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Riven Dark Powers

May 10th, 2017
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  1. --Riven
  2. math.randomseed(tick())
  3. plr=game:service'Players'.LocalPlayer
  4. ch,char=plr.Character,plr.Character
  5. hum=ch.Humanoid
  6. tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
  7. m,mouse=plr:GetMouse(),plr:GetMouse()
  8. cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
  9. bc=BrickColor.new
  10. head=ch.Head
  11. cam=workspace.CurrentCamera
  12.  
  13. rj.C0=cfn()
  14. rj.C1=cfn()
  15.  
  16. lib={}
  17. lib.cone='1033714'
  18. lib.ring="3270017"
  19. lib.yato='579392805'
  20. lib.diamond='9756362'
  21. lib.crown='20329976'
  22. rbx='rbxassetid://'
  23.  
  24. --tb and anti sc
  25. v3 = Vector3.new
  26. cn = CFrame.new
  27. ca2 = CFrame.Angles
  28. mf = math.floor
  29. mran = math.random rn=mran
  30. mrad = math.rad rd=mrad
  31. mdeg = math.deg dg=mdeg
  32. ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end
  33. mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end
  34. ud=UDim2.new
  35. bn = BrickColor.new
  36. c3 = Color3.new
  37. --tb and anti sc
  38.  
  39. getSound=function(id)
  40. game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
  41. local s=int("Sound",ch.Head)
  42. s.SoundId='rbxassetid://' .. tostring(id-1)
  43. s.Volume=1
  44. return s
  45. end
  46.  
  47. --declarations
  48.  
  49. --strings
  50. local combostring=[[]]
  51. local attackstring=[[]]
  52.  
  53. --sounds, some by qaeo
  54. blocksound=getSound(260433722)
  55. blocksound.Pitch=1
  56. startsound=getSound(588738950) --260433747
  57. startsound.Pitch=1
  58. endsound=getSound(588736246) --260433769
  59. endsound.Pitch=1
  60. endsound.Volume=2
  61. swsound=getSound(588736970)
  62. --swsound.Pitch=0.8
  63. swexp=getSound(365002939)
  64. swexp.Pitch=1
  65. spexp=getSound(365002939)
  66. spexp.Pitch=1.2
  67. startsound2=getSound(260433769)--260433769
  68. startsound2.Pitch=0.8
  69. startsound3=getSound(260433769)
  70. startsound3.Pitch=0.89
  71. chargesound=getSound(181004944)
  72. chargesound.Pitch=1
  73. basicsound=getSound(588736246)--260433747
  74. basicsound.Pitch=1.2
  75. dodgesound=getSound(177162407)
  76. dodgesound.Pitch=1.4
  77. landsound=getSound(315775190)
  78. rushsound=getSound(134012323)--134012323
  79. swoosh=getSound(231917988)
  80. --swoosh.Pitch=1.2
  81. swoosh.Volume=2
  82. aerialcharge=getSound(265109959)
  83. aerialcharge.Pitch=1.1
  84. curse=getSound(231917971)
  85. glass=getSound(130779172)
  86. magictone1=getSound(588738950)
  87. chargedupbeam=getSound(588735946)
  88. chargedupbeam.Volume=2.5
  89. diamondproj=getSound(231917751)
  90. diamondproj.PlaybackSpeed=5
  91. diamondbreak=getSound(130779172)
  92. diamondbreak.Pitch=2
  93. magicriff=getSound(588735156)
  94. bigmagic=getSound(231917773)
  95. walksound=getSound(142665236)
  96.  
  97. --tables
  98. tweenTable={}
  99. altTweenTable={}
  100. local alljoints={}
  101. textTable={}
  102. local fx={}
  103. moves={}
  104. connectlist={}
  105. cooldowns={}
  106. movers={}
  107. local linetable={}
  108. moveDescriptions={
  109. ['Dark Missile']={move='Dark Missile',key='Left Mouse Button',desc=[[A basic, dark blast that is cheap on mana and easy to use. Deals low damage.]]},
  110. ['Normal Block']={move='Normal Block',desc=[[Blocks projectile attacks where you aim.]]},
  111. ['Rive Beam']={move='Rive Beam',desc=[[A beam of energy that deals heavy damage and knocks down foes.]]},
  112. ['Dark Spikes']={move='Dark Spikes',desc=[[A series of dark stakes that explode to push enemies back and deal medium damage.]]},
  113. ['Down Slam']={move='Down Slam',key=[[Space, Space, Q]],desc=[[An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies.]]},
  114. ['Aerial Sword']={move='Aerial Sword',key=[[Space, Space, Hold R]],desc=[[An aerial attack with huge power; creates a sphere of dark energy that flings spectral swords which explode and deal damage.]]},
  115. ['Curse']={move='Curse',desc=[[An attack that inflicts the Cursed debuff (5% maxhealth damage every second) and lifesteals half of damage dealt.]]},
  116. ['Dark Slash']={move='Dark Slash',desc=[[Summons a spectral sword that slashes to deal huge critical damage. Very high crit chance.]]},
  117. ['Diamond Storm']={move='Diamond Storm',desc=[[Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance. Heals twice damage dealt. High mana cost.]]},
  118.  
  119.  
  120. }
  121.  
  122. --bool global
  123. local run=false
  124. idle=false
  125. local animPlaying=false
  126. local runLeg=false
  127. canRunLeg=false
  128. local deb=false
  129. local basicswitch=false
  130. local canExecuteMoves=true
  131. local bg=false
  132. local sprinting=false
  133. ascension=false
  134. local aright=false
  135. local aleft=false
  136. local aforward=false
  137. local aback=false
  138. local mult=2
  139.  
  140. --num
  141. maxmana=900
  142. mana=900
  143. chain=0
  144. regws=16
  145. bigws=14
  146. hum.MaxHealth=200
  147. spawn(function()
  148. wait() hum.Health=200
  149. end)
  150.  
  151. -- gui
  152. local managui=int('ScreenGui',plr.PlayerGui)
  153. managui.Name='Mana Gui'
  154. local frame=int('Frame',managui)
  155. frame.Size=UDim2.new(0.15,0,0.02,0)
  156. frame.Position=UDim2.new(1-0.17,0,0.7,0)
  157. frame.BackgroundColor3=BrickColor.new('Black').Color
  158. frame.BorderColor3=BrickColor.new('Really black').Color
  159. frame.BorderSizePixel=6
  160.  
  161. local manabartext=int('TextLabel',frame)
  162. manabartext.ZIndex=2
  163. manabartext.Size=UDim2.new(1,0,1,0)
  164. manabartext.TextColor3=BrickColor.new('White').Color
  165. manabartext.TextStrokeTransparency=1
  166. manabartext.Font='SourceSansLight'
  167. manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
  168. manabartext.FontSize='Size18'
  169. manabartext.BackgroundTransparency=1
  170.  
  171. local manabar=int('Frame',frame)
  172. manabar.Size=UDim2.new(1,0,1,0)
  173. manabar.BorderSizePixel=0
  174. manabar.BackgroundColor3=BrickColor.new('Bright blue').Color
  175. manabar.Size=UDim2.new(mana/maxmana,0,1,0)
  176.  
  177. local chainframe=int('Frame',managui)
  178. chainframe.Size=frame.Size
  179. chainframe.BackgroundTransparency=1
  180. chainframe.Position=frame.Position+UDim2.new(0.07,0,-0.05,0)
  181. local chaintext=int('TextLabel',chainframe)
  182. chaintext.BackgroundTransparency=1
  183. chaintext.TextStrokeColor3=BrickColor.new('White').Color
  184. chaintext.TextStrokeTransparency=0
  185. chaintext.Size=UDim2.new(1,0,1,0)
  186. chaintext.Font='Antique'
  187. chaintext.FontSize='Size48'
  188. chaintext.Text='0x'
  189.  
  190. local cooldownframe=int('Frame',managui)
  191. cooldownframe.Size=UDim2.new(0.3,0,0.2,0)
  192. cooldownframe.BorderSizePixel=0
  193. cooldownframe.Transparency=1
  194. cooldownframe.Position=UDim2.new(0.7,0,0.8,0)
  195.  
  196. local movebutton=int('TextButton',managui)
  197. movebutton.Position=UDim2.new(0.93,0,0.73,0)
  198. movebutton.Text='Moves'
  199. movebutton.Font='Antique'
  200. movebutton.BackgroundColor3=BrickColor.new('Really black').Color
  201. movebutton.BorderSizePixel=0
  202. movebutton.TextColor3=BrickColor.new('White').Color
  203. movebutton.FontSize='Size24'
  204. movebutton.Size=UDim2.new(0.05,0,0.025,0)
  205.  
  206. movesframe=int('Frame',managui)
  207. movesframe.Size=UDim2.new(0.3,0,0.5,0)
  208. movesframe.BackgroundColor3=BrickColor.new('Really black').Color
  209. movesframe.BorderSizePixel=6
  210. movesframe.Position=UDim2.new(0.35,0,0.25,0)
  211. movesframe.BorderColor3=BrickColor.new('Black').Color
  212. movesframe.Visible=false
  213.  
  214. local scrollframe=int('ScrollingFrame',movesframe)
  215. scrollframe.Size=UDim2.new(0.35,0,1,0)
  216. scrollframe.BackgroundColor3=BrickColor.new('Really black').Color
  217. scrollframe.ZIndex=2
  218. scrollframe.BorderColor3=BrickColor.new('Black').Color
  219. scrollframe.BorderSizePixel=5
  220.  
  221. local descbox=int('Frame',movesframe)
  222. descbox.Size=UDim2.new(1-0.35,0,1,0)
  223. descbox.Position=UDim2.new(0.35,0,0,0)
  224. descbox.ZIndex=3
  225. descbox.BackgroundTransparency=1
  226. descbox.BorderSizePixel=0
  227.  
  228. local nam=int('TextLabel',descbox)
  229. nam.Size=UDim2.new(1,0,0.05,0)
  230. nam.Position=UDim2.new(0,0,0.1,0)
  231. nam.ZIndex=4
  232. nam.Font='Antique'
  233. nam.FontSize='Size24'
  234. nam.BackgroundTransparency=1
  235. nam.TextColor3=BrickColor.new('White').Color
  236. nam.Text='Select a move!'
  237.  
  238. local desc=int('TextLabel',descbox)
  239. desc.BackgroundTransparency=1
  240. desc.TextWrapped=true
  241. desc.Font='Antique'
  242. desc.FontSize='Size36'
  243. desc.Text=''
  244. desc.TextColor3=BrickColor.new('White').Color
  245. desc.TextXAlignment='Center'
  246. desc.TextYAlignment='Top'
  247. desc.Size=UDim2.new(1,0,0.6,0)
  248. desc.Position=UDim2.new(0,0,0.2,0)
  249. desc.ZIndex=4
  250.  
  251. local manacostg=int('TextLabel',desc)
  252. manacostg.Size=UDim2.new(1,0,0.1,0)
  253. manacostg.Text=''
  254. manacostg.Font='Antique'
  255. manacostg.FontSize='Size28'
  256. manacostg.TextColor3=BrickColor.new('White').Color
  257. manacostg.Position=UDim2.new(0,0,0.85,0)
  258. manacostg.BackgroundTransparency=1
  259.  
  260. local cmb=int('TextLabel',desc)
  261. cmb.Size=UDim2.new(1,0,0.1,0)
  262. cmb.Text=''
  263. cmb.Font='Antique'
  264. cmb.FontSize='Size28'
  265. cmb.TextColor3=BrickColor.new('White').Color
  266. cmb.Position=UDim2.new(0,0,0.7,0)
  267. cmb.BackgroundTransparency=1
  268.  
  269. local buttony=0.002
  270.  
  271. for _,v in pairs(moveDescriptions) do
  272. local button=int('TextButton',scrollframe)
  273. button.Size=UDim2.new(0.85,0,0.05,0)
  274. button.BorderSizePixel=0
  275. button.BackgroundColor3=BrickColor.new('Black').Color
  276. button.Font='Antique'
  277. button.FontSize='Size24'
  278. button.TextColor3=BrickColor.new('White').Color
  279. button.TextWrapped=true
  280. button.Text=v.move
  281. button.ZIndex=3
  282. button.Position=UDim2.new(0.03,0,buttony,0)
  283. buttony=buttony+0.052
  284. button.MouseButton1Down:connect(function()
  285. desc.Text=v.desc
  286. nam.Text=v.move
  287. if v.key then
  288. cmb.Text='Keys: ' .. v.key
  289. else
  290. cmb.Text='Keys: ' .. string.upper(moves[v.move].key)
  291. end
  292. manacostg.Text='Mana Cost: ' .. tostring(moves[v.move].manacost)
  293. end)
  294. end
  295.  
  296. movebutton.MouseButton1Down:connect(function()
  297. if movesframe.Visible==false then
  298. movesframe.Visible=true
  299. else
  300. movesframe.Visible=false
  301. end
  302. end)
  303.  
  304. local cx=0
  305. local cy=0
  306.  
  307. addCoolDownGui=function(v)
  308. local thing=int('TextLabel',cooldownframe)
  309. thing.TextWrapped=true
  310. thing.Size=UDim2.new(0.2,0,0.5,0)
  311. thing.Position=UDim2.new(cx,0,cy,0)
  312. thing.BackgroundColor3=BrickColor.new('Really black').Color
  313. thing.Font='Antique'
  314. thing.FontSize='Size24'
  315. thing.TextColor3=BrickColor.new('White').Color
  316. thing.BorderSizePixel=0
  317. thing.Text=v.move .. ' ' .. tostring(v.timeleft)
  318. spawn(function()
  319. repeat wait(0.1) thing.Text=v.move .. ' ' .. tostring(v.timeleft) until v.timeleft<0.1
  320. thing:Destroy()
  321. if cy<1 and cx>0 then
  322. cx=cx-0.2
  323. end
  324. if cy>1 and cx>0 then
  325. cx=cx-0.2
  326. end
  327.  
  328. end)
  329. if cx<1-0.2 then
  330. cx=cx+0.2
  331. else
  332. cy=0.5
  333. cx=0
  334. end
  335. end
  336.  
  337. ypcall(function()
  338. ch.Animate:Destroy()
  339. ch.Humanoid.Animator:Destroy()
  340. end)
  341.  
  342. if ch:findFirstChild("Riven") then
  343. ch['Riven']:Destroy()
  344. end
  345.  
  346. local tube=int("Model",ch)
  347. tube.Name='Riven'
  348. script.Parent=tube
  349.  
  350. --functions
  351.  
  352. Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
  353. p0.Position = p1.Position
  354. local w = Instance.new('Motor',par or p0)
  355. w.Part0 = p1
  356. w.Part1 = p0
  357. w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
  358. w.MaxVelocity = .1
  359. return w
  360. end
  361.  
  362. function clerp(c1,c2,sp)
  363. local R1,R2,R3 = c1:toEulerAnglesXYZ()
  364. local R21,R22,R23 = c2:toEulerAnglesXYZ()
  365. return CFrame.new(
  366. c1.X + (c2.X-c1.X)*sp,
  367. c1.Y + (c2.Y-c1.Y)*sp,
  368. c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
  369. R1 + (R21-R1)*sp,
  370. R2 + (R22-R2)*sp,
  371. R3 + (R23-R3)*sp
  372. )
  373. end
  374.  
  375. Tween = function(Weld, Stop, Step,a)
  376. ypcall(function()
  377. local func = function()
  378. local Start = Weld.C1
  379. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  380. local Stop = Stop
  381. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  382. if not Step then Step=0.1 end
  383. table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
  384. end
  385. if a then coroutine.wrap(func)() else func() end
  386. end)
  387. end
  388.  
  389. altTween = function(Weld, Stop, Step,a)
  390. ypcall(function()
  391. local func = function()
  392. local Start = Weld.C1
  393. local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
  394. local Stop = Stop
  395. local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
  396. if not Step then Step=0.1 end
  397. table.insert(altTweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2})
  398. end
  399. if a then coroutine.wrap(func)() else func() end
  400. end)
  401. end
  402.  
  403. weld=function(p0,p1,c0)
  404. local w=Instance.new("Weld",p0)
  405. w.Part0=p0
  406. w.Part1=p1
  407. w.C0=c0
  408. return w
  409. end
  410.  
  411. cp=function(parent,color,size,anchored,cancollide)
  412. local newp=Instance.new("Part",parent)
  413. newp.TopSurface='SmoothNoOutlines'
  414. newp.BottomSurface='SmoothNoOutlines'
  415. newp.FrontSurface='SmoothNoOutlines'
  416. newp.BackSurface='SmoothNoOutlines'
  417. newp.RightSurface='SmoothNoOutlines'
  418. newp.LeftSurface='SmoothNoOutlines'
  419. newp.FormFactor="Custom"
  420. newp.BrickColor=bc(color)
  421. local rn=math.random(3)
  422. if rn==1 then
  423. -- newp.BrickColor=BrickColor.new('Bright red')
  424. end
  425. newp.Size=size
  426. newp.Anchored=anchored
  427. newp.CanCollide=cancollide
  428. newp:BreakJoints()
  429. return newp
  430. end
  431.  
  432.  
  433. if ch:findFirstChild('Body Colors') then
  434. ch['Body Colors'].HeadColor=BrickColor.new('Really black')
  435. ch['Body Colors'].TorsoColor=BrickColor.new('Really black')
  436. ch['Body Colors'].LeftLegColor=BrickColor.new('Really black')
  437. ch['Body Colors'].RightLegColor=BrickColor.new('Bright red')
  438. ch['Body Colors'].RightArmColor=BrickColor.new('Really black')
  439. ch['Body Colors'].LeftArmColor=BrickColor.new('Really black')
  440. end
  441.  
  442. for _,v in pairs(ch:GetChildren()) do
  443. if v.className=='Accessory' then
  444. v:Destroy()
  445. elseif v.className=='Part' then
  446. v.BrickColor=BrickColor.new('Really black')
  447. end
  448. if v.Name=='Right Leg' then
  449. v.BrickColor=BrickColor.new('Bright red')
  450. end
  451. end
  452.  
  453. if ch:findFirstChild('Pants') then
  454. ch.Pants:Destroy()
  455. end
  456.  
  457. if ch:findFirstChild('Shirt') then
  458. ch.Shirt:Destroy()
  459. end
  460.  
  461. destroyJoints=function()
  462. for i=1,5 do
  463. for _,v in pairs(alljoints) do
  464. ypcall(function()
  465. v:Destroy()
  466. table.remove(alljoints,_)
  467. end)
  468. end
  469. end
  470. end
  471.  
  472. initializeJoints=function()
  473. destroyJoints()
  474. rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
  475. rabr.Position = torso.Position
  476. rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
  477. w = Instance.new("Weld",tube)
  478. w.Part0,w.Part1 = ch['Right Arm'],rabr
  479. w.C1 = CFrame.new(0,-.5,0)
  480. labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
  481. labr.Position = torso.Position
  482. lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
  483. ww = Instance.new("Weld",tube)
  484. ww.Part0,ww.Part1 = ch['Left Arm'],labr
  485. ww.C1 = CFrame.new(0,-.5,0)
  486. rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker'
  487. rlabr.Position = torso.Position
  488. rlw = Weld(rlabr,torso,0.5,-1.5,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw'
  489. wl = Instance.new("Weld",tube)
  490. wl.Part0,wl.Part1 = ch['Right Leg'],rlabr
  491. wl.C1 = CFrame.new(0,-.5,0)
  492. llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker'
  493. llabr.Position = torso.Position
  494. llw = Weld(llabr,torso,-0.5,-1.5,0,0,0,0) llw.Parent = tube llw.Name = 'llw'
  495. wwl = Instance.new("Weld",tube)
  496. wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr
  497. wwl.C1 = CFrame.new(0,-.5,0)
  498. nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker'
  499. nk.Position = torso.Position
  500. neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck'
  501. www = Instance.new("Weld",tube)
  502. www.Part0,www.Part1 = ch['Head'],nk
  503. www.C1 = CFrame.new(0,-.5,0)
  504. table.insert(alljoints,rabr)
  505. table.insert(alljoints,labr)
  506. table.insert(alljoints,rw)
  507. table.insert(alljoints,lw)
  508. table.insert(alljoints,w)
  509. table.insert(alljoints,ww)
  510. table.insert(alljoints,rlabr)
  511. table.insert(alljoints,llabr)
  512. table.insert(alljoints,rlw)
  513. table.insert(alljoints,llw)
  514. table.insert(alljoints,wl)
  515. table.insert(alljoints,wwl)
  516. table.insert(alljoints,nk)
  517. table.insert(alljoints,neck)
  518. table.insert(alljoints,www)
  519. end
  520.  
  521. cyl=function(prt)
  522. local c=int("CylinderMesh",prt)
  523. return c
  524. end
  525.  
  526. blo=function(prt)
  527. local c=int("BlockMesh",prt)
  528. c.Name='bmsh'
  529. return c
  530. end
  531.  
  532. sphere=function(prt)
  533. local c=int('SpecialMesh',prt)
  534. c.MeshType='Sphere'
  535. return c
  536. end
  537.  
  538. newSpm=function(prt)
  539. local nspm=int('SpecialMesh',prt)
  540. nspm.MeshType='FileMesh'
  541. return nspm
  542. end
  543.  
  544.  
  545. --cool hat
  546. local hat=cp(tube,'Really black',Vector3.new(1,1,1))
  547. local hatmesh=int('SpecialMesh',hat)
  548. hatmesh.MeshId=rbx..'24102243'
  549. weld(ch.Head,hat,cfn(0,0.6,0))
  550.  
  551.  
  552. local rarmdiamond=cp(tube,'Bright red',Vector3.new(1,1,1))
  553. local dia=newSpm(rarmdiamond)
  554. dia.MeshId=rbx..lib.diamond
  555. dia.Scale=Vector3.new(0.4,0.8,0.4)
  556. weld(ch['Right Arm'],rarmdiamond,cfn(0.4,0,0))
  557.  
  558. local testshoulder=cp(tube,'Bright red',Vector3.new(1.1,0.6,1.1))
  559. testshoulder.Material='SmoothPlastic'
  560. weld(ch['Right Arm'],testshoulder,cfn(0,0.8,0))
  561.  
  562. --local testtorso=cp(tube,'Bright red',Vector3.new(2.8,0.4,1.1))
  563. --blo(testtorso).Scale=Vector3.new(0.95,1,0.95)
  564. --weld(tor,testtorso,cfn(0,0,0)*ang(0,0,mr(45)))
  565.  
  566. local testhalf=cp(tube,'Bright red',Vector3.new(1,2,1))
  567. testhalf.Material='SmoothPlastic'
  568. blo(testhalf).Scale=Vector3.new(1.003,1.003,1.005)
  569. weld(tor,testhalf,cfn(0.5,0,0))
  570.  
  571. local cooldiamond=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  572. local dia=newSpm(cooldiamond)
  573. dia.Scale=Vector3.new(0.4,0.8,0.45)
  574. dia.MeshId=rbx..lib.diamond
  575. weld(testhalf,cooldiamond,cfn(0,0.3,-0.3))
  576.  
  577. local cooldiamond2=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  578. local dia=newSpm(cooldiamond2)
  579. dia.Scale=Vector3.new(0.4,0.8,0.45)
  580. dia.MeshId=rbx..lib.diamond
  581. weld(testhalf,cooldiamond2,cfn(0.2,-0.15,-0.3))
  582.  
  583. local cooldiamond3=cp(tube,'Really black',Vector3.new(0.5,0.5,0.5))
  584. local dia=newSpm(cooldiamond3)
  585. dia.Scale=Vector3.new(0.4,0.8,0.45)
  586. dia.MeshId=rbx..lib.diamond
  587. weld(testhalf,cooldiamond3,cfn(-0.2,-0.15,-0.3))
  588.  
  589. --blo(ch['Right Leg'])
  590. --ch['Right Leg'].Material='SmoothPlastic'
  591.  
  592. --[[
  593. local testp=cp(tube,'Bright red',Vector3.new(2.1,1.3,1.2))
  594. local tpb=blo(tstp)
  595. tpb.Scale=Vector3.new(1.01,1.01,1)
  596. weld(tor,testp,cfn(0,0.4,0))
  597. ]]
  598.  
  599.  
  600.  
  601. initializeJoints()
  602.  
  603. reset=function()
  604. if run == false and animPlaying == false then
  605. altTweenTable={}
  606. Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(5)))
  607. Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(-5)))
  608. Tween(rw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
  609. Tween(lw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
  610. Tween(neck,cfn())
  611. Tween(rj,cfn(0,0.08*math.sin(tick()*1.5),0),0.3)
  612. end
  613. end
  614.  
  615. bigreset=function()
  616. if run == false and animPlaying == false then
  617. altTweenTable={}
  618. Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(5)))
  619. Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-5)))
  620. Tween(rw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
  621. Tween(lw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
  622. Tween(neck,cfn())
  623. Tween(rj,cfn(0,0.08*math.sin(tick()*1.5*mult),0),0.3)
  624. end
  625. end
  626.  
  627.  
  628. resetLegs=function()
  629. altTweenTable={}
  630. Tween(llw,cfn())
  631. Tween(rlw,cfn())
  632. end
  633.  
  634. walkCycle=function()
  635. if run==true and animPlaying==false then
  636. tweenTable={}
  637. Tween(neck,cfn())
  638. Tween(rj,cfn())
  639. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
  640. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
  641. Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
  642. Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
  643. end
  644. end
  645.  
  646. walkCycleBig=function()
  647. if run==true and animPlaying==false then
  648. tweenTable={}
  649. Tween(neck,cfn())
  650. Tween(rj,cfn())
  651. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
  652. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
  653. Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
  654. Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
  655. end
  656. end
  657.  
  658. sprintCycle=function()
  659. if run==true and animPlaying==false then
  660. tweenTable={}
  661. Tween(rj,cfn()*ang(mr(10),0,0))
  662. Tween(llw,cfn(0,0,-0.2*math.sin(tick()*11))*ang(mr(20)+mr(60*math.sin(tick()*11)),0,0),0.25)
  663. Tween(rlw,cfn(0,0,0.2*math.sin(tick()*11))*ang(mr(20)+mr(-60*math.sin(tick()*11)),0,0),0.25)
  664. Tween(rw,cfn()*ang(mr(-20)+mr(60*math.sin(tick()*11)),0,mr(-10)),0.25)
  665. Tween(lw,cfn()*ang(mr(-20)+mr(-60*math.sin(tick()*11)),0,mr(10)),0.25)
  666. end
  667. end
  668.  
  669. local jumping=false
  670.  
  671. jump=function()
  672. if animPlaying==false then
  673. jumping=true
  674. run=false
  675. resetLegs()
  676. tweenTable={}
  677. altTweenTable={}
  678. -- animPlaying=true
  679. -- Tween(rj,cfn()*ang(mr(-15),0,0),0.2)
  680. Tween(neck,cfn(0,0,-0.2)*ang(mr(-20),0,0),0.1)
  681. Tween(rw,cfn()*ang(mr(15),0,mr(-25)),0.1)
  682. Tween(lw,cfn()*ang(mr(15),0,mr(25)),0.1)
  683. Tween(rlw,cfn()*ang(mr(15),0,0),0.1)
  684. Tween(llw,cfn()*ang(mr(15),0,0),0.1)
  685. wait(0.2)
  686. reset()
  687. wait(0.1)
  688. -- animPlaying=false
  689. jumping=false
  690. end
  691. end
  692.  
  693. walkLegs=function()
  694. if runLeg==true then
  695. altTweenTable={}
  696. altTween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(20)+mr(50*math.sin(tick()*8)),0,0),0.6)
  697. altTween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(20)+mr(-50*math.sin(tick()*8)),0,0),0.6)
  698. end
  699. end
  700.  
  701. dealDamage=function(man,damage,crit,multi,lifesteal)
  702. if man and man:findFirstChild'Humanoid' and man:findFirstChild'Head' then
  703. local dm=damage
  704. local cr=false
  705. local hm=man.Humanoid
  706. if crit then
  707. if crit>0 then
  708. local c=math.random(crit)
  709. if c==1 then
  710. cr=true
  711. end
  712. end
  713. end
  714. if cr==true then
  715. if not multi then
  716. dm=dm*1.5
  717. else
  718. dm=dm*multi
  719. end
  720. end
  721. hm:TakeDamage(dm)
  722. if lifesteal then
  723. --print'lifesteal'
  724. local plife=lifesteal*dm
  725. if hum.Health<hum.MaxHealth then
  726. hum.Health=hum.Health+plife
  727. local bbg=int('BillboardGui',tube)
  728. bbg.Size=UDim2.new(1,0,1,0)
  729. bbg.StudsOffset=Vector3.new(0,2,0)
  730. bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
  731. bbg.Adornee=ch.Head
  732. bbg.AlwaysOnTop=true
  733. local tlabl=int('TextLabel',bbg)
  734. tlabl.Size=UDim2.new(1,0,1,0)
  735. tlabl.Text=tostring(plife)
  736. tlabl.BackgroundTransparency=1
  737. tlabl.TextColor3=BrickColor.new('Bright green').Color
  738. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  739. tlabl.TextStrokeTransparency=0
  740. tlabl.Font='Antique'
  741. tlabl.FontSize='Size60'
  742. table.insert(textTable,bbg)
  743. end
  744. end
  745. chain=chain+1
  746. if hm.MaxHealth>=99999 then
  747. hm.Parent:BreakJoints()
  748. end
  749. local bbg=int('BillboardGui',tube)
  750. bbg.Size=UDim2.new(1,0,1,0)
  751. bbg.StudsOffset=Vector3.new(0,2,0)
  752. bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
  753. bbg.Adornee=man.Head
  754. bbg.AlwaysOnTop=true
  755. local tlabl=int('TextLabel',bbg)
  756. tlabl.Size=UDim2.new(1,0,1,0)
  757. tlabl.Text=tostring(dm)
  758. tlabl.BackgroundTransparency=1
  759. tlabl.TextColor3=BrickColor.new('Really black').Color
  760. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  761. if cr==true then
  762. tlabl.TextColor3=BrickColor.new('Really red').Color
  763. tlabl.TextStrokeColor3=BrickColor.new('Really black').Color
  764. end
  765. tlabl.TextStrokeTransparency=0
  766. tlabl.Font='Antique'
  767. tlabl.FontSize='Size60'
  768. table.insert(textTable,bbg)
  769. return dm
  770. end
  771. end
  772.  
  773. displayText=function(thing,text,color)
  774. local bbg=int('BillboardGui',tube)
  775. bbg.Size=UDim2.new(1,0,1,0)
  776. bbg.StudsOffset=Vector3.new(0,3,0)
  777. bbg.Adornee=thing
  778. bbg.AlwaysOnTop=true
  779. local tlabl=int('TextLabel',bbg)
  780. tlabl.Size=UDim2.new(1,0,1,0)
  781. tlabl.Text=text
  782. tlabl.BackgroundTransparency=1
  783. tlabl.TextColor3=BrickColor.new('Really black').Color
  784. tlabl.TextStrokeColor3=BrickColor.new('White').Color
  785. tlabl.TextStrokeTransparency=0
  786. tlabl.Font='Antique'
  787. tlabl.FontSize='Size60'
  788. table.insert(textTable,bbg)
  789. end
  790.  
  791. local tp=cp(tube,'White',Vector3.new(1,1,1))
  792. tp.Transparency=1
  793. weld(ch['Right Arm'],tp,cfn(0,-1,0))
  794.  
  795. addFx=function(item,int,final,func)
  796. table.insert(fx,{item=item,int=int,func=func,final=final,stepval=0})
  797. end
  798.  
  799. addMove=function(name,key,cooldown,func,manacost)
  800. moves[name]={key=key,cooldown=cooldown,func=func,manacost=manacost}
  801. end
  802.  
  803. drawLine=function(point_a,point_b,bc_code,angle,mag,width)
  804. local dist=(point_a-point_b).magnitude;
  805. local num=1
  806. if mag then
  807. num=mag
  808. end
  809. if dist>num then
  810. local rad=dist/2;
  811. local line=Instance.new('Part',tube)
  812. line.Anchored=true;
  813. line.FormFactor='Custom';
  814. line.BrickColor=BrickColor.new(bc_code);
  815. line.TopSurface='SmoothNoOutlines'
  816. line.BottomSurface='SmoothNoOutlines'
  817. line.LeftSurface='SmoothNoOutlines'
  818. line.RightSurface='SmoothNoOutlines'
  819. line.FrontSurface='SmoothNoOutlines'
  820. line.BackSurface='SmoothNoOutlines'
  821. line.Material='Neon'
  822. line.CanCollide=false;
  823. line.Size=Vector3.new(0.7,dist,0.7);
  824. if width then
  825. line.Size=Vector3.new(width,dist,width);
  826. end
  827. cyl(line).Name='blok'
  828. -- Instance.new("BlockMesh",line).Name='blok'
  829. line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad)*ang(mr(90),0,0)--*angle;
  830. return line;
  831. end
  832. end;
  833.  
  834. depleteMana=function(amount)
  835. if mana>0 then
  836. if mana-amount>0 then
  837. mana=mana-amount
  838. return true
  839. else
  840. return false
  841. end
  842. end
  843. end
  844.  
  845. executeMove=function(name)
  846. if canExecuteMoves==true then
  847. if ch and hum and hum.Health>0 then
  848. local can=true
  849. for _,v in pairs(cooldowns) do
  850. if v.move==name then
  851. can=false
  852. break
  853. end
  854. end
  855. if can==true then
  856. local can2=true
  857. if moves[name].manacost then
  858. local a=depleteMana(moves[name].manacost)
  859. if not a then
  860. can2=false
  861. end
  862. end
  863. if can2 then
  864. moves[name].func()
  865. end
  866. end
  867. end
  868. end
  869. end
  870.  
  871. addToCList=function(what,key)
  872. local a={what,key=key,up=false}
  873. table.insert(connectlist,a)
  874. return a
  875. end
  876.  
  877. waitForUp=function(what)
  878. repeat wait() until what.up==true
  879. end
  880.  
  881. addMover=function(what,step,func)
  882. table.insert(movers,{mover=what,step=step,lastpoint=what.CFrame,func=func})
  883. end
  884.  
  885. local function CreateRegion3FromLocAndSize(Position, Size)
  886. local SizeOffset = Size/2
  887. local Point1 = Position - SizeOffset
  888. local Point2 = Position + SizeOffset
  889. return Region3.new(Point1, Point2)
  890. end
  891.  
  892. local righthandle=cp(tube,"White",Vector3.new(1,1,1))
  893. weld(ch['Right Arm'],righthandle,cfn(0,-1,0))
  894. righthandle.Transparency=1
  895.  
  896. local lefthandle=cp(tube,"White",Vector3.new(1,1,1))
  897. weld(ch['Left Arm'],lefthandle,cfn(0,-1,0))
  898. lefthandle.Transparency=1
  899.  
  900. --[[
  901. Current Moves:
  902. Normal Block
  903. Dark Missile (High Crit (20% chance))
  904. Rive Beam (10% Crit chance)
  905. Dark Slash (Very High Crit (50% chance))
  906. Down Slam
  907. Aerial Sword (Very High Crit (50% chance))
  908. Dark Spikes (Very High Crit (50% chance))
  909. Curse (Damage Over Time and Lifesteal)
  910. ]]
  911.  
  912. addCoolDown=function(move)
  913. local a={timeleft=moves[move].cooldown,move=move}
  914. addCoolDownGui(a)
  915. table.insert(cooldowns,a)
  916. end
  917.  
  918. addMove('Normal Block','f',0.5,function()
  919. deb=true
  920. idle=false
  921. local ws=hum.WalkSpeed
  922. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  923. hum.WalkSpeed=0
  924. tweenTable={}
  925. animPlaying=true
  926. local pcf=tor.CFrame
  927. Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
  928. Tween(rw,cfn()*ang(mr(-86),mr(-15),0),0.2)
  929. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  930. blocksound:Play()
  931. local block=cp(workspace,'Really black',Vector3.new(8,6,1),true,true)
  932. block.CFrame=pcf*CFrame.new(0,0,-5)
  933. block.Material='Neon'
  934. local bm=blo(block)
  935. bm.Scale=Vector3.new(0,0,0.9)
  936. addFx(block,0.05,nil,function() bm.Scale=bm.Scale+Vector3.new(0.05,0.05,0) end)
  937. local a=addToCList('block_connect','f')
  938. waitForUp(a)
  939. addCoolDown('Normal Block')
  940. hum.WalkSpeed=ws
  941. deb=false
  942. addFx(block,0.05,"destroy",function() block.Transparency=block.Transparency+0.05 block.bmsh.Scale=block.bmsh.Scale+Vector3.new(0.07,0.07,0) end)
  943. idle=true
  944. reset()
  945. animPlaying=false
  946. end,15)
  947.  
  948. addMove('Diamond Storm','v',10,function()
  949. animPlaying=true
  950. deb=true
  951. canExecuteMoves=false
  952. hum.WalkSpeed=0
  953. tweenTable={}
  954. altTweenTable={}
  955. Tween(rw,cfn(0,1,0)*ang(mr(-70),mr(-45),0))
  956. Tween(lw,cfn()*ang(mr(-70),mr(45),0))
  957. magicriff:Play()
  958. game.Debris:AddItem(bgmc,1)
  959. spawn(function()
  960. for i=1,20 do
  961. wait()
  962. local fx=cp(tube,'Really black',Vector3.new(1.2,1.2,1.2),true)
  963. fx.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  964. local bl=blo(fx)
  965. addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end)
  966. end
  967. end)
  968. wait(1)
  969. bg=true
  970. local a=addToCList('diamond_connect','v')
  971. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  972. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  973. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  974. repeat wait(0.1)
  975. local d=depleteMana(10)
  976. if d then
  977. local bgmc=bigmagic:clone()
  978. bgmc.Parent=ch.Head
  979. bgmc.Volume=1
  980. bgmc:Play()
  981. local crn=cp(tube,'Really black',Vector3.new(1,1,1),true)
  982. crn.CFrame=tor.CFrame*cfn(0,-2.5,0)
  983. local ms=newSpm(crn)
  984. ms.TextureId=rbx..'132155326'
  985. ms.MeshId=rbx..lib.crown
  986. ms.VertexColor=Vector3.new(0,0,0)
  987. ms.Scale=Vector3.new(1.5,1,1.5)
  988. addFx(crn,0.07,'destroy',function() crn.Transparency=crn.Transparency+0.07 ms.Scale=ms.Scale+Vector3.new(0.3,0,0.3) end)
  989. diamondproj:Play()
  990. local dia=cp(tube,'Really black',Vector3.new(1,1,1))
  991. local ran=math.random(2)
  992. if ran==1 then
  993. dia.BrickColor=BrickColor.new('Bright red')
  994. end
  995. local dmm=newSpm(dia)
  996. dmm.Scale=Vector3.new(0.5,1,0.5)
  997. dmm.MeshId=rbx..lib.diamond
  998. dia.CFrame=righthandle.CFrame
  999. local sw=dia
  1000. local vel=int('BodyVelocity',dia)
  1001. sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))*ang(mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))))--*ang(mr(90),0,0)
  1002. vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1003. vel.Velocity=sw.CFrame.lookVector*152
  1004. sw.CFrame=sw.CFrame*ang(mr(90),0,0)
  1005. game.Debris:AddItem(sw,2)
  1006. local dmgdealt=false
  1007. local nct=sw.Touched:connect(function(part)
  1008. if part.Parent and part.Parent:findFirstChild('Humanoid') and not part:IsDescendantOf(ch) and not dmgdealt then
  1009. dealDamage(part.Parent,4.5,5,2,2)
  1010. dmgdealt=true
  1011. end
  1012. if part:IsDescendantOf(ch)==false then
  1013. local snd=diamondbreak:clone()
  1014. snd.Parent=sw
  1015. snd:Play()
  1016. vel:Destroy()
  1017. sw.Anchored=true
  1018. addFx(sw,0.07,'destroy',function() dmm.Scale=dmm.Scale+Vector3.new(0.1,0.1,0.1) dia.Transparency=dia.Transparency+0.07 end)
  1019. end
  1020. end)
  1021. else
  1022. a.up=true
  1023. end
  1024. until a.up==true
  1025. animPlaying=false
  1026. deb=false
  1027. bg=false
  1028. canExecuteMoves=true
  1029. hum.WalkSpeed=regws
  1030. reset()
  1031. end,100)
  1032.  
  1033. addMove('Curse','g',25,function()
  1034. deb=true
  1035. idle=false
  1036. animPlaying=true
  1037. canRunLeg=true
  1038. tweenTable={}
  1039. altTweenTable={}
  1040. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  1041. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  1042. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1043. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1044. wait(0.15)
  1045. curse:Play()
  1046. addCoolDown('Curse')
  1047. local bullet=cp(tube,'Really black',Vector3.new(1,1,1))
  1048. bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  1049. bullet.Transparency=1
  1050. local bulletfx=bullet:clone()
  1051. bulletfx.Transparency=1
  1052. bulletfx.Parent=bullet
  1053. bulletfx.Anchored=true
  1054. sphere(bulletfx)
  1055. local angle=0
  1056. local lastpoint=bullet.CFrame
  1057. spawn(function()
  1058. repeat wait(0.06)
  1059. local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  1060. cfx.Transparency=1
  1061. local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  1062. rfx.Material='Neon'
  1063. local ran=math.random(2)
  1064. if ran==1 then
  1065. rfx.BrickColor=BrickColor.new('Bright red')
  1066. end
  1067. local bm=int('SpecialMesh',rfx)--blo(rfx)
  1068. bm.MeshType='FileMesh'
  1069. bm.MeshId=rbx..'9756362'
  1070. bm.Scale=Vector3.new(0.3,0.7,0.3)
  1071. local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1072. addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end)
  1073. cfx.CFrame=bullet.CFrame*CFrame.new(math.random(-math.random(25/10),math.random(25)/10),0,math.random(-math.random(25)/10,math.random(25)/10))
  1074. rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
  1075. game.Debris:AddItem(cfx,1.1)
  1076. game.Debris:AddItem(rfx,1.1)
  1077. until bullet.Parent==nil
  1078. end)
  1079. addMover(bullet,0.8,function()
  1080. angle=angle+1
  1081. local angles=CFrame.Angles(0,0,mr(angle))
  1082. bulletfx.CFrame=bullet.CFrame--*angles
  1083. --bullet.CFrame=bullet.CFrame*angles
  1084. local fxp=cp(tube,'Really black',Vector3.new(1,1,1),true)
  1085. fxp.CFrame=bulletfx.CFrame--*ang(mr(-90),0,0)
  1086. local bmesh=int('SpecialMesh',fxp)
  1087. bmesh.MeshType='FileMesh'
  1088. bmesh.MeshId=rbx..lib.ring
  1089. bmesh.Scale=Vector3.new(2,2,2)
  1090. addFx(fxp,0.07,'destroy',function() bulletfx.CFrame=bullet.CFrame bmesh.Scale=bmesh.Scale-Vector3.new(0.1,0.1,0) fxp.Transparency=fxp.Transparency+0.07 end)
  1091. end)
  1092. bullet.Touched:connect(function(p)
  1093. if not p:isDescendantOf(ch) then
  1094. local thing
  1095. local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
  1096. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
  1097. if v.Parent and v.Parent:findFirstChild'Humanoid' then
  1098. thing=v
  1099. break
  1100. end
  1101. end
  1102. if thing and thing.Parent then
  1103. if thing.Parent:findFirstChild('Head') then
  1104. displayText(thing.Parent.Head,'Cursed','Really black')
  1105. else
  1106. displayText(thing,'Cursed','Really black')
  1107. end
  1108. end
  1109. local mgp=cp(tube,'White',Vector3.new(1,1,1),true)
  1110. mgp.Transparency=1
  1111. mgp.CFrame=bullet.CFrame
  1112. game.Debris:AddItem(mgp,3)
  1113. local tsound=glass:clone()
  1114. tsound.Volume=2
  1115. tsound.Parent=mgp
  1116. tsound:Play()
  1117. --local explosound=getSound(142070128)
  1118. --explosound.Volume=0.8
  1119. --explosound.Pitch=1.2
  1120. -- explosound.Parent=p
  1121. --explosound:Play()
  1122. local position=bullet.CFrame
  1123. if thing and thing.Parent then
  1124. dealDamage(thing.Parent,5,5)
  1125. local humin=thing.Parent.Humanoid
  1126. spawn(function()
  1127. for i=1,10 do
  1128. wait(1)
  1129. if thing.Parent then
  1130. dealDamage(thing.Parent,0.05*humin.MaxHealth,10,1.5,0.5)
  1131. end
  1132. end
  1133. end)
  1134. end
  1135. local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  1136. blast.Material='Neon'
  1137. local spm2=blo(blast)
  1138. spm2.Name='mesh'
  1139. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1140. if p.Name=='Torso' or p.Parent and p.Parent:findFirstChild'Torso' then
  1141. blast.CFrame=p.Parent.Torso.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1142. end
  1143. for i=1,5 do
  1144. local fx=blast:clone()
  1145. fx.Parent=tube
  1146. fx.CFrame=blast.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1147. addFx(fx,0.05,"destroy",function()
  1148. fx.mesh.Scale=fx.mesh.Scale+Vector3.new(0.1,0.1,0.1)
  1149. fx.Transparency=fx.Transparency+0.05
  1150. end)
  1151. end
  1152. addFx(blast,0.05,"destroy",function()
  1153. spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
  1154. blast.Transparency=blast.Transparency+0.05
  1155. end)
  1156. bullet:Destroy()
  1157. bulletfx:Destroy()
  1158. end
  1159. end)
  1160. game.Debris:AddItem(bullet,3)
  1161. local bv=int('BodyVelocity',bullet)
  1162. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1163. bv.Velocity=bullet.CFrame.lookVector*150
  1164. wait(0.5)
  1165. reset()
  1166. deb=false
  1167. canRunLeg=false
  1168. animPlaying=false
  1169. end,100)
  1170.  
  1171. addMove('Rive Beam','e',5,function()
  1172. tweenTable={}
  1173. animPlaying=true
  1174. idle=false
  1175. deb=true
  1176. local pcf=tor.CFrame
  1177. canRunLeg=true
  1178. startsound:Play()
  1179. chargesound.Looped=true
  1180. chargesound:Play()
  1181. Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
  1182. Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
  1183. Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
  1184. bg=true
  1185. local a=addToCList('beam_connect','e')
  1186. local charge=cp(tube,"Really black",Vector3.new(1,1,1))
  1187. charge.Material='Neon'
  1188. local spm=int('SpecialMesh',charge)
  1189. spm.MeshType='Sphere'
  1190. spm.Name='sphere'
  1191. weld(ch['Right Arm'],charge,cfn(0,-2,0))
  1192. local up=false
  1193. local multiplier=1
  1194. local cn=chargesound.DidLoop:connect(function()
  1195. local fx=charge:clone()
  1196. fx.Parent=tube
  1197. fx.CFrame=charge.CFrame
  1198. fx.BrickColor=BrickColor.new('Bright red')
  1199. weld(charge,fx,cfn())
  1200. addFx(fx,0.07,'destroy',function() if fx and fx:findFirstChild'sphere' then fx.sphere.Scale=fx.sphere.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end end)
  1201. end)
  1202. spawn(function()
  1203. repeat wait() if spm.Scale.X<2 then spm.Scale=spm.Scale+Vector3.new(0.05,0.05,0.05) multiplier=multiplier+0.1 end until up==true
  1204. end)
  1205. waitForUp(a)
  1206. cn:Disconnect()
  1207. up=true
  1208. addCoolDown('Rive Beam')
  1209. chargesound:Stop()
  1210. if multiplier<3.1 then
  1211. endsound:Play()
  1212. else
  1213. chargedupbeam:Play()
  1214. end
  1215. local ringFx=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  1216. ringFx.CFrame=charge.CFrame*ang(mr(-90),0,0)
  1217. ringFx.Material='Neon'
  1218. local spm=int('SpecialMesh',ringFx)
  1219. spm.MeshId=rbx..lib.ring
  1220. spm.Scale=Vector3.new(2,2,2)
  1221. addFx(ringFx,0.08,"destroy",function()
  1222. spm.Scale=spm.Scale+Vector3.new(0.2,0.2,0)
  1223. ringFx.Transparency=ringFx.Transparency+0.08
  1224. end)
  1225. print(multiplier)
  1226. local beam=cp(tube,"Really black",Vector3.new(1,1,1),true,false)
  1227. if multiplier>=3.1 then
  1228. beam.BrickColor=BrickColor.new('Bright red')
  1229. end
  1230. local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300)
  1231. local part, position = workspace:FindPartOnRay(ray, ch, false, true)
  1232. local distance = (charge.CFrame.p - position).magnitude
  1233. beam.Size = Vector3.new(1, 1, distance)
  1234. beam.Material='Neon'
  1235. beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1236. local blast=cp(tube,"Really black",Vector3.new(2.6*multiplier,2.6*multiplier,2.6*multiplier),true,false)
  1237. blast.Material='Neon'
  1238. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
  1239. if multiplier>=3.1 then
  1240. local blast2=blast:clone()
  1241. --blast2.Size=blast.Size-Vector3.new(1,1,1)
  1242. blast2.CFrame=blast.CFrame
  1243. blast2.Parent=blast
  1244. blast2.BrickColor=BrickColor.new('Bright red')
  1245. local spml=sphere(blast2)
  1246. spml.Scale=Vector3.new(0.8,0.8,0.8)
  1247. addFx(blast2,0.008,'destroy',function() spml.Scale=spml.Scale+Vector3.new(0.05,0.05,0.05) blast2.Transparency=blast2.Transparency+0.008 end )
  1248. end
  1249. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  1250. local people={}
  1251. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1252. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1253. local can=false
  1254. if not v.Parent:findFirstChild('HitDeb') then
  1255. can=true
  1256. end
  1257. if can==true then
  1258. local db=Instance.new('StringValue',v.Parent)
  1259. db.Name='HitDeb'
  1260. game.Debris:AddItem(db,0.5)
  1261. local humin=v.Parent.Humanoid
  1262. if humin then
  1263. local php=humin.Health
  1264. dealDamage(humin.Parent,20*multiplier,10,1,0.05)
  1265. humin.Sit=true
  1266. humin.PlatformStand=true
  1267. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1268. print('equal')
  1269. humin:TakeDamage(20*multiplier)
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. local blastsound=getSound(262562443)
  1276. blastsound.Parent=blast
  1277. blastsound.Volume=5
  1278. blastsound:Play()
  1279. blastsound:Stop()
  1280. blastsound:Play()
  1281. canRunLeg=false
  1282. runLeg=false
  1283. animPlaying=false
  1284. tweenTable={}
  1285. local spm2=int('SpecialMesh',blast)
  1286. spm2.MeshType='Sphere'
  1287. addFx(blast,0.008,"destroy",function()
  1288. spm2.Scale=spm2.Scale+Vector3.new(0.05,0.05,0.05)
  1289. blast.Transparency=blast.Transparency+0.008
  1290. end)
  1291. addFx(beam,0.1,"destroy",function()
  1292. beam.Transparency=beam.Transparency+0.1
  1293. end)
  1294. addFx(charge,0.1,"destroy",function()
  1295. charge.Transparency=charge.Transparency+0.1
  1296. end)
  1297. bg=false
  1298. run=false
  1299. idle=true
  1300. reset()
  1301. deb=false
  1302. end,60)
  1303.  
  1304. addMove('Down Slam','q',4,function()
  1305. currentkey=key
  1306. deb=true
  1307. animPlaying=true
  1308. altTweenTable={}
  1309. tweenTable={}
  1310. local rv=tor.CFrame.upVector
  1311. local bv=int('BodyVelocity',tor)
  1312. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1313. bv.Velocity=rv*-150
  1314. rushsound:Play()
  1315. Tween(rj,cfn()*ang(mr(180),0,0))
  1316. Tween(rw,cfn()*ang(mr(-180),0,0))
  1317. Tween(lw,cfn()*ang(mr(-180),0,0))
  1318. addCoolDown('Down Slam',4)
  1319. spawn(function()
  1320. repeat
  1321. wait()
  1322. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  1323. local ran=math.random(2)
  1324. if ran==1 then
  1325. cfx.BrickColor=BrickColor.new('Bright red')
  1326. cfx.Material='Neon'
  1327. end
  1328. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  1329. local b=blo(cfx)
  1330. addFx(cfx,0.05,'destroy',function()
  1331. cfx.Transparency=cfx.Transparency+0.05
  1332. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  1333. end)
  1334. until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  1335. end)
  1336. wait()
  1337. bv:Destroy()
  1338. multiplier=1
  1339. repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  1340. local bhit,pos=FindGround(cn(tor.CFrame.p),ch)
  1341. local blast=cp(tube,"Really black",Vector3.new(10,10,10),true,false)
  1342. blast.CFrame=pos
  1343. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*3)
  1344. local people={}
  1345. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1346. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1347. local can=false
  1348. if not v.Parent:findFirstChild('HitDeb') then
  1349. can=true
  1350. end
  1351. if can==true then
  1352. local db=Instance.new('StringValue',v.Parent)
  1353. db.Name='HitDeb'
  1354. game.Debris:AddItem(db,0.5)
  1355. local humin=v.Parent.Humanoid
  1356. if humin then
  1357. local php=humin.Health
  1358. dealDamage(humin.Parent,20*multiplier,10)
  1359. humin.Sit=true
  1360. humin.PlatformStand=true
  1361. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1362. print('equal')
  1363. humin:TakeDamage(20*multiplier)
  1364. end
  1365. end
  1366. end
  1367. end
  1368. end
  1369. local sp=sphere(blast)
  1370. blast.Material='Neon'
  1371. landsound:Play()
  1372. addFx(blast,0.02,'destroy',
  1373. function()
  1374. sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1)
  1375. blast.Transparency=blast.Transparency+0.02
  1376. end)
  1377. animPlaying=false
  1378. deb=false
  1379. end,40)
  1380.  
  1381. addMove('Aerial Sword','r',2,function()
  1382. deb=true
  1383. animPlaying=true
  1384. tweenTable={}
  1385. altTweenTable={}
  1386. canExecuteMoves=false
  1387. idle=false
  1388. run=false
  1389. aerialcharge:Play()
  1390. Tween(rw,cfn()*ang(mr(-90),0,0))
  1391. local bp
  1392. local bgg
  1393. local a=addToCList('Aerial Sword','r')
  1394. local still=true
  1395. bp=int('BodyPosition',tor)
  1396. bp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1397. bp.Position=tor.Position
  1398. local sphr=cp(tube,'Really black',Vector3.new(8,8,8),true)
  1399. sphr.Transparency=1
  1400. sphr.Material='Neon'
  1401. local spho=sphere(sphr)
  1402. spho.Name='spho'
  1403. spho.Scale=Vector3.new(0,0,0)
  1404. sphr.CFrame=tor.CFrame
  1405. addFx(sphr,0.07,nil,function() spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) sphr.Transparency=sphr.Transparency-0.07 end)
  1406. Delay(6,function()
  1407. if not a.up then
  1408. a.up=true
  1409. end
  1410. end)
  1411. repeat wait(0.3)
  1412. local b=depleteMana(35)
  1413. if b then
  1414. swsound:Play()
  1415. local fx=sphr:clone()
  1416. fx.Parent=tube
  1417. fx.CFrame=sphr.CFrame
  1418. fx.BrickColor=BrickColor.new('Bright red')
  1419. addFx(fx,0.07,'destroy',function() fx.spho.Scale=fx.spho.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end)
  1420. local sw=int('Part')
  1421. game.Debris:AddItem(sw,6)
  1422. sw.CanCollide=false
  1423. sw.Anchored=false
  1424. sw.BrickColor=BrickColor.new('Really black')
  1425. sw.Material='Neon'
  1426. sw.Size=Vector3.new(1,1,2)
  1427. sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))--*ang(mr(90),0,0)
  1428. sw.Parent=tube
  1429. sw.Transparency=1
  1430. addFx(sw,0.1,nil,function() sw.Transparency=sw.Transparency-.1 end)
  1431. local spm=int("SpecialMesh",sw)
  1432. spm.MeshType='FileMesh'
  1433. spm.MeshId=rbx..lib.yato
  1434. spm.Scale=Vector3.new(0.05,0.05,0.05)
  1435. local vel=int('BodyVelocity',sw)
  1436. vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1437. vel.Velocity=sw.CFrame.lookVector*152
  1438. sw.CFrame=sw.CFrame*ang(0,mr(180),0)
  1439. sw.Touched:connect(function(p)
  1440. if p:IsDescendantOf(ch)==false then
  1441. sw.Anchored=true
  1442. local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
  1443. mgp.CFrame=sw.CFrame
  1444. mgp.Transparency=1
  1445. game.Debris:AddItem(mgp,2)
  1446. ssp=swexp:clone()
  1447. ssp.Parent=mgp
  1448. ssp.Volume=2
  1449. ssp:Play()
  1450. local blast=cp(tube,'Bright red',Vector3.new(8,8,8),true)
  1451. blast.Material='Neon'
  1452. blast.CFrame=sw.CFrame
  1453. local sp=sphere(blast)
  1454. addFx(sw,0.05,'destroy',function() sw.Transparency=sw.Transparency+0.05 spm.Scale=spm.Scale+Vector3.new(0.01,0.01,0.01) end)
  1455. addFx(blast,0.07,'destroy',function() blast.Transparency=blast.Transparency+0.07 sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) end)
  1456. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  1457. local people={}
  1458. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  1459. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  1460. local can=false
  1461. if not v.Parent:findFirstChild('HitDeb') then
  1462. can=true
  1463. end
  1464. if can==true then
  1465. local db=Instance.new('StringValue',v.Parent)
  1466. db.Name='HitDeb'
  1467. game.Debris:AddItem(db,0.2)
  1468. local humin=v.Parent.Humanoid
  1469. if humin then
  1470. local php=humin.Health
  1471. dealDamage(humin.Parent,20+math.random(5),5)
  1472. humin.Sit=true
  1473. --humin.PlatformStand=true
  1474. if humin.Health>=php and humin.MaxHealth~=math.huge then
  1475. print('equal')
  1476. humin:TakeDamage(20)
  1477. end
  1478. end
  1479. end
  1480. end
  1481. end
  1482. end
  1483. end)
  1484. else
  1485. a.up=true
  1486. end
  1487. until a.up==true
  1488. addCoolDown('Aerial Sword')
  1489. addFx(sphr,0.07,'destroy',function() sphr.Transparency=sphr.Transparency+0.07 spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) end)
  1490. still=false
  1491. spawn(function()
  1492. wait(0.3)
  1493. canExecuteMoves=true
  1494. end)
  1495. bp:Destroy()
  1496. tor.Anchored=false
  1497. deb=false
  1498. animPlaying=false
  1499. reset()
  1500. end,200)
  1501.  
  1502. addMove('Dark Missile','mb1',0.1,function()
  1503. tweenTable={}
  1504. animPlaying=true
  1505. deb=true
  1506. canRunLeg=true
  1507. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1508. bg=true
  1509. idle=false
  1510. basicsound:Play()
  1511. if basicswitch==false then
  1512. Tween(rw,cfn()*ang(mr(-100),mr(45),0),0.2)
  1513. Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
  1514. else
  1515. Tween(lw,cfn()*ang(mr(-100),mr(-45),0),0.2)
  1516. Tween(rj,cfn()*ang(0,mr(45),0),0.2)
  1517. end
  1518. wait(0.06)
  1519. local bullet=cp(tube,"Really black",Vector3.new(1,1,1),false,false)
  1520. bullet.Transparency=1
  1521. if basicswitch==false then
  1522. bullet.CFrame=righthandle.CFrame
  1523. bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  1524. basicswitch=true
  1525. else
  1526. bullet.CFrame=lefthandle.CFrame
  1527. bullet.CFrame=CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
  1528. basicswitch=false
  1529. end
  1530. local bv=int('BodyVelocity',bullet)
  1531. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  1532. bv.Velocity=bullet.CFrame.lookVector*150
  1533. local bulletfx=cp(tube,"Bright red",Vector3.new(1,1,1),true,false)
  1534. if basicswitch==false then
  1535. bulletfx.BrickColor=BrickColor.new('Really black')
  1536. end
  1537. bulletfx.CFrame=bullet.CFrame
  1538. bulletfx.Material='Neon'
  1539. sphere(bulletfx)
  1540. local angle=0
  1541. local bfsd=basicswitch
  1542. local lastpoint=bulletfx.CFrame
  1543. addCoolDown('Dark Missile')
  1544. addMover(bullet,0.8,function()
  1545. angle=angle+1
  1546. local angles=CFrame.Angles(math.rad(angle),mr(angle),0)
  1547. bulletfx.CFrame=bullet.CFrame
  1548. bulletfx.CFrame=bulletfx.CFrame*angles
  1549. if (lastpoint.p-bulletfx.CFrame.p).magnitude>1 then
  1550. local line=drawLine(lastpoint.p,bulletfx.CFrame.p,'Really black',angles)
  1551. --local ran=math.random(2)
  1552. if bfsd==true then
  1553. line.BrickColor=BrickColor.new('Bright red')
  1554. end
  1555. addFx(line,0.05,'destroy',function()
  1556. line.blok.Scale=line.blok.Scale+Vector3.new(0.05,0,0.05)
  1557. line.Transparency=line.Transparency+0.05
  1558. end)
  1559. lastpoint=bulletfx.CFrame
  1560. end
  1561. end)
  1562. bullet.Touched:connect(function(p)
  1563. if not p:isDescendantOf(ch) then
  1564. local thing
  1565. local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
  1566. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
  1567. if v.Parent and v.Parent:findFirstChild'Humanoid' then
  1568. thing=v
  1569. break
  1570. end
  1571. end
  1572. local explosound=getSound(142070128)
  1573. explosound.Volume=0.8
  1574. explosound.Pitch=1.2
  1575. explosound.Parent=p
  1576. explosound:Play()
  1577. local position=bullet.CFrame
  1578. if thing and thing.Parent then
  1579. dealDamage(thing.Parent,20,5)
  1580. end
  1581. local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
  1582. if bfsd==false then
  1583. blast.BrickColor=BrickColor.new('Bright red')
  1584. end
  1585. blast.Material='Neon'
  1586. local spm2=sphere(blast)
  1587. blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
  1588. addFx(blast,0.05,"destroy",function()
  1589. spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
  1590. blast.Transparency=blast.Transparency+0.05
  1591. end)
  1592. bullet:Destroy()
  1593. bulletfx:Destroy()
  1594. end
  1595. end)
  1596. game.Debris:AddItem(bullet,2.5)
  1597. game.Debris:AddItem(bulletfx,2.5)
  1598. wait(0.1)
  1599. idle=true
  1600. reset()
  1601. deb=false
  1602. animPlaying=false
  1603. bg=false
  1604. end,20)
  1605.  
  1606.  
  1607.  
  1608.  
  1609. local mult=2
  1610.  
  1611.  
  1612. initializeBigJoints=function()
  1613. destroyJoints()
  1614. rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
  1615. rabr.Position = torso.Position
  1616. rw = Weld(rabr,torso,1.5*mult,.5*mult,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
  1617. w = Instance.new("Weld",tube)
  1618. w.Part0,w.Part1 = ch['Right Arm'],rabr
  1619. w.C1 = CFrame.new(0,-.5,0)
  1620. labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
  1621. labr.Position = torso.Position
  1622. lw = Weld(labr,torso,-1.5*mult,.5*mult,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
  1623. ww = Instance.new("Weld",tube)
  1624. ww.Part0,ww.Part1 = ch['Left Arm'],labr
  1625. ww.C1 = CFrame.new(0,-.5,0)
  1626. rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker'
  1627. rlabr.Position = torso.Position
  1628. rlw = Weld(rlabr,torso,0.5*mult,-1.7*mult,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw'
  1629. wl = Instance.new("Weld",tube)
  1630. wl.Part0,wl.Part1 = ch['Right Leg'],rlabr
  1631. wl.C1 = CFrame.new(0,-.5,0)
  1632. llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker'
  1633. llabr.Position = torso.Position
  1634. llw = Weld(llabr,torso,-0.5*mult,-1.7*mult,0,0,0,0) llw.Parent = tube llw.Name = 'llw'
  1635. wwl = Instance.new("Weld",tube)
  1636. wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr
  1637. wwl.C1 = CFrame.new(0,-.5,0)
  1638. nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker'
  1639. nk.Position = torso.Position
  1640. neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck'
  1641. www = Instance.new("Weld",tube)
  1642. www.Part0,www.Part1 = ch['Head'],nk
  1643. www.C1 = CFrame.new(0,-.5,0)
  1644. table.insert(alljoints,rabr)
  1645. table.insert(alljoints,labr)
  1646. table.insert(alljoints,rw)
  1647. table.insert(alljoints,lw)
  1648. table.insert(alljoints,w)
  1649. table.insert(alljoints,ww)
  1650. table.insert(alljoints,rlabr)
  1651. table.insert(alljoints,llabr)
  1652. table.insert(alljoints,rlw)
  1653. table.insert(alljoints,llw)
  1654. table.insert(alljoints,wl)
  1655. table.insert(alljoints,wwl)
  1656. table.insert(alljoints,nk)
  1657. table.insert(alljoints,neck)
  1658. table.insert(alljoints,www)
  1659. end
  1660.  
  1661. addMove('Ascend','l',1,function()
  1662. if not ascension then
  1663. ascension=true
  1664. ch['Right Arm'].Size=ch['Right Arm'].Size*mult
  1665. ch['Left Arm'].Size=ch['Left Arm'].Size*mult
  1666. tor.Size=tor.Size*mult
  1667. ch.HumanoidRootPart.Size=ch.HumanoidRootPart.Size*mult
  1668. ch['Right Leg'].Size=ch['Right Leg'].Size*mult
  1669. ch['Left Leg'].Size=ch['Left Leg'].Size*mult
  1670. ch['Head'].Size=ch['Head'].Size*mult
  1671. ch['Right Leg'].BrickColor=BrickColor.new('Really black')
  1672. ch['Body Colors'].RightLegColor=BrickColor.new('Really black')
  1673. hat:Destroy()
  1674. testhalf:Destroy()
  1675. rarmdiamond:Destroy()
  1676. cooldiamond:Destroy()
  1677. cooldiamond2:Destroy()
  1678. cooldiamond3:Destroy()
  1679. -- hum.HipHeight=hum.HipHeight*mult
  1680. initializeBigJoints()
  1681. rj:Destroy()
  1682. rj=weld(ch.HumanoidRootPart,tor,cfn())
  1683. --parts
  1684. --[[
  1685. local rsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult)
  1686. rsold.Material='Granite'
  1687. local rsb=blo(rsold)
  1688. rsb.Scale=Vector3.new(1.05,1.05,1.05)
  1689. weld(ch['Right Arm'],rsold,cfn(0,0.8*mult,0))
  1690. local lsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult)
  1691. lsold.Material='Granite'
  1692. local lsb=blo(lsold)
  1693. lsb.Scale=Vector3.new(1.05,1.05,1.05)
  1694. weld(ch['Left Arm'],lsold,cfn(0,0.8*mult,0))
  1695.  
  1696. local rhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
  1697. rhand.Material='Granite'
  1698. local rhb=blo(rhand)
  1699. rhb.Scale=Vector3.new(1.1,1.1,1.1)
  1700. weld(ch['Right Arm'],rhand,cfn(0,-1,0))
  1701.  
  1702.  
  1703. local lhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
  1704. lhand.Material='Granite'
  1705. local rhb=blo(lhand)
  1706. rhb.Scale=Vector3.new(1.1,1.1,1.1)
  1707. weld(ch['Left Arm'],lhand,cfn(0,-1,0))
  1708.  
  1709. local lhand1=cp(tube,'Really black',Vector3.new(0.2,0.7,0.2)*mult)
  1710. weld(lhand,lhand1,cfn(-1,0,0))
  1711. lhand1.Material='Granite'
  1712.  
  1713. local lstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult)
  1714. lstripe1.Material='Granite'
  1715. blo(lstripe1).Scale=Vector3.new(1.02,1.1,1.02)
  1716. weld(ch['Left Arm'],lstripe1,cfn(0,0.3,0))
  1717.  
  1718. local rstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult)
  1719. rstripe1.Material='Granite'
  1720. blo(rstripe1).Scale=Vector3.new(1.02,1.1,1.02)
  1721. weld(ch['Right Arm'],rstripe1,cfn(0,0.3,0))
  1722.  
  1723. local testdiag=cp(tube,'Really red',Vector3.new(0.3,2.4,1)*mult)
  1724. testdiag.Material='Granite'
  1725. blo(testdiag).Scale=Vector3.new(1.1,1.1,1.05)
  1726. weld(tor,testdiag,(cfn(0,0,0))*ang(0,0,mr(45)))
  1727. ]]
  1728. local that=cp(tube,'Bright red',Vector3.new(1,1,1)*mult)
  1729. local spm=newSpm(that)
  1730. spm.MeshId=rbx..lib.cone
  1731. spm.Scale=Vector3.new(3,1.5,3)
  1732. weld(ch.Head,that,cfn(0,1,0))
  1733. --[[
  1734. local belt=cp(tube,'Really red',Vector3.new(2,0.3,1)*mult)
  1735. belt.Material='Granite'
  1736. blo(belt).Scale=Vector3.new(1.03,1.1,1.1)
  1737. weld(tor,belt,cfn(0,-2,0))
  1738. ]]
  1739.  
  1740.  
  1741. New = function(Object, Parent, Name, Data)
  1742. local Object = Instance.new(Object)
  1743. for Index, Value in pairs(Data or {}) do
  1744. Object[Index] = Value
  1745. end
  1746. Object.Parent = Parent
  1747. Object.Name = Name
  1748. return Object
  1749. end
  1750.  
  1751. chest = New("Model",tube,"chest",{})
  1752. redwedgehalf = New("WedgePart",chest,"redwedgehalf",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.09999919, 4.00000048, 4.05000019),CFrame = CFrame.new(14.0277252, 5.99809361, 24.9995251, -2.61053401e-011, -1.77635684e-015, -0.999506414, 2.22681209e-019, 0.999753237, -3.55271368e-015, 0.999753237, -2.00206143e-020, -1.76481052e-011),Color = Color3.new(0.768628, 0.156863, 0.109804),})
  1753. chestdiamond = New("Part",chest,"chestdiamond",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.Slate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1.64999986, 0.200000003),CFrame = CFrame.new(15.0479803, 7.07389736, 26.0992107, 0.999506414, -2.97996383e-008, -2.97928651e-008, 2.98069978e-008, 0.999753237, -1.60258799e-019, 2.97917584e-008, -8.87859141e-016, 0.999753237),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),})
  1754. Mesh = New("SpecialMesh",chestdiamond,"Mesh",{Scale = Vector3.new(1, 1, 0.300000012),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,})
  1755. mot = New("Motor",chestdiamond,"mot",{Part0 = chestdiamond,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, 1, 2.98143554e-008, 2.98075769e-008, -2.98143554e-008, 1, -8.88533432e-016, -2.98075769e-008, -1.60245396e-019, 1),C1 = CFrame.new(1.09995651, 1.07606936, -1.02075863, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),})
  1756. blackwedgehalf = New("WedgePart",chest,"blackwedgehalf",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.24999905, 1.00000048, 4.05000019),CFrame = CFrame.new(14.0216274, 4.49221802, 24.9745178, -8.40483239e-011, 1.0658141e-014, -0.999506414, 1.6280148e-018, 0.999753177, 7.10542736e-015, 0.999753177, -1.42536268e-018, -7.56052998e-011),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1757. mot = New("Motor",blackwedgehalf,"mot",{Part0 = blackwedgehalf,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, -8.40898323e-011, 1.62841702e-018, 1, 1.06634045e-014, 1, -1.62841608e-018, -1, 1.06634045e-014, -8.40898323e-011),C1 = CFrame.new(-0.0250015259, -1.50550413, 0.00609493256, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),})
  1758. -- blo(tor)
  1759. weld(tor,redwedgehalf,cfn()*ang(0,mr(90),0))
  1760. ch['Right Arm'].BrickColor=BrickColor.new('Bright red')
  1761. ch['Left Leg'].BrickColor=BrickColor.new('Bright red')
  1762. ch['Right Leg'].BrickColor=BrickColor.new('Bright red')
  1763. ch['Body Colors'].RightArmColor=BrickColor.new('Bright red')
  1764. ch['Body Colors'].LeftLegColor=BrickColor.new('Bright red')
  1765. ch['Body Colors'].RightLegColor=BrickColor.new('Bright red')
  1766. pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1767. weld(ch['Left Leg'],pantl,cfn(0,0.4,0))
  1768. pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1769. weld(ch['Right Leg'],pantl,cfn(0,0.4,0))
  1770. blo(ch['Right Arm'])
  1771. --local rab=cp(tube,'Bright red',ch['Right Arm'].Size)
  1772. --blo(rab)
  1773. --weld(ch['Right Arm'],rab,cfn())
  1774. --ch['Left Leg'].Transparency=1
  1775. --ch['Right Leg'].Transparency=1
  1776. --[[
  1777.  
  1778. local lpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
  1779. blo(lpant).Scale=Vector3.new(1.02,1.23,1.02)
  1780. lpant.Material='Granite'
  1781. weld(ch['Left Leg'],lpant,cfn(0,0.8,0))
  1782.  
  1783. local rpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
  1784. blo(rpant).Scale=Vector3.new(1.02,1.23,1.02)
  1785. rpant.Material='Granite'
  1786. weld(ch['Right Leg'],rpant,cfn(0,0.8,0))
  1787.  
  1788.  
  1789. ]]
  1790. --head
  1791. --[[
  1792. local hb1=cp(tube,'Bright red',Vector3.new(0.3,1,1)*mult)
  1793. hb1.Material='Granite'
  1794. blo(hb1).Scale=Vector3.new(0.95,1.25,1.2)
  1795. weld(ch.Head,hb1,cfn(0,0.05,0))
  1796.  
  1797. local chin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult)
  1798. chin.Material='Granite'
  1799. weld(hb1,chin,cfn(0,-0.75,-1)*ang(mr(45),0,0))
  1800.  
  1801. local backchin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult)
  1802. backchin.Material='Granite'
  1803. weld(hb1,backchin,cfn(0,-0.75,1)*ang(mr(-45),0,0))
  1804. local cp1=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult)
  1805. cp1.Material='Granite'
  1806. weld(hb1,cp1,cfn(0,0,1.8))
  1807. blo(cp1).Scale=Vector3.new(1.05,1,1.05)
  1808.  
  1809. local cp2=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult)
  1810. cp2.Material='Granite'
  1811. weld(hb1,cp2,cfn(0,0,-1.8))
  1812. blo(cp2).Scale=Vector3.new(1.05,1,1.05)
  1813.  
  1814. local top=cp(tube,'Bright red',Vector3.new(0.3,0.2,2)*mult)
  1815. top.Material='Granite'
  1816. weld(hb1,top,cfn(0,1.8,0))
  1817. ]]
  1818. end
  1819. end,1)
  1820.  
  1821. local dumbbox=nil
  1822. local dhand=nil
  1823. local darknum=1
  1824.  
  1825. addMove('Dark Slash','r',2,function()
  1826. local oldspeed=hum.WalkSpeed
  1827. hum.WalkSpeed=0
  1828. local meshd='http://www.roblox.com/asset/?id=12171188'
  1829. tweenTable={}
  1830. altTweenTable={}
  1831. deb=true
  1832. animPlaying=true
  1833. canRunLeg=true
  1834. startsound2:Play()
  1835. local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
  1836. sp.CFrame=tor.CFrame
  1837. sp.Transparency=0.5
  1838. local sph=sphere(sp)
  1839. addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
  1840. spawn(function()
  1841. for i=1,10 do
  1842. wait()
  1843. local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
  1844. local rnd=math.random(2)
  1845. if rnd==1 then
  1846. cool1.BrickColor=BrickColor.new('Bright red')
  1847. cool1.Material='Neon'
  1848. end
  1849. local ms1=blo(cool1)
  1850. cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1851. addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
  1852. end
  1853. end)
  1854. addCoolDown('Dark Slash')
  1855. local allahsword=cp(tube,'White',Vector3.new(1,1,1))
  1856. local critmultiplier=2.4
  1857. local spm=int('SpecialMesh',allahsword)
  1858. spm.MeshType='FileMesh'
  1859. spm.MeshId=meshd
  1860. allahsword.Transparency=1
  1861. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1862. local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
  1863. local col=BrickColor.new("Really black").Color
  1864. spm.TextureId=rbx..'132155326'
  1865. spm.Name='mesh'
  1866. spm.VertexColor=Vector3.new(0,0,0)
  1867. spm.Scale=Vector3.new(1,1,1)
  1868. addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end)
  1869. weld(ch['Right Arm'],allahsword,cfn(0,-4,-0.5)*ang(mr(110),0,mr(180)))
  1870. Tween(rj,cfn()*ang(0,mr(-90),0))
  1871. Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-55),mr(-35),0))
  1872. Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-55),mr(35),0))
  1873. Delay(0.08,function()
  1874. local tstvel=int('BodyVelocity',tor)
  1875. tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
  1876. tstvel.Velocity=tv*35
  1877. game.Debris:AddItem(tstvel,0.24)
  1878. end)
  1879. wait(0.22)
  1880. local hitbox=cp(tube,'White',Vector3.new(2,12,2))
  1881. hitbox.Transparency=1
  1882. hitbox.CFrame=allahsword.CFrame
  1883. dumbbox=hitbox
  1884. dumbhand=allahsword
  1885. swoosh:Play()
  1886. spawn(function()
  1887. for i=1,10 do
  1888. wait()
  1889. local trl=allahsword:clone()
  1890. trl.Parent=tube
  1891. trl.CFrame=allahsword.CFrame
  1892. if trl:findFirstChild('mesh') then
  1893. -- trl.mesh.VertexColor=Vector3.new(BrickColor.new('Bright red').Color.r,BrickColor.new('Bright red').Color.g,BrickColor.new('Bright red').Color.b)
  1894. end
  1895. addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end)
  1896. end
  1897. end)
  1898. addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) --[[hitbox.CFrame=allahsword.CFrame*ang(mr(-90),0,0)]] end)
  1899. hitbox.Touched:connect(function(v)
  1900. if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
  1901. --print'touched'
  1902. local can=false
  1903. if not v.Parent:findFirstChild('HitDeb') then
  1904. can=true
  1905. end
  1906. if can==true then
  1907. local sls=getSound(220834020)
  1908. sls.Pitch=1+(math.random(3)/10)
  1909. sls.Parent=v
  1910. sls:Play()
  1911. local db=Instance.new('StringValue',v.Parent)
  1912. db.Name='HitDeb'
  1913. game.Debris:AddItem(db,0.5)
  1914. dealDamage(v.Parent,20+math.random(20),2,critmultiplier)
  1915. end
  1916. end
  1917. end)
  1918. Tween(rj,cfn(0,0,0)*ang(mr(0),mr(90),0))
  1919. Tween(rw,cfn(0.5,0.8,0)*ang(mr(-80),mr(-35),0))
  1920. Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-90),mr(35),0))
  1921. wait(0.2)
  1922. hitbox:Destroy()
  1923. hum.WalkSpeed=oldspeed
  1924. reset()
  1925. animPlaying=false
  1926. canRunLeg=false
  1927. deb=false
  1928. end,80)
  1929.  
  1930. --[[
  1931. addMove('Dark Slash2','r',2,function()
  1932. --http://www.roblox.com/asset/?id=12171188
  1933. local oldspeed=hum.WalkSpeed
  1934. if oldspeed==0 then
  1935. oldspeed=16
  1936. end
  1937. hum.WalkSpeed=0
  1938. local meshd='http://www.roblox.com/asset/?id=12171188'
  1939. tweenTable={}
  1940. altTweenTable={}
  1941. deb=true
  1942. idle=false
  1943. animPlaying=true
  1944. canRunLeg=true
  1945. tweenTable={}
  1946. altTweenTable={}
  1947. startsound3:Play()
  1948. Tween(rj,cfn(),1)
  1949. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1950. local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
  1951. sp.CFrame=tor.CFrame
  1952. sp.Transparency=0.5
  1953.  
  1954. local sph=sphere(sp)
  1955. addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
  1956. spawn(function()
  1957. for i=1,10 do
  1958. wait()
  1959. local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
  1960. local ms1=blo(cool1)
  1961. cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  1962. addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
  1963. end
  1964. end)
  1965.  
  1966. --addCoolDown('Dark Slash2')
  1967. local allahsword=cp(tube,'White',Vector3.new(1,1,1))
  1968.  
  1969.  
  1970. local spm=int('SpecialMesh',allahsword)
  1971. spm.MeshType='FileMesh'
  1972. spm.MeshId=meshd
  1973. allahsword.Transparency=1
  1974. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  1975. local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
  1976. local col=BrickColor.new("Really black").Color
  1977. spm.TextureId=rbx..'132155326'
  1978. spm.Name='mesh'
  1979. spm.VertexColor=Vector3.new(0,0,0)
  1980. spm.Scale=Vector3.new(1,1,1)
  1981. addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05 end)
  1982. weld(ch['Right Arm'],allahsword,cfn(0,-4,-2)*ang(-180,0,mr(-25)))--(-25)
  1983. local hitbox=cp(tube,'White',Vector3.new(2,12,2))
  1984. hitbox.Transparency=1
  1985. hitbox.CFrame=allahsword.CFrame
  1986. dumbbox=hitbox
  1987. dumbhand=allahsword
  1988. Tween(rj,cfn()*ang(0,mr(90),0))
  1989. Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-90),mr(-35),0))
  1990. Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-90),mr(35),0))
  1991.  
  1992. Delay(0.08,function()
  1993. local tstvel=int('BodyVelocity',tor)
  1994. tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
  1995. tstvel.Velocity=tv*35
  1996. game.Debris:AddItem(tstvel,0.24)
  1997. end)
  1998.  
  1999. wait(0.22)
  2000. swoosh:Play()
  2001. spawn(function()
  2002. for i=1,10 do
  2003. wait()
  2004. local trl=allahsword:clone()
  2005. trl.Parent=tube
  2006. trl.CFrame=allahsword.CFrame
  2007. addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07 end)
  2008. end
  2009. end)
  2010. addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) end)
  2011. hitbox.Touched:connect(function(v)
  2012. if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
  2013. --print'touched'
  2014. local can=false
  2015. if not v.Parent:findFirstChild('HitDeb') then
  2016. can=true
  2017. end
  2018. if can==true then
  2019. local sls=getSound(220834020)
  2020. sls.Pitch=1+(math.random(3)/10)
  2021. sls.Parent=v
  2022. sls:Play()
  2023. local db=Instance.new('StringValue',v.Parent)
  2024. db.Name='HitDeb'
  2025. game.Debris:AddItem(db,0.5)
  2026. dealDamage(v.Parent,20+math.random(20),10)
  2027. end
  2028. end
  2029. end)
  2030. Tween(rj,cfn(0,0,0)*ang(mr(0),mr(-90),0))
  2031. Tween(rw,cfn(0.5,0.8,0)*ang(mr(-20),mr(-35),0)) --(-10)
  2032. Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-20),mr(35),0))
  2033. wait(0.2)
  2034. hitbox:Destroy()
  2035. hum.WalkSpeed=oldspeed
  2036. reset()
  2037. deb=false
  2038. animPlaying=false
  2039. canRunLeg=false
  2040. end)
  2041. ]]
  2042.  
  2043. addMove('Dark Spikes','t',0.4,function()
  2044. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2045. local lv=tor.CFrame
  2046. tweenTable={}
  2047. animPlaying=true
  2048. deb=true
  2049. canRunLeg=true
  2050. magictone1:Play()
  2051. Tween(rj,cfn()*ang(0,mr(25),0),0.2)
  2052. Tween(rw,cfn()*ang(mr(25),mr(-20),0),0.2)
  2053. wait(0.2)
  2054. Tween(rj,cfn()*ang(0,mr(-55),0),0.15)
  2055. Tween(rw,cfn()*ang(mr(-115),mr(45),0),0.15)
  2056. Tween(neck,cfn()*ang(0,mr(55),0))
  2057. local spot=4
  2058. addCoolDown('Dark Spikes')
  2059. for i=1,10 do
  2060. wait(0.1)
  2061. local v=lv.lookVector*spot
  2062. --print(v)
  2063. spot=spot+14
  2064. local spike=cp(tube,'Really black',Vector3.new(10,1,10),true,false)
  2065. spike.CFrame=lv*CFrame.new(0,0,-spot)
  2066. local dam=cp(tube,'Really black',Vector3.new(7,14,7),true,false)
  2067. local dml=cyl(dam)
  2068. local angls=CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
  2069. local bhit,pos=FindGround(cn(spike.CFrame.p),ch)
  2070. if bhit then
  2071. spike.CFrame=pos*CFrame.new(0,0,0)
  2072. local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
  2073. mgp.Transparency=1
  2074. mgp.CFrame=spike.CFrame
  2075. game.Debris:AddItem(mgp,2)
  2076. local sn=spexp:clone()
  2077. sn.Parent=mgp
  2078. sn.Volume=2
  2079. sn:Play()
  2080. dam.CFrame=spike.CFrame*CFrame.new(0,7,0)
  2081. local blast=dam
  2082. local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
  2083. local people={}
  2084. for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
  2085. if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
  2086. local can=false
  2087. if not v.Parent:findFirstChild('HitDeb') then
  2088. can=true
  2089. end
  2090. if can==true then
  2091. local db=Instance.new('StringValue',v.Parent)
  2092. db.Name='HitDeb'
  2093. game.Debris:AddItem(db,0.2)
  2094. local humin=v.Parent.Humanoid
  2095. if humin then
  2096. local php=humin.Health
  2097. dealDamage(humin.Parent,10+math.random(3),2)
  2098. local testvel=int('BodyVelocity',v)
  2099. testvel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2100. testvel.Velocity=lv.lookVector*100
  2101. game.Debris:addItem(testvel,1)
  2102. humin.Sit=true
  2103. if humin.Health>=php and humin.MaxHealth~=math.huge then
  2104. print('equal')
  2105. humin:TakeDamage(20)
  2106. end
  2107. end
  2108. end
  2109. end
  2110. end
  2111. local cl=cyl(spike)
  2112. addFx(spike,0.05,'destroy',function() cl.Scale=cl.Scale-Vector3.new(0.05,0,0.05) spike.Transparency=spike.Transparency+0.05 end)
  2113. addFx(dml,0.05,'destroy',function() dml.Scale=dml.Scale-Vector3.new(0.05,-0.05,0.05) dam.Transparency=dam.Transparency+0.05 end)
  2114. else
  2115. spike:Destroy()
  2116. end
  2117. end
  2118. wait(0.7)
  2119. deb=false
  2120. canRunLeg=false
  2121. animPlaying=false
  2122. reset()
  2123. end,30)
  2124.  
  2125. mouse.Button1Down:connect(function()
  2126. executeMove('Dark Missile')
  2127. --print('movers:' .. #movers)
  2128. --print('fx:' .. #fx)
  2129. end)
  2130.  
  2131. local vt
  2132. local dodgecool=false
  2133.  
  2134. iPart=function(tab) --tigrebloodd
  2135. local v=Instance.new(tab.type or 'Part')
  2136. if tab.type~='CornerWedgePart' then v.formFactor='Custom' end
  2137. v.CanCollide=false
  2138. v.TopSurface=0 v.BottomSurface=0
  2139. v.Size=v3(tab[2],tab[3],tab[4])
  2140. if tab.co then v.BrickColor=bn(tab.co) end
  2141. if tab.tr then v.Transparency=tab.tr end
  2142. if tab.rf then v.Reflectance=tab.rf end
  2143. if tab.cf then v.CFrame=tab.cf end
  2144. if tab.an then v.Anchored=tab.an end
  2145. v.Parent=tab[1]
  2146. LastMade=v
  2147. return v
  2148. end
  2149.  
  2150. iNew=function(tab) --tigrebloodd
  2151. local v=Instance.new(tab[1])
  2152. for Ind,Val in pairs(tab) do
  2153. if Ind~=1 and Ind~=2 then
  2154. v[Ind] = Val
  2155. end
  2156. end
  2157. v.Parent=tab[2]==0 and LastMade or tab[2]
  2158. LastMade=v
  2159. return v
  2160. end
  2161.  
  2162. -- Antiboomz0r's functions -----------------------------------------------------------------
  2163.  
  2164. local ppart = iPart{nil,0.2,0.2,0.2}
  2165. ppart.Material = "SmoothPlastic"
  2166. ppart.TopSurface = "SmoothNoOutlines"
  2167. ppart.BottomSurface = "SmoothNoOutlines"
  2168. ppart.RightSurface = "SmoothNoOutlines"
  2169. ppart.LeftSurface = "SmoothNoOutlines"
  2170. ppart.Transparency=0
  2171. ppart.Anchored=true
  2172. --ppart.Parent=tube
  2173.  
  2174. local function CFrameFromTopBack(at, top, back)
  2175. local right = top:Cross(back)
  2176. return CFrame.new(at.x, at.y, at.z,
  2177. right.x, top.x, back.x,
  2178. right.y, top.y, back.y,
  2179. right.z, top.z, back.z)
  2180. end
  2181.  
  2182. function Triangle(a, b, c)
  2183. local edg1 = (c-a):Dot((b-a).unit)
  2184. local edg2 = (a-b):Dot((c-b).unit)
  2185. local edg3 = (b-c):Dot((a-c).unit)
  2186. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  2187. a, b, c = a, b, c
  2188. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  2189. a, b, c = b, c, a
  2190. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  2191. a, b, c = c, a, b
  2192. else
  2193. print("unreachable")
  2194. end
  2195. local len1 = (c-a):Dot((b-a).unit)
  2196. local len2 = (b-a).magnitude - len1
  2197. local width = (a + (b-a).unit*len1 - c).magnitude
  2198. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  2199. local list = {}
  2200. if len1 > 0.01 then
  2201. local w1 = iNew{
  2202. "WedgePart",
  2203. Pack,
  2204. FormFactor="Custom",
  2205. BrickColor=ppart.BrickColor,
  2206. Transparency=ppart.Transparency,
  2207. Reflectance=ppart.Reflectance,
  2208. Material=ppart.Material,
  2209. CanCollide=ppart.CanCollide
  2210. }
  2211. w1.Parent=tube
  2212. local sz = v3(0.2, width, len1)
  2213. w1.Size = sz
  2214. local sp = iNew{"SpecialMesh",w1,MeshType="Wedge",Scale=v3(0,1,1)*sz/w1.Size}
  2215. w1:BreakJoints()
  2216. w1.Anchored = true
  2217. w1.Transparency = 0.7
  2218. Spawn(function()
  2219. for i=0,1,0.1 do
  2220. wait()
  2221. w1.Transparency=w1.Transparency+0.03
  2222. end
  2223. end)
  2224. w1.CFrame = maincf*ca2(math.pi,0,math.pi/2)*cn(0,width/2,len1/2)
  2225. table.insert(list,w1)
  2226. end
  2227. if len2 > 0.01 then
  2228. local w2 = iNew{
  2229. "WedgePart",
  2230. Pack,
  2231. FormFactor="Custom",
  2232. BrickColor=ppart.BrickColor,
  2233. Transparency=ppart.Transparency,
  2234. Reflectance=ppart.Reflectance,
  2235. Material=ppart.Material,
  2236. CanCollide=ppart.CanCollide
  2237. }
  2238. local sz = v3(0.2, width, len2)
  2239. w2.Size = sz
  2240. local sp = iNew{"SpecialMesh",w2,MeshType="Wedge",Scale=v3(0,1,1)*sz/w2.Size}
  2241. w2:BreakJoints()
  2242. w2.Anchored = true
  2243. w2.Transparency = 0.7
  2244. Spawn(function()
  2245. for i=0,1,0.1 do
  2246. wait()
  2247. w2.Transparency=w2.Transparency+0.03
  2248. end
  2249. end)
  2250. w2.CFrame = maincf*ca2(math.pi,math.pi,-math.pi/2)*cn(0,width/2,-len1 - len2/2)
  2251. w2.Parent=tube
  2252. table.insert(list,w2)
  2253. end
  2254. return unpack(list)
  2255. end
  2256.  
  2257. bclf=ch['Right Arm'].CFrame
  2258. scfr=bclf
  2259.  
  2260. --[[
  2261. while wait() do--test
  2262.  
  2263. local h=3.8
  2264. local a,b=Triangle(scfr*CFrame.new(0,h/2,0).p,scfr*CFrame.new(0,-h/2,0).p,scfr*CFrame.new(0,h/2,0).p)
  2265. scfr=bclf
  2266. bclf=ch['Right Arm'].CFrame
  2267. local a,b=Triangle(bclf*CFrame.new(0,h/2,0).p,bclf*CFrame.new(0,-h/2,0).p,bclf*CFrame.new(0,h/2,0).p)
  2268. print(a.Parent)
  2269. print(a.CFrame)
  2270. end
  2271. ]]
  2272.  
  2273. -- Antiboomz0r's functions -----------------------------------------------------------------
  2274.  
  2275. -------------------tigrebloodd functions------------------------------
  2276.  
  2277. ca=CFrame.Angles
  2278. cn=CFrame.new
  2279. v3=Vector3.new
  2280.  
  2281. function Raycast(Pos,Dir,Ign)
  2282. return workspace:FindPartOnRay(Ray.new(Pos,Dir.unit*300),Ign)
  2283. end
  2284.  
  2285. function FindGround(cf,ig)
  2286. local ax,ay,az = cf:toEulerAnglesXYZ()
  2287. local bhit,bpos=Raycast(cf.p,cf.p-(cf.p+v3(0,200,0)),ig)
  2288. if bhit and bpos then
  2289. return bhit,cn(bpos)*ca(ax,ay,az)
  2290. end
  2291. end
  2292. -------------------tigrebloodd functions----------------------------
  2293.  
  2294. currentkey=''
  2295.  
  2296. mouse.KeyDown:connect(function(key)
  2297. if key=='q' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
  2298. executeMove('Down Slam')
  2299. elseif key=='r' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
  2300. executeMove('Aerial Sword')
  2301. end
  2302. if string.byte(key)==32 and canExecuteMoves==true then
  2303. combostring=combostring..'.'
  2304. spawn(function()
  2305. jump()
  2306. end)
  2307. --jump()
  2308. if combostring:match('..') and dodgecool==false then
  2309. currentkey=tostring(string.byte(key))
  2310. animPlaying=true
  2311. altTween(rj,cfn()*ang(mr(-15),0,0))
  2312. altTween(rw,cfn()*ang(mr(10),0,mr(-15)))
  2313. altTween(lw,cfn()*ang(mr(10),0,mr(15)))
  2314. dodgecool=true
  2315. combostring=[[]]
  2316. local rv=tor.CFrame.upVector
  2317. local bv=int('BodyVelocity',tor)
  2318. dodgesound:Play()
  2319. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2320. bv.Velocity=rv*150
  2321. spawn(function()
  2322. for i=1,14 do
  2323. wait()
  2324. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  2325. --cfx.Material='Neon'
  2326. local ran=math.random(2)
  2327. if ran==1 then
  2328. cfx.BrickColor=BrickColor.new('Bright red')
  2329. cfx.Material='Neon'
  2330. end
  2331. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  2332. local b=blo(cfx)
  2333. addFx(cfx,0.05,'destroy',function()
  2334. cfx.Transparency=cfx.Transparency+0.05
  2335. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  2336. end)
  2337. end
  2338. end)
  2339. wait()
  2340. bv:Destroy()
  2341. wait(0.4)
  2342. reset()
  2343. dodgecool=false
  2344. wait(0.4)
  2345. if currentkey=='32' then
  2346. currentkey=''
  2347. end
  2348. if not deb then
  2349. animPlaying=false
  2350. end
  2351. --repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
  2352. --currentkey
  2353. end
  2354. elseif string.byte(key)==48 and canExecuteMoves==true then
  2355. sprinting=true
  2356. hum.WalkSpeed=24
  2357. end
  2358. if key=='d' and canExecuteMoves==true then
  2359. combostring=combostring..'d'
  2360. if combostring:match('dd') and dodgecool==false then
  2361. --animPlaying=true
  2362. dodgecool=true
  2363. combostring=[[]]
  2364. local rv=cam.CFrame.rightVector
  2365. local bv=int('BodyVelocity',tor)
  2366. dodgesound:Play()
  2367. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2368. bv.Velocity=rv*150
  2369. --Tween(rj,cfn()*ang(mr(90),0,0))
  2370. spawn(function()
  2371. for i=1,16 do
  2372. wait()
  2373. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  2374. local ran=math.random(2)
  2375. if ran==1 then
  2376. cfx.BrickColor=BrickColor.new('Bright red')
  2377. cfx.Material='Neon'
  2378. end
  2379. --cfx.Material='Neon'
  2380. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  2381. local b=blo(cfx)
  2382. addFx(cfx,0.05,'destroy',function()
  2383. cfx.Transparency=cfx.Transparency+0.05
  2384. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  2385. end)
  2386. end
  2387. end)
  2388. wait()
  2389. bv:Destroy()
  2390. wait(0.4)
  2391. dodgecool=false
  2392. end
  2393. elseif key=='w' and canExecuteMoves==true then
  2394. combostring=combostring..'w'
  2395. if combostring:match('ww') and dodgecool==false then
  2396. dodgecool=true
  2397. combostring=""
  2398. local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,-1))
  2399. --tor.CFrame=CFrame.new(tor.Position,Vector3.new(rv.X,tor.Position.Y,rv.Z))
  2400. local bv=int('BodyVelocity',tor)
  2401. dodgesound:Play()
  2402. bv.MaxForce=Vector3.new(math.huge,0,math.huge)
  2403. bv.Velocity=rv*150
  2404. spawn(function()
  2405. for i=1,16 do
  2406. wait()
  2407. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  2408. --cfx.Material='Neon'
  2409. local ran=math.random(2)
  2410. if ran==1 then
  2411. cfx.BrickColor=BrickColor.new('Bright red')
  2412. cfx.Material='Neon'
  2413. end
  2414. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  2415. local b=blo(cfx)
  2416. addFx(cfx,0.05,'destroy',function()
  2417. cfx.Transparency=cfx.Transparency+0.05
  2418. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  2419. end)
  2420. end
  2421. end)
  2422. wait()
  2423. bv:Destroy()
  2424. wait(0.4)
  2425. dodgecool=false
  2426. end
  2427. elseif key=='s' and canExecuteMoves==true then
  2428. combostring=combostring..'s'
  2429. if combostring:match('ss') and dodgecool==false then
  2430. dodgecool=true
  2431. combostring=""
  2432. local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,1))
  2433. local bv=int('BodyVelocity',tor)
  2434. dodgesound:Play()
  2435. bv.MaxForce=Vector3.new(math.huge,0,math.huge)
  2436. bv.Velocity=rv*150
  2437. spawn(function()
  2438. for i=1,16 do
  2439. wait()
  2440. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  2441. --cfx.Material='Neon'
  2442. local ran=math.random(2)
  2443. if ran==1 then
  2444. cfx.BrickColor=BrickColor.new('Bright red')
  2445. cfx.Material='Neon'
  2446. end
  2447. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  2448. local b=blo(cfx)
  2449. addFx(cfx,0.05,'destroy',function()
  2450. cfx.Transparency=cfx.Transparency+0.05
  2451. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  2452. end)
  2453. end
  2454. end)
  2455. wait()
  2456. bv:Destroy()
  2457. wait(.4)
  2458. dodgecool=false
  2459. end
  2460. elseif key=='a' and canExecuteMoves==true then
  2461. combostring=combostring..'a'
  2462. if combostring:match('aa') and dodgecool==false then
  2463. dodgecool=true
  2464. combostring=[[]]
  2465. local rv=cam.CFrame.rightVector
  2466. local bv=int('BodyVelocity',tor)
  2467. dodgesound:Play()
  2468. bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  2469. bv.Velocity=rv*-150
  2470. spawn(function()
  2471. for i=1,16 do
  2472. wait()
  2473. local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
  2474. --cfx.Material='Neon'
  2475. local ran=math.random(2)
  2476. if ran==1 then
  2477. cfx.BrickColor=BrickColor.new('Bright red')
  2478. cfx.Material='Neon'
  2479. end
  2480. cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
  2481. local b=blo(cfx)
  2482. addFx(cfx,0.05,'destroy',function()
  2483. cfx.Transparency=cfx.Transparency+0.05
  2484. b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
  2485. end)
  2486. end
  2487. end)
  2488. wait()
  2489. bv:Destroy()
  2490. wait(.4)
  2491. dodgecool=false
  2492. end
  2493. end
  2494. if key=='f' then
  2495. if deb==false then
  2496. executeMove('Normal Block')
  2497. end
  2498. elseif key=='e' then
  2499. if deb==false then
  2500. executeMove('Rive Beam')
  2501. end
  2502. elseif key=='v' then
  2503. if deb==false then
  2504. executeMove('Diamond Storm')
  2505. end
  2506. elseif key=='t' then
  2507. if deb==false and not sprinting then
  2508. executeMove('Dark Spikes')
  2509. end
  2510. elseif key=='g' then
  2511. if deb==false then
  2512. executeMove('Curse')
  2513. end
  2514. elseif key=='l' then
  2515. if deb==false then
  2516. executeMove('Ascend')
  2517. end
  2518. elseif key=='r' then
  2519. if deb==false and Vector3.new(0,tor.Velocity.Y,0).magnitude<2 and currentkey~='32' then
  2520. -- if darknum==1 then
  2521. executeMove('Dark Slash')
  2522. --darknum=darknum+1
  2523. -- else
  2524. -- executeMove('Dark Slash2')
  2525. -- darknum=1
  2526. -- end
  2527. end
  2528. end
  2529. end)
  2530.  
  2531. mouse.KeyUp:connect(function(key)
  2532. for _,v in pairs(connectlist) do
  2533. if v.up==false and v.key==key then
  2534. v.up=true
  2535. table.remove(connectlist,_)
  2536. end
  2537. end
  2538. if string.byte(key)==48 and canExecuteMoves==true then
  2539. sprinting=false
  2540. hum.WalkSpeed=regws
  2541. end
  2542. end)
  2543.  
  2544. mouse.Button1Up:connect(function()
  2545. for _,v in pairs(connectlist) do
  2546. if v.up==false then
  2547. v.up=true
  2548. table.remove(connectlist,_)
  2549. end
  2550. end
  2551. end)
  2552.  
  2553. local oldsize=mana/maxmana
  2554. local oldchain=0
  2555. spawn(function()
  2556. while wait(1) do
  2557. if deb==false then
  2558. if chain==oldchain then
  2559. chain=0
  2560. end
  2561. oldchain=chain
  2562. end
  2563. end
  2564. end)
  2565.  
  2566. --tor.Anchored=true
  2567. --cam.CameraType='Track'
  2568.  
  2569. --[[
  2570. local segments={}
  2571. local head=cp(tube,'Really black',Vector3.new(1,1,1))
  2572. weld(tor,head,cfn())
  2573. local oldsg=head
  2574. --local linez=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'White')
  2575. --linez.Parent=tube
  2576.  
  2577. for _,v in pairs(ch:GetChildren()) do
  2578. if v.className=='Part' or v.className=='BasePart' then
  2579. v.Transparency=1
  2580. v.CanCollide=false
  2581. end
  2582. end
  2583.  
  2584. ch.Head.face:Destroy()
  2585. ch['Right Arm']:Destroy()
  2586. ch['Left Arm']:Destroy()
  2587. ch['Right Leg']:Destroy()
  2588. ch['Left Leg']:Destroy()
  2589. tor.CanCollide=false
  2590. ch.HumanoidRootPart.CanCollide=false
  2591.  
  2592. for _,v in pairs(tube:GetChildren()) do
  2593. if v.className=='Part' or v.className=='BasePart' then
  2594. v.Transparency=1
  2595. v.CanCollide=false
  2596. end
  2597. end
  2598.  
  2599. ]]
  2600.  
  2601. game:service'RunService'.Heartbeat:connect(function()
  2602. --oldsg=head
  2603. --[[
  2604. if ascension==true and aright==true then
  2605. abv.Velocity=cam.CFrame.rightVector * 100
  2606. elseif ascension==true and aforward==true then
  2607. abv.Velocity=cam.CFrame.lookVector*150
  2608. end
  2609. local line=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'Really black',nil,1,7)
  2610. if line then
  2611. line.Parent=tube
  2612. table.insert(segments,line)
  2613. oldsg=line
  2614. end
  2615. if #segments>=40 then
  2616. --segments[1]:Destroy()
  2617. local thing=segments[1]
  2618. for i=1,10 do
  2619. wait()
  2620. if thing and thing:findFirstChild'blok' then
  2621. thing.blok.Scale=thing.blok.Scale-Vector3.new(0.1,0.1,0.1)
  2622. thing.Transparency=thing.Transparency+0.1
  2623. end
  2624. end
  2625. thing:Destroy()
  2626. table.remove(segments,1)
  2627. end
  2628. ]]
  2629. --tor.CFrame=cam.CFrame
  2630. --cam.CameraSubject=nil
  2631. chaintext.Text=tostring(chain) .. 'x'
  2632. manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
  2633. if mana/maxmana~=oldsize then
  2634. manabar:TweenSize(UDim2.new(mana/maxmana,0,1,0),'Out','Sine',1,true)
  2635. oldsize=mana/maxmana
  2636. end
  2637. if dumbbox then
  2638. dumbbox.CFrame=dumbhand.CFrame*cfn(0,0,4)*ang(mr(-90),0,0)
  2639. end
  2640. for _,v in pairs(textTable) do
  2641. if v.TextLabel.TextTransparency<1 then
  2642. v.TextLabel.TextTransparency=v.TextLabel.TextTransparency+0.02
  2643. v.TextLabel.TextStrokeTransparency=v.TextLabel.TextStrokeTransparency+0.02
  2644. v.StudsOffset=v.StudsOffset+Vector3.new(0,0.02,0)
  2645. else
  2646. v:Destroy()
  2647. table.remove(textTable,_)
  2648. end
  2649. end
  2650. if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and jumping==false then
  2651. run=true
  2652. elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and jumping==false then
  2653. run=false
  2654. idle=true
  2655. end
  2656. --shift=48
  2657. if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and canRunLeg==true then
  2658. runLeg=true
  2659. elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and canRunLeg==true then
  2660. runLeg=false
  2661. resetLegs()
  2662. end
  2663. for _,v in pairs(movers) do
  2664. if v.mover and v.mover:IsDescendantOf(tube) then
  2665. v.func()
  2666. else
  2667. table.remove(movers,_)
  2668. end
  2669. end
  2670. if bg then
  2671. if hum.Health > 0 then
  2672. tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
  2673. end
  2674. end
  2675. for _,v in pairs(fx) do
  2676. if v.stepval<1 then
  2677. v.func()
  2678. v.stepval=v.stepval+v.int
  2679. else
  2680. if v.final then
  2681. if v.final=='destroy' then
  2682. v.item:Destroy()
  2683. table.remove(fx,_)
  2684. -- print(#fx)
  2685. end
  2686. else
  2687. table.remove(fx,_)
  2688. end
  2689. end
  2690. end
  2691. for _,v in pairs(tweenTable) do
  2692. if v.Weld.C1==v.Stop then
  2693. table.remove(tweenTable,_)
  2694. else
  2695. if v.th<1-v.Step then
  2696. v.th=v.th+v.Step
  2697. i=v.th
  2698.  
  2699. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
  2700. (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
  2701. (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
  2702. (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
  2703. (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
  2704. else
  2705. v.Weld.C1 = v.Stop
  2706. end
  2707. end
  2708. end
  2709. for _,v in pairs(altTweenTable) do
  2710. if v.Weld.C1==v.Stop then
  2711. table.remove(tweenTable,_)
  2712. else
  2713. if v.th<1-v.Step then
  2714. v.th=v.th+v.Step
  2715. i=v.th
  2716. v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i),
  2717. (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i),
  2718. (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
  2719. (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
  2720. (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
  2721. else
  2722. v.Weld.C1 = v.Stop
  2723. end
  2724. end
  2725. end
  2726. end)
  2727.  
  2728. local oldcombo
  2729. local thingz=false
  2730.  
  2731. spawn(function()
  2732. while wait(0.1) do
  2733. for _,v in pairs(cooldowns) do
  2734. if v.timeleft<0.1 then
  2735. table.remove(cooldowns,_)
  2736. else
  2737. v.timeleft=v.timeleft-0.1
  2738. end
  2739. end
  2740. if thingz==false then
  2741. oldcombo=combostring
  2742. thingz=true
  2743. else
  2744. if string.len(oldcombo)==string.len(combostring) then
  2745. combostring=[[]]
  2746. oldcombo=[[]]
  2747. end
  2748. thingz=false
  2749. end
  2750. end
  2751. end)
  2752.  
  2753. spawn(function()
  2754. while wait(0.3) do
  2755. if run==false then
  2756. local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  2757. cfx.Transparency=1
  2758. local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
  2759. rfx.Material='Neon'
  2760. local ran=math.random(2)
  2761. if ran==1 then
  2762. rfx.BrickColor=BrickColor.new('Bright red')
  2763. end
  2764. local bm=int('SpecialMesh',rfx)--blo(rfx)
  2765. bm.MeshType='FileMesh'
  2766. bm.MeshId=rbx..'9756362'
  2767. bm.Scale=Vector3.new(0.3,0.7,0.3)
  2768. local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
  2769. addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0.1,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]] end)
  2770. cfx.CFrame=tor.CFrame*CFrame.new(0,-2,0)*CFrame.new(math.random(-math.random(45/10),math.random(45)/10),0,math.random(-math.random(45)/10,math.random(45)/10))
  2771. rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
  2772. game.Debris:AddItem(cfx,1.1)
  2773. game.Debris:AddItem(rfx,1.1)
  2774. end
  2775. end
  2776. end)
  2777.  
  2778. while wait() do
  2779. if mana<maxmana and not deb and not animPlaying then
  2780. mana=mana+2
  2781. if mana==maxmana+1 then
  2782. mana=maxmana
  2783. end
  2784. end
  2785. if animPlaying==true and runLeg==true then
  2786. walkLegs()
  2787. end
  2788. if run==true and animPlaying==false then
  2789. altTweenTable={}
  2790. tweenTable={}
  2791. if not sprinting then
  2792. if not ascension then
  2793. walkCycle()
  2794. else
  2795. walkCycleBig()
  2796. end
  2797. else
  2798. sprintCycle()
  2799. end
  2800. elseif idle==true and animPlaying==false and not jumping then
  2801. tweenTable={}
  2802. if not ascension then
  2803. reset()
  2804. else
  2805. bigreset()
  2806. end
  2807. end
  2808. end
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