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Vanguard

Jul 23rd, 2014
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  1. Vanguard
  2.  
  3. Quality Increases: [+Tough] [+Quick] [+Mean]
  4. Training: Heavy or Light Armor, Three Weapons, Two Jobs
  5. Jobs Options: Pathfinder, Survivalist, Cook, Smith, Leader, Handler
  6.  
  7. Features: Armor Mastery, Wild Swing, Furious Blow, +One More
  8.  
  9. Armor Mastery: While wearing Armor that you’re Trained in, you gain a specific Bonus based on the Armor Type.
  10. - Light Armor: You gain +1 Action Point each turn.
  11. - Heavy Armor: You take no Penalties to Quick from your Armor, and gain +3 to Initiative Checks.
  12.  
  13. Wild Swing [Attack]: Your Basic Attacks have the Critical Hit Range increased by +2. If your Attack is not Aimed, you gain a +1s Bonus to Test.
  14.  
  15. Furious Blow [Accuracy Match]: Whenever you gain an [Accuracy Match] with a melee Basic Attack, Test gains a +3d Bonus, and the target is Knocked Down.
  16.  
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  20.  
  21. Battle Fueled: At the beginning of a Combat Conflict you may immediately Move 1 for free. Whenever you check off a Consequence Box or are hit by a Punish attack, you gain +1 AP.
  22.  
  23. Hack and Slash [8 AP] [Attack] [Moxie]: Make a Basic Attack; this attack hits all foes you are Engaged with. Even if this attack misses, Test it, and resolve the attack as if you had hit, but halve your Successes.
  24.  
  25. Frightening Display [Attack] [Morale]: Whenever you kill or knock a foe Unconscious with a Weapon Attack, one foe within sight of you gains the Distressed condition.
  26.  
  27. Break Them! [Attack] [4 AP]: Make a Basic Attack, with a -1d Penalty to Test. If you get at least one success, the target becomes Shaken or Vulnerable, your choice. If you gain at least three successes, you may have the target instead become Distressed or Hindered.
  28.  
  29. ??? [Defend] [Maneuver]: Whenever you Defend or Maneuver on your turn, until the beginning of your next turn, you may make Basic Attacks as if they had [Moxie].
  30.  
  31. Pumped Up [Maneuver]: Add the following to the options you may choose when Maneuvering: “You immediately gain +2 AP and gain +1 Stress Reduction to all sources until the end of your next turn”.
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