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Kaphotics

X/Y Battle Effect Strings

Jul 12th, 2014
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  1. [VAR PKNICK,0] fainted!
  2. The wild [VAR PKNICK,0] fainted!
  3. The opposing [VAR PKNICK,0] fainted!
  4. [VAR PKNICK,0] recovered from fainting!
  5. The wild [VAR PKNICK,0] recovered from fainting!
  6. The opposing [VAR PKNICK,0] recovered from fainting!
  7. It’s super effective on [VAR PKNICK,0]!
  8. It’s super effective on the wild [VAR PKNICK,0]!
  9. It’s super effective on the opposing [VAR PKNICK,0]!
  10. It’s super effective on [VAR PKNICK,0] and [VAR PKNICK,1]!
  11. It’s super effective on the wild [VAR PKNICK,0] and [VAR PKNICK,1]!
  12. It’s super effective on the opposing [VAR PKNICK,0] and [VAR PKNICK,1]!
  13. It’s super effective on [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
  14. It’s super effective on the wild [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
  15. It’s super effective on the opposing [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
  16. It’s not very effective on [VAR PKNICK,0].
  17. It’s not very effective on the wild [VAR PKNICK,0].
  18. It’s not very effective on the opposing [VAR PKNICK,0].
  19. It’s not very effective on [VAR PKNICK,0] or [VAR PKNICK,1].
  20. It’s not very effective on the wild [VAR PKNICK,0] or [VAR PKNICK,1].
  21. It’s not very effective on the opposing [VAR PKNICK,0] or [VAR PKNICK,1].
  22. It’s not very effective on [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
  23. It’s not very effective on the wild [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
  24. It’s not very effective on the opposing [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
  25. But it failed to affect [VAR PKNICK,0]!
  26. But it failed to affect the wild [VAR PKNICK,0]!
  27. But it failed to affect the opposing [VAR PKNICK,0]!
  28. [VAR PKNICK,0]’s Attack rose!
  29. The wild [VAR PKNICK,0]’s Attack rose!
  30. The opposing [VAR PKNICK,0]’s Attack rose!
  31. [VAR PKNICK,0]’s Defense rose!
  32. The wild [VAR PKNICK,0]’s Defense rose!
  33. The opposing [VAR PKNICK,0]’s Defense rose!
  34. [VAR PKNICK,0]’s Special Attack rose!
  35. The wild [VAR PKNICK,0]’s Special Attack rose!
  36. The opposing [VAR PKNICK,0]’s Special Attack rose!
  37. [VAR PKNICK,0]’s Special Defense rose!
  38. The wild [VAR PKNICK,0]’s Special Defense rose!
  39. The opposing [VAR PKNICK,0]’s Special Defense rose!
  40. [VAR PKNICK,0]’s Speed rose!
  41. The wild [VAR PKNICK,0]’s Speed rose!
  42. The opposing [VAR PKNICK,0]’s Speed rose!
  43. [VAR PKNICK,0]’s accuracy rose!
  44. The wild [VAR PKNICK,0]’s accuracy rose!
  45. The opposing [VAR PKNICK,0]’s accuracy rose!
  46. [VAR PKNICK,0]’s evasiveness rose!
  47. The wild [VAR PKNICK,0]’s evasiveness rose!
  48. The opposing [VAR PKNICK,0]’s evasiveness rose!
  49. [VAR PKNICK,0]’s Attack rose sharply!
  50. The wild [VAR PKNICK,0]’s Attack rose sharply!
  51. The opposing [VAR PKNICK,0]’s Attack rose sharply!
  52. [VAR PKNICK,0]’s Defense rose sharply!
  53. The wild [VAR PKNICK,0]’s Defense rose sharply!
  54. The opposing [VAR PKNICK,0]’s Defense rose sharply!
  55. [VAR PKNICK,0]’s Special Attack rose sharply!
  56. The wild [VAR PKNICK,0]’s Special Attack rose sharply!
  57. The opposing [VAR PKNICK,0]’s Special Attack rose sharply!
  58. [VAR PKNICK,0]’s Special Defense rose sharply!
  59. The wild [VAR PKNICK,0]’s Special Defense rose sharply!
  60. The opposing [VAR PKNICK,0]’s Special Defense rose sharply!
  61. [VAR PKNICK,0]’s Speed rose sharply!
  62. The wild [VAR PKNICK,0]’s Speed rose sharply!
  63. The opposing [VAR PKNICK,0]’s Speed rose sharply!
  64. [VAR PKNICK,0]’s accuracy rose sharply!
  65. The wild [VAR PKNICK,0]’s accuracy rose sharply!
  66. The opposing [VAR PKNICK,0]’s accuracy rose sharply!
  67. [VAR PKNICK,0]’s evasiveness rose sharply!
  68. The wild [VAR PKNICK,0]’s evasiveness rose sharply!
  69. The opposing [VAR PKNICK,0]’s evasiveness rose sharply!
  70. [VAR PKNICK,0]’s Attack rose drastically!
  71. The wild [VAR PKNICK,0]’s Attack rose drastically!
  72. The opposing [VAR PKNICK,0]’s Attack rose drastically!
  73. [VAR PKNICK,0]’s Defense rose drastically!
  74. The wild [VAR PKNICK,0]’s Defense rose drastically!
  75. The opposing [VAR PKNICK,0]’s Defense rose drastically!
  76. [VAR PKNICK,0]’s Special Attack rose drastically!
  77. The wild [VAR PKNICK,0]’s Special Attack rose drastically!
  78. The opposing [VAR PKNICK,0]’s Special Attack rose drastically!
  79. [VAR PKNICK,0]’s Special Defense rose drastically!
  80. The wild [VAR PKNICK,0]’s Special Defense rose drastically!
  81. The opposing [VAR PKNICK,0]’s Special Defense rose drastically!
  82. [VAR PKNICK,0]’s Speed rose drastically!
  83. The wild [VAR PKNICK,0]’s Speed rose drastically!
  84. The opposing [VAR PKNICK,0]’s Speed rose drastically!
  85. [VAR PKNICK,0]’s accuracy rose drastically!
  86. The wild [VAR PKNICK,0]’s accuracy rose drastically!
  87. The opposing [VAR PKNICK,0]’s accuracy rose drastically!
  88. [VAR PKNICK,0]’s evasiveness rose drastically!
  89. The wild [VAR PKNICK,0]’s evasiveness rose drastically!
  90. The opposing [VAR PKNICK,0]’s evasiveness rose drastically!
  91. [VAR PKNICK,0]’s Attack fell!
  92. The wild [VAR PKNICK,0]’s Attack fell!
  93. The opposing [VAR PKNICK,0]’s Attack fell!
  94. [VAR PKNICK,0]’s Defense fell!
  95. The wild [VAR PKNICK,0]’s Defense fell!
  96. The opposing [VAR PKNICK,0]’s Defense fell!
  97. [VAR PKNICK,0]’s Special Attack fell!
  98. The wild [VAR PKNICK,0]’s Special Attack fell!
  99. The opposing [VAR PKNICK,0]’s Special Attack fell!
  100. [VAR PKNICK,0]’s Special Defense fell!
  101. The wild [VAR PKNICK,0]’s Special Defense fell!
  102. The opposing [VAR PKNICK,0]’s Special Defense fell!
  103. [VAR PKNICK,0]’s Speed fell!
  104. The wild [VAR PKNICK,0]’s Speed fell!
  105. The opposing [VAR PKNICK,0]’s Speed fell!
  106. [VAR PKNICK,0]’s accuracy fell!
  107. The wild [VAR PKNICK,0]’s accuracy fell!
  108. The opposing [VAR PKNICK,0]’s accuracy fell!
  109. [VAR PKNICK,0]’s evasiveness fell!
  110. The wild [VAR PKNICK,0]’s evasiveness fell!
  111. The opposing [VAR PKNICK,0]’s evasiveness fell!
  112. [VAR PKNICK,0]’s Attack harshly fell!
  113. The wild [VAR PKNICK,0]’s Attack harshly fell!
  114. The opposing [VAR PKNICK,0]’s Attack harshly fell!
  115. [VAR PKNICK,0]’s Defense harshly fell!
  116. The wild [VAR PKNICK,0]’s Defense harshly fell!
  117. The opposing [VAR PKNICK,0]’s Defense harshly fell!
  118. [VAR PKNICK,0]’s Special Attack harshly fell!
  119. The wild [VAR PKNICK,0]’s Special Attack harshly fell!
  120. The opposing [VAR PKNICK,0]’s Special Attack harshly fell!
  121. [VAR PKNICK,0]’s Special Defense harshly fell!
  122. The wild [VAR PKNICK,0]’s Special Defense harshly fell!
  123. The opposing [VAR PKNICK,0]’s Special Defense harshly fell!
  124. [VAR PKNICK,0]’s Speed harshly fell!
  125. The wild [VAR PKNICK,0]’s Speed harshly fell!
  126. The opposing [VAR PKNICK,0]’s Speed harshly fell!
  127. [VAR PKNICK,0]’s accuracy harshly fell!
  128. The wild [VAR PKNICK,0]’s accuracy harshly fell!
  129. The opposing [VAR PKNICK,0]’s accuracy harshly fell!
  130. [VAR PKNICK,0]’s evasiveness harshly fell!
  131. The wild [VAR PKNICK,0]’s evasiveness harshly fell!
  132. The opposing [VAR PKNICK,0]’s evasiveness harshly fell!
  133. [VAR PKNICK,0]’s Attack severely fell!
  134. The wild [VAR PKNICK,0]’s Attack severely fell!
  135. The opposing [VAR PKNICK,0]’s Attack severely fell!
  136. [VAR PKNICK,0]’s Defense severely fell!
  137. The wild [VAR PKNICK,0]’s Defense severely fell!
  138. The opposing [VAR PKNICK,0]’s Defense severely fell!
  139. [VAR PKNICK,0]’s Special Attack severely fell!
  140. The wild [VAR PKNICK,0]’s Special Attack severely fell!
  141. The opposing [VAR PKNICK,0]’s Special Attack severely fell!
  142. [VAR PKNICK,0]’s Special Defense severely fell!
  143. The wild [VAR PKNICK,0]’s Special Defense severely fell!
  144. The opposing [VAR PKNICK,0]’s Special Defense severely fell!
  145. [VAR PKNICK,0]’s Speed severely fell!
  146. The wild [VAR PKNICK,0]’s Speed severely fell!
  147. The opposing [VAR PKNICK,0]’s Speed severely fell!
  148. [VAR PKNICK,0]’s accuracy severely fell!
  149. The wild [VAR PKNICK,0]’s accuracy severely fell!
  150. The opposing [VAR PKNICK,0]’s accuracy severely fell!
  151. [VAR PKNICK,0]’s evasiveness severely fell!
  152. The wild [VAR PKNICK,0]’s evasiveness severely fell!
  153. The opposing [VAR PKNICK,0]’s evasiveness severely fell!
  154. [VAR PKNICK,0]’s Attack won’t go any higher!
  155. The wild [VAR PKNICK,0]’s Attack won’t go any higher!
  156. The opposing [VAR PKNICK,0]’s Attack won’t go any higher!
  157. [VAR PKNICK,0]’s Defense won’t go any higher!
  158. The wild [VAR PKNICK,0]’s Defense won’t go any higher!
  159. The opposing [VAR PKNICK,0]’s Defense won’t go any higher!
  160. [VAR PKNICK,0]’s Special Attack won’t go any higher!
  161. The wild [VAR PKNICK,0]’s Special Attack won’t go any higher!
  162. The opposing [VAR PKNICK,0]’s Special Attack won’t go any higher!
  163. [VAR PKNICK,0]’s Special Defense won’t go any higher!
  164. The wild [VAR PKNICK,0]’s Special Defense won’t go any higher!
  165. The opposing [VAR PKNICK,0]’s Special Defense won’t go any higher!
  166. [VAR PKNICK,0]’s Speed won’t go any higher!
  167. The wild [VAR PKNICK,0]’s Speed won’t go any higher!
  168. The opposing [VAR PKNICK,0]’s Speed won’t go any higher!
  169. [VAR PKNICK,0]’s accuracy won’t go any higher!
  170. The wild [VAR PKNICK,0]’s accuracy won’t go any higher!
  171. The opposing [VAR PKNICK,0]’s accuracy won’t go any higher!
  172. [VAR PKNICK,0]’s evasiveness won’t go any higher!
  173. The wild [VAR PKNICK,0]’s evasiveness won’t go any higher!
  174. The opposing [VAR PKNICK,0]’s evasiveness won’t go any higher!
  175. [VAR PKNICK,0]’s Attack won’t go any lower!
  176. The wild [VAR PKNICK,0]’s Attack won’t go any lower!
  177. The opposing [VAR PKNICK,0]’s Attack won’t go any lower!
  178. [VAR PKNICK,0]’s Defense won’t go any lower!
  179. The wild [VAR PKNICK,0]’s Defense won’t go any lower!
  180. The opposing [VAR PKNICK,0]’s Defense won’t go any lower!
  181. [VAR PKNICK,0]’s Special Attack won’t go any lower!
  182. The wild [VAR PKNICK,0]’s Special Attack won’t go any lower!
  183. The opposing [VAR PKNICK,0]’s Special Attack won’t go any lower!
  184. [VAR PKNICK,0]’s Special Defense won’t go any lower!
  185. The wild [VAR PKNICK,0]’s Special Defense won’t go any lower!
  186. The opposing [VAR PKNICK,0]’s Special Defense won’t go any lower!
  187. [VAR PKNICK,0]’s Speed won’t go any lower!
  188. The wild [VAR PKNICK,0]’s Speed won’t go any lower!
  189. The opposing [VAR PKNICK,0]’s Speed won’t go any lower!
  190. [VAR PKNICK,0]’s accuracy won’t go any lower!
  191. The wild [VAR PKNICK,0]’s accuracy won’t go any lower!
  192. The opposing [VAR PKNICK,0]’s accuracy won’t go any lower!
  193. [VAR PKNICK,0]’s evasiveness won’t go any lower!
  194. The wild [VAR PKNICK,0]’s evasiveness won’t go any lower!
  195. The opposing [VAR PKNICK,0]’s evasiveness won’t go any lower!
  196. [VAR PKNICK,0]’s stat changes were removed!
  197. The wild [VAR PKNICK,0]’s stat changes were removed!
  198. The opposing [VAR PKNICK,0]’s stat changes were removed!
  199. [VAR PKNICK,0]’s stats were not lowered!
  200. The wild [VAR PKNICK,0]’s stats were not lowered!
  201. The opposing [VAR PKNICK,0]’s stats were not lowered!
  202. [VAR PKNICK,0]’s Attack was not lowered!
  203. The wild [VAR PKNICK,0]’s Attack was not lowered!
  204. The opposing [VAR PKNICK,0]’s Attack was not lowered!
  205. [VAR PKNICK,0]’s Defense was not lowered!
  206. The wild [VAR PKNICK,0]’s Defense was not lowered!
  207. The opposing [VAR PKNICK,0]’s Defense was not lowered!
  208. [VAR PKNICK,0]’s accuracy was not lowered!
  209. The wild [VAR PKNICK,0]’s accuracy was not lowered!
  210. The opposing [VAR PKNICK,0]’s accuracy was not lowered!
  211. It doesn’t affect [VAR PKNICK,0]...
  212. It doesn’t affect the wild [VAR PKNICK,0]...
  213. It doesn’t affect the opposing [VAR PKNICK,0]...
  214. [VAR PKNICK,0] avoided the attack!
  215. The wild [VAR PKNICK,0] avoided the attack!
  216. The opposing [VAR PKNICK,0] avoided the attack!
  217. [VAR PKNICK,0] is unaffected!
  218. The wild [VAR PKNICK,0] is unaffected!
  219. The opposing [VAR PKNICK,0] is unaffected!
  220. The [VAR ITEM,1] weakened the damage to [VAR PKNICK,0]!
  221. The [VAR ITEM,1] weakened the damage to the wild [VAR PKNICK,0]!
  222. The [VAR ITEM,1] weakened the damage to the opposing [VAR PKNICK,0]!
  223. [VAR PKNICK,0] transformed!
  224. The wild [VAR PKNICK,0] transformed!
  225. The opposing [VAR PKNICK,0] transformed!
  226. [VAR PKNICK,0] dropped its [VAR ITEM,1]!
  227. The wild [VAR PKNICK,0] dropped its [VAR ITEM,1]!
  228. The opposing [VAR PKNICK,0] dropped its [VAR ITEM,1]!
  229. [VAR PKNICK,0]’s status was restored!
  230. The wild [VAR PKNICK,0]’s status was restored!
  231. The opposing [VAR PKNICK,0]’s status was restored!
  232. [VAR PKNICK,0] moved to the center!
  233. The wild [VAR PKNICK,0] moved to the center!
  234. The opposing [VAR PKNICK,0] moved to the center!
  235. [VAR PKNICK,0] was poisoned!
  236. The wild [VAR PKNICK,0] was poisoned!
  237. The opposing [VAR PKNICK,0] was poisoned!
  238. [VAR PKNICK,0] was badly poisoned!
  239. The wild [VAR PKNICK,0] was badly poisoned!
  240. The opposing [VAR PKNICK,0] was badly poisoned!
  241. [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
  242. The wild [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
  243. The opposing [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
  244. [VAR PKNICK,0] was hurt by poison!
  245. The wild [VAR PKNICK,0] was hurt by poison!
  246. The opposing [VAR PKNICK,0] was hurt by poison!
  247. [VAR PKNICK,0] was cured of its poisoning.
  248. The wild [VAR PKNICK,0] was cured of its poisoning.
  249. The opposing [VAR PKNICK,0] was cured of its poisoning.
  250. [VAR PKNICK,0] is already poisoned.
  251. The wild [VAR PKNICK,0] is already poisoned.
  252. The opposing [VAR PKNICK,0] is already poisoned.
  253. [VAR PKNICK,0] cannot be poisoned!
  254. The wild [VAR PKNICK,0] cannot be poisoned!
  255. The opposing [VAR PKNICK,0] cannot be poisoned!
  256. [VAR PKNICK,0] was burned!
  257. The wild [VAR PKNICK,0] was burned!
  258. The opposing [VAR PKNICK,0] was burned!
  259. [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
  260. The wild [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
  261. The opposing [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
  262. [VAR PKNICK,0] was hurt by its burn!
  263. The wild [VAR PKNICK,0] was hurt by its burn!
  264. The opposing [VAR PKNICK,0] was hurt by its burn!
  265. [VAR PKNICK,0]’s burn was healed.
  266. The wild [VAR PKNICK,0] healed its burn!
  267. The opposing [VAR PKNICK,0] healed its burn!
  268. [VAR PKNICK,0] already has a burn.
  269. The wild [VAR PKNICK,0] already has a burn.
  270. The opposing [VAR PKNICK,0] already has a burn.
  271. [VAR PKNICK,0] cannot be burned!
  272. The wild [VAR PKNICK,0] cannot be burned!
  273. The opposing [VAR PKNICK,0] cannot be burned!
  274. [VAR PKNICK,0] is paralyzed! It may be unable to move!
  275. The wild [VAR PKNICK,0] is paralyzed! It may be unable to move!
  276. The opposing [VAR PKNICK,0] is paralyzed! It may be unable to move!
  277. [VAR PKNICK,0] is paralyzed! It can’t move!
  278. The wild [VAR PKNICK,0] is paralyzed! It can’t move!
  279. The opposing [VAR PKNICK,0] is paralyzed! It can’t move!
  280. [VAR PKNICK,0] was cured of paralysis.
  281. The wild [VAR PKNICK,0] was cured of paralysis.
  282. The opposing [VAR PKNICK,0] was cured of paralysis.
  283. [VAR PKNICK,0] is already paralyzed!
  284. The wild [VAR PKNICK,0] is already paralyzed!
  285. The opposing [VAR PKNICK,0] is already paralyzed!
  286. [VAR PKNICK,0] cannot be paralyzed!
  287. The wild [VAR PKNICK,0] cannot be paralyzed!
  288. The opposing [VAR PKNICK,0] cannot be paralyzed!
  289. [VAR PKNICK,0] was frozen solid!
  290. The wild [VAR PKNICK,0] was frozen solid!
  291. The opposing [VAR PKNICK,0] was frozen solid!
  292. [VAR PKNICK,0] is frozen solid!
  293. The wild [VAR PKNICK,0] is frozen solid!
  294. The opposing [VAR PKNICK,0] is frozen solid!
  295. [VAR PKNICK,0] thawed out!
  296. The wild [VAR PKNICK,0] thawed out!
  297. The opposing [VAR PKNICK,0] thawed out!
  298. [VAR PKNICK,0] is already frozen solid!
  299. The wild [VAR PKNICK,0] is already frozen solid!
  300. The opposing [VAR PKNICK,0] is already frozen solid!
  301. [VAR PKNICK,0] cannot be frozen solid!
  302. The wild [VAR PKNICK,0] cannot be frozen solid!
  303. The opposing [VAR PKNICK,0] cannot be frozen solid!
  304. [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
  305. The wild [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
  306. The opposing [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
  307. [VAR PKNICK,0] fell asleep!
  308. The wild [VAR PKNICK,0] fell asleep!
  309. The opposing [VAR PKNICK,0] fell asleep!
  310. [VAR PKNICK,0] is fast asleep.
  311. The wild [VAR PKNICK,0] is fast asleep.
  312. The opposing [VAR PKNICK,0] is fast asleep.
  313. [VAR PKNICK,0] woke up!
  314. The wild [VAR PKNICK,0] woke up!
  315. The opposing [VAR PKNICK,0] woke up!
  316. [VAR PKNICK,0] is already asleep!
  317. The wild [VAR PKNICK,0] is already asleep!
  318. The opposing [VAR PKNICK,0] is already asleep!
  319. [VAR PKNICK,0] stays awake!
  320. The wild [VAR PKNICK,0] stays awake!
  321. The opposing [VAR PKNICK,0] stays awake!
  322. [VAR PKNICK,0] began having a nightmare!
  323. The wild [VAR PKNICK,0] began having a nightmare!
  324. The opposing [VAR PKNICK,0] began having a nightmare!
  325. [VAR PKNICK,0] is locked in a nightmare!
  326. The wild [VAR PKNICK,0] is locked in a nightmare!
  327. The opposing [VAR PKNICK,0] is locked in a nightmare!
  328. [VAR PKNICK,0] fell in love!
  329. The wild [VAR PKNICK,0] fell in love!
  330. The opposing [VAR PKNICK,0] fell in love!
  331. [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
  332. The wild [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
  333. The opposing [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
  334. [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
  335. The wild [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
  336. The opposing [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
  337. [VAR PKNICK,0] is immobilized by love!
  338. The wild [VAR PKNICK,0] is immobilized by love!
  339. The opposing [VAR PKNICK,0] is immobilized by love!
  340. [VAR PKNICK,0] got over its infatuation.
  341. The wild [VAR PKNICK,0] got over its infatuation.
  342. The opposing [VAR PKNICK,0] got over its infatuation.
  343. [VAR PKNICK,0]’s status returned to normal!
  344. The wild [VAR PKNICK,0]’s status returned to normal!
  345. The opposing [VAR PKNICK,0]’s status returned to normal!
  346. [VAR PKNICK,0] became confused!
  347. The wild [VAR PKNICK,0] became confused!
  348. The opposing [VAR PKNICK,0] became confused!
  349. [VAR PKNICK,0] is confused!
  350. The wild [VAR PKNICK,0] is confused!
  351. The opposing [VAR PKNICK,0] is confused!
  352. [VAR PKNICK,0] snapped out of its confusion.
  353. The wild [VAR PKNICK,0] snapped out of its confusion!
  354. The opposing [VAR PKNICK,0] snapped out of its confusion!
  355. [VAR PKNICK,0] is already confused!
  356. The wild [VAR PKNICK,0] is already confused!
  357. The opposing [VAR PKNICK,0] is already confused!
  358. [VAR PKNICK,0] doesn’t become confused!
  359. The wild [VAR PKNICK,0] doesn’t become confused!
  360. The opposing [VAR PKNICK,0] doesn’t become confused!
  361. [VAR PKNICK,0] became confused due to fatigue!
  362. The wild [VAR PKNICK,0] became confused due to fatigue!
  363. The opposing [VAR PKNICK,0] became confused due to fatigue!
  364. [VAR PKNICK,0] flinched and couldn’t move!
  365. The wild [VAR PKNICK,0] flinched and couldn’t move!
  366. The opposing [VAR PKNICK,0] flinched and couldn’t move!
  367. [VAR PKNICK,0] lost its focus and couldn’t move!
  368. The wild [VAR PKNICK,0] lost its focus and couldn’t move!
  369. The opposing [VAR PKNICK,0] lost its focus and couldn’t move!
  370. [VAR PKNICK,0] was identified!
  371. The wild [VAR PKNICK,0] was identified!
  372. The opposing [VAR PKNICK,0] was identified!
  373. [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
  374. The wild [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
  375. The opposing [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
  376. [VAR PKNICK,0] was freed from [VAR MOVE,1]!
  377. The wild [VAR PKNICK,0] was freed from [VAR MOVE,1]!
  378. The opposing [VAR PKNICK,0] was freed from [VAR MOVE,1]!
  379. [VAR PKNICK,0] is damaged by the recoil!
  380. The wild [VAR PKNICK,0] is damaged by the recoil!
  381. The opposing [VAR PKNICK,0] is damaged by the recoil!
  382. It traced [VAR PKNICK,0]’s [VAR ABILITY,1]!
  383. It traced the wild [VAR PKNICK,0]’s [VAR ABILITY,1]!
  384. It traced the opposing [VAR PKNICK,0]’s [VAR ABILITY,1]!
  385. A critical hit on [VAR PKNICK,0]!
  386. A critical hit on the wild [VAR PKNICK,0]!
  387. A critical hit on the opposing [VAR PKNICK,0]!
  388. [VAR PKNICK,0]’s HP was restored.
  389. The wild [VAR PKNICK,0] had its HP restored.
  390. The opposing [VAR PKNICK,0] had its HP restored.
  391. [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
  392. The wild [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
  393. The opposing [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
  394. [VAR PKNICK,0] restored all its moves’ PP!
  395. The wild [VAR PKNICK,0] restored all its moves’ PP!
  396. The opposing [VAR PKNICK,0] restored all its moves’ PP!
  397. [VAR PKNICK,0] is buffeted by the sandstorm!
  398. The wild [VAR PKNICK,0] is buffeted by the sandstorm!
  399. The opposing [VAR PKNICK,0] is buffeted by the sandstorm!
  400. [VAR PKNICK,0] is buffeted by the hail!
  401. The wild [VAR PKNICK,0] is buffeted by the hail!
  402. The opposing [VAR PKNICK,0] is buffeted by the hail!
  403. [VAR PKNICK,0] is hurt!
  404. The wild [VAR PKNICK,0] is hurt!
  405. The opposing [VAR PKNICK,0] is hurt!
  406. [VAR PKNICK,0] acquired [VAR ABILITY,1]!
  407. The wild [VAR PKNICK,0] acquired [VAR ABILITY,1]!
  408. The opposing [VAR PKNICK,0] acquired [VAR ABILITY,1]!
  409. [VAR PKNICK,0] floats in the air with its Air Balloon!
  410. The wild [VAR PKNICK,0] floats in the air with its Air Balloon!
  411. The opposing [VAR PKNICK,0] floats in the air with its Air Balloon!
  412. [VAR PKNICK,0]’s Air Balloon popped!
  413. The wild [VAR PKNICK,0]’s Air Balloon popped!
  414. The opposing [VAR PKNICK,0]’s Air Balloon popped!
  415. [VAR PKNICK,0] is switched out with the Eject Button!
  416. The wild [VAR PKNICK,0] is switched out with the Eject Button!
  417. The opposing [VAR PKNICK,0] is switched out with the Eject Button!
  418. [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
  419. [VAR PKNICK,0] held up its Red Card against the wild [VAR PKNICK,1]!
  420. [VAR PKNICK,0] held up its Red Card against the opposing [VAR PKNICK,1]!
  421. The wild [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
  422. The wild [VAR PKNICK,0] held up its Red Card against the wild [VAR PKNICK,1]!
  423. The opposing [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
  424. The opposing [VAR PKNICK,0] held up its Red Card against the opposing [VAR PKNICK,1]!
  425. [VAR PKNICK,0] was hurt by the Rocky Helmet!
  426. The wild [VAR PKNICK,0] was hurt by the Rocky Helmet!
  427. The opposing [VAR PKNICK,0] was hurt by the Rocky Helmet!
  428. The power of [VAR PKNICK,0]’s Fire-type moves rose!
  429. The power of the wild [VAR PKNICK,0]’s Fire-type moves rose!
  430. The power of the opposing [VAR PKNICK,0]’s Fire-type moves rose!
  431. [VAR PKNICK,0] was hurt!
  432. The wild [VAR PKNICK,0] was hurt!
  433. The opposing [VAR PKNICK,0] was hurt!
  434. It was alerted to [VAR PKNICK,0]’s [VAR MOVE,1]!
  435. It was alerted to the wild [VAR PKNICK,0]’s [VAR MOVE,1]!
  436. It was alerted to the opposing [VAR PKNICK,0]’s [VAR MOVE,1]!
  437. [VAR PKNICK,0] shuddered!
  438. The wild [VAR PKNICK,0] shuddered!
  439. The opposing [VAR PKNICK,0] shuddered!
  440. [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
  441. The wild [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
  442. The opposing [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
  443. [VAR PKNICK,0] breaks the mold!
  444. The wild [VAR PKNICK,0] breaks the mold!
  445. The opposing [VAR PKNICK,0] breaks the mold!
  446. [VAR PKNICK,0] is loafing around!
  447. The wild [VAR PKNICK,0] is loafing around!
  448. The opposing [VAR PKNICK,0] is loafing around!
  449. [VAR PKNICK,0] took the attack!
  450. The wild [VAR PKNICK,0] took the attack!
  451. The opposing [VAR PKNICK,0] took the attack!
  452. [VAR PKNICK,0] stays awake!
  453. The wild [VAR PKNICK,0] stays awake!
  454. The opposing [VAR PKNICK,0] stays awake!
  455. [VAR PKNICK,0] anchors itself!
  456. The wild [VAR PKNICK,0] anchors itself!
  457. The opposing [VAR PKNICK,0] anchors itself!
  458. [VAR PKNICK,0] sucked up the liquid ooze!
  459. The wild [VAR PKNICK,0] sucked up the liquid ooze!
  460. The opposing [VAR PKNICK,0] sucked up the liquid ooze!
  461. It stole [VAR PKNICK,0]’s [VAR ITEM,1]!
  462. It stole the wild [VAR PKNICK,0]’s [VAR ITEM,1]!
  463. It stole the opposing [VAR PKNICK,0]’s [VAR ITEM,1]!
  464. [VAR PKNICK,0]’s Ability became Mummy!
  465. The wild [VAR PKNICK,0]’s Ability became Mummy!
  466. The opposing [VAR PKNICK,0]’s Ability became Mummy!
  467. It bounced back [VAR PKNICK,0]’s [VAR MOVE,1]!
  468. It bounced back the wild [VAR PKNICK,0]’s [VAR MOVE,1]!
  469. It bounced back the opposing [VAR PKNICK,0]’s [VAR MOVE,1]!
  470. [VAR PKNICK,0] avoids attacks by its ally Pokémon!
  471. The wild [VAR PKNICK,0] avoids attacks by its ally Pokémon!
  472. The opposing [VAR PKNICK,0] avoids attacks by its ally Pokémon!
  473. It poisoned [VAR PKNICK,0]!
  474. It poisoned the wild [VAR PKNICK,0]!
  475. It poisoned the opposing [VAR PKNICK,0]!
  476. [VAR PKNICK,0] harvested one [VAR ITEM,1]!
  477. The wild [VAR PKNICK,0] harvested one [VAR ITEM,1]!
  478. The opposing [VAR PKNICK,0] harvested one [VAR ITEM,1]!
  479. [VAR PKNICK,0]’s illusion wore off!
  480. The wild [VAR PKNICK,0]’s illusion wore off!
  481. The opposing [VAR PKNICK,0]’s illusion wore off!
  482. [VAR PKNICK,0] maxed its Attack!
  483. The wild [VAR PKNICK,0] maxed its Attack!
  484. The opposing [VAR PKNICK,0] maxed its Attack!
  485. [VAR PKNICK,0] is tormented!
  486. The wild [VAR PKNICK,0] is tormented!
  487. The opposing [VAR PKNICK,0] is tormented!
  488. [VAR PKNICK,0] is exerting its pressure!
  489. The wild [VAR PKNICK,0] is exerting its pressure!
  490. The opposing [VAR PKNICK,0] is exerting its pressure!
  491. [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  492. The wild [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  493. The opposing [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  494. [VAR PKNICK,0]’s item cannot be stolen!
  495. The wild [VAR PKNICK,0]’s item cannot be stolen!
  496. The opposing [VAR PKNICK,0]’s item cannot be stolen!
  497. [VAR PKNICK,0] can’t get it going!
  498. The wild [VAR PKNICK,0] can’t get it going!
  499. The opposing [VAR PKNICK,0] can’t get it going!
  500. [VAR PKNICK,0] finally got its act together!
  501. The wild [VAR PKNICK,0] finally got its act together!
  502. The opposing [VAR PKNICK,0] finally got its act together!
  503. [VAR PKNICK,0] is radiating a bursting aura!
  504. The wild [VAR PKNICK,0] is radiating a bursting aura!
  505. The opposing [VAR PKNICK,0] is radiating a bursting aura!
  506. [VAR PKNICK,0] is radiating a blazing aura!
  507. The wild [VAR PKNICK,0] is radiating a blazing aura!
  508. The opposing [VAR PKNICK,0] is radiating a blazing aura!
  509. [VAR PKNICK,0] swapped Abilities with its target!
  510. The wild [VAR PKNICK,0] swapped Abilities with its target!
  511. The opposing [VAR PKNICK,0] swapped Abilities with its target!
  512. [VAR PKNICK,0] braced itself!
  513. The wild [VAR PKNICK,0] braced itself!
  514. The opposing [VAR PKNICK,0] braced itself!
  515. [VAR PKNICK,0] endured the hit!
  516. The wild [VAR PKNICK,0] endured the hit!
  517. The opposing [VAR PKNICK,0] endured the hit!
  518. [VAR PKNICK,0] protected itself!
  519. The wild [VAR PKNICK,0] protected itself!
  520. The opposing [VAR PKNICK,0] protected itself!
  521. It broke through [VAR PKNICK,0]’s protection!
  522. It broke through the wild [VAR PKNICK,0]’s protection!
  523. It broke through the opposing [VAR PKNICK,0]’s protection!
  524. [VAR PKNICK,0] protected itself!
  525. The wild [VAR PKNICK,0] protected itself!
  526. The opposing [VAR PKNICK,0] protected itself!
  527. [VAR PKNICK,0] fell for the feint!
  528. The wild [VAR PKNICK,0] fell for the feint!
  529. The opposing [VAR PKNICK,0] fell for the feint!
  530. [VAR PKNICK,0] flew up high!
  531. The wild [VAR PKNICK,0] flew up high!
  532. The opposing [VAR PKNICK,0] flew up high!
  533. [VAR PKNICK,0]’s rage is building!
  534. The wild [VAR PKNICK,0]’s rage is building!
  535. The opposing [VAR PKNICK,0]’s rage is building!
  536. [VAR PKNICK,0] hid underwater!
  537. The wild [VAR PKNICK,0] hid underwater!
  538. The opposing [VAR PKNICK,0] hid underwater!
  539. [VAR PKNICK,0] burrowed its way under the ground!
  540. The wild [VAR PKNICK,0] burrowed its way under the ground!
  541. The opposing [VAR PKNICK,0] burrowed its way under the ground!
  542. [VAR PKNICK,0] vanished instantly!
  543. The wild [VAR PKNICK,0] vanished instantly!
  544. The opposing [VAR PKNICK,0] vanished instantly!
  545. [VAR PKNICK,0] sprang up!
  546. The wild [VAR PKNICK,0] sprang up!
  547. The opposing [VAR PKNICK,0] sprang up!
  548. [VAR PKNICK,0] whipped up a whirlwind!
  549. The wild [VAR PKNICK,0] whipped up a whirlwind!
  550. The opposing [VAR PKNICK,0] whipped up a whirlwind!
  551. [VAR PKNICK,0] became cloaked in a harsh light!
  552. The wild [VAR PKNICK,0] became cloaked in a harsh light!
  553. The opposing [VAR PKNICK,0] became cloaked in a harsh light!
  554. [VAR PKNICK,0] absorbed light!
  555. The wild [VAR PKNICK,0] absorbed light!
  556. The opposing [VAR PKNICK,0] absorbed light!
  557. [VAR PKNICK,0] tucked in its head!
  558. The wild [VAR PKNICK,0] tucked in its head!
  559. The opposing [VAR PKNICK,0] tucked in its head!
  560. [VAR PKNICK,0] received an encore!
  561. The wild [VAR PKNICK,0] received an encore!
  562. The opposing [VAR PKNICK,0] received an encore!
  563. [VAR PKNICK,0]’s encore ended!
  564. The wild [VAR PKNICK,0]’s encore ended!
  565. The opposing [VAR PKNICK,0]’s encore ended!
  566. [VAR PKNICK,0]’s Ability was suppressed!
  567. The wild [VAR PKNICK,0]’s Ability was suppressed!
  568. The opposing [VAR PKNICK,0]’s Ability was suppressed!
  569. [VAR PKNICK,0] fell for the taunt!
  570. The wild [VAR PKNICK,0] fell for the taunt!
  571. The opposing [VAR PKNICK,0] fell for the taunt!
  572. [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
  573. The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
  574. The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
  575. [VAR PKNICK,0]’s taunt wore off!
  576. The wild [VAR PKNICK,0]’s taunt wore off!
  577. The opposing [VAR PKNICK,0]’s taunt wore off!
  578. [VAR PKNICK,0] was subjected to torment!
  579. The wild [VAR PKNICK,0] was subjected to torment!
  580. The opposing [VAR PKNICK,0] was subjected to torment!
  581. [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
  582. The wild [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
  583. The opposing [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
  584. [VAR PKNICK,0]’s torment wore off!
  585. The wild [VAR PKNICK,0]’s torment wore off!
  586. The opposing [VAR PKNICK,0]’s torment wore off!
  587. [VAR PKNICK,0] sealed any moves its target shares with it!
  588. The wild [VAR PKNICK,0] sealed any moves its target shares with it!
  589. The opposing [VAR PKNICK,0] sealed any moves its target shares with it!
  590. [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
  591. The wild [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
  592. The opposing [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
  593. [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
  594. The wild [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
  595. The opposing [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
  596. [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
  597. The wild [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
  598. The opposing [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
  599. [VAR PKNICK,0]’s move is no longer disabled!
  600. The wild [VAR PKNICK,0]’s move is no longer disabled!
  601. The opposing [VAR PKNICK,0]’s move is no longer disabled!
  602. [VAR PKNICK,0] surrounded itself with a veil of water!
  603. The wild [VAR PKNICK,0] surrounded itself with a veil of water!
  604. The opposing [VAR PKNICK,0] surrounded itself with a veil of water!
  605. Aqua Ring restored [VAR PKNICK,0]’s HP!
  606. Aqua Ring restored the wild [VAR PKNICK,0]’s HP!
  607. Aqua Ring restored the opposing [VAR PKNICK,0]’s HP!
  608. [VAR PKNICK,0] was seeded!
  609. The wild [VAR PKNICK,0] was seeded!
  610. The opposing [VAR PKNICK,0] was seeded!
  611. [VAR PKNICK,0]’s health is sapped by Leech Seed!
  612. The wild [VAR PKNICK,0]’s health is sapped by Leech Seed!
  613. The opposing [VAR PKNICK,0]’s health is sapped by Leech Seed!
  614. [VAR PKNICK,0] cut its own HP and maximized its Attack!
  615. The wild [VAR PKNICK,0] cut its own HP and maximized its Attack!
  616. The opposing [VAR PKNICK,0] cut its own HP and maximized its Attack!
  617. [VAR PKNICK,0] is tightening its focus!
  618. The wild [VAR PKNICK,0] is tightening its focus!
  619. The opposing [VAR PKNICK,0] is tightening its focus!
  620. [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  621. [VAR PKNICK,0] copied the wild [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  622. [VAR PKNICK,0] copied the opposing [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  623. The wild [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  624. The wild [VAR PKNICK,0] copied the wild [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  625. The opposing [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  626. The opposing [VAR PKNICK,0] copied the opposing [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
  627. [VAR PKNICK,0] is hoping to take its attacker down with it!
  628. The wild [VAR PKNICK,0] is hoping to take its attacker down with it!
  629. The opposing [VAR PKNICK,0] is hoping to take its attacker down with it!
  630. [VAR PKNICK,0] took its attacker down with it!
  631. The wild [VAR PKNICK,0] took its attacker down with it!
  632. The opposing [VAR PKNICK,0] took its attacker down with it!
  633. [VAR PKNICK,0] wants its target to bear a grudge!
  634. The wild [VAR PKNICK,0] wants its target to bear a grudge!
  635. The opposing [VAR PKNICK,0] wants its target to bear a grudge!
  636. [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
  637. The wild [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
  638. The opposing [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
  639. [VAR PKNICK,0] slept and became healthy!
  640. The wild [VAR PKNICK,0] slept and became healthy!
  641. The opposing [VAR PKNICK,0] slept and became healthy!
  642. It reduced the PP of [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
  643. It reduced the PP of the wild [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
  644. It reduced the PP of the opposing [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
  645. [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
  646. [VAR PKNICK,0] transformed into the wild [VAR PKNICK,1]!
  647. [VAR PKNICK,0] transformed into the opposing [VAR PKNICK,1]!
  648. The wild [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
  649. The wild [VAR PKNICK,0] transformed into the wild [VAR PKNICK,1]!
  650. The opposing [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
  651. The opposing [VAR PKNICK,0] transformed into the opposing [VAR PKNICK,1]!
  652. [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
  653. [VAR PKNICK,0] took aim at the wild [VAR PKNICK,1]!
  654. [VAR PKNICK,0] took aim at the opposing [VAR PKNICK,1]!
  655. The wild [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
  656. The wild [VAR PKNICK,0] took aim at the wild [VAR PKNICK,1]!
  657. The opposing [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
  658. The opposing [VAR PKNICK,0] took aim at the opposing [VAR PKNICK,1]!
  659. [VAR PKNICK,0] levitated with electromagnetism!
  660. The wild [VAR PKNICK,0] levitated with electromagnetism!
  661. The opposing [VAR PKNICK,0] levitated with electromagnetism!
  662. [VAR PKNICK,0]’s electromagnetism wore off!
  663. The wild [VAR PKNICK,0]’s electromagnetism wore off!
  664. The opposing [VAR PKNICK,0]’s electromagnetism wore off!
  665. [VAR PKNICK,0] began charging power!
  666. The wild [VAR PKNICK,0] began charging power!
  667. The opposing [VAR PKNICK,0] began charging power!
  668. [VAR PKNICK,0] grew drowsy!
  669. The wild [VAR PKNICK,0] grew drowsy!
  670. The opposing [VAR PKNICK,0] grew drowsy!
  671. [VAR PKNICK,0] became the center of attention!
  672. The wild [VAR PKNICK,0] became the center of attention!
  673. The opposing [VAR PKNICK,0] became the center of attention!
  674. [VAR PKNICK,0] switched stat changes with its target!
  675. The wild [VAR PKNICK,0] switched stat changes with its target!
  676. The opposing [VAR PKNICK,0] switched stat changes with its target!
  677. [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
  678. The wild [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
  679. The opposing [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
  680. [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
  681. The wild [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
  682. The opposing [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
  683. [VAR PKNICK,0] switched items with its target!
  684. The wild [VAR PKNICK,0] switched items with its target!
  685. The opposing [VAR PKNICK,0] switched items with its target!
  686. [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
  687. The wild [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
  688. The opposing [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
  689. [VAR PKNICK,0] learned [VAR MOVE,1]!
  690. The wild [VAR PKNICK,0] learned [VAR MOVE,1]!
  691. The opposing [VAR PKNICK,0] learned [VAR MOVE,1]!
  692. [VAR PKNICK,0] sketched [VAR MOVE,1]!
  693. The wild [VAR PKNICK,0] sketched [VAR MOVE,1]!
  694. The opposing [VAR PKNICK,0] sketched [VAR MOVE,1]!
  695. [VAR PKNICK,0] became cloaked in mystical moonlight!
  696. The wild [VAR PKNICK,0] became cloaked in mystical moonlight!
  697. The opposing [VAR PKNICK,0] became cloaked in mystical moonlight!
  698. The healing wish came true for [VAR PKNICK,0]!
  699. The healing wish came true for the wild [VAR PKNICK,0]!
  700. The healing wish came true for the opposing [VAR PKNICK,0]!
  701. [VAR PKNICK,0]’s wish came true!
  702. The wild [VAR PKNICK,0]’s wish came true!
  703. The opposing [VAR PKNICK,0]’s wish came true!
  704. [VAR PKNICK,0] caused an uproar!
  705. The wild [VAR PKNICK,0] caused an uproar!
  706. The opposing [VAR PKNICK,0] caused an uproar!
  707. The uproar woke [VAR PKNICK,0]!
  708. The uproar woke the wild [VAR PKNICK,0]!
  709. The uproar woke the opposing [VAR PKNICK,0]!
  710. But the uproar kept [VAR PKNICK,0] awake!
  711. But the uproar kept the wild [VAR PKNICK,0] awake!
  712. But the uproar kept the opposing [VAR PKNICK,0] awake!
  713. But [VAR PKNICK,0] can’t sleep in an uproar!
  714. But the wild [VAR PKNICK,0] can’t sleep in an uproar!
  715. But the opposing [VAR PKNICK,0] can’t sleep in an uproar!
  716. [VAR PKNICK,0] is making an uproar!
  717. The wild [VAR PKNICK,0] is making an uproar!
  718. The opposing [VAR PKNICK,0] is making an uproar!
  719. [VAR PKNICK,0] calmed down.
  720. The wild [VAR PKNICK,0] calmed down.
  721. The opposing [VAR PKNICK,0] calmed down.
  722. [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
  723. The wild [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
  724. The opposing [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
  725. [VAR PKNICK,0]’s stockpiled effect wore off!
  726. The wild [VAR PKNICK,0]’s stockpiled effect wore off!
  727. The opposing [VAR PKNICK,0]’s stockpiled effect wore off!
  728. [VAR PKNICK,0] can’t use items anymore!
  729. The wild [VAR PKNICK,0] can’t use items anymore!
  730. The opposing [VAR PKNICK,0] can’t use items anymore!
  731. [VAR PKNICK,0] can use items again!
  732. The wild [VAR PKNICK,0] can use items again!
  733. The opposing [VAR PKNICK,0] can use items again!
  734. [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  735. The wild [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  736. The opposing [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
  737. [VAR PKNICK,0] planted its roots!
  738. The wild [VAR PKNICK,0] planted its roots!
  739. The opposing [VAR PKNICK,0] planted its roots!
  740. [VAR PKNICK,0] absorbed nutrients with its roots!
  741. The wild [VAR PKNICK,0] absorbed nutrients with its roots!
  742. The opposing [VAR PKNICK,0] absorbed nutrients with its roots!
  743. [VAR PKNICK,0] anchored itself with its roots!
  744. The wild [VAR PKNICK,0] anchored itself with its roots!
  745. The opposing [VAR PKNICK,0] anchored itself with its roots!
  746. [VAR PKNICK,0] is storing energy!
  747. The wild [VAR PKNICK,0] is storing energy!
  748. The opposing [VAR PKNICK,0] is storing energy!
  749. [VAR PKNICK,0] unleashed its energy!
  750. The wild [VAR PKNICK,0] unleashed its energy!
  751. The opposing [VAR PKNICK,0] unleashed its energy!
  752. [VAR PKNICK,0] waits for a target to make a move!
  753. The wild [VAR PKNICK,0] waits for a target to make a move!
  754. The opposing [VAR PKNICK,0] waits for a target to make a move!
  755. [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
  756. [VAR PKNICK,0] snatched the wild [VAR PKNICK,1]’s move!
  757. [VAR PKNICK,0] snatched the opposing [VAR PKNICK,1]’s move!
  758. The wild [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
  759. The wild [VAR PKNICK,0] snatched the wild [VAR PKNICK,1]’s move!
  760. The opposing [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
  761. The opposing [VAR PKNICK,0] snatched the opposing [VAR PKNICK,1]’s move!
  762. [VAR PKNICK,0] shrouded itself with Magic Coat!
  763. The wild [VAR PKNICK,0] shrouded itself with Magic Coat!
  764. The opposing [VAR PKNICK,0] shrouded itself with Magic Coat!
  765. [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
  766. The wild [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
  767. The opposing [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
  768. [VAR PKNICK,0] fled from battle!
  769. The wild [VAR PKNICK,0] fled from battle!
  770. The opposing [VAR PKNICK,0] fled from battle!
  771. [VAR PKNICK,0] went back to [VAR TRNAME,1]!
  772. The wild [VAR PKNICK,0] went back to [VAR TRNAME,1]!
  773. The opposing [VAR PKNICK,0] went back to [VAR TRNAME,1]!
  774. [VAR PKNICK,0] switched its Attack and Defense!
  775. The wild [VAR PKNICK,0] switched its Attack and Defense!
  776. The opposing [VAR PKNICK,0] switched its Attack and Defense!
  777. [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
  778. The wild [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
  779. The opposing [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
  780. [VAR PKNICK,0] flung its [VAR ITEM,1]!
  781. The wild [VAR PKNICK,0] flung its [VAR ITEM,1]!
  782. The opposing [VAR PKNICK,0] flung its [VAR ITEM,1]!
  783. [VAR PKNICK,0] blew away [VAR MOVE,1]!
  784. The wild [VAR PKNICK,0] blew away [VAR MOVE,1]!
  785. The opposing [VAR PKNICK,0] blew away [VAR MOVE,1]!
  786. [VAR PKNICK,0] put in a substitute!
  787. The wild [VAR PKNICK,0] put in a substitute!
  788. The opposing [VAR PKNICK,0] put in a substitute!
  789. [VAR PKNICK,0] already has a substitute!
  790. The wild [VAR PKNICK,0] already has a substitute!
  791. The opposing [VAR PKNICK,0] already has a substitute!
  792. The substitute took damage for [VAR PKNICK,0]!
  793. The substitute took damage for the wild [VAR PKNICK,0]!
  794. The substitute took damage for the opposing [VAR PKNICK,0]!
  795. [VAR PKNICK,0]’s substitute faded!
  796. The wild [VAR PKNICK,0]’s substitute faded!
  797. The opposing [VAR PKNICK,0]’s substitute faded!
  798. Wide Guard protected [VAR PKNICK,0]!
  799. Wide Guard protected the wild [VAR PKNICK,0]!
  800. Wide Guard protected the opposing [VAR PKNICK,0]!
  801. Quick Guard protected [VAR PKNICK,0]!
  802. Quick Guard protected the wild [VAR PKNICK,0]!
  803. Quick Guard protected the opposing [VAR PKNICK,0]!
  804. Crafty Shield protected [VAR PKNICK,0]!
  805. Crafty Shield protected the wild [VAR PKNICK,0]!
  806. Crafty Shield protected the opposing [VAR PKNICK,0]!
  807. [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
  808. [VAR PKNICK,0] was squeezed by the wild [VAR PKNICK,1]!
  809. [VAR PKNICK,0] was squeezed by the opposing [VAR PKNICK,1]!
  810. The wild [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
  811. The wild [VAR PKNICK,0] was squeezed by the wild [VAR PKNICK,1]!
  812. The opposing [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
  813. The opposing [VAR PKNICK,0] was squeezed by the opposing [VAR PKNICK,1]!
  814. [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
  815. [VAR PKNICK,0] was wrapped by the wild [VAR PKNICK,1]!
  816. [VAR PKNICK,0] was wrapped by the opposing [VAR PKNICK,1]!
  817. The wild [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
  818. The wild [VAR PKNICK,0] was wrapped by the wild [VAR PKNICK,1]!
  819. The opposing [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
  820. The opposing [VAR PKNICK,0] was wrapped by the opposing [VAR PKNICK,1]!
  821. [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
  822. The wild [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
  823. The opposing [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
  824. [VAR PKNICK,1] clamped down on the wild [VAR PKNICK,0]!
  825. The wild [VAR PKNICK,1] clamped down on the wild [VAR PKNICK,0]!
  826. [VAR PKNICK,1] clamped down on the opposing [VAR PKNICK,0]!
  827. The opposing [VAR PKNICK,1] clamped down on the opposing [VAR PKNICK,0]!
  828. [VAR PKNICK,0] became trapped in the vortex!
  829. The wild [VAR PKNICK,0] became trapped in the vortex!
  830. The opposing [VAR PKNICK,0] became trapped in the vortex!
  831. [VAR PKNICK,0] became trapped in the fiery vortex!
  832. The wild [VAR PKNICK,0] became trapped in the fiery vortex!
  833. The opposing [VAR PKNICK,0] became trapped in the fiery vortex!
  834. [VAR PKNICK,0] became trapped by swirling magma!
  835. The wild [VAR PKNICK,0] became trapped by swirling magma!
  836. The opposing [VAR PKNICK,0] became trapped by swirling magma!
  837. [VAR PKNICK,0] became trapped by Sand Tomb!
  838. The wild [VAR PKNICK,0] became trapped by Sand Tomb!
  839. The opposing [VAR PKNICK,0] became trapped by Sand Tomb!
  840. [VAR PKNICK,0] has no moves left!
  841. The wild [VAR PKNICK,0] has no moves left!
  842. The opposing [VAR PKNICK,0] has no moves left!
  843. [VAR PKNICK,0] is protected by Safeguard!
  844. The wild [VAR PKNICK,0] is protected by Safeguard!
  845. The opposing [VAR PKNICK,0] is protected by Safeguard!
  846. [VAR PKNICK,0] is protected by the mist!
  847. The wild [VAR PKNICK,0] is protected by the mist!
  848. The opposing [VAR PKNICK,0] is protected by the mist!
  849. [VAR PKNICK,0] was dragged out!
  850. The wild [VAR PKNICK,0] was dragged out!
  851. The opposing [VAR PKNICK,0] was dragged out!
  852. [VAR PKNICK,0] must recharge!
  853. The wild [VAR PKNICK,0] must recharge!
  854. The opposing [VAR PKNICK,0] must recharge!
  855. [VAR PKNICK,0] is hurt by the spikes!
  856. The wild [VAR PKNICK,0] is hurt by the spikes!
  857. The opposing [VAR PKNICK,0] is hurt by the spikes!
  858. Pointed stones dug into [VAR PKNICK,0]!
  859. Pointed stones dug into the wild [VAR PKNICK,0]!
  860. Pointed stones dug into the opposing [VAR PKNICK,0]!
  861. [VAR PKNICK,0] twisted the dimensions!
  862. The wild [VAR PKNICK,0] twisted the dimensions!
  863. The opposing [VAR PKNICK,0] twisted the dimensions!
  864. [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
  865. The wild [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
  866. The opposing [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
  867. [VAR PKNICK,0] became cloaked in a freezing light!
  868. The wild [VAR PKNICK,0] became cloaked in a freezing light!
  869. The opposing [VAR PKNICK,0] became cloaked in a freezing light!
  870. [VAR PKNICK,0] became cloaked in freezing air!
  871. The wild [VAR PKNICK,0] became cloaked in freezing air!
  872. The opposing [VAR PKNICK,0] became cloaked in freezing air!
  873. [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
  874. The wild [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
  875. The opposing [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
  876. [VAR PKNICK,0] can no longer escape!
  877. The wild [VAR PKNICK,0] can no longer escape!
  878. The opposing [VAR PKNICK,0] can no longer escape!
  879. [VAR PKNICK,0] can’t escape!
  880. The wild [VAR PKNICK,0] can’t escape!
  881. The opposing [VAR PKNICK,0] can’t escape!
  882. [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
  883. The wild [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
  884. The opposing [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
  885. [VAR PKNICK,0] was prevented from healing!
  886. The wild [VAR PKNICK,0] was prevented from healing!
  887. The opposing [VAR PKNICK,0] was prevented from healing!
  888. [VAR PKNICK,0]’s Heal Block wore off!
  889. The wild [VAR PKNICK,0]’s Heal Block wore off!
  890. The opposing [VAR PKNICK,0]’s Heal Block wore off!
  891. [VAR PKNICK,0] was prevented from healing due to Heal Block!
  892. The wild [VAR PKNICK,0] was prevented from healing due to Heal Block!
  893. The opposing [VAR PKNICK,0] was prevented from healing due to Heal Block!
  894. [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
  895. The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
  896. The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
  897. [VAR PKNICK,0]’s HP is full!
  898. The wild [VAR PKNICK,0]’s HP is full!
  899. The opposing [VAR PKNICK,0]’s HP is full!
  900. [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
  901. The wild [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
  902. The opposing [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
  903. [VAR 0103,1] type was added to [VAR PKNICK,0]!
  904. [VAR 0103,1] type was added to the wild [VAR PKNICK,0]!
  905. [VAR 0103,1] type was added to the opposing [VAR PKNICK,0]!
  906. [VAR PKNICK,0] had its energy drained!
  907. The wild [VAR PKNICK,0] had its energy drained!
  908. The opposing [VAR PKNICK,0] had its energy drained!
  909. [VAR PKNICK,0] kept going and crashed!
  910. The wild [VAR PKNICK,0] kept going and crashed!
  911. The opposing [VAR PKNICK,0] kept going and crashed!
  912. [VAR PKNICK,0] cannot use [VAR MOVE,1]!
  913. The wild [VAR PKNICK,0] cannot use [VAR MOVE,1]!
  914. The opposing [VAR PKNICK,0] cannot use [VAR MOVE,1]!
  915. [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
  916. The wild [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
  917. The opposing [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
  918. [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
  919. The wild [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
  920. The opposing [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
  921. [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
  922. The wild [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
  923. The opposing [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
  924. [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
  925. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
  926. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
  927. [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
  928. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
  929. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
  930. [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
  931. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
  932. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
  933. [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
  934. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
  935. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
  936. [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
  937. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
  938. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
  939. [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
  940. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
  941. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
  942. [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
  943. The wild [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
  944. The opposing [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
  945. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Attack!
  946. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Attack!
  947. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Attack!
  948. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Defense!
  949. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Defense!
  950. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Defense!
  951. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Special Attack!
  952. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Special Attack!
  953. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Special Attack!
  954. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Special Defense!
  955. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Special Defense!
  956. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Special Defense!
  957. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Speed!
  958. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Speed!
  959. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Speed!
  960. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s accuracy!
  961. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s accuracy!
  962. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s accuracy!
  963. The [VAR ITEM2,1] raised [VAR PKNICK,0]’s evasiveness!
  964. The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s evasiveness!
  965. The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s evasiveness!
  966. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Attack!
  967. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Attack!
  968. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Attack!
  969. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Defense!
  970. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Defense!
  971. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Defense!
  972. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Special Attack!
  973. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Special Attack!
  974. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Special Attack!
  975. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Special Defense!
  976. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Special Defense!
  977. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Special Defense!
  978. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Speed!
  979. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Speed!
  980. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Speed!
  981. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s accuracy!
  982. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s accuracy!
  983. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s accuracy!
  984. The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s evasiveness!
  985. The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s evasiveness!
  986. The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s evasiveness!
  987. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Attack!
  988. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Attack!
  989. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Attack!
  990. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Defense!
  991. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Defense!
  992. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Defense!
  993. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Special Attack!
  994. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Special Attack!
  995. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Special Attack!
  996. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Special Defense!
  997. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Special Defense!
  998. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Special Defense!
  999. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Speed!
  1000. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Speed!
  1001. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Speed!
  1002. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s accuracy!
  1003. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s accuracy!
  1004. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s accuracy!
  1005. The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s evasiveness!
  1006. The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s evasiveness!
  1007. The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s evasiveness!
  1008. [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
  1009. The wild [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
  1010. The opposing [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
  1011. [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
  1012. The wild [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
  1013. The opposing [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
  1014. [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
  1015. The wild [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
  1016. The opposing [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
  1017. [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
  1018. The wild [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
  1019. The opposing [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
  1020. [VAR PKNICK,0] lost some of its HP!
  1021. The wild [VAR PKNICK,0] lost some of its HP!
  1022. The opposing [VAR PKNICK,0] lost some of its HP!
  1023. ...But [VAR PKNICK,0] isn’t here!
  1024. ...But the wild [VAR PKNICK,0] isn’t here!
  1025. ...But the opposing [VAR PKNICK,0] isn’t here!
  1026. ...But [VAR PKNICK,0] was not holding a usable item!
  1027. ...But the wild [VAR PKNICK,0] was not holding a usable item!
  1028. ...But the opposing [VAR PKNICK,0] was not holding a usable item!
  1029. [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
  1030. The wild [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
  1031. The opposing [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
  1032. [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
  1033. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
  1034. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
  1035. [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
  1036. The wild [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
  1037. The opposing [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
  1038. [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1039. [VAR PKNICK,0] is hurt by the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1040. [VAR PKNICK,0] is hurt by the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1041. The wild [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1042. The wild [VAR PKNICK,0] is hurt by the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1043. The opposing [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1044. The opposing [VAR PKNICK,0] is hurt by the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1045. [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
  1046. The wild [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
  1047. The opposing [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
  1048. [VAR PKNICK,0] is getting pumped!
  1049. The wild [VAR PKNICK,0] is getting pumped!
  1050. The opposing [VAR PKNICK,0] is getting pumped!
  1051. [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
  1052. The wild [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
  1053. The opposing [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
  1054. [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
  1055. The wild [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
  1056. The opposing [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
  1057. [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1058. [VAR PKNICK,0] knocked off the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1059. [VAR PKNICK,0] knocked off the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1060. The wild [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1061. The wild [VAR PKNICK,0] knocked off the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1062. The opposing [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1063. The opposing [VAR PKNICK,0] knocked off the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1064. [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1065. [VAR PKNICK,0] stole the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1066. [VAR PKNICK,0] stole the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1067. The wild [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1068. The wild [VAR PKNICK,0] stole the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1069. The opposing [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1070. The opposing [VAR PKNICK,0] stole the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
  1071. [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
  1072. [VAR PKNICK,0] cut its own HP and put a curse on the wild [VAR PKNICK,1]!
  1073. [VAR PKNICK,0] cut its own HP and put a curse on the opposing [VAR PKNICK,1]!
  1074. The wild [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
  1075. The wild [VAR PKNICK,0] cut its own HP and put a curse on the wild [VAR PKNICK,1]!
  1076. The opposing [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
  1077. The opposing [VAR PKNICK,0] cut its own HP and put a curse on the opposing [VAR PKNICK,1]!
  1078. [VAR PKNICK,0] is afflicted by the curse!
  1079. The wild [VAR PKNICK,0] is afflicted by the curse!
  1080. The opposing [VAR PKNICK,0] is afflicted by the curse!
  1081. [VAR PKNICK,0] foresaw an attack!
  1082. The wild [VAR PKNICK,0] foresaw an attack!
  1083. The opposing [VAR PKNICK,0] foresaw an attack!
  1084. [VAR PKNICK,0] chose Doom Desire as its destiny!
  1085. The wild [VAR PKNICK,0] chose Doom Desire as its destiny!
  1086. The opposing [VAR PKNICK,0] chose Doom Desire as its destiny!
  1087. [VAR PKNICK,0] took the [VAR MOVE,1] attack!
  1088. The wild [VAR PKNICK,0] took the [VAR MOVE,1] attack!
  1089. The opposing [VAR PKNICK,0] took the [VAR MOVE,1] attack!
  1090. [VAR PKNICK,0] couldn’t stay airborne because of gravity!
  1091. The wild [VAR PKNICK,0] couldn’t stay airborne because of gravity!
  1092. The opposing [VAR PKNICK,0] couldn’t stay airborne because of gravity!
  1093. [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
  1094. The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
  1095. The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
  1096. [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
  1097. [VAR PKNICK,0]’s type became the same as the wild [VAR PKNICK,1]’s type!
  1098. [VAR PKNICK,0]’s type became the same as the opposing [VAR PKNICK,1]’s type!
  1099. The wild [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
  1100. The wild [VAR PKNICK,0]’s type became the same as the wild [VAR PKNICK,1]’s type!
  1101. The opposing [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
  1102. The opposing [VAR PKNICK,0]’s type became the same as the opposing [VAR PKNICK,1]’s type!
  1103. [VAR PKNICK,0] shared its power with the target!
  1104. The wild [VAR PKNICK,0] shared its power with the target!
  1105. The opposing [VAR PKNICK,0] shared its power with the target!
  1106. [VAR PKNICK,0] shared its guard with the target!
  1107. The wild [VAR PKNICK,0] shared its guard with the target!
  1108. The opposing [VAR PKNICK,0] shared its guard with the target!
  1109. [VAR PKNICK,0] became nimble!
  1110. The wild [VAR PKNICK,0] became nimble!
  1111. The opposing [VAR PKNICK,0] became nimble!
  1112. The bursting flame hit [VAR PKNICK,0]!
  1113. The bursting flame hit the wild [VAR PKNICK,0]!
  1114. The bursting flame hit the opposing [VAR PKNICK,0]!
  1115. [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
  1116. The wild [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
  1117. The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
  1118. [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
  1119. [VAR PKNICK,0] received [VAR ITEM2,2] from the wild [VAR PKNICK,1]!
  1120. [VAR PKNICK,0] received [VAR ITEM2,2] from the opposing [VAR PKNICK,1]!
  1121. The wild [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
  1122. The wild [VAR PKNICK,0] received [VAR ITEM2,2] from the wild [VAR PKNICK,1]!
  1123. The opposing [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
  1124. The opposing [VAR PKNICK,0] received [VAR ITEM2,2] from the opposing [VAR PKNICK,1]!
  1125. [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
  1126. [VAR PKNICK,0] took the wild [VAR PKNICK,1] into the sky!
  1127. [VAR PKNICK,0] took the opposing [VAR PKNICK,1] into the sky!
  1128. The wild [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
  1129. The wild [VAR PKNICK,0] took the wild [VAR PKNICK,1] into the sky!
  1130. The opposing [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
  1131. The opposing [VAR PKNICK,0] took the opposing [VAR PKNICK,1] into the sky!
  1132. [VAR PKNICK,0] was freed from the Sky Drop!
  1133. The wild [VAR PKNICK,0] was freed from the Sky Drop!
  1134. The opposing [VAR PKNICK,0] was freed from the Sky Drop!
  1135. [VAR PKNICK,0] fell straight down!
  1136. The wild [VAR PKNICK,0] fell straight down!
  1137. The opposing [VAR PKNICK,0] fell straight down!
  1138. [VAR PKNICK,0]’s move was postponed!
  1139. The wild [VAR PKNICK,0]’s move was postponed!
  1140. The opposing [VAR PKNICK,0]’s move was postponed!
  1141. [VAR PKNICK,0] took the kind offer!
  1142. The wild [VAR PKNICK,0] took the kind offer!
  1143. The opposing [VAR PKNICK,0] took the kind offer!
  1144. [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
  1145. The wild [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
  1146. The opposing [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
  1147. [VAR PKNICK,0] was hurled into the air!
  1148. The wild [VAR PKNICK,0] was hurled into the air!
  1149. The opposing [VAR PKNICK,0] was hurled into the air!
  1150. [VAR PKNICK,0] was freed from the telekinesis!
  1151. The wild [VAR PKNICK,0] was freed from the telekinesis!
  1152. The opposing [VAR PKNICK,0] was freed from the telekinesis!
  1153. [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
  1154. [VAR PKNICK,0] is waiting for the wild [VAR PKNICK,1]’s move...
  1155. [VAR PKNICK,0] is waiting for the opposing [VAR PKNICK,1]...
  1156. The wild [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
  1157. The wild [VAR PKNICK,0] is waiting for the wild [VAR PKNICK,1]’s move...
  1158. The opposing [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
  1159. The opposing [VAR PKNICK,0] is waiting for the opposing [VAR PKNICK,1]’s move...
  1160. It is completely synchronized with [VAR PKNICK,0]!
  1161. It is completely synchronized with the wild [VAR PKNICK,0]!
  1162. It is completely synchronized with the opposing [VAR PKNICK,0]!
  1163. [VAR PKNICK,0] is hurt by the sea of fire!
  1164. The wild [VAR PKNICK,0] is hurt by the sea of fire!
  1165. The opposing [VAR PKNICK,0] is hurt by the sea of fire!
  1166. [VAR PKNICK,0]’s [VAR ITEM2,2] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,3]!
  1167. The wild [VAR PKNICK,0] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,2]!
  1168. The opposing [VAR PKNICK,0]’s [VAR ITEM2,2] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,3]!
  1169. [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
  1170. The wild [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
  1171. The opposing [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
  1172. [-,1171]
  1173. [-,1172]
  1174. [-,1173]
  1175. [-,1174]
  1176. [-,1175]
  1177. [-,1176]
  1178. [VAR PKNICK,0]’s stat changes were all reversed!
  1179. The wild [VAR PKNICK,0]’s stat changes were all reversed!
  1180. The opposing [VAR PKNICK,0]’s stat changes were all reversed!
  1181. [VAR PKNICK,0] surrounded itself with a veil of petals!
  1182. The wild [VAR PKNICK,0] surrounded itself with a veil of petals!
  1183. The opposing [VAR PKNICK,0] surrounded itself with a veil of petals!
  1184. [VAR PKNICK,0] is protected by Aroma Veil!
  1185. The wild [VAR PKNICK,0] is protected by Aroma Veil!
  1186. The opposing [VAR PKNICK,0] is protected by Aroma Veil!
  1187. [VAR PKNICK,0] surrounded itself with a veil of sweetness!
  1188. The wild [VAR PKNICK,0] surrounded itself with a veil of sweetness!
  1189. The opposing [VAR PKNICK,0] surrounded itself with a veil of sweetness!
  1190. [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
  1191. The wild [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
  1192. The opposing [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
  1193. [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
  1194. The wild [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
  1195. The opposing [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
  1196. [VAR PKNICK,0]’s moves have been electrified!
  1197. The wild [VAR PKNICK,0]’s moves have been electrified!
  1198. The opposing [VAR PKNICK,0]’s moves have been electrified!
  1199. [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
  1200. The wild [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
  1201. The opposing [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
  1202. [VAR PKNICK,0] is radiating a dark aura!
  1203. The wild [VAR PKNICK,0] is radiating a dark aura!
  1204. The opposing [VAR PKNICK,0] is radiating a dark aura!
  1205. [VAR PKNICK,0] is radiating a fairy aura!
  1206. The wild [VAR PKNICK,0] is radiating a fairy aura!
  1207. The opposing [VAR PKNICK,0] is radiating a fairy aura!
  1208. [VAR PKNICK,0] surrounds itself with electrified terrain!
  1209. The wild [VAR PKNICK,0] surrounds itself with electrified terrain!
  1210. The opposing [VAR PKNICK,0] surrounds itself with electrified terrain!
  1211. [VAR PKNICK,0] is covered in powder!
  1212. The wild [VAR PKNICK,0] is covered in powder!
  1213. The opposing [VAR PKNICK,0] is covered in powder!
  1214. [VAR PKNICK,0] is absorbing power!
  1215. The wild [VAR PKNICK,0] is absorbing power!
  1216. The opposing [VAR PKNICK,0] is absorbing power!
  1217. [VAR PKNICK,0] was hurt!
  1218. The wild [VAR PKNICK,0] was hurt!
  1219. The opposing [VAR PKNICK,0] was hurt!
  1220. [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
  1221. The wild [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
  1222. The opposing [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
  1223. [VAR PKNICK,0] was caught in a sticky web!
  1224. The wild [VAR PKNICK,0] was caught in a sticky web!
  1225. The opposing [VAR PKNICK,0] was caught in a sticky web!
  1226. [VAR PKNICK,0] surrounds itself with a protective mist!
  1227. The wild [VAR PKNICK,0] surrounds itself with a protective mist!
  1228. The opposing [VAR PKNICK,0] surrounds itself with a protective mist!
  1229. [VAR PKNICK,0] is too heavy to be lifted!
  1230. The wild [VAR PKNICK,0] is too heavy to be lifted!
  1231. The opposing [VAR PKNICK,0] is too heavy to be lifted!
  1232. [VAR PKNICK,0] reversed all other Pokémon’s auras!
  1233. The wild [VAR PKNICK,0] reversed all other Pokémon’s auras!
  1234. The opposing [VAR PKNICK,0] reversed all other Pokémon’s auras!
  1235. [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
  1236. [VAR PKNICK,0] has been afflicted with an infestation by the wild [VAR PKNICK,1]!
  1237. [VAR PKNICK,0] has been afflicted with an infestation by the opposing [VAR PKNICK,1]!
  1238. The wild [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
  1239. The wild [VAR PKNICK,0] has been afflicted with an infestation by the wild [VAR PKNICK,1]!
  1240. The opposing [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
  1241. The opposing [VAR PKNICK,0] has been afflicted with an infestation by the opposing [VAR PKNICK,1]!
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