Guest User

Client log

a guest
Aug 22nd, 2020
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.62 KB | None | 0 0
  1. 131.659 Info ClientMultiplayerManager.cpp:581: UpdateTick(1861909) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  2. 131.703 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  3. 1861910,
  4. "update_players_using_access_shafts",
  5. {
  6. access_shaft_teleportation = {
  7. func = "update_players_using_access_shafts",
  8. id = 1,
  9. tick = 5
  10. },
  11. access_shaft_update = {
  12. func = "check_player_collision_with_access_shafts",
  13. id = 2,
  14. tick = 5
  15. },
  16. energy_transport_update = {
  17. func = "update_energy_transport_contents",
  18. id = 4,
  19. tick = 10
  20. },
  21. fluid_transport_update = {
  22. func = "update_fluid_transport_contents",
  23. id = 4,
  24. tick = 10
  25. },
  26. item_transport_update = {
  27. func = "update_transport_chest_contents",
  28. id = 3,
  29. tick = 5
  30. },
  31. surface_migrations_update = {
  32. func = "surfaces_migrations",
  33. id = 7,
  34. tick = 30
  35. },
  36. taskmgr_update = {
  37. func = "execute_first_task_in_waiting_queue",
  38. id = 6,
  39. tick = 2
  40. }
  41. }
  42. }
  43. 131.703 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  44. "pause_event -> false"
  45. }
  46. 131.703 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  47. 1861910,
  48. "check_player_collision_with_access_shafts",
  49. {
  50. access_shaft_teleportation = {
  51. func = "update_players_using_access_shafts",
  52. id = 1,
  53. tick = 5
  54. },
  55. access_shaft_update = {
  56. func = "check_player_collision_with_access_shafts",
  57. id = 2,
  58. tick = 5
  59. },
  60. energy_transport_update = {
  61. func = "update_energy_transport_contents",
  62. id = 4,
  63. tick = 10
  64. },
  65. fluid_transport_update = {
  66. func = "update_fluid_transport_contents",
  67. id = 4,
  68. tick = 10
  69. },
  70. item_transport_update = {
  71. func = "update_transport_chest_contents",
  72. id = 3,
  73. tick = 5
  74. },
  75. surface_migrations_update = {
  76. func = "surfaces_migrations",
  77. id = 7,
  78. tick = 30
  79. },
  80. taskmgr_update = {
  81. func = "execute_first_task_in_waiting_queue",
  82. id = 6,
  83. tick = 2
  84. }
  85. }
  86. }
  87. 131.703 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  88. "pause_event -> false"
  89. }
  90. 131.703 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  91. 1861910,
  92. "update_transport_chest_contents",
  93. {
  94. access_shaft_teleportation = {
  95. func = "update_players_using_access_shafts",
  96. id = 1,
  97. tick = 5
  98. },
  99. access_shaft_update = {
  100. func = "check_player_collision_with_access_shafts",
  101. id = 2,
  102. tick = 5
  103. },
  104. energy_transport_update = {
  105. func = "update_energy_transport_contents",
  106. id = 4,
  107. tick = 10
  108. },
  109. fluid_transport_update = {
  110. func = "update_fluid_transport_contents",
  111. id = 4,
  112. tick = 10
  113. },
  114. item_transport_update = {
  115. func = "update_transport_chest_contents",
  116. id = 3,
  117. tick = 5
  118. },
  119. surface_migrations_update = {
  120. func = "surfaces_migrations",
  121. id = 7,
  122. tick = 30
  123. },
  124. taskmgr_update = {
  125. func = "execute_first_task_in_waiting_queue",
  126. id = 6,
  127. tick = 2
  128. }
  129. }
  130. }
  131. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  132. "pause_event -> false"
  133. }
  134. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  135. 1861910,
  136. "update_fluid_transport_contents",
  137. {
  138. access_shaft_teleportation = {
  139. func = "update_players_using_access_shafts",
  140. id = 1,
  141. tick = 5
  142. },
  143. access_shaft_update = {
  144. func = "check_player_collision_with_access_shafts",
  145. id = 2,
  146. tick = 5
  147. },
  148. energy_transport_update = {
  149. func = "update_energy_transport_contents",
  150. id = 4,
  151. tick = 10
  152. },
  153. fluid_transport_update = {
  154. func = "update_fluid_transport_contents",
  155. id = 4,
  156. tick = 10
  157. },
  158. item_transport_update = {
  159. func = "update_transport_chest_contents",
  160. id = 3,
  161. tick = 5
  162. },
  163. surface_migrations_update = {
  164. func = "surfaces_migrations",
  165. id = 7,
  166. tick = 30
  167. },
  168. taskmgr_update = {
  169. func = "execute_first_task_in_waiting_queue",
  170. id = 6,
  171. tick = 2
  172. }
  173. }
  174. }
  175. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  176. "pause_event -> false"
  177. }
  178. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  179. 1861910,
  180. "update_energy_transport_contents",
  181. {
  182. access_shaft_teleportation = {
  183. func = "update_players_using_access_shafts",
  184. id = 1,
  185. tick = 5
  186. },
  187. access_shaft_update = {
  188. func = "check_player_collision_with_access_shafts",
  189. id = 2,
  190. tick = 5
  191. },
  192. energy_transport_update = {
  193. func = "update_energy_transport_contents",
  194. id = 4,
  195. tick = 10
  196. },
  197. fluid_transport_update = {
  198. func = "update_fluid_transport_contents",
  199. id = 4,
  200. tick = 10
  201. },
  202. item_transport_update = {
  203. func = "update_transport_chest_contents",
  204. id = 3,
  205. tick = 5
  206. },
  207. surface_migrations_update = {
  208. func = "surfaces_migrations",
  209. id = 7,
  210. tick = 30
  211. },
  212. taskmgr_update = {
  213. func = "execute_first_task_in_waiting_queue",
  214. id = 6,
  215. tick = 2
  216. }
  217. }
  218. }
  219. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  220. "pause_event -> false"
  221. }
  222. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  223. 1861910,
  224. "execute_first_task_in_waiting_queue",
  225. {
  226. access_shaft_teleportation = {
  227. func = "update_players_using_access_shafts",
  228. id = 1,
  229. tick = 5
  230. },
  231. access_shaft_update = {
  232. func = "check_player_collision_with_access_shafts",
  233. id = 2,
  234. tick = 5
  235. },
  236. energy_transport_update = {
  237. func = "update_energy_transport_contents",
  238. id = 4,
  239. tick = 10
  240. },
  241. fluid_transport_update = {
  242. func = "update_fluid_transport_contents",
  243. id = 4,
  244. tick = 10
  245. },
  246. item_transport_update = {
  247. func = "update_transport_chest_contents",
  248. id = 3,
  249. tick = 5
  250. },
  251. surface_migrations_update = {
  252. func = "surfaces_migrations",
  253. id = 7,
  254. tick = 30
  255. },
  256. taskmgr_update = {
  257. func = "execute_first_task_in_waiting_queue",
  258. id = 6,
  259. tick = 2
  260. }
  261. }
  262. }
  263. 131.704 Script @__Surfaces_Reloaded__/script/events.lua:60: {
  264. "pause_event -> false"
  265. }
  266. 131.708 Script @__Surfaces_Reloaded__/script/events.lua:58: {
  267. 1861912,
  268. "execute_first_task_in_waiting_queue",
  269. {
  270. access_shaft_teleportation = {
  271. func = "update_players_using_access_shafts",
  272. id = 1,
  273. tick = 5
  274. },
  275. access_shaft_update = {
  276. func = "check_player_collision_with_access_shafts",
  277. id = 2,
  278. tick = 5
  279. },
  280. energy_transport_update = {
  281. func = "update_energy_transport_contents",
  282. id = 4,
  283. tick = 10
  284. },
  285. fluid_transport_update = {
  286. func = "update_fluid_transport_contents",
  287. id = 4,
  288. tick = 10
  289. },
  290. item_transport_update = {
  291. func = "update_transport_chest_contents",
  292. id = 3,
  293. tick = 5
  294. },
  295. surface_migrations_update = {
  296. func = "surfaces_migrations",
  297. id = 7,
  298. tick = 30
  299. },
  300. taskmgr_update = {
  301. func = "execute_first_task_in_waiting_queue",
  302. id = 6,
  303. tick = 2
  304. }
  305. }
  306. }
  307. 131.713 Error GameActionHandler.cpp:3344: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(1861913) serverCRC(3823189342) localCRC(2459625027)
  308. 131.713 Info ClientMultiplayerManager.cpp:581: UpdateTick(1861914) changing state from(TryingToCatchUp) to(DesyncedWaitingForMap)
  309.  
Add Comment
Please, Sign In to add comment