thorpedosg

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Jul 18th, 2018
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  1. //image to pinch
  2. <img id="hammerFrame" src="images/tutorials.jpeg" />
  3. <script>
  4. var myElement = document.getElementById('hammerFrame');
  5. var mc = new Hammer.Manager(myElement);
  6. var webpage = document.querySelector("#hammerFrame");
  7.  
  8. // create a pinch and rotate recognizer
  9. // these require 2 pointers
  10. var pinch = new Hammer.Pinch();
  11. var rotate = new Hammer.Rotate();
  12.  
  13. // we want to detect both the same time
  14. pinch.recognizeWith(rotate);
  15.  
  16. // add to the Manager
  17. mc.add([pinch]);
  18.  
  19. //Default scales value
  20. var adjustScale = 1;
  21. var adjustDeltaX = 0;
  22. var adjustDeltaY = 0;
  23.  
  24. var currentScale = null;
  25. var currentDeltaX = null;
  26. var currentDeltaY = null;
  27.  
  28. mc.on("pinch", function(ev) {
  29.  
  30. var transforms = [];
  31.  
  32. // Adjusting the current pinch/pan event properties using the previous ones set when they finished touching
  33. currentScale = adjustScale * ev.scale;
  34. currentDeltaX = adjustDeltaX + (ev.deltaX / currentScale);
  35. currentDeltaY = adjustDeltaY + (ev.deltaY / currentScale);
  36.  
  37. // Concatinating and applying parameters.
  38. transforms.push('scale(' + currentScale + ')');
  39. //transforms.push('translate(' + currentDeltaX + 'px,' + currentDeltaY + 'px)');
  40. webpage.style.transform = transforms.join(' ');
  41. });
  42.  
  43. mc.on("pinchend", function (ev) {
  44.  
  45. // Saving the final transforms for adjustment next time the user interacts.
  46. adjustScale = currentScale;
  47. adjustDeltaX = currentDeltaX;
  48. adjustDeltaY = currentDeltaY;
  49.  
  50. });
  51. </script>
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