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Hybrid 64 ver. 3.2 Patch Notes

Feb 21st, 2021 (edited)
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  1. Hybrid 64 ver. 3.2 Patch Notes:
  2.  
  3. Focus:
  4. - Balance tweaks.
  5. - Update stages.
  6.  
  7. Aesthetic Changes:
  8. - Updated effects to reflect the latest version of Melee 64.
  9. - Pokémon Stadium has a new model. Collision is unchanged
  10. - Battlefield is now Duel Zone. Collision is unchanged.
  11.  
  12. Mechanics Changes:
  13. - Non-tumble Action States now reset the character's landing lag.
  14. - Non-Powershield pushback decreased.
  15.  
  16. Stage Additions:
  17. - New stages:
  18. - Sky Planet Horizon: Altar (Bomberman 64: The Second Attack) [Replaces Flat Zone]
  19. - Final Destination (Smash 64) [Replaces Icicle Mountain]
  20. - Metal Cavern (Smash 64) [Replaces Brinstar Depths]
  21. - Blue Field (Pokemon Pinball) [Replaces Mushroom Kingdom II]
  22. - Music Additions:
  23. - Vs. Metal Mario (Metal Cavern)
  24. - Vs. Fighting Polygon Team (Duel Zone)
  25. - Vs. Master Hand (Final Destination 64)
  26. - Kings and Knights I (Horizon Altar)
  27. - Planet Horizon II (Horizon Altar)
  28.  
  29. Misc. Changes:
  30. - Removed all Adventure Mode Movies and Trophies to lower patch size.
  31.  
  32. Character Changes:
  33. - Marth:
  34. - Attributes:
  35. - Dash Speed: 1.4 -> 1.5
  36. - Run Speed: 1.65 -> 1.7
  37. - Shorthop height slightly increased.
  38. - F-air [Tipper]:
  39. - Damage: 12 -> 13
  40. - KBG: 70 -> 60
  41. - Cpt. Falcon:
  42. - Bugfix:
  43. - Fixed an issue where Cpt. Falcon's frozen iceberg model covered the entire screen.
  44. - Ganondorf:
  45. - Bugfix:
  46. - Fixed an issue with the Slippi Build where Ganondorf could not grab onto the ledge after performing aerial Side-B.
  47. - Mario:
  48. - Attributes:
  49. - Short Hop height decreased.
  50. - Ledge Hop height decreased.
  51. - Dash Attack:
  52. - Early Hit:
  53. - Angle: 55 -> 361
  54. - KBG: 90 -> 100
  55. - Late Hit:
  56. - Angle: 120 -> 80
  57. - IASA: 38 -> 40
  58. - Up Air:
  59. - Sweetspot:
  60. - BKB: 40 -> 10
  61. - KBG: 70 -> 100
  62. - Damage: 11 -> 12
  63. - Sourspot:
  64. - BKB: 40 -> 10
  65. - KBG: 70 -> 100
  66. - Damage: 8 -> 9
  67. - Foot hitbox size decreased.
  68. - Down Tilt:
  69. - BKB: 35 -> 30
  70. - KBG: 62 -> 70
  71. - Up Throw:
  72. - KBG: 120 -> 100
  73. - Side-B:
  74. - Vertical momentum decreased.
  75. - Horizontal momentum slightly decreased.
  76. - Roy:
  77. - Dash Attack:
  78. - IASA: 53 -> 50
  79. - F-air [Hilt/Blade]:
  80. - Hitboxes are active for 1 more frame.
  81. - Angle: 361 -> 50
  82. - KBG: 64 -> 70
  83. - B-air:
  84. - Hitboxes are now active 1 frame earlier.
  85. - Hilt/Blade Hitboxes:
  86. - KBG: 92 -> 100
  87. - D-air:
  88. - Added Late Hitboxes.
  89. - Early Hitboxes:
  90. - Now active for only 3 frames.
  91. - Head Hitbox:
  92. - Damage: 20 -> 16
  93. - D-tilt [Hilt/Blade]:
  94. - Angle: 68 -> 70
  95. - IASA: 22 -> 20
  96. - Down Smash:
  97. - Hilt/Blade:
  98. - Angle: 361 -> 75
  99. - Damage: 18/16 -> 21/18
  100. - Tipper:
  101. - Angle: 75 -> 361
  102. - IASA: 72 -> 70
  103. - Jab [Hilt/Blade]:
  104. - Angle: 67 -> 72
  105. - Side-B:
  106. - Step 4 Side:
  107. - KBG: 125 -> 110
  108. - Kirby:
  109. - Attributes:
  110. - Air Speed: 1.0 -> 0.9
  111. - Up Tilt:
  112. - Late Hit:
  113. - BKB: 25 -> 20
  114. - KBG: 60 -> 100
  115. - D-air:
  116. - KBG: 160 -> 140
  117. - Forward Throw:
  118. - BKB: 60 -> 70
  119. - KBG: 95 -> 70
  120. - Dash Attack:
  121. - Early Hit:
  122. - BKB: 75 -> 40
  123. - KBG: 38 -> 100
  124. - Late Hit:
  125. - KBG: 60 -> 80
  126. - Forward Smash:
  127. - Early Hit:
  128. - KBG: 120 -> 110
  129. - Late Hit:
  130. - KBG: 108 -> 100
  131. - Damage: 13 -> 12
  132. - Up-B:
  133. - Max Horizontal Speed decreased.
  134. - Bugfix:
  135. - Fixed an issue where Kirby's Fox Hat Laser Shooting Speed did not match Fox's while in the air.
  136. - Ness:
  137. - F-air:
  138. - Launching Hit:
  139. - Angle: 361 -> 50
  140. - Up-B:
  141. - Landing Lag reduced.
  142. - Mewtwo:
  143. - Attributes:
  144. - Dash Speed: 1.58 -> 1.5
  145. - Run Speed: 1.58 -> 1.5
  146. - B-air:
  147. - Adjusted Hitbox IDs. Sweetspot has lower priority.
  148. - Sweetspot:
  149. - KBG: 95 -> 90
  150. - N-air:
  151. - WDSK: 20/40 -> 15 [All]
  152. - Up Tilt:
  153. - Early Hit:
  154. - Tipper:
  155. - Angle: 110 -> 100
  156. - BKB: 50 -> 70
  157. - KBG: 60 -> 50
  158. - Late Hit:
  159. - Removed.
  160. - F-air:
  161. - BKB: 37 -> 10
  162. - KBG: 75 -> 110
  163. - Up-B:
  164. - Grounded Momentum Carryover increased.
  165. - Landing Lag increased.
  166. - Bowser:
  167. - Neutral-B:
  168. - Shield Damage decreased.
  169. - Up-B [Ground]:
  170. - Travel speed reverted to vMelee defaults.
  171. - Strong Hit:
  172. - Damage: 13 -> 16
  173. - KBG: 80 -> 70
  174. - Middle Hit:
  175. - Damage: 8 -> 12
  176. - KBG: 80 -> 70
  177. - Weak Hit:
  178. - Damage: 5 -> 8
  179. - Up-B [Air]:
  180. - Aerial mobility decreased.
  181. - Travel speed decreased.
  182. - F-air:
  183. - Damage: 14 -> 16
  184. - BKB: 50 -> 30
  185. - KBG: 55 -> 80
  186. - B-air:
  187. - Strong Hit:
  188. - Damage: 16 -> 18
  189. - BKB: 20 -> 40
  190. - KBG: 65 -> 70
  191. - Up Tilt:
  192. - BKB: 55 -> 60
  193. - D-air:
  194. - Hitbox size increased.
  195. - Hitbox moved downward.
  196. - Side-B Forward Throw [Ground]:
  197. - Damage: 12 -> 14
  198. - BKB: 82 -> 100
  199. - KBG: 73 -> 40
  200. - Side-B Back Throw [Ground]:
  201. - Damage: 12 -> 14
  202. - BKB: 60 -> 80
  203. - KBG: 82 -> 40
  204. - Releases opponent 2 frames later.
  205. - Down Throw:
  206. - Angle: 38 -> 50
  207. - BKB: 75 -> 70
  208. - Yoshi:
  209. - B-air:
  210. - Changed animation to resemble Smash 64.
  211. - Updated hitbox properties and locations.
  212. - Strong Hit:
  213. - BKB: 10
  214. - KBG: 100
  215. - Angle: 361
  216. - Damage: 16
  217. - Late Hit:
  218. - BKB: 10
  219. - KBG: 100
  220. - Angle: 361
  221. - Damage: 8
  222. - Jigglypuff:
  223. - Down-B:
  224. - KBG: 92 -> 100
  225. - Pichu:
  226. - Forward Throw:
  227. - BKB: 32 -> 60
  228. - KBG: 120 -> 80
  229. - F-tilt [Low-angled]:
  230. - KBG: 100 -> 110
  231. - Angle: 75 -> 80
  232. - Samus:
  233. - Down Smash:
  234. - Strong Hit:
  235. - BKB: 110 -> 60
  236. - KBG: 50 -> 80
  237. - Weak Hit:
  238. - BKB: 90 -> 50
  239. - KBG: 40 -> 70
  240. - Zelda:
  241. - F-tilt [All]:
  242. - Sweetspot:
  243. - KBG: 80 -> 70
  244. - Fox:
  245. - Forward Smash:
  246. - Changed animation to resemble Smash 64.
  247. - Hitbox properties unchanged.
  248. - Link:
  249. - Etc.
  250. - Changed Up-B Textures.
  251. - Luigi:
  252. - Down-B (Air):
  253. - Multi-Hit:
  254. - KBG: 165 -> 90
  255. - Angle: 65 -> 70
  256. - Last Hit:
  257. - KBG: 115 -> 90
  258. - Vertical reach decreased.
  259. - Dr. Mario:
  260. - Attributes:
  261. - Short Hop Height slightly increased.
  262. - Down-B [Ground]:
  263. - Angle: 100 -> 50
  264. - BKB: 50 -> 40
  265. - Down-B [Air]:
  266. - Angle: 90 -> 50
  267. - BKB: 68 -> 40
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