[-0.605408,0.79591,0.00305176], [0.005018,-1.73215e-005,0.999987]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2313.83,6942.51,-0.106285], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2313.82,6942.44,21.361]; [_newObject, [[-0.721741,-0.692164,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2313.02,6944.18,-0.0457859], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2313.08,6944.31,18.9484]; [_newObject, [[0.813354,-0.581768,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2314.35,6945.94,-0.0794811], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2314.37,6945.87,20.0493]; [_newObject, [[0.858521,-0.512779,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2313.58,6946.71,-0.0581188], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2313.6,6946.64,21.3637]; [_newObject, [[0.697327,-0.716753,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2306.55,6936.68,-0.0509548], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2306.56,6936.68,20.4726]; [_newObject, [[0.0536499,0.99856,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2310.48,6946.9,-0.0378838], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2310.66,6947.02,18.8995]; [_newObject, [[0.65271,0.757608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2311.61,6948.25,-0.0560913], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2311.63,6948.18,21.3445]; [_newObject, [[0.82666,-0.562702,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2306.86,6943.31,-0.0422192], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2306.97,6943.41,20.2071]; [_newObject, [[-0.0628052,-0.998026,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2305.01,6939.72,-0.0119534], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2305.01,6939.71,20.4476]; [_newObject, [[0.036377,-0.999338,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2314.67,6922.97,-0.774199], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2315.59,6922.12,19.345]; [_newObject, [[0.663147,-0.747752,-0.0332031], [0.00532658,-0.0396445,0.9992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2329.1,6949.29,-0.0491829], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.11,6949.28,20.0122]; [_newObject, [[0.0649414,0.997705,0.019165], [0.0126538,-0.0200274,0.999719]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2313.08,6921.48,-0.0455093], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2313.07,6921.43,20.3089]; [_newObject, [[0.992126,-0.125133,0.00518799], [-0.012422,-0.0571002,0.998291]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2307,6947.78,0.483887], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2307.29,6947.88,20.1946]; [_newObject, [[-0.988464,0.151454,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2333.18,6947.66,-0.0417404], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2333.18,6947.57,19.898]; [_newObject, [[0.689941,0.723865,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2301.29,6937.15,-0.0499935], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2301.29,6937.15,20.4867]; [_newObject, [[0.149963,0.988692,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2317.13,6955,0.0153198], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2316.9,6955,19.2619]; [_newObject, [[-0.495056,0.868861,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2326.88,6954.68,-0.0482292], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2326.79,6954.56,21.5847]; [_newObject, [[-0.905273,-0.424829,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2321.78,6957.1,-0.0588722], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2321.77,6957.11,20.2271]; [_newObject, [[0.105347,0.994436,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2338.82,6944.9,-0.0284042], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2338.73,6944.8,19.8819]; [_newObject, [[0.155151,0.987891,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2330.65,6954.43,-0.174751], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2330.64,6954.44,24.1879]; [_newObject, [[0.482117,-0.876107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2312.74,6916.25,-0.0400124], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2312.73,6916.17,19.7983]; [_newObject, [[0.99823,-0.0594717,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2297.3,6941.15,4.62672], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2297.3,6941.18,25.5686]; [_newObject, [[-0.165161,-0.986267,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2298.68,6945.91,4.65829], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2298.68,6945.88,25.6111]; [_newObject, [[0.0541382,0.998534,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2329.06,6957.9,-0.189667], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.08,6957.85,24.1742]; [_newObject, [[0.446472,-0.894798,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2319.28,6960.06,-0.0382423], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2319.07,6960.03,19.8526]; [_newObject, [[-0.614197,0.789153,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2300.68,6950.89,-0.083971], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2300.66,6950.91,20.8857]; [_newObject, [[-0.119812,-0.992797,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2295.77,6937.43,-0.0500011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2295.77,6937.43,20.4999]; [_newObject, [[0.0609741,0.998139,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2344.09,6943.98,-0.0423374], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2344.03,6943.9,19.8846]; [_newObject, [[0.321045,0.947064,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2315.83,6961.97,0.0103874], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2315.61,6961.93,19.0233]; [_newObject, [[0.804443,0.594029,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2297.19,6951.15,2.73882], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2297.19,6951.18,23.6991]; [_newObject, [[-0.14917,-0.988812,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2348.15,6936.18,-0.0460415], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2348.18,6936.08,19.2408]; [_newObject, [[0.999573,-0.0292286,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2290.81,6937.57,-0.0499973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2290.81,6937.57,20.4969]; [_newObject, [[0.0890503,0.996027,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2344.38,6920.85,-0.0499592], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2344.39,6920.85,20.237]; [_newObject, [[0.968933,-0.247323,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2348.54,6930.92,-0.0707512], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2348.54,6930.91,20.2037]; [_newObject, [[0.99707,-0.0764905,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Farm_Cowshed_c_dam', [2290.21,6906.31,0.506943], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2311.66,6908.15,22.3603]; [_newObject, [[0.0787354,-0.996896,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2293.74,6951.44,-0.320011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2293.84,6951.98,20.8334]; [_newObject, [[0.794189,-0.60767,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2292.28,6924.09,-0.0499992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2292.28,6924.09,20.4999]; [_newObject, [[-0.998047,0.0624695,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2349.74,6942.19,-0.0807705], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2349.64,6942.15,21.16]; [_newObject, [[-0.944275,-0.329158,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2349.36,6928.23,-0.049942], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2349.37,6928.23,20.1458]; [_newObject, [[0.980347,-0.197283,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2312.61,6967.16,0.023077], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2312.4,6967.02,18.7909]; [_newObject, [[0.983215,0.182449,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2349.73,6944.85,-0.197285], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2349.74,6944.82,23.7705]; [_newObject, [[0.946472,0.322785,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2291.6,6951.05,-0.0518475], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2291.66,6951.06,20.8548]; [_newObject, [[-0.177612,-0.984101,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2289.05,6937.81,0.202179], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2288.18,6937.87,20.5134]; [_newObject, [[-0.999573,0.0291213,-0.00250244], [-0.0025035,3.11352e-008,0.999997]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2289.24,6927.09,-0.164257], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2289.27,6927.05,21.6992]; [_newObject, [[-0.999451,-0.0331411,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2289.26,6927.09,-0.0499763], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2289.26,6927.09,20.4252]; [_newObject, [[-0.994202,-0.107532,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2351.34,6933.33,-0.178183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.27,6933.36,19.747]; [_newObject, [[0.606079,-0.795404,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2351.48,6939.76,4.05766], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.48,6939.64,23.7296]; [_newObject, [[-0.898132,-0.439725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2349.61,6924.9,-0.0508671], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2349.5,6924.96,21.6238]; [_newObject, [[-0.923828,0.382808,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2351.07,6945.36,-0.252153], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.08,6945.34,23.7239]; [_newObject, [[0.911499,0.411302,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2352.73,6940.26,-0.256227], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.72,6940.28,23.7123]; [_newObject, [[-0.949402,-0.314064,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_vehicle', [2351.14,6930.26,-1.57309], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.41,6929.97,18.6617]; [_newObject, [[0.980347,-0.197147,-0.00732422], [0.00746988,-4.7854e-006,0.999972]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_vehicle', [2351.29,6930.35,-0.973217], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.58,6930.22,19.2602]; [_newObject, [[0.996582,-0.0822728,-0.00744629], [0.00747145,-2.09388e-006,0.999972]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2350.41,6921.89,-0.0926323], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2350.41,6921.91,24.3314]; [_newObject, [[-0.963745,0.266825,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2285.91,6943.8,-0.0501556], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2285.89,6943.79,20.4947]; [_newObject, [[0.999146,-0.0413312,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2352.44,6926.33,0.0439034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.44,6926.31,24.4768]; [_newObject, [[0.915649,-0.401978,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2286.84,6948.35,0.0854149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2286.78,6948.26,20.8566]; [_newObject, [[-0.596924,-0.802298,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2285.58,6926.54,-0.0488758], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2285.57,6926.54,20.4171]; [_newObject, [[-0.998779,-0.0493955,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2285.61,6926.5,-0.140303], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2285.56,6926.55,21.7178]; [_newObject, [[-0.99939,-0.0349334,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2352.22,6922.21,0.0393391], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.22,6922.21,24.4344]; [_newObject, [[-0.429321,-0.903152,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2351.88,6921.44,-0.0789108], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.9,6921.45,24.3381]; [_newObject, [[0.973511,-0.228641,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2353.63,6925.81,0.0230083], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2353.61,6925.77,24.4472]; [_newObject, [[-0.964783,0.263048,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2287.46,6919.56,-0.0293846], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2287.45,6919.44,20.2122]; [_newObject, [[0.0355225,0.999369,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2310.94,6972.79,-0.0177212], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2311.07,6972.7,19.6468]; [_newObject, [[0.999939,-0.0110485,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2282.67,6924.2,-0.049984], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2282.66,6924.2,20.4732]; [_newObject, [[0.999878,0.015625,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2303.2,6900.77,-0.0494881], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2303.21,6900.75,19.4149]; [_newObject, [[-0.993164,-0.116727,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2316.16,6894.63,-0.0492973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2316.15,6894.61,19.2104]; [_newObject, [[0.998291,-0.0584384,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2310.3,6978.15,-0.0426216], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2310.43,6978.17,19.8728]; [_newObject, [[0.999878,0.015625,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2355.66,6909.22,-0.314255], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2355.49,6908.58,19.6423]; [_newObject, [[0.968445,0.249228,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2271.87,6937.62,-0.049942], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2271.86,6937.62,20.4257]; [_newObject, [[-0.0648193,-0.997897,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2273.05,6925.15,-0.0499783], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2273.04,6925.15,20.4351]; [_newObject, [[-0.986389,0.164428,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2310.42,6983.77,-0.0593128], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2310.42,6983.78,19.5033]; [_newObject, [[0.998108,-0.0614866,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2273.87,6921.14,-0.0474873], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2273.87,6921.1,20.2691]; [_newObject, [[-0.986389,-0.164428,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2274.38,6915.44,-0.0568886], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2274.38,6915.43,19.5648]; [_newObject, [[-0.998291,-0.0584384,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2357.37,6903.27,-0.0498486], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2357.36,6903.27,19.3515]; [_newObject, [[0.990601,-0.136786,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2309.15,6987.86,-0.0568256], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2309.11,6987.98,18.7337]; [_newObject, [[0.886719,0.462309,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2272.99,6912.04,0.331579], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2272.99,6912.02,19.8039]; [_newObject, [[0.998474,-0.0552217,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2272.8,6911.03,0.254801], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2272.8,6911.01,19.714]; [_newObject, [[0.994995,-0.0999236,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2272.71,6910.37,0.298655], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2272.7,6910.36,19.7467]; [_newObject, [[0.99762,0.0689571,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2357.96,6897.5,-0.0501118], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2357.96,6897.49,19.3095]; [_newObject, [[0.982361,0.186995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_vehicle', [2300.4,6884.64,0.173857], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2299.21,6885.13,19.3507]; [_newObject, [[-0.929504,0.368727,0.00787354], [0.00234863,-0.0154301,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2306.22,6992.18,-0.0516109], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2306.23,6992.17,18.9791]; [_newObject, [[-0.0691528,0.997606,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2291.03,6986.92,0.165068], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2291.79,6986.65,20.7627]; [_newObject, [[0.908447,-0.417855,-0.0109863], [0.00862543,-0.00753815,0.999934]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2263.19,6950.23,-0.0408421], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2263.27,6950.39,18.2406]; [_newObject, [[0.998596,0.0529684,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2278.71,6979.28,0.222395], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2278.89,6978.48,20.659]; [_newObject, [[0.126953,-0.991525,-0.0275879], [0.00263216,-0.0274761,0.999619]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2301.11,6992.07,0.0950089], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2301.43,6992.17,20.202]; [_newObject, [[-0.0884399,0.996082,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2262.82,6954.96,-0.0288792], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2262.96,6954.96,18.0103]; [_newObject, [[-0.0487061,0.998813,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2296.07,6991.47,-0.0503139], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2296.07,6991.47,20.7456]; [_newObject, [[-0.151184,0.988506,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2359.07,6890.69,-0.0494194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2358.93,6890.62,20.6406]; [_newObject, [[-0.973877,-0.227076,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2285.14,6987.32,0.210112], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2285.14,6987.3,21.0534]; [_newObject, [[-0.972656,-0.232249,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2258.94,6949.29,-0.017828], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2258.93,6949.05,18.4938]; [_newObject, [[0.142395,-0.98981,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2299.18,6876.89,-0.30727], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2299.56,6875.7,18.4555]; [_newObject, [[0.190002,-0.981674,-0.0146484], [0.0117324,-0.0126489,0.999851]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2358.54,6884.6,-0.0498352], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2358.54,6884.59,19.1588]; [_newObject, [[0.989563,0.144101,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2268.72,6894.82,-0.0497971], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2268.71,6894.81,19.2271]; [_newObject, [[-0.840698,-0.541504,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2291.08,6996.33,-0.0488701], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2291.11,6996.33,20.8712]; [_newObject, [[0.983459,0.181128,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2271.9,6890.57,-0.0498123], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2271.89,6890.56,19.2206]; [_newObject, [[-0.843933,-0.536448,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2277.49,6988.51,-0.0476856], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2277.47,6988.47,20.958]; [_newObject, [[0.211914,-0.977288,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2264.39,6897.89,-0.0498142], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2264.37,6897.88,19.2275]; [_newObject, [[-0.49231,-0.87042,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2276.18,6884.53,-0.048521], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2276.33,6884.5,20.5403]; [_newObject, [[0.998291,0.0584384,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2292.08,6875.19,0.171448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2292.31,6874.41,18.9251]; [_newObject, [[0.184937,-0.982695,-0.010437], [-0.00981842,-0.0124672,0.999874]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2287.27,6876.73,0.206198], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2286.7,6876.15,18.8936]; [_newObject, [[-0.78479,-0.619732,-0.00610352], [0.0100402,-0.02256,0.999695]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2359.7,6879.26,-0.0499954], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2359.7,6879.25,19.1154]; [_newObject, [[0.978516,0.206173,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2289.36,7000.55,-0.0515385], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2289.38,7000.58,20.8907]; [_newObject, [[0.82196,0.569545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2278.37,6878.61,-0.0497589], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2278.37,6878.6,19.0236]; [_newObject, [[-0.999451,-0.0331411,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Farm_Cowshed_a_dam', [2269.2,6904.67,0.656355], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2254.44,6904.31,21.7291]; [_newObject, [[0.0787354,-0.996896,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2264.2,6984.11,-0.0516129], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2264.23,6984.18,22.478]; [_newObject, [[-0.130554,0.991441,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2246.66,6941.59,0.109179], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2246.72,6941.77,20.0279]; [_newObject, [[0.998047,0.0624695,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2246.62,6945.07,-0.0442448], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2246.67,6944.99,19.4883]; [_newObject, [[-0.98291,0.184086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2246.04,6938.28,-0.121607], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2246.18,6938.29,21.6834]; [_newObject, [[0.998474,0.0552217,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2246.57,6945.67,-0.270952], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2246.61,6945.71,20.4031]; [_newObject, [[0.0401611,-0.999193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2247.31,6950.28,-0.0499802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2247.31,6950.27,19.999]; [_newObject, [[-0.971436,0.237304,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2248.06,6955.74,-0.0498219], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2248.05,6955.73,20.0561]; [_newObject, [[-0.980286,0.197585,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2249.25,6960.84,-0.0189819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2249.25,6960.97,19.9579]; [_newObject, [[-0.983643,0.177662,-0.0297241], [2.59674e-005,0.165154,0.986268]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2361.58,6874.38,-0.0498734], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2361.57,6874.36,19.0999]; [_newObject, [[0.917908,0.396794,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2278.91,6873.39,-0.0498333], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2278.91,6873.38,18.9334]; [_newObject, [[-0.999207,-0.0398279,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_medicalSupplyCrate_advanced', [2276.03,6998.22,-2.67029e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2276.03,6998.22,20.6967]; [_newObject, [[0.964294,0.2632,-0.0293579], [0.0398929,-0.0347711,0.998599]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2245.17,6923.22,-0.0431347], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2245.31,6923.1,21.7045]; [_newObject, [[0.99646,0.0840688,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2286.26,7004.51,-0.0397453], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2286.34,7004.57,20.9515]; [_newObject, [[0.732544,0.68072,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2249.08,6966.37,-0.069603], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2249.1,6966.36,19.4211]; [_newObject, [[-0.989319,-0.145768,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2244.96,6917.75,-0.0416775], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2245,6917.63,19.9235]; [_newObject, [[-0.998413,0.0563145,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2295.12,6863.59,-0.0499249], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2295.11,6863.58,18.8936]; [_newObject, [[-0.954163,-0.299289,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2346.38,6863.05,-0.306639], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2345.36,6863.75,18.3589]; [_newObject, [[-0.75293,0.6581,0.00115967], [-0.00633926,-0.00901477,0.999939]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2354.16,6865.45,0.0199223], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.79,6866.51,19.0276]; [_newObject, [[-0.581543,-0.813505,-0.00408936], [-0.00237816,-0.00332674,0.999992]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2245.07,6914.08,-0.0531864], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2245.07,6914.05,19.615]; [_newObject, [[-0.993347,-0.115158,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2364.59,6872.13,-0.0498047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2364.58,6872.12,19.0477]; [_newObject, [[-0.878052,-0.478566,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2258.79,6987.05,-0.0500507], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2258.78,6987.03,21.2832]; [_newObject, [[-0.377014,-0.926207,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2280.09,6868.28,-0.0497055], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2280.1,6868.27,18.8526]; [_newObject, [[-0.951111,-0.30885,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [2275.01,7001.99,0.0019989], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2275.01,7001.99,21.7431]; [_newObject, [[-0.965393,-0.259381,0.0271606], [0.0352067,-0.0264243,0.999031]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2284.22,7007.47,-0.330721], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2284.26,7007.51,21.9531]; [_newObject, [[-0.918701,0.394953,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2283.89,7007.46,-0.0698032], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2283.84,7007.51,20.8735]; [_newObject, [[-0.957031,0.289985,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2366.07,6872.34,-0.0498524], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2366.06,6872.34,19.0609]; [_newObject, [[-0.999634,0.0270611,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2283.93,7007.21,-0.561785], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2284.18,7008,20.1188]; [_newObject, [[0.371521,0.927643,-0.0380859], [0.0519191,0.0201993,0.998447]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2247.58,6971.68,-0.0504284], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2247.6,6971.67,19.5531]; [_newObject, [[-0.992249,-0.124269,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2282.8,7007.8,1.1444], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2282.74,7008.01,21.9361]; [_newObject, [[-0.989624,-0.143681,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2282.03,7007.61,-0.0606174], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2281.97,7007.66,20.7364]; [_newObject, [[-0.992249,-0.124269,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2281.7,7007.68,-0.278194], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2281.65,7007.71,21.8757]; [_newObject, [[-0.70813,-0.706082,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2367.42,6871.8,-0.0499249], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2367.4,6871.79,19.0661]; [_newObject, [[-0.855042,0.51856,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2351.9,6862.11,0.20742], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.1,6862.26,18.9107]; [_newObject, [[-0.956848,0.289525,-0.0248413], [-0.0279792,-0.00670335,0.999586]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2238.57,6936.78,-0.0495052], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2238.57,6936.8,20.3153]; [_newObject, [[-0.112183,0.993688,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2394.61,6907.55,-0.599998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2395.15,6906.44,19.2605]; [_newObject, [[0.331116,-0.94359,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2289.04,6860.55,-0.0499439], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2289.03,6860.54,18.8231]; [_newObject, [[-0.169495,-0.985531,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2368.31,6870.67,-0.0500011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2368.31,6870.67,19.0629]; [_newObject, [[-0.441101,0.897457,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2337.09,6855.62,0.157076], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2336.51,6856.17,18.7787]; [_newObject, [[-0.648193,0.761126,0.0230713], [0.0163689,-0.0163638,0.999732]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2355.3,6862.42,-0.000314713], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2355.37,6862.46,19.4584]; [_newObject, [[0.584717,0.811215,0.00610352], [-0.0035689,-0.00495135,0.999981]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2281.99,6863.34,-0.0499935], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2282,6863.34,18.7849]; [_newObject, [[-0.950317,-0.311283,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2237.03,6925.34,-0.0454693], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2237.57,6925.41,20.356]; [_newObject, [[0.0435181,-0.999053,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2295.89,6857.26,-0.0475426], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2296.05,6857.33,20.2174]; [_newObject, [[0.682251,0.731118,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2274.26,7006.16,-0.00392532], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2274.42,7006.3,21.5117]; [_newObject, [[0.504944,0.863152,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2246.88,6976.77,-0.0281143], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2246.91,6976.9,19.3586]; [_newObject, [[-0.999573,0.0292286,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2368.73,6869.13,-0.0500145], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2368.73,6869.13,19.0524]; [_newObject, [[-0.090271,0.995917,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2241.14,6907.81,-0.0499916], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2241.13,6907.8,19.4504]; [_newObject, [[-0.939941,0.341336,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2261.63,6997.11,-0.0501251], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2261.63,6997.1,21.5101]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2354.56,6860.09,-0.00891876], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2355.02,6860.75,18.7274]; [_newObject, [[0.651367,0.75876,0.00213623], [-0.00135633,-0.00165106,0.999998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2303.09,6854.36,-0.0499382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2303.1,6854.35,18.6457]; [_newObject, [[-0.466736,-0.884397,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2260.46,6996.76,-0.0501251], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2260.47,6996.75,21.5075]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2235.75,6927.21,-0.0499954], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2235.75,6927.21,20.3605]; [_newObject, [[-0.989929,-0.141563,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2368.25,6867.64,-0.0499878], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2368.26,6867.64,19.0379]; [_newObject, [[0.596313,0.802752,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2259.46,6996.47,-0.0493259], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2259.47,6996.45,21.5175]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2234.77,6937.88,-0.191267], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2234.82,6937.84,21.4454]; [_newObject, [[1,0,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2308.04,6852.65,-0.0497856], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2308.03,6852.64,18.5429]; [_newObject, [[-0.363281,-0.93168,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2234.74,6937.82,-0.0491219], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2234.72,6937.84,20.202]; [_newObject, [[-0.98584,-0.16769,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2261.11,6998.27,-0.0514545], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2261.12,6998.27,21.5177]; [_newObject, [[0.946777,0.321889,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2367.5,6866.58,-0.0500183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2367.5,6866.58,19.0229]; [_newObject, [[0.50769,0.86154,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2284.04,6859.35,-0.0501137], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2284.03,6859.34,18.763]; [_newObject, [[0.362366,-0.932036,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2258.51,6996.2,-0.0494518], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2258.52,6996.18,21.5177]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2254.83,6992.31,-0.0499783], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2254.83,6992.3,21.5385]; [_newObject, [[-0.383118,0.9237,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2247.29,6982.14,-0.0254841], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2247.21,6982.02,19.3076]; [_newObject, [[-0.987854,0.155385,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2366.84,6865.54,-0.0500164], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2366.84,6865.53,19.0058]; [_newObject, [[0.501526,0.865143,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2345.92,6856.16,0.201582], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2345.85,6855.35,18.7637]; [_newObject, [[-0.185852,-0.982568,-0.0043335], [-0.00913096,-0.00268306,0.999955]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['WeaponHolderSimulated', [2283.18,6859.29,-0.0781593], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2283.18,6859.29,19.76]; [_newObject, [[-0.741516,-0.109578,0.661926], [0.657021,0.0812847,0.749477]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2257.54,6995.9,-0.0499992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2257.54,6995.88,21.5199]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2260.78,6999.22,-0.0515137], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2260.79,6999.22,21.5247]; [_newObject, [[0.946777,0.321889,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2240.67,6902.86,-0.049757], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2240.66,6902.85,19.374]; [_newObject, [[-0.996094,-0.088302,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2366.15,6864.38,-0.049963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2366.14,6864.38,18.9836]; [_newObject, [[0.555237,0.831692,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2351.8,6856.08,-0.12709], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.02,6856.5,18.5748]; [_newObject, [[-0.89209,0.451364,-0.0211182], [-0.0273504,-0.00728745,0.999599]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2256.4,6995.56,-0.049818], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2256.4,6995.54,21.5263]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2365.16,6863.31,-0.0498734], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2365.15,6863.3,18.9562]; [_newObject, [[0.724854,0.688903,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2363.92,6862.46,-0.0499725], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2363.93,6862.46,18.9327]; [_newObject, [[0.823303,0.567602,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2241.78,6898.46,-0.0494804], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2241.76,6898.44,19.3175]; [_newObject, [[0.00549316,-0.999985,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2362.84,6861.53,-0.0499878], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2362.84,6861.53,18.9183]; [_newObject, [[0.72113,0.692799,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2233.04,6930.23,-0.0499916], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2233.04,6930.22,20.2995]; [_newObject, [[0.399353,-0.916797,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2260.43,7000.3,-0.0468655], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2260.44,7000.25,21.5503]; [_newObject, [[0.946777,0.321889,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2233.01,6930.25,-0.12986], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2232.98,6930.19,21.6058]; [_newObject, [[0.395874,-0.918305,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2255.29,6995.25,-0.0497017], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2255.29,6995.23,21.5117]; [_newObject, [[0.284729,-0.958608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2361.68,6860.49,-0.0500679], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2361.69,6860.49,18.9115]; [_newObject, [[0.723145,0.690697,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2337.27,6852.51,-0.0875034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2338.09,6851.57,18.4341]; [_newObject, [[0.568604,-0.822483,-0.0145264], [0.00642413,-0.0132185,0.999892]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2232.32,6935.43,-0.0510674], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2232.32,6935.44,20.3551]; [_newObject, [[-0.957397,-0.288773,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2232.38,6931.68,-0.0499744], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2232.39,6931.67,20.301]; [_newObject, [[0.440491,-0.897757,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2314.93,6849.49,-0.0498867], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2314.92,6849.48,18.5902]; [_newObject, [[-0.494812,-0.869,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2232.44,6931.67,-0.128952], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2232.38,6931.68,21.614]; [_newObject, [[0.451721,-0.892159,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2248.1,6987.25,0.0977459], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2247.97,6987.05,20.6317]; [_newObject, [[-0.970398,0.21872,-0.102417], [-0.159475,-0.26184,0.951844]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['WeaponHolderSimulated', [2316.02,6849.21,0.00711823], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2316.02,6849.21,18.5144]; [_newObject, [[-0.619324,0.67817,0.39563], [-0.327729,0.234604,-0.91518]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2254,6994.83,-0.0498943], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2254,6994.82,21.4895]; [_newObject, [[0.98645,0.164061,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2349.34,6853.13,0.0790501], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2347.64,6853.51,18.8353]; [_newObject, [[-0.180908,-0.983491,-0.00427246], [-0.00962292,-0.00257388,0.99995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2270.31,7009.57,-0.169413], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2270.32,7009.53,21.655]; [_newObject, [[0.851746,0.523956,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2355.97,6857.05,-0.00251007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2356.74,6856.83,18.686]; [_newObject, [[0.932739,-0.360548,0.00158691], [-0.00708463,-0.0139271,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2259.88,7001.73,-0.0470047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2259.89,7001.69,21.6542]; [_newObject, [[-0.344727,0.938703,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2352.18,6854.46,0.000133514], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2352.14,6854.38,19.3964]; [_newObject, [[-0.20343,-0.979075,-0.00531006], [0.00944695,-0.00738602,0.999928]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2249.43,6991.44,-0.0465775], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2249.43,6991.37,21.4252]; [_newObject, [[-0.834595,0.550864,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2283.82,6853.34,0.00632286], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2284.87,6854.72,18.7732]; [_newObject, [[-0.820313,0.571834,0.00964355], [0.00899039,-0.00396646,0.999952]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2358.57,6856.45,-0.000320435], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2358.5,6856.5,19.4063]; [_newObject, [[-0.924377,0.381477,-0.0012207], [-0.00705262,-0.01389,0.999879]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2259.32,7002.9,-0.0496502], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2259.34,7002.85,21.7451]; [_newObject, [[0.921448,0.388502,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2319.08,6846.91,-0.0495396], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2319.05,6846.9,18.6984]; [_newObject, [[-0.612244,-0.790669,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2359.54,6854.2,-0.081934], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2360.26,6855.77,18.9527]; [_newObject, [[-0.926453,0.376392,0.00378418], [-0.000347084,-0.0109075,0.999941]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2304.65,6847.36,0.176464], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2304.69,6846.55,18.4912]; [_newObject, [[-0.0632324,-0.997981,-0.00604248], [0.0228465,-0.00750052,0.999711]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2345.56,6849.02,-0.0498638], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2345.55,6849.01,18.7524]; [_newObject, [[0.742188,0.670192,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2356.97,6851.63,-0.080616], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2355.29,6852,18.8921]; [_newObject, [[-0.180908,-0.98338,-0.0153809], [0.00980141,-0.0174408,0.9998]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2310.47,6845.91,0.203846], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2310.21,6845.14,18.4745]; [_newObject, [[-0.407715,-0.912946,-0.0172729], [-0.0206569,-0.00968987,0.99974]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2393.89,6993.18,0.438051], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2393.64,6992.3,19.9694]; [_newObject, [[-0.338745,-0.890199,-0.304626], [-0.111926,-0.283343,0.952465]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2267.78,7014.07,-0.0479088], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2267.81,7014.03,22.0193]; [_newObject, [[0.976379,0.216063,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2253.73,7002.57,0.0244102], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2253.75,7002.53,21.9148]; [_newObject, [[0.929077,0.369886,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2283.79,6850.09,0.00117493], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2283.7,6850.15,19.1872]; [_newObject, [[-0.806519,0.590938,-0.0178833], [-0.0357178,-0.0185099,0.999191]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2315.65,6843.5,0.205933], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2315.37,6842.74,18.5552]; [_newObject, [[-0.430786,-0.902412,-0.00872803], [-0.0129273,-0.00349988,0.99991]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2318.54,6842.22,-0.17116], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2318.47,6842.49,18.8451]; [_newObject, [[0.442383,0.896826,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [2253.02,7005,0.000303268], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2253.02,7005,22.1898]; [_newObject, [[-0.965759,-0.258801,0.0181885], [0.0168167,0.0075134,0.99983]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2293.06,6843.84,-0.0384922], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2294.59,6844.64,18.6446]; [_newObject, [[-0.499756,0.866069,0.0130005], [-0.000266581,-0.015163,0.999885]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2392.6,6998.3,-0.585251], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2393.04,6997.53,20.2077]; [_newObject, [[0.552063,-0.833163,-0.0326538], [-0.00501154,-0.0424774,0.999085]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2343.7,6844.02,-0.0488892], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2343.57,6844.12,20.1285]; [_newObject, [[-0.678345,0.734744,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2338.1,6842.82,-0.0500298], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2338.1,6842.82,18.6551]; [_newObject, [[0.330505,-0.943804,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2318.49,6840.75,0.223082], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2318.47,6840.75,18.8425]; [_newObject, [[-0.525757,0.850635,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2267.57,7017.34,-0.293949], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2267.57,7017.33,23.0814]; [_newObject, [[0.132996,-0.991117,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2392.56,6998.28,-0.128967], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2393,6998.62,20.7333]; [_newObject, [[0.690247,0.722767,0.0341797], [-0.00499471,-0.0424768,0.999085]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2266.29,7016.82,-0.0134087], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2266.31,7016.77,22.1884]; [_newObject, [[0.097229,-0.995262,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2266.3,7017.09,-0.074604], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2266.34,7017.13,23.5313]; [_newObject, [[0.0268555,-0.999639,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2279.3,6846.99,-0.0787773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2280.33,6848.37,18.6409]; [_newObject, [[-0.820251,0.571823,-0.0143433], [-0.0138823,0.00516713,0.99989]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2319.27,6839.34,0.16795], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2319.25,6839.34,18.7965]; [_newObject, [[-0.375916,0.926654,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2287.04,6845.42,0.0920086], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2287.5,6844.75,18.481]; [_newObject, [[0.482605,-0.875767,-0.0111694], [0.00512682,-0.00992788,0.999938]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2289.72,6843.96,0.000980377], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2289.74,6843.86,19.0943]; [_newObject, [[0.496338,-0.868073,-0.0098877], [0.00215659,-0.0101567,0.999946]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2320.2,6839.5,0.180698], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2319.5,6839.08,18.5883]; [_newObject, [[-0.900635,-0.43388,-0.0245972], [-0.02237,-0.0102391,0.999697]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2399.53,6993.6,-0.323631], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2399.39,6993.01,20.2019]; [_newObject, [[-0.100708,-0.992623,-0.0675049], [-0.0051022,-0.0673337,0.997717]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2320.03,6838.08,0.14979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2320.04,6838.08,18.7825]; [_newObject, [[-0.451721,0.892159,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall_corner_F', [2335,6838.02,-0.0500145], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2335,6838,18.6213]; [_newObject, [[0.733276,-0.679931,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2320.82,6836.7,0.179844], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2320.82,6836.7,18.7928]; [_newObject, [[-0.630798,0.775947,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2403.38,6992.19,-0.0321312], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2403.27,6991.55,20.4639]; [_newObject, [[-0.0100708,-0.984465,-0.175293], [-0.0565181,-0.174461,0.983041]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2282.91,6843.48,-3.24249e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2283,6843.5,19.0975]; [_newObject, [[0.729919,0.683515,0.00500488], [0.00288532,-0.0104031,0.999942]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2286.1,6839.72,-0.0307274], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2287.63,6840.52,18.6103]; [_newObject, [[-0.499756,0.866123,0.00866699], [-0.000451247,-0.0102665,0.999947]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2280.57,6843.61,0.0674992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2281.71,6842.3,18.6363]; [_newObject, [[0.726257,0.687404,0.00506592], [0.00287613,-0.0104079,0.999942]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2321.15,6833.39,-0.0613861], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2320.33,6834.9,18.6508]; [_newObject, [[-0.858582,-0.512665,0.003479], [0.0108986,-0.011467,0.999875]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2331.85,6835.33,0.000333786], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2331.93,6835.28,19.119]; [_newObject, [[0.995422,0.0954936,0.00390625], [-0.00244465,-0.0154179,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2405.78,6992.17,0.0399284], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2406.2,6990.94,20.4541]; [_newObject, [[0.241699,-0.958356,-0.1521], [-0.0148401,-0.160379,0.986944]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2329.52,6833.68,-0.0144577], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2330.29,6833.89,18.3726]; [_newObject, [[0.986084,0.166174,0.00494385], [-0.00241304,-0.0154283,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2323.82,6832.42,-0.000417709], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2323.74,6832.39,19.0468]; [_newObject, [[-0.870178,-0.492737,0.000366211], [0.00801648,-0.0134141,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2326.68,6832.37,0.00695419], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2326.05,6831.86,18.3372]; [_newObject, [[-0.841309,-0.540492,-0.00823975], [-0.00337363,-0.00999279,0.999944]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2405.57,6999.13,0.134773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2405.01,6998.43,21.028]; [_newObject, [[-0.59845,-0.800579,-0.0305176], [-0.00769873,-0.0323434,0.999447]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2334.51,6829.86,-0.0726318], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2334.41,6831.58,18.5939]; [_newObject, [[-0.995056,-0.0990867,0.00671387], [0.0075534,-0.0081,0.999939]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2266.6,7029.1,-0.00457382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2267.37,7029.35,22.1745]; [_newObject, [[0.980225,0.197593,-0.0108032], [0.0074651,0.017631,0.999817]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2328.6,6831.3,-0.00571442], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.01,6830.6,18.3336]; [_newObject, [[0.419189,-0.907887,-0.00469971], [-0.00646038,-0.00815914,0.999946]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_supplyCrate_F', [2250.01,7017.49,0.0028019], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2250.01,7017.49,22.2737]; [_newObject, [[0.964783,0.257544,0.0535278], [-0.0472964,-0.0303346,0.99842]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2409.25,6994.11,-0.287958], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2409.81,6994.23,20.2894]; [_newObject, [[0.89209,0.43757,-0.112732], [0.13068,-0.0110146,0.991364]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [2329.5,6828.92,-0.000656128], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.5,6829,19.045]; [_newObject, [[-0.322876,0.946425,0.00549316], [-0.0057198,-0.00775518,0.999954]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2325.1,6826.65,-0.045332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2324.27,6828.16,18.5576]; [_newObject, [[-0.858643,-0.512511,-0.00811768], [-0.00394977,-0.00922093,0.99995]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2412.63,6994.43,0.0882874], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2413.2,6993.65,20.1223]; [_newObject, [[0.570984,-0.795435,-0.203125], [0.19737,-0.107163,0.974454]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2408.1,7000.46,0.214437], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2408.93,7000.37,21.0245]; [_newObject, [[0.977478,-0.20404,-0.053894], [0.0521243,-0.0140418,0.998542]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razorwire_F', [2328.7,6826.41,-0.0334702], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2330.35,6826.91,18.5786]; [_newObject, [[-0.327942,0.944682,0.00543213], [-0.00573709,-0.00774155,0.999954]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2412.88,6994.88,-0.118469], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2413.71,6994.66,20.0279]; [_newObject, [[0.968262,-0.221439,-0.115906], [0.0605726,-0.242012,0.968381]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2262.68,7032.56,-0.0420933], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2262.69,7032.66,22.3274]; [_newObject, [[0.88916,-0.457596,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2394.71,7018.84,-0.0304585], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2395.9,7018.41,21.4114]; [_newObject, [[0.886475,-0.461384,-0.0358887], [0.0599086,0.0375145,0.997499]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2414.08,7000.12,-0.114775], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2414.59,6999.81,20.4785]; [_newObject, [[0.915222,-0.400672,-0.0427856], [0.032778,-0.0318011,0.998957]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2265.3,7037.64,-0.0516796], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2265.1,7037.68,23.329]; [_newObject, [[-0.9021,-0.431528,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2413.02,7002.77,-0.131529], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2413.63,7003.39,20.6025]; [_newObject, [[0.658752,0.752325,0.00726318], [0.0180524,-0.0254567,0.999513]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2411.75,7007.79,0.153824], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2412.53,7007.59,20.8838]; [_newObject, [[0.948059,-0.318048,0.00543213], [-0.017695,-0.0356805,0.999207]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2260.2,7041.36,-0.038166], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2260.18,7041.26,21.8353]; [_newObject, [[0.915833,0.40156,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2230.53,7019.17,-0.0504608], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2230.53,7019.17,21.3078]; [_newObject, [[-0.0826416,-0.996579,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_1_F', [2229.51,7018.95,-0.0648003], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2229.47,7018.9,22.4017]; [_newObject, [[0.999207,-0.0398279,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2229.22,7022.01,-0.0497284], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2229.21,7022.03,21.2264]; [_newObject, [[-0.927246,-0.374453,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [2228.3,7027.48,-0.0512524], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2228.38,7027.37,22.6297]; [_newObject, [[0.854797,-0.518962,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_gigant', [2417.32,7019.68,-0.101381], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2418.41,7019.08,21.3812]; [_newObject, [[0.822083,-0.569364,0.00219727], [-0.019553,-0.0243746,0.999512]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2232.56,7031.84,-0.0506458], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2232.54,7031.83,21.4024]; [_newObject, [[-0.820679,0.57139,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall4_F', [2235.34,7036.34,-0.0495148], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2235.32,7036.36,21.6566]; [_newObject, [[-0.78241,0.622764,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2419.06,7023.49,0.175087], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2418.97,7024.28,21.3218]; [_newObject, [[0.0078125,0.99994,0.0076294], [-0.0175155,-0.00749162,0.999819]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2408.95,7034.55,0.203932], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2409.04,7035.37,21.4268]; [_newObject, [[0.207397,0.977701,-0.032959], [0.0174008,0.0299992,0.999399]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2415.47,7031.42,0.255527], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2415.84,7032.17,21.222]; [_newObject, [[0.495178,0.866671,-0.0606689], [0.0697815,0.0299301,0.997113]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2422.01,7026.44,-0.413504], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2422.7,7026.03,20.7007]; [_newObject, [[0.751465,-0.659514,0.0184937], [0.0669519,0.104112,0.99231]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['GRAD_envelope_short', [2422.31,7027.35,0.0777779], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2422.55,7028.22,20.975]; [_newObject, [[0.191162,0.979902,-0.0570068], [0.0670174,0.0449125,0.996741]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2422.12,7030.22,0.192034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2422.68,7030.85,20.9202]; [_newObject, [[0.728577,0.68109,-0.0727539], [0.0621604,0.0400331,0.997263]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_big', [2576.72,6963.44,-0.409931], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2577.39,6963.89,21.2994]; [_newObject, [[0.883728,0.467894,0.0100098], [-0.00824379,-0.00582181,0.999949]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['ACE_envelope_small', [2592.02,6963.69,-0.286135], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2592.58,6963.7,21.594]; [_newObject, [[0.986572,0.163003,0.0102539], [-0.00950553,-0.00537044,0.99994]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Cav_Charlie_m1025_w_m2_f', [2311.18,6870.84,-0.0131931], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2311.18,6870.84,20.188]; [_newObject, [[-0.855957,-0.5169,-0.0123291], [-0.00552209,-0.0147048,0.999877]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Cav_Charlie_m1043_w_m2_f', [2329.96,6851.06,-0.020092], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.96,6851.06,20.1639]; [_newObject, [[0.0908814,-0.995651,-0.0205078], [-0.00845483,-0.0213637,0.999736]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Cav_Bravo_m1025_w_m2_f', [2321.59,6841.32,-0.189919], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2321.59,6841.32,19.8972]; [_newObject, [[-0.799011,-0.599429,-0.0476074], [0.00312883,-0.0833154,0.996518]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Cav_Bravo_m1025_w_m2_f', [2364.44,6867.67,-0.253149], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2364.44,6867.67,20.2314]; [_newObject, [[-0.640442,-0.767579,-0.0256348], [-0.0184491,-0.0179925,0.999668]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['C_Offroad_01_repair_F', [2258.65,6936.38,-0.0519962], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2258.65,6936.38,21.1433]; [_newObject, [[0.998718,0.0404253,-0.0304565], [0.0307286,-0.00612428,0.999509]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_Mortar_01_F', [2257.68,6999.07,-0.0457382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2257.68,6999.07,21.6898]; [_newObject, [[0.888184,-0.45877,-0.0256958], [0.0239006,-0.00971981,0.999667]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_Mortar_01_F', [2257.53,7000.99,-0.0484447], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2257.53,7000.99,21.7694]; [_newObject, [[0.979919,-0.195794,-0.0377197], [0.0249867,-0.0671009,0.997433]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['B_Mortar_01_F', [2255.49,6998.11,-0.0331764], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2255.49,6998.11,21.6741]; [_newObject, [[0.854614,-0.518986,0.0169678], [-0.0348457,-0.0247162,0.999087]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M2StaticMG_MiniTripod_D', [2351.61,6924.31,1.86953], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.61,6924.31,23.6554]; [_newObject, [[0.874084,-0.485671,0.0100098], [-0.00292421,0.0153448,0.999878]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M2StaticMG_MiniTripod_D', [2351.98,6943.06,1.87438], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2351.98,6943.06,23.1965]; [_newObject, [[0.95166,0.307018,0.00909424], [-0.0124333,0.00892177,0.999883]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M2StaticMG_MiniTripod_D', [2245.22,6945.93,1.30746], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2245.22,6945.93,21.3456]; [_newObject, [[-0.984558,0.161672,-0.0671387], [-0.0778171,-0.0606434,0.995122]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['RHS_M2StaticMG_MiniTripod_D', [2329.22,6955.8,1.87732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [2329.22,6955.8,23.6241]; [_newObject, [[0.910767,0.412794,0.0102539], [-0.0162997,0.0111274,0.999805]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
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