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- Hybrid 64 ver. 3.2 Patch Notes:
- Focus:
- - Balance tweaks.
- - Update stages.
- Aesthetic Changes:
- - Updated effects to reflect the latest version of Melee 64.
- - Pokémon Stadium has a new model. Collision is unchanged
- - Battlefield is now Duel Zone. Collision is unchanged.
- Mechanics Changes:
- - Non-tumble Action States now reset the character's landing lag.
- - Non-Powershield pushback decreased.
- Stage Additions:
- - New stages:
- - Sky Planet Horizon: Altar (Bomberman 64: The Second Attack) [Replaces Flat Zone]
- - Final Destination (Smash 64) [Replaces Icicle Mountain]
- - Metal Cavern (Smash 64) [Replaces Brinstar Depths]
- - Blue Field (Pokemon Pinball) [Replaces Mushroom Kingdom II]
- - Music Additions:
- - Vs. Metal Mario (Metal Cavern)
- - Vs. Fighting Polygon Team (Duel Zone)
- - Vs. Master Hand (Final Destination 64)
- - Kings and Knights I (Horizon Altar)
- - Planet Horizon II (Horizon Altar)
- Misc. Changes:
- - Removed all Adventure Mode Movies and Trophies to lower patch size.
- Character Changes:
- - Marth:
- - Attributes:
- - Dash Speed: 1.4 -> 1.5
- - Run Speed: 1.65 -> 1.7
- - Shorthop height slightly increased.
- - F-air [Tipper]:
- - Damage: 12 -> 13
- - KBG: 70 -> 60
- - Cpt. Falcon:
- - Bugfix:
- - Fixed an issue where Cpt. Falcon's frozen iceberg model covered the entire screen.
- - Ganondorf:
- - Bugfix:
- - Fixed an issue with the Slippi Build where Ganondorf could not grab onto the ledge after performing aerial Side-B.
- - Mario:
- - Attributes:
- - Short Hop height decreased.
- - Ledge Hop height decreased.
- - Dash Attack:
- - Early Hit:
- - Angle: 55 -> 361
- - KBG: 90 -> 100
- - Late Hit:
- - Angle: 120 -> 80
- - IASA: 38 -> 40
- - Up Air:
- - Sweetspot:
- - BKB: 40 -> 10
- - KBG: 70 -> 100
- - Damage: 11 -> 12
- - Sourspot:
- - BKB: 40 -> 10
- - KBG: 70 -> 100
- - Damage: 8 -> 9
- - Foot hitbox size decreased.
- - Down Tilt:
- - BKB: 35 -> 30
- - KBG: 62 -> 70
- - Up Throw:
- - KBG: 120 -> 100
- - Side-B:
- - Vertical momentum decreased.
- - Horizontal momentum slightly decreased.
- - Roy:
- - Dash Attack:
- - IASA: 53 -> 50
- - F-air [Hilt/Blade]:
- - Hitboxes are active for 1 more frame.
- - Angle: 361 -> 50
- - KBG: 64 -> 70
- - B-air:
- - Hitboxes are now active 1 frame earlier.
- - Hilt/Blade Hitboxes:
- - KBG: 92 -> 100
- - D-air:
- - Added Late Hitboxes.
- - Early Hitboxes:
- - Now active for only 3 frames.
- - Head Hitbox:
- - Damage: 20 -> 16
- - D-tilt [Hilt/Blade]:
- - Angle: 68 -> 70
- - IASA: 22 -> 20
- - Down Smash:
- - Hilt/Blade:
- - Angle: 361 -> 75
- - Damage: 18/16 -> 21/18
- - Tipper:
- - Angle: 75 -> 361
- - IASA: 72 -> 70
- - Jab [Hilt/Blade]:
- - Angle: 67 -> 72
- - Side-B:
- - Step 4 Side:
- - KBG: 125 -> 110
- - Kirby:
- - Attributes:
- - Air Speed: 1.0 -> 0.9
- - Up Tilt:
- - Late Hit:
- - BKB: 25 -> 20
- - KBG: 60 -> 100
- - D-air:
- - KBG: 160 -> 140
- - Forward Throw:
- - BKB: 60 -> 70
- - KBG: 95 -> 70
- - Dash Attack:
- - Early Hit:
- - BKB: 75 -> 40
- - KBG: 38 -> 100
- - Late Hit:
- - KBG: 60 -> 80
- - Forward Smash:
- - Early Hit:
- - KBG: 120 -> 110
- - Late Hit:
- - KBG: 108 -> 100
- - Damage: 13 -> 12
- - Up-B:
- - Max Horizontal Speed decreased.
- - Bugfix:
- - Fixed an issue where Kirby's Fox Hat Laser Shooting Speed did not match Fox's while in the air.
- - Ness:
- - F-air:
- - Launching Hit:
- - Angle: 361 -> 50
- - Up-B:
- - Landing Lag reduced.
- - Mewtwo:
- - Attributes:
- - Dash Speed: 1.58 -> 1.5
- - Run Speed: 1.58 -> 1.5
- - B-air:
- - Adjusted Hitbox IDs. Sweetspot has lower priority.
- - Sweetspot:
- - KBG: 95 -> 90
- - N-air:
- - WDSK: 20/40 -> 15 [All]
- - Up Tilt:
- - Early Hit:
- - Tipper:
- - Angle: 110 -> 100
- - BKB: 50 -> 70
- - KBG: 60 -> 50
- - Late Hit:
- - Removed.
- - F-air:
- - BKB: 37 -> 10
- - KBG: 75 -> 110
- - Up-B:
- - Grounded Momentum Carryover increased.
- - Landing Lag increased.
- - Bowser:
- - Neutral-B:
- - Shield Damage decreased.
- - Up-B [Ground]:
- - Travel speed reverted to vMelee defaults.
- - Strong Hit:
- - Damage: 13 -> 16
- - KBG: 80 -> 70
- - Middle Hit:
- - Damage: 8 -> 12
- - KBG: 80 -> 70
- - Weak Hit:
- - Damage: 5 -> 8
- - Up-B [Air]:
- - Aerial mobility decreased.
- - Travel speed decreased.
- - F-air:
- - Damage: 14 -> 16
- - BKB: 50 -> 30
- - KBG: 55 -> 80
- - B-air:
- - Strong Hit:
- - Damage: 16 -> 18
- - BKB: 20 -> 40
- - KBG: 65 -> 70
- - Up Tilt:
- - BKB: 55 -> 60
- - D-air:
- - Hitbox size increased.
- - Hitbox moved downward.
- - Side-B Forward Throw [Ground]:
- - Damage: 12 -> 14
- - BKB: 82 -> 100
- - KBG: 73 -> 40
- - Side-B Back Throw [Ground]:
- - Damage: 12 -> 14
- - BKB: 60 -> 80
- - KBG: 82 -> 40
- - Releases opponent 2 frames later.
- - Down Throw:
- - Angle: 38 -> 50
- - BKB: 75 -> 70
- - Yoshi:
- - B-air:
- - Changed animation to resemble Smash 64.
- - Updated hitbox properties and locations.
- - Strong Hit:
- - BKB: 10
- - KBG: 100
- - Angle: 361
- - Damage: 16
- - Late Hit:
- - BKB: 10
- - KBG: 100
- - Angle: 361
- - Damage: 8
- - Jigglypuff:
- - Down-B:
- - KBG: 92 -> 100
- - Pichu:
- - Forward Throw:
- - BKB: 32 -> 60
- - KBG: 120 -> 80
- - F-tilt [Low-angled]:
- - KBG: 100 -> 110
- - Angle: 75 -> 80
- - Samus:
- - Down Smash:
- - Strong Hit:
- - BKB: 110 -> 60
- - KBG: 50 -> 80
- - Weak Hit:
- - BKB: 90 -> 50
- - KBG: 40 -> 70
- - Zelda:
- - F-tilt [All]:
- - Sweetspot:
- - KBG: 80 -> 70
- - Fox:
- - Forward Smash:
- - Changed animation to resemble Smash 64.
- - Hitbox properties unchanged.
- - Link:
- - Etc.
- - Changed Up-B Textures.
- - Luigi:
- - Down-B (Air):
- - Multi-Hit:
- - KBG: 165 -> 90
- - Angle: 65 -> 70
- - Last Hit:
- - KBG: 115 -> 90
- - Vertical reach decreased.
- - Dr. Mario:
- - Attributes:
- - Short Hop Height slightly increased.
- - Down-B [Ground]:
- - Angle: 100 -> 50
- - BKB: 50 -> 40
- - Down-B [Air]:
- - Angle: 90 -> 50
- - BKB: 68 -> 40
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