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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  8. Vendor:
  9. VRAM: 8088 MB
  10. Driver: 26.21.14.4108
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.144 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.457400 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 10:51:39 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: c64 -> priority: 1
  32. Thread -> id: b9c -> priority: 1
  33. Thread -> id: 10a4 -> priority: 1
  34. Thread -> id: af0 -> priority: 1
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174553.
  41. Total: 287.434600 ms (FindLiveObjects: 8.191000 ms CreateObjectMapping: 15.060000 ms MarkObjects: 263.803200 ms DeleteObjects: 0.380000 ms)
  42.  
  43. Tamer ID: 102136
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175357.
  50. Total: 284.871700 ms (FindLiveObjects: 7.274200 ms CreateObjectMapping: 13.137100 ms MarkObjects: 264.009700 ms DeleteObjects: 0.450300 ms)
  51.  
  52. Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
  53.  
  54. Unloading 276 unused Assets to reduce memory usage. Loaded Objects now: 183324.
  55. Total: 290.016500 ms (FindLiveObjects: 7.320000 ms CreateObjectMapping: 13.081700 ms MarkObjects: 269.119800 ms DeleteObjects: 0.494700 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  58.  
  59. Unloading 816 unused Assets to reduce memory usage. Loaded Objects now: 196305.
  60. Total: 304.323700 ms (FindLiveObjects: 12.082500 ms CreateObjectMapping: 16.976100 ms MarkObjects: 274.523500 ms DeleteObjects: 0.741100 ms)
  61.  
  62. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  63.  
  64. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 198127.
  65. Total: 298.768400 ms (FindLiveObjects: 8.113800 ms CreateObjectMapping: 13.525400 ms MarkObjects: 276.726600 ms DeleteObjects: 0.402200 ms)
  66.  
  67. Unloading 8 Unused Serialized files (Serialized files now loaded: 3)
  68.  
  69. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 199507.
  70. Total: 296.988800 ms (FindLiveObjects: 9.752000 ms CreateObjectMapping: 13.599900 ms MarkObjects: 273.418200 ms DeleteObjects: 0.218500 ms)
  71.  
  72. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  73.  
  74. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 207334.
  75. Total: 298.745000 ms (FindLiveObjects: 8.588400 ms CreateObjectMapping: 13.513100 ms MarkObjects: 276.134400 ms DeleteObjects: 0.508900 ms)
  76.  
  77. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  78.  
  79. Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 220164.
  80. Total: 307.903000 ms (FindLiveObjects: 9.180200 ms CreateObjectMapping: 19.079100 ms MarkObjects: 278.868900 ms DeleteObjects: 0.774600 ms)
  81.  
  82. Unloading 1 Unused Serialized files (Serialized files now loaded: 6)
  83.  
  84. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220184.
  85. Total: 309.019800 ms (FindLiveObjects: 8.917100 ms CreateObjectMapping: 19.536300 ms MarkObjects: 280.357800 ms DeleteObjects: 0.208300 ms)
  86.  
  87. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  88.  
  89. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220184.
  90. Total: 308.028500 ms (FindLiveObjects: 9.072400 ms CreateObjectMapping: 18.304000 ms MarkObjects: 280.364000 ms DeleteObjects: 0.287500 ms)
  91.  
  92. Join 29
  93.  
  94. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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