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- local className = "Part"
- local parent = game.Workspace
- local part = Instance.new(className, parent)
- game.Workspace.Part.Anchored = true
- game.Workspace.Part.Size = Vector3.new(5,1,5)
- game.Workspace.Part.CFrame = CFrame.new(-838.129028, 14.2903881, 98.0561829)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-833.32373, 18.2903862, 36.9752579)
- wait(0.5)
- game:GetService("ReplicatedStorage").GameRemotes.BossEvent.SummonBossEvent:InvokeServer("Shadow Tribe")
- wait(0.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =CFrame.new(-838.129028, 18.2903862, 98.0561829)
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Penumbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Penumbra (Lv. 5,000,000,000)"])
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Antumbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Antumbra (Lv. 5,000,000,000)"])
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Umbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Umbra (Lv. 5,000,000,000)"])
- end
- end))
- while wait(73) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-833.32373, 18.2903862, 36.9752579)
- wait(0.5)
- game:GetService("ReplicatedStorage").GameRemotes.BossEvent.SummonBossEvent:InvokeServer("Shadow Tribe")
- wait(0.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =CFrame.new(-838.129028, 18.2903862, 98.0561829)
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Penumbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Penumbra (Lv. 5,000,000,000)"])
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Antumbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Antumbra (Lv. 5,000,000,000)"])
- end
- end))
- coroutine.resume(coroutine.create(function()
- while wait() and game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Umbra (Lv. 5,000,000,000)"] ~= nil do
- game:GetService("ReplicatedStorage").GameRemotes.DamageMelee:InvokeServer(game:GetService("Workspace").Mobs["Shadow Tribe"]["[Shadow Tribe] Umbra (Lv. 5,000,000,000)"])
- end
- end))
- end
- coroutine.resume(coroutine.create(function()
- wait(10)
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end))
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