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Denkoko

agl5 day 1

Aug 14th, 2020
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  1. /hlg/
  2. Pre-Game:
  3. >Preset 2, make sure auto preset change is turned off.
  4. >Auto-Lineup by Ability.
  5. >"Akasupa Void" the right SS.
  6. >"Akasupa Void" on Right Corners.
  7. >"The Narrative" on Left Corners.
  8. >Auto Mentalities should be turned off.
  9.  
  10. Game:
  11. AT ANY TIME BEFORE HALF: If losing by 2, Switch to Preset 3.
  12.  
  13. AT HALF: If losing, Switch to Preset 3.
  14.  
  15. AT ANY TIME AFTER HALF: If losing, Switch to Preset 3.
  16.  
  17. AT 70 (aka plus 2 time): subs by most tired non-medals (3).
  18.  
  19. /vocaloid/
  20. nothin
  21.  
  22. /magirepo/
  23. Set best conditions manually, unless super subs.
  24. Corners LB to right
  25. Corners RB to Left
  26. Sub for best conditions on 65
  27.  
  28. SUPER SUBS PLAYERS, sub them in on 65, unless their conditions are below normal.
  29. 6 Bullets *rolls 6* <---should always be the first choice in subbing
  30. Idol Rena-Chan
  31. Memepress on +2
  32.  
  33.  
  34. /uma/
  35. Rule 1: NEVER play Hana-san. NEVER. If Trainer-san can't be the GK, put Urara in the net.
  36. 2: Sub best conditions in otherwise. Disregard the lower ratings on some of the non-medals, best conditions in. Left DMF left corner, right DMF right corner.
  37. Play whichever preset you like/want.
  38.  
  39. Sub the three non-medal midfielders at 65'.
  40.  
  41. /bird/
  42. Start on Preset 1.
  43. Manually sub by ability.
  44. Make sure fullbacks are on corners after subbing.
  45.  
  46. First Half:
  47. If down by 1, switch to centre
  48. If down by 2, switch to long ball
  49.  
  50. Halftime:
  51. If tied, switch to centre.
  52. If down, switch to Preset 3
  53. If up by 2 at any point later, sub out the lower conditioned AMF and put in the best conditioned 77 AMF (priority on Noot Noot) and make sure it has Counter Target. We must meme to the end, my friend
  54.  
  55. 65:
  56. Sub out most tired non-medals.
  57. Switch to Preset 2 if tied or down.
  58.  
  59. 75 or later:
  60. If down or tied, switch to preset 1, change to long ball and centre.
  61.  
  62. /sd/
  63. nothin
  64.  
  65. /alola/
  66. Typical auto setup.
  67. Corners on fullbacks,free kicks on chicken chan and fk taker 2 #1 mom
  68.  
  69. /monhun/
  70. When doing subs just swap out for these three players:
  71. -Licking His Fists and Looking At Me
  72. -Egg Autism
  73. -Frontier Best Game
  74.  
  75. Because the others are just dummy aesthetics.
  76. If they're out of position, who gives a fuck.
  77. If there needs to be a 4th sub, pick whatever.
  78.  
  79. /yucamp/
  80. # Pre-game
  81. Start on P1
  82. Non medals with best condition in
  83. DMF takes both corners and long FK
  84.  
  85. # At 65'
  86. Switch to P2
  87. Sub off LB and RB (which are now OOP CBs) with two CBs
  88. For the last sub:
  89. - If losing by 2 or more (or need a better result to qualify), sub off the DMF with the benched CF and move it forward
  90. - Otherwise, sub off the DMF with another DMF
  91.  
  92. # If Extra Time during KOs
  93. Switch to P3
  94. Sub off Ominscent Narrator with CMF
  95.  
  96. /bushi/
  97. ABOUT MUSIC (Part 1):
  98. - use bushi.4ccm, victory.4ccm is for victory anthems;(will talk about it later on the pastebin)
  99. - Rainmaker uses the default goalhorn button, so don't bother searching for his own goalhorn button if he scores.
  100. - there are 2 players that have shared goalhorns: The Ultimate EDM DJ shares her gh with AKB48 rejects and Are you fully devoted shares her gh with Punished Yurishii. This is already indicated in the 4ccm, but i'm writing it here too just incase.
  101.  
  102. ACTUAL MATCH INSTRUCTIONS
  103. Prematch:
  104. -start p1 but change ddl for swarm the box
  105. -sub manually by condition non-medals, make sure the LB takes the left corner and the RB takes the right corner
  106. -sub manually by condition the SS on the right (theres a bench SS). If both have the same condition leave it as is.
  107. - use kit 5
  108. - remember to play chants sometimes pls ty
  109.  
  110. Match instructions
  111. 1st half:
  112. *Go +1 if:
  113. -the team concedes twice in a row
  114. -the team has zero shots on target by 30'
  115.  
  116. 2nd half:
  117. *change swarm the box for memenpress if losing by 3+
  118. *Sub whenever the other team has their subs, or 65' if there's no specified time. Done this way:
  119. First of all, convert the LB and RB into CBs, and then:
  120. - if winning by 2 or more: sub in a fresh CMF; then sub in 2 CBs for the now OOP CBs (formerly LB and RB).
  121. - if losing by 3+: go preset 3 and sub all three OOP players (2 CBs and a CF)
  122. - else: go preset 2 and sub in a fresh CMF; then sub the two OOP CBs for actual CBS.
  123. *from 70' till the end of the game (if we are on p3 ignore this):
  124. -if winning by 2 or more go p1.
  125. -if not winning by 2+, go p2
  126.  
  127. ABOUT MUSIC (PART 2):
  128. So this team has different victory anthems depending on who performed better. If the team actually wins, here's how to play them (you'll have to load victory.4ccm):
  129. -if "Punished Yurishii" played and scored at least a goal, play her victory anthem. This overrides any other victory anthem.
  130. - if "the true bandpill" played, play The true bandpill's victory anthem. This overrides any other victory anthem except for Yurishii's.
  131. - the rest of victory anthems are pretty straightforward, the motm gets their victory anthem (as long as yurishii didnt score a goal or the bandpill played).
  132. -if the rainmaker or literally anyone else is motm just play the default victory anthem.
  133.  
  134.  
  135. /3hz/
  136. Note: When playing against /dothack/, only use the BUNNY CUNNY goal horn regardless of who scores.
  137.  
  138. Pre-game:
  139. Sub non medals by ability
  140. Set PK taker to GK
  141. Set left/right corners to left/right DMFs
  142.  
  143. In-game:
  144. At 65 sub the two non-medal SS and one DMF for best condition
  145. If losing at 75 or later activate memenpress and centering targets
  146. If winning at 75 or later set corners to GK
  147.  
  148. /dothack/
  149. For this match against /3Hz/, play Bunny Cunny's goalhorn, regardless of who scores, that includes /dothack/ players as well.
  150.  
  151. Roll between 1-3 for presets and use whatever kit looks best for the occasion.
  152.  
  153. Normal pre-game subs (best condition in). Don't forget to fix corners after subs are made. Left on Right Back and Right on Left Back.
  154.  
  155. If "Haseo, Rogue Master" (Bench Gold) has the same or better condition than "Haseo, the Terror of Death" (Starting Gold), sub him in and keep him for the rest of the game.
  156.  
  157. If "Haseo, the Terror of Death" (Starting Gold) has better condition, keep him on the pitch until 70' (Subs time and +2), then sub him out for "Haseo, Rogue Master" (Bench Gold), no matter the condition he's in.
  158.  
  159. Subs at 70' when +2 activates.
  160.  
  161. If the match ends with a victory, play this: https://files.catbox.moe/bvwanj.mp3
  162.  
  163. /announcement/
  164. nothing
  165.  
  166. /nba/
  167. Preset 1, lineup by ability. The State of the NBA must always remain on nets. Sub out the most tired SSs and the middle CB at 65
  168.  
  169. That is all.
  170.  
  171. /5/
  172. Just like auto sub by ability
  173. Most tired subs at 65 (But don't sub anyone who's managed to score)
  174.  
  175. Musical tip: If a player is a CD head, they have a song. Beyond this both CFs have music, as does Five Nights At Freddy. Exodia and his parts all use the same horn.
  176.  
  177. /kp/
  178. /kp/ rigged it wrong, as a joke.
  179. ======Pre-Game======
  180. Start on Preset 1.
  181. Manual Subs by best condition in that position.
  182. Make sure all medals are on the field and playing in position. WEEEOOOO on the left. Betty on the right.
  183. Make sure the right CMF is taking left corners and the left CMF is taking right corners.
  184.  
  185. If the CF is suspended, put in the non-medal SS and change the position to SS.
  186. If any other medal is suspended, put in a bench player of the same position.
  187.  
  188. ======During Game======
  189. At 65:
  190. Sub the lowest stamina non-medals for the next best condition.
  191.  
  192. From 80 mins onwards:
  193. If losing, go P3.
  194.  
  195. ======OH FUCK======
  196. Switch to At Kick-Off on fluid or these positions won't make sense.
  197.  
  198. In the event of a red card:
  199. If the red card was to a CF, SS, AMF or DMF, do nothing.
  200. IF the red card was to one of the CMFs, switch the sent off CMF with the DMF.
  201. If the red card was to a CB or GK, put the DMF in it's place and sub on a in-position replacement if possible.
  202. If the red card was to the GK, put a non-medal CB in goal and the DMF in the defender's spot. Sub on a in-position replacement if possible.
  203.  
  204. In the event of an injury to a CF or SS, put in a SS and switch the position to SS.
  205. Otherwise, put in the next best condition player in that position.
  206. If the injury occurs after all subs have been used, refer to the red card measures.
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