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- [VAR PKNICK,0] fainted!
- The wild [VAR PKNICK,0] fainted!
- The opposing [VAR PKNICK,0] fainted!
- [VAR PKNICK,0] recovered from fainting!
- The wild [VAR PKNICK,0] recovered from fainting!
- The opposing [VAR PKNICK,0] recovered from fainting!
- It’s super effective on [VAR PKNICK,0]!
- It’s super effective on the wild [VAR PKNICK,0]!
- It’s super effective on the opposing [VAR PKNICK,0]!
- It’s super effective on [VAR PKNICK,0] and [VAR PKNICK,1]!
- It’s super effective on the wild [VAR PKNICK,0] and [VAR PKNICK,1]!
- It’s super effective on the opposing [VAR PKNICK,0] and [VAR PKNICK,1]!
- It’s super effective on [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
- It’s super effective on the wild [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
- It’s super effective on the opposing [VAR PKNICK,0], [VAR PKNICK,1], and [VAR PKNICK,2]!
- It’s not very effective on [VAR PKNICK,0].
- It’s not very effective on the wild [VAR PKNICK,0].
- It’s not very effective on the opposing [VAR PKNICK,0].
- It’s not very effective on [VAR PKNICK,0] or [VAR PKNICK,1].
- It’s not very effective on the wild [VAR PKNICK,0] or [VAR PKNICK,1].
- It’s not very effective on the opposing [VAR PKNICK,0] or [VAR PKNICK,1].
- It’s not very effective on [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
- It’s not very effective on the wild [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
- It’s not very effective on the opposing [VAR PKNICK,0], [VAR PKNICK,1], or [VAR PKNICK,2]!
- But it failed to affect [VAR PKNICK,0]!
- But it failed to affect the wild [VAR PKNICK,0]!
- But it failed to affect the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0]’s Attack rose!
- The wild [VAR PKNICK,0]’s Attack rose!
- The opposing [VAR PKNICK,0]’s Attack rose!
- [VAR PKNICK,0]’s Defense rose!
- The wild [VAR PKNICK,0]’s Defense rose!
- The opposing [VAR PKNICK,0]’s Defense rose!
- [VAR PKNICK,0]’s Special Attack rose!
- The wild [VAR PKNICK,0]’s Special Attack rose!
- The opposing [VAR PKNICK,0]’s Special Attack rose!
- [VAR PKNICK,0]’s Special Defense rose!
- The wild [VAR PKNICK,0]’s Special Defense rose!
- The opposing [VAR PKNICK,0]’s Special Defense rose!
- [VAR PKNICK,0]’s Speed rose!
- The wild [VAR PKNICK,0]’s Speed rose!
- The opposing [VAR PKNICK,0]’s Speed rose!
- [VAR PKNICK,0]’s accuracy rose!
- The wild [VAR PKNICK,0]’s accuracy rose!
- The opposing [VAR PKNICK,0]’s accuracy rose!
- [VAR PKNICK,0]’s evasiveness rose!
- The wild [VAR PKNICK,0]’s evasiveness rose!
- The opposing [VAR PKNICK,0]’s evasiveness rose!
- [VAR PKNICK,0]’s Attack rose sharply!
- The wild [VAR PKNICK,0]’s Attack rose sharply!
- The opposing [VAR PKNICK,0]’s Attack rose sharply!
- [VAR PKNICK,0]’s Defense rose sharply!
- The wild [VAR PKNICK,0]’s Defense rose sharply!
- The opposing [VAR PKNICK,0]’s Defense rose sharply!
- [VAR PKNICK,0]’s Special Attack rose sharply!
- The wild [VAR PKNICK,0]’s Special Attack rose sharply!
- The opposing [VAR PKNICK,0]’s Special Attack rose sharply!
- [VAR PKNICK,0]’s Special Defense rose sharply!
- The wild [VAR PKNICK,0]’s Special Defense rose sharply!
- The opposing [VAR PKNICK,0]’s Special Defense rose sharply!
- [VAR PKNICK,0]’s Speed rose sharply!
- The wild [VAR PKNICK,0]’s Speed rose sharply!
- The opposing [VAR PKNICK,0]’s Speed rose sharply!
- [VAR PKNICK,0]’s accuracy rose sharply!
- The wild [VAR PKNICK,0]’s accuracy rose sharply!
- The opposing [VAR PKNICK,0]’s accuracy rose sharply!
- [VAR PKNICK,0]’s evasiveness rose sharply!
- The wild [VAR PKNICK,0]’s evasiveness rose sharply!
- The opposing [VAR PKNICK,0]’s evasiveness rose sharply!
- [VAR PKNICK,0]’s Attack rose drastically!
- The wild [VAR PKNICK,0]’s Attack rose drastically!
- The opposing [VAR PKNICK,0]’s Attack rose drastically!
- [VAR PKNICK,0]’s Defense rose drastically!
- The wild [VAR PKNICK,0]’s Defense rose drastically!
- The opposing [VAR PKNICK,0]’s Defense rose drastically!
- [VAR PKNICK,0]’s Special Attack rose drastically!
- The wild [VAR PKNICK,0]’s Special Attack rose drastically!
- The opposing [VAR PKNICK,0]’s Special Attack rose drastically!
- [VAR PKNICK,0]’s Special Defense rose drastically!
- The wild [VAR PKNICK,0]’s Special Defense rose drastically!
- The opposing [VAR PKNICK,0]’s Special Defense rose drastically!
- [VAR PKNICK,0]’s Speed rose drastically!
- The wild [VAR PKNICK,0]’s Speed rose drastically!
- The opposing [VAR PKNICK,0]’s Speed rose drastically!
- [VAR PKNICK,0]’s accuracy rose drastically!
- The wild [VAR PKNICK,0]’s accuracy rose drastically!
- The opposing [VAR PKNICK,0]’s accuracy rose drastically!
- [VAR PKNICK,0]’s evasiveness rose drastically!
- The wild [VAR PKNICK,0]’s evasiveness rose drastically!
- The opposing [VAR PKNICK,0]’s evasiveness rose drastically!
- [VAR PKNICK,0]’s Attack fell!
- The wild [VAR PKNICK,0]’s Attack fell!
- The opposing [VAR PKNICK,0]’s Attack fell!
- [VAR PKNICK,0]’s Defense fell!
- The wild [VAR PKNICK,0]’s Defense fell!
- The opposing [VAR PKNICK,0]’s Defense fell!
- [VAR PKNICK,0]’s Special Attack fell!
- The wild [VAR PKNICK,0]’s Special Attack fell!
- The opposing [VAR PKNICK,0]’s Special Attack fell!
- [VAR PKNICK,0]’s Special Defense fell!
- The wild [VAR PKNICK,0]’s Special Defense fell!
- The opposing [VAR PKNICK,0]’s Special Defense fell!
- [VAR PKNICK,0]’s Speed fell!
- The wild [VAR PKNICK,0]’s Speed fell!
- The opposing [VAR PKNICK,0]’s Speed fell!
- [VAR PKNICK,0]’s accuracy fell!
- The wild [VAR PKNICK,0]’s accuracy fell!
- The opposing [VAR PKNICK,0]’s accuracy fell!
- [VAR PKNICK,0]’s evasiveness fell!
- The wild [VAR PKNICK,0]’s evasiveness fell!
- The opposing [VAR PKNICK,0]’s evasiveness fell!
- [VAR PKNICK,0]’s Attack harshly fell!
- The wild [VAR PKNICK,0]’s Attack harshly fell!
- The opposing [VAR PKNICK,0]’s Attack harshly fell!
- [VAR PKNICK,0]’s Defense harshly fell!
- The wild [VAR PKNICK,0]’s Defense harshly fell!
- The opposing [VAR PKNICK,0]’s Defense harshly fell!
- [VAR PKNICK,0]’s Special Attack harshly fell!
- The wild [VAR PKNICK,0]’s Special Attack harshly fell!
- The opposing [VAR PKNICK,0]’s Special Attack harshly fell!
- [VAR PKNICK,0]’s Special Defense harshly fell!
- The wild [VAR PKNICK,0]’s Special Defense harshly fell!
- The opposing [VAR PKNICK,0]’s Special Defense harshly fell!
- [VAR PKNICK,0]’s Speed harshly fell!
- The wild [VAR PKNICK,0]’s Speed harshly fell!
- The opposing [VAR PKNICK,0]’s Speed harshly fell!
- [VAR PKNICK,0]’s accuracy harshly fell!
- The wild [VAR PKNICK,0]’s accuracy harshly fell!
- The opposing [VAR PKNICK,0]’s accuracy harshly fell!
- [VAR PKNICK,0]’s evasiveness harshly fell!
- The wild [VAR PKNICK,0]’s evasiveness harshly fell!
- The opposing [VAR PKNICK,0]’s evasiveness harshly fell!
- [VAR PKNICK,0]’s Attack severely fell!
- The wild [VAR PKNICK,0]’s Attack severely fell!
- The opposing [VAR PKNICK,0]’s Attack severely fell!
- [VAR PKNICK,0]’s Defense severely fell!
- The wild [VAR PKNICK,0]’s Defense severely fell!
- The opposing [VAR PKNICK,0]’s Defense severely fell!
- [VAR PKNICK,0]’s Special Attack severely fell!
- The wild [VAR PKNICK,0]’s Special Attack severely fell!
- The opposing [VAR PKNICK,0]’s Special Attack severely fell!
- [VAR PKNICK,0]’s Special Defense severely fell!
- The wild [VAR PKNICK,0]’s Special Defense severely fell!
- The opposing [VAR PKNICK,0]’s Special Defense severely fell!
- [VAR PKNICK,0]’s Speed severely fell!
- The wild [VAR PKNICK,0]’s Speed severely fell!
- The opposing [VAR PKNICK,0]’s Speed severely fell!
- [VAR PKNICK,0]’s accuracy severely fell!
- The wild [VAR PKNICK,0]’s accuracy severely fell!
- The opposing [VAR PKNICK,0]’s accuracy severely fell!
- [VAR PKNICK,0]’s evasiveness severely fell!
- The wild [VAR PKNICK,0]’s evasiveness severely fell!
- The opposing [VAR PKNICK,0]’s evasiveness severely fell!
- [VAR PKNICK,0]’s Attack won’t go any higher!
- The wild [VAR PKNICK,0]’s Attack won’t go any higher!
- The opposing [VAR PKNICK,0]’s Attack won’t go any higher!
- [VAR PKNICK,0]’s Defense won’t go any higher!
- The wild [VAR PKNICK,0]’s Defense won’t go any higher!
- The opposing [VAR PKNICK,0]’s Defense won’t go any higher!
- [VAR PKNICK,0]’s Special Attack won’t go any higher!
- The wild [VAR PKNICK,0]’s Special Attack won’t go any higher!
- The opposing [VAR PKNICK,0]’s Special Attack won’t go any higher!
- [VAR PKNICK,0]’s Special Defense won’t go any higher!
- The wild [VAR PKNICK,0]’s Special Defense won’t go any higher!
- The opposing [VAR PKNICK,0]’s Special Defense won’t go any higher!
- [VAR PKNICK,0]’s Speed won’t go any higher!
- The wild [VAR PKNICK,0]’s Speed won’t go any higher!
- The opposing [VAR PKNICK,0]’s Speed won’t go any higher!
- [VAR PKNICK,0]’s accuracy won’t go any higher!
- The wild [VAR PKNICK,0]’s accuracy won’t go any higher!
- The opposing [VAR PKNICK,0]’s accuracy won’t go any higher!
- [VAR PKNICK,0]’s evasiveness won’t go any higher!
- The wild [VAR PKNICK,0]’s evasiveness won’t go any higher!
- The opposing [VAR PKNICK,0]’s evasiveness won’t go any higher!
- [VAR PKNICK,0]’s Attack won’t go any lower!
- The wild [VAR PKNICK,0]’s Attack won’t go any lower!
- The opposing [VAR PKNICK,0]’s Attack won’t go any lower!
- [VAR PKNICK,0]’s Defense won’t go any lower!
- The wild [VAR PKNICK,0]’s Defense won’t go any lower!
- The opposing [VAR PKNICK,0]’s Defense won’t go any lower!
- [VAR PKNICK,0]’s Special Attack won’t go any lower!
- The wild [VAR PKNICK,0]’s Special Attack won’t go any lower!
- The opposing [VAR PKNICK,0]’s Special Attack won’t go any lower!
- [VAR PKNICK,0]’s Special Defense won’t go any lower!
- The wild [VAR PKNICK,0]’s Special Defense won’t go any lower!
- The opposing [VAR PKNICK,0]’s Special Defense won’t go any lower!
- [VAR PKNICK,0]’s Speed won’t go any lower!
- The wild [VAR PKNICK,0]’s Speed won’t go any lower!
- The opposing [VAR PKNICK,0]’s Speed won’t go any lower!
- [VAR PKNICK,0]’s accuracy won’t go any lower!
- The wild [VAR PKNICK,0]’s accuracy won’t go any lower!
- The opposing [VAR PKNICK,0]’s accuracy won’t go any lower!
- [VAR PKNICK,0]’s evasiveness won’t go any lower!
- The wild [VAR PKNICK,0]’s evasiveness won’t go any lower!
- The opposing [VAR PKNICK,0]’s evasiveness won’t go any lower!
- [VAR PKNICK,0]’s stat changes were removed!
- The wild [VAR PKNICK,0]’s stat changes were removed!
- The opposing [VAR PKNICK,0]’s stat changes were removed!
- [VAR PKNICK,0]’s stats were not lowered!
- The wild [VAR PKNICK,0]’s stats were not lowered!
- The opposing [VAR PKNICK,0]’s stats were not lowered!
- [VAR PKNICK,0]’s Attack was not lowered!
- The wild [VAR PKNICK,0]’s Attack was not lowered!
- The opposing [VAR PKNICK,0]’s Attack was not lowered!
- [VAR PKNICK,0]’s Defense was not lowered!
- The wild [VAR PKNICK,0]’s Defense was not lowered!
- The opposing [VAR PKNICK,0]’s Defense was not lowered!
- [VAR PKNICK,0]’s accuracy was not lowered!
- The wild [VAR PKNICK,0]’s accuracy was not lowered!
- The opposing [VAR PKNICK,0]’s accuracy was not lowered!
- It doesn’t affect [VAR PKNICK,0]...
- It doesn’t affect the wild [VAR PKNICK,0]...
- It doesn’t affect the opposing [VAR PKNICK,0]...
- [VAR PKNICK,0] avoided the attack!
- The wild [VAR PKNICK,0] avoided the attack!
- The opposing [VAR PKNICK,0] avoided the attack!
- [VAR PKNICK,0] is unaffected!
- The wild [VAR PKNICK,0] is unaffected!
- The opposing [VAR PKNICK,0] is unaffected!
- The [VAR ITEM,1] weakened the damage to [VAR PKNICK,0]!
- The [VAR ITEM,1] weakened the damage to the wild [VAR PKNICK,0]!
- The [VAR ITEM,1] weakened the damage to the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] transformed!
- The wild [VAR PKNICK,0] transformed!
- The opposing [VAR PKNICK,0] transformed!
- [VAR PKNICK,0] dropped its [VAR ITEM,1]!
- The wild [VAR PKNICK,0] dropped its [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] dropped its [VAR ITEM,1]!
- [VAR PKNICK,0]’s status was restored!
- The wild [VAR PKNICK,0]’s status was restored!
- The opposing [VAR PKNICK,0]’s status was restored!
- [VAR PKNICK,0] moved to the center!
- The wild [VAR PKNICK,0] moved to the center!
- The opposing [VAR PKNICK,0] moved to the center!
- [VAR PKNICK,0] was poisoned!
- The wild [VAR PKNICK,0] was poisoned!
- The opposing [VAR PKNICK,0] was poisoned!
- [VAR PKNICK,0] was badly poisoned!
- The wild [VAR PKNICK,0] was badly poisoned!
- The opposing [VAR PKNICK,0] was badly poisoned!
- [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
- The wild [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] was badly poisoned by the [VAR ITEM,1]!
- [VAR PKNICK,0] was hurt by poison!
- The wild [VAR PKNICK,0] was hurt by poison!
- The opposing [VAR PKNICK,0] was hurt by poison!
- [VAR PKNICK,0] was cured of its poisoning.
- The wild [VAR PKNICK,0] was cured of its poisoning.
- The opposing [VAR PKNICK,0] was cured of its poisoning.
- [VAR PKNICK,0] is already poisoned.
- The wild [VAR PKNICK,0] is already poisoned.
- The opposing [VAR PKNICK,0] is already poisoned.
- [VAR PKNICK,0] cannot be poisoned!
- The wild [VAR PKNICK,0] cannot be poisoned!
- The opposing [VAR PKNICK,0] cannot be poisoned!
- [VAR PKNICK,0] was burned!
- The wild [VAR PKNICK,0] was burned!
- The opposing [VAR PKNICK,0] was burned!
- [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
- The wild [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] was burned by the [VAR ITEM,1]!
- [VAR PKNICK,0] was hurt by its burn!
- The wild [VAR PKNICK,0] was hurt by its burn!
- The opposing [VAR PKNICK,0] was hurt by its burn!
- [VAR PKNICK,0]’s burn was healed.
- The wild [VAR PKNICK,0] healed its burn!
- The opposing [VAR PKNICK,0] healed its burn!
- [VAR PKNICK,0] already has a burn.
- The wild [VAR PKNICK,0] already has a burn.
- The opposing [VAR PKNICK,0] already has a burn.
- [VAR PKNICK,0] cannot be burned!
- The wild [VAR PKNICK,0] cannot be burned!
- The opposing [VAR PKNICK,0] cannot be burned!
- [VAR PKNICK,0] is paralyzed! It may be unable to move!
- The wild [VAR PKNICK,0] is paralyzed! It may be unable to move!
- The opposing [VAR PKNICK,0] is paralyzed! It may be unable to move!
- [VAR PKNICK,0] is paralyzed! It can’t move!
- The wild [VAR PKNICK,0] is paralyzed! It can’t move!
- The opposing [VAR PKNICK,0] is paralyzed! It can’t move!
- [VAR PKNICK,0] was cured of paralysis.
- The wild [VAR PKNICK,0] was cured of paralysis.
- The opposing [VAR PKNICK,0] was cured of paralysis.
- [VAR PKNICK,0] is already paralyzed!
- The wild [VAR PKNICK,0] is already paralyzed!
- The opposing [VAR PKNICK,0] is already paralyzed!
- [VAR PKNICK,0] cannot be paralyzed!
- The wild [VAR PKNICK,0] cannot be paralyzed!
- The opposing [VAR PKNICK,0] cannot be paralyzed!
- [VAR PKNICK,0] was frozen solid!
- The wild [VAR PKNICK,0] was frozen solid!
- The opposing [VAR PKNICK,0] was frozen solid!
- [VAR PKNICK,0] is frozen solid!
- The wild [VAR PKNICK,0] is frozen solid!
- The opposing [VAR PKNICK,0] is frozen solid!
- [VAR PKNICK,0] thawed out!
- The wild [VAR PKNICK,0] thawed out!
- The opposing [VAR PKNICK,0] thawed out!
- [VAR PKNICK,0] is already frozen solid!
- The wild [VAR PKNICK,0] is already frozen solid!
- The opposing [VAR PKNICK,0] is already frozen solid!
- [VAR PKNICK,0] cannot be frozen solid!
- The wild [VAR PKNICK,0] cannot be frozen solid!
- The opposing [VAR PKNICK,0] cannot be frozen solid!
- [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
- The wild [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
- The opposing [VAR PKNICK,0]’s [VAR MOVE,1] melted the ice!
- [VAR PKNICK,0] fell asleep!
- The wild [VAR PKNICK,0] fell asleep!
- The opposing [VAR PKNICK,0] fell asleep!
- [VAR PKNICK,0] is fast asleep.
- The wild [VAR PKNICK,0] is fast asleep.
- The opposing [VAR PKNICK,0] is fast asleep.
- [VAR PKNICK,0] woke up!
- The wild [VAR PKNICK,0] woke up!
- The opposing [VAR PKNICK,0] woke up!
- [VAR PKNICK,0] is already asleep!
- The wild [VAR PKNICK,0] is already asleep!
- The opposing [VAR PKNICK,0] is already asleep!
- [VAR PKNICK,0] stays awake!
- The wild [VAR PKNICK,0] stays awake!
- The opposing [VAR PKNICK,0] stays awake!
- [VAR PKNICK,0] began having a nightmare!
- The wild [VAR PKNICK,0] began having a nightmare!
- The opposing [VAR PKNICK,0] began having a nightmare!
- [VAR PKNICK,0] is locked in a nightmare!
- The wild [VAR PKNICK,0] is locked in a nightmare!
- The opposing [VAR PKNICK,0] is locked in a nightmare!
- [VAR PKNICK,0] fell in love!
- The wild [VAR PKNICK,0] fell in love!
- The opposing [VAR PKNICK,0] fell in love!
- [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
- The wild [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] fell in love from the [VAR ITEM,1]!
- [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] is in love with [VAR PKNICK,1]!
- [VAR PKNICK,0] is immobilized by love!
- The wild [VAR PKNICK,0] is immobilized by love!
- The opposing [VAR PKNICK,0] is immobilized by love!
- [VAR PKNICK,0] got over its infatuation.
- The wild [VAR PKNICK,0] got over its infatuation.
- The opposing [VAR PKNICK,0] got over its infatuation.
- [VAR PKNICK,0]’s status returned to normal!
- The wild [VAR PKNICK,0]’s status returned to normal!
- The opposing [VAR PKNICK,0]’s status returned to normal!
- [VAR PKNICK,0] became confused!
- The wild [VAR PKNICK,0] became confused!
- The opposing [VAR PKNICK,0] became confused!
- [VAR PKNICK,0] is confused!
- The wild [VAR PKNICK,0] is confused!
- The opposing [VAR PKNICK,0] is confused!
- [VAR PKNICK,0] snapped out of its confusion.
- The wild [VAR PKNICK,0] snapped out of its confusion!
- The opposing [VAR PKNICK,0] snapped out of its confusion!
- [VAR PKNICK,0] is already confused!
- The wild [VAR PKNICK,0] is already confused!
- The opposing [VAR PKNICK,0] is already confused!
- [VAR PKNICK,0] doesn’t become confused!
- The wild [VAR PKNICK,0] doesn’t become confused!
- The opposing [VAR PKNICK,0] doesn’t become confused!
- [VAR PKNICK,0] became confused due to fatigue!
- The wild [VAR PKNICK,0] became confused due to fatigue!
- The opposing [VAR PKNICK,0] became confused due to fatigue!
- [VAR PKNICK,0] flinched and couldn’t move!
- The wild [VAR PKNICK,0] flinched and couldn’t move!
- The opposing [VAR PKNICK,0] flinched and couldn’t move!
- [VAR PKNICK,0] lost its focus and couldn’t move!
- The wild [VAR PKNICK,0] lost its focus and couldn’t move!
- The opposing [VAR PKNICK,0] lost its focus and couldn’t move!
- [VAR PKNICK,0] was identified!
- The wild [VAR PKNICK,0] was identified!
- The opposing [VAR PKNICK,0] was identified!
- [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
- The wild [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] is hurt by [VAR MOVE,1]!
- [VAR PKNICK,0] was freed from [VAR MOVE,1]!
- The wild [VAR PKNICK,0] was freed from [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] was freed from [VAR MOVE,1]!
- [VAR PKNICK,0] is damaged by the recoil!
- The wild [VAR PKNICK,0] is damaged by the recoil!
- The opposing [VAR PKNICK,0] is damaged by the recoil!
- It traced [VAR PKNICK,0]’s [VAR ABILITY,1]!
- It traced the wild [VAR PKNICK,0]’s [VAR ABILITY,1]!
- It traced the opposing [VAR PKNICK,0]’s [VAR ABILITY,1]!
- A critical hit on [VAR PKNICK,0]!
- A critical hit on the wild [VAR PKNICK,0]!
- A critical hit on the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0]’s HP was restored.
- The wild [VAR PKNICK,0] had its HP restored.
- The opposing [VAR PKNICK,0] had its HP restored.
- [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
- The wild [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
- The opposing [VAR PKNICK,0] restored [VAR MOVE,1]’s PP!
- [VAR PKNICK,0] restored all its moves’ PP!
- The wild [VAR PKNICK,0] restored all its moves’ PP!
- The opposing [VAR PKNICK,0] restored all its moves’ PP!
- [VAR PKNICK,0] is buffeted by the sandstorm!
- The wild [VAR PKNICK,0] is buffeted by the sandstorm!
- The opposing [VAR PKNICK,0] is buffeted by the sandstorm!
- [VAR PKNICK,0] is buffeted by the hail!
- The wild [VAR PKNICK,0] is buffeted by the hail!
- The opposing [VAR PKNICK,0] is buffeted by the hail!
- [VAR PKNICK,0] is hurt!
- The wild [VAR PKNICK,0] is hurt!
- The opposing [VAR PKNICK,0] is hurt!
- [VAR PKNICK,0] acquired [VAR ABILITY,1]!
- The wild [VAR PKNICK,0] acquired [VAR ABILITY,1]!
- The opposing [VAR PKNICK,0] acquired [VAR ABILITY,1]!
- [VAR PKNICK,0] floats in the air with its Air Balloon!
- The wild [VAR PKNICK,0] floats in the air with its Air Balloon!
- The opposing [VAR PKNICK,0] floats in the air with its Air Balloon!
- [VAR PKNICK,0]’s Air Balloon popped!
- The wild [VAR PKNICK,0]’s Air Balloon popped!
- The opposing [VAR PKNICK,0]’s Air Balloon popped!
- [VAR PKNICK,0] is switched out with the Eject Button!
- The wild [VAR PKNICK,0] is switched out with the Eject Button!
- The opposing [VAR PKNICK,0] is switched out with the Eject Button!
- [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
- [VAR PKNICK,0] held up its Red Card against the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] held up its Red Card against the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] held up its Red Card against the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] held up its Red Card against [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] held up its Red Card against the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] was hurt by the Rocky Helmet!
- The wild [VAR PKNICK,0] was hurt by the Rocky Helmet!
- The opposing [VAR PKNICK,0] was hurt by the Rocky Helmet!
- The power of [VAR PKNICK,0]’s Fire-type moves rose!
- The power of the wild [VAR PKNICK,0]’s Fire-type moves rose!
- The power of the opposing [VAR PKNICK,0]’s Fire-type moves rose!
- [VAR PKNICK,0] was hurt!
- The wild [VAR PKNICK,0] was hurt!
- The opposing [VAR PKNICK,0] was hurt!
- It was alerted to [VAR PKNICK,0]’s [VAR MOVE,1]!
- It was alerted to the wild [VAR PKNICK,0]’s [VAR MOVE,1]!
- It was alerted to the opposing [VAR PKNICK,0]’s [VAR MOVE,1]!
- [VAR PKNICK,0] shuddered!
- The wild [VAR PKNICK,0] shuddered!
- The opposing [VAR PKNICK,0] shuddered!
- [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
- The wild [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
- The opposing [VAR PKNICK,0] frisked [VAR PKNICK,1] and found its [VAR ITEM,2]!
- [VAR PKNICK,0] breaks the mold!
- The wild [VAR PKNICK,0] breaks the mold!
- The opposing [VAR PKNICK,0] breaks the mold!
- [VAR PKNICK,0] is loafing around!
- The wild [VAR PKNICK,0] is loafing around!
- The opposing [VAR PKNICK,0] is loafing around!
- [VAR PKNICK,0] took the attack!
- The wild [VAR PKNICK,0] took the attack!
- The opposing [VAR PKNICK,0] took the attack!
- [VAR PKNICK,0] stays awake!
- The wild [VAR PKNICK,0] stays awake!
- The opposing [VAR PKNICK,0] stays awake!
- [VAR PKNICK,0] anchors itself!
- The wild [VAR PKNICK,0] anchors itself!
- The opposing [VAR PKNICK,0] anchors itself!
- [VAR PKNICK,0] sucked up the liquid ooze!
- The wild [VAR PKNICK,0] sucked up the liquid ooze!
- The opposing [VAR PKNICK,0] sucked up the liquid ooze!
- It stole [VAR PKNICK,0]’s [VAR ITEM,1]!
- It stole the wild [VAR PKNICK,0]’s [VAR ITEM,1]!
- It stole the opposing [VAR PKNICK,0]’s [VAR ITEM,1]!
- [VAR PKNICK,0]’s Ability became Mummy!
- The wild [VAR PKNICK,0]’s Ability became Mummy!
- The opposing [VAR PKNICK,0]’s Ability became Mummy!
- It bounced back [VAR PKNICK,0]’s [VAR MOVE,1]!
- It bounced back the wild [VAR PKNICK,0]’s [VAR MOVE,1]!
- It bounced back the opposing [VAR PKNICK,0]’s [VAR MOVE,1]!
- [VAR PKNICK,0] avoids attacks by its ally Pokémon!
- The wild [VAR PKNICK,0] avoids attacks by its ally Pokémon!
- The opposing [VAR PKNICK,0] avoids attacks by its ally Pokémon!
- It poisoned [VAR PKNICK,0]!
- It poisoned the wild [VAR PKNICK,0]!
- It poisoned the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] harvested one [VAR ITEM,1]!
- The wild [VAR PKNICK,0] harvested one [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] harvested one [VAR ITEM,1]!
- [VAR PKNICK,0]’s illusion wore off!
- The wild [VAR PKNICK,0]’s illusion wore off!
- The opposing [VAR PKNICK,0]’s illusion wore off!
- [VAR PKNICK,0] maxed its Attack!
- The wild [VAR PKNICK,0] maxed its Attack!
- The opposing [VAR PKNICK,0] maxed its Attack!
- [VAR PKNICK,0] is tormented!
- The wild [VAR PKNICK,0] is tormented!
- The opposing [VAR PKNICK,0] is tormented!
- [VAR PKNICK,0] is exerting its pressure!
- The wild [VAR PKNICK,0] is exerting its pressure!
- The opposing [VAR PKNICK,0] is exerting its pressure!
- [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- The wild [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- The opposing [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- [VAR PKNICK,0]’s item cannot be stolen!
- The wild [VAR PKNICK,0]’s item cannot be stolen!
- The opposing [VAR PKNICK,0]’s item cannot be stolen!
- [VAR PKNICK,0] can’t get it going!
- The wild [VAR PKNICK,0] can’t get it going!
- The opposing [VAR PKNICK,0] can’t get it going!
- [VAR PKNICK,0] finally got its act together!
- The wild [VAR PKNICK,0] finally got its act together!
- The opposing [VAR PKNICK,0] finally got its act together!
- [VAR PKNICK,0] is radiating a bursting aura!
- The wild [VAR PKNICK,0] is radiating a bursting aura!
- The opposing [VAR PKNICK,0] is radiating a bursting aura!
- [VAR PKNICK,0] is radiating a blazing aura!
- The wild [VAR PKNICK,0] is radiating a blazing aura!
- The opposing [VAR PKNICK,0] is radiating a blazing aura!
- [VAR PKNICK,0] swapped Abilities with its target!
- The wild [VAR PKNICK,0] swapped Abilities with its target!
- The opposing [VAR PKNICK,0] swapped Abilities with its target!
- [VAR PKNICK,0] braced itself!
- The wild [VAR PKNICK,0] braced itself!
- The opposing [VAR PKNICK,0] braced itself!
- [VAR PKNICK,0] endured the hit!
- The wild [VAR PKNICK,0] endured the hit!
- The opposing [VAR PKNICK,0] endured the hit!
- [VAR PKNICK,0] protected itself!
- The wild [VAR PKNICK,0] protected itself!
- The opposing [VAR PKNICK,0] protected itself!
- It broke through [VAR PKNICK,0]’s protection!
- It broke through the wild [VAR PKNICK,0]’s protection!
- It broke through the opposing [VAR PKNICK,0]’s protection!
- [VAR PKNICK,0] protected itself!
- The wild [VAR PKNICK,0] protected itself!
- The opposing [VAR PKNICK,0] protected itself!
- [VAR PKNICK,0] fell for the feint!
- The wild [VAR PKNICK,0] fell for the feint!
- The opposing [VAR PKNICK,0] fell for the feint!
- [VAR PKNICK,0] flew up high!
- The wild [VAR PKNICK,0] flew up high!
- The opposing [VAR PKNICK,0] flew up high!
- [VAR PKNICK,0]’s rage is building!
- The wild [VAR PKNICK,0]’s rage is building!
- The opposing [VAR PKNICK,0]’s rage is building!
- [VAR PKNICK,0] hid underwater!
- The wild [VAR PKNICK,0] hid underwater!
- The opposing [VAR PKNICK,0] hid underwater!
- [VAR PKNICK,0] burrowed its way under the ground!
- The wild [VAR PKNICK,0] burrowed its way under the ground!
- The opposing [VAR PKNICK,0] burrowed its way under the ground!
- [VAR PKNICK,0] vanished instantly!
- The wild [VAR PKNICK,0] vanished instantly!
- The opposing [VAR PKNICK,0] vanished instantly!
- [VAR PKNICK,0] sprang up!
- The wild [VAR PKNICK,0] sprang up!
- The opposing [VAR PKNICK,0] sprang up!
- [VAR PKNICK,0] whipped up a whirlwind!
- The wild [VAR PKNICK,0] whipped up a whirlwind!
- The opposing [VAR PKNICK,0] whipped up a whirlwind!
- [VAR PKNICK,0] became cloaked in a harsh light!
- The wild [VAR PKNICK,0] became cloaked in a harsh light!
- The opposing [VAR PKNICK,0] became cloaked in a harsh light!
- [VAR PKNICK,0] absorbed light!
- The wild [VAR PKNICK,0] absorbed light!
- The opposing [VAR PKNICK,0] absorbed light!
- [VAR PKNICK,0] tucked in its head!
- The wild [VAR PKNICK,0] tucked in its head!
- The opposing [VAR PKNICK,0] tucked in its head!
- [VAR PKNICK,0] received an encore!
- The wild [VAR PKNICK,0] received an encore!
- The opposing [VAR PKNICK,0] received an encore!
- [VAR PKNICK,0]’s encore ended!
- The wild [VAR PKNICK,0]’s encore ended!
- The opposing [VAR PKNICK,0]’s encore ended!
- [VAR PKNICK,0]’s Ability was suppressed!
- The wild [VAR PKNICK,0]’s Ability was suppressed!
- The opposing [VAR PKNICK,0]’s Ability was suppressed!
- [VAR PKNICK,0] fell for the taunt!
- The wild [VAR PKNICK,0] fell for the taunt!
- The opposing [VAR PKNICK,0] fell for the taunt!
- [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
- The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
- The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] after the taunt!
- [VAR PKNICK,0]’s taunt wore off!
- The wild [VAR PKNICK,0]’s taunt wore off!
- The opposing [VAR PKNICK,0]’s taunt wore off!
- [VAR PKNICK,0] was subjected to torment!
- The wild [VAR PKNICK,0] was subjected to torment!
- The opposing [VAR PKNICK,0] was subjected to torment!
- [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
- The wild [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
- The opposing [VAR PKNICK,0] can’t use the same move twice in a row due to the torment!
- [VAR PKNICK,0]’s torment wore off!
- The wild [VAR PKNICK,0]’s torment wore off!
- The opposing [VAR PKNICK,0]’s torment wore off!
- [VAR PKNICK,0] sealed any moves its target shares with it!
- The wild [VAR PKNICK,0] sealed any moves its target shares with it!
- The opposing [VAR PKNICK,0] sealed any moves its target shares with it!
- [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
- The wild [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] can’t use its sealed [VAR MOVE,1]!
- [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
- The wild [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
- The opposing [VAR PKNICK,0]’s [VAR MOVE,1] was disabled!
- [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
- The wild [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
- The opposing [VAR PKNICK,0]’s [VAR MOVE,1] is disabled!
- [VAR PKNICK,0]’s move is no longer disabled!
- The wild [VAR PKNICK,0]’s move is no longer disabled!
- The opposing [VAR PKNICK,0]’s move is no longer disabled!
- [VAR PKNICK,0] surrounded itself with a veil of water!
- The wild [VAR PKNICK,0] surrounded itself with a veil of water!
- The opposing [VAR PKNICK,0] surrounded itself with a veil of water!
- Aqua Ring restored [VAR PKNICK,0]’s HP!
- Aqua Ring restored the wild [VAR PKNICK,0]’s HP!
- Aqua Ring restored the opposing [VAR PKNICK,0]’s HP!
- [VAR PKNICK,0] was seeded!
- The wild [VAR PKNICK,0] was seeded!
- The opposing [VAR PKNICK,0] was seeded!
- [VAR PKNICK,0]’s health is sapped by Leech Seed!
- The wild [VAR PKNICK,0]’s health is sapped by Leech Seed!
- The opposing [VAR PKNICK,0]’s health is sapped by Leech Seed!
- [VAR PKNICK,0] cut its own HP and maximized its Attack!
- The wild [VAR PKNICK,0] cut its own HP and maximized its Attack!
- The opposing [VAR PKNICK,0] cut its own HP and maximized its Attack!
- [VAR PKNICK,0] is tightening its focus!
- The wild [VAR PKNICK,0] is tightening its focus!
- The opposing [VAR PKNICK,0] is tightening its focus!
- [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- [VAR PKNICK,0] copied the wild [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- [VAR PKNICK,0] copied the opposing [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- The wild [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- The wild [VAR PKNICK,0] copied the wild [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- The opposing [VAR PKNICK,0] copied [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- The opposing [VAR PKNICK,0] copied the opposing [VAR PKNICK,1]’s [VAR ABILITY,2] Ability!
- [VAR PKNICK,0] is hoping to take its attacker down with it!
- The wild [VAR PKNICK,0] is hoping to take its attacker down with it!
- The opposing [VAR PKNICK,0] is hoping to take its attacker down with it!
- [VAR PKNICK,0] took its attacker down with it!
- The wild [VAR PKNICK,0] took its attacker down with it!
- The opposing [VAR PKNICK,0] took its attacker down with it!
- [VAR PKNICK,0] wants its target to bear a grudge!
- The wild [VAR PKNICK,0] wants its target to bear a grudge!
- The opposing [VAR PKNICK,0] wants its target to bear a grudge!
- [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
- The wild [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
- The opposing [VAR PKNICK,0]’s [VAR MOVE,1] lost all of its PP due to the grudge!
- [VAR PKNICK,0] slept and became healthy!
- The wild [VAR PKNICK,0] slept and became healthy!
- The opposing [VAR PKNICK,0] slept and became healthy!
- It reduced the PP of [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
- It reduced the PP of the wild [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
- It reduced the PP of the opposing [VAR PKNICK,0]’s [VAR MOVE,1] by [VAR NUM1,2]!
- [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
- [VAR PKNICK,0] transformed into the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] transformed into the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] transformed into the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] transformed into [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] transformed into the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
- [VAR PKNICK,0] took aim at the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] took aim at the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] took aim at the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] took aim at [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] took aim at the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] levitated with electromagnetism!
- The wild [VAR PKNICK,0] levitated with electromagnetism!
- The opposing [VAR PKNICK,0] levitated with electromagnetism!
- [VAR PKNICK,0]’s electromagnetism wore off!
- The wild [VAR PKNICK,0]’s electromagnetism wore off!
- The opposing [VAR PKNICK,0]’s electromagnetism wore off!
- [VAR PKNICK,0] began charging power!
- The wild [VAR PKNICK,0] began charging power!
- The opposing [VAR PKNICK,0] began charging power!
- [VAR PKNICK,0] grew drowsy!
- The wild [VAR PKNICK,0] grew drowsy!
- The opposing [VAR PKNICK,0] grew drowsy!
- [VAR PKNICK,0] became the center of attention!
- The wild [VAR PKNICK,0] became the center of attention!
- The opposing [VAR PKNICK,0] became the center of attention!
- [VAR PKNICK,0] switched stat changes with its target!
- The wild [VAR PKNICK,0] switched stat changes with its target!
- The opposing [VAR PKNICK,0] switched stat changes with its target!
- [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
- The wild [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
- The opposing [VAR PKNICK,0] switched all changes to its Attack and Sp. Atk with its target!
- [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
- The wild [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
- The opposing [VAR PKNICK,0] switched all changes to its Defense and Sp. Def with its target!
- [VAR PKNICK,0] switched items with its target!
- The wild [VAR PKNICK,0] switched items with its target!
- The opposing [VAR PKNICK,0] switched items with its target!
- [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
- The wild [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
- The opposing [VAR PKNICK,0] obtained [VAR sTRCOLOR,1][VAR ITEM,1].
- [VAR PKNICK,0] learned [VAR MOVE,1]!
- The wild [VAR PKNICK,0] learned [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] learned [VAR MOVE,1]!
- [VAR PKNICK,0] sketched [VAR MOVE,1]!
- The wild [VAR PKNICK,0] sketched [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] sketched [VAR MOVE,1]!
- [VAR PKNICK,0] became cloaked in mystical moonlight!
- The wild [VAR PKNICK,0] became cloaked in mystical moonlight!
- The opposing [VAR PKNICK,0] became cloaked in mystical moonlight!
- The healing wish came true for [VAR PKNICK,0]!
- The healing wish came true for the wild [VAR PKNICK,0]!
- The healing wish came true for the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0]’s wish came true!
- The wild [VAR PKNICK,0]’s wish came true!
- The opposing [VAR PKNICK,0]’s wish came true!
- [VAR PKNICK,0] caused an uproar!
- The wild [VAR PKNICK,0] caused an uproar!
- The opposing [VAR PKNICK,0] caused an uproar!
- The uproar woke [VAR PKNICK,0]!
- The uproar woke the wild [VAR PKNICK,0]!
- The uproar woke the opposing [VAR PKNICK,0]!
- But the uproar kept [VAR PKNICK,0] awake!
- But the uproar kept the wild [VAR PKNICK,0] awake!
- But the uproar kept the opposing [VAR PKNICK,0] awake!
- But [VAR PKNICK,0] can’t sleep in an uproar!
- But the wild [VAR PKNICK,0] can’t sleep in an uproar!
- But the opposing [VAR PKNICK,0] can’t sleep in an uproar!
- [VAR PKNICK,0] is making an uproar!
- The wild [VAR PKNICK,0] is making an uproar!
- The opposing [VAR PKNICK,0] is making an uproar!
- [VAR PKNICK,0] calmed down.
- The wild [VAR PKNICK,0] calmed down.
- The opposing [VAR PKNICK,0] calmed down.
- [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
- The wild [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
- The opposing [VAR PKNICK,0] stockpiled [VAR NUM1,1]!
- [VAR PKNICK,0]’s stockpiled effect wore off!
- The wild [VAR PKNICK,0]’s stockpiled effect wore off!
- The opposing [VAR PKNICK,0]’s stockpiled effect wore off!
- [VAR PKNICK,0] can’t use items anymore!
- The wild [VAR PKNICK,0] can’t use items anymore!
- The opposing [VAR PKNICK,0] can’t use items anymore!
- [VAR PKNICK,0] can use items again!
- The wild [VAR PKNICK,0] can use items again!
- The opposing [VAR PKNICK,0] can use items again!
- [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- The wild [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- The opposing [VAR PKNICK,0] found [VAR sTRCOLOR,1][VAR ITEM,1]!
- [VAR PKNICK,0] planted its roots!
- The wild [VAR PKNICK,0] planted its roots!
- The opposing [VAR PKNICK,0] planted its roots!
- [VAR PKNICK,0] absorbed nutrients with its roots!
- The wild [VAR PKNICK,0] absorbed nutrients with its roots!
- The opposing [VAR PKNICK,0] absorbed nutrients with its roots!
- [VAR PKNICK,0] anchored itself with its roots!
- The wild [VAR PKNICK,0] anchored itself with its roots!
- The opposing [VAR PKNICK,0] anchored itself with its roots!
- [VAR PKNICK,0] is storing energy!
- The wild [VAR PKNICK,0] is storing energy!
- The opposing [VAR PKNICK,0] is storing energy!
- [VAR PKNICK,0] unleashed its energy!
- The wild [VAR PKNICK,0] unleashed its energy!
- The opposing [VAR PKNICK,0] unleashed its energy!
- [VAR PKNICK,0] waits for a target to make a move!
- The wild [VAR PKNICK,0] waits for a target to make a move!
- The opposing [VAR PKNICK,0] waits for a target to make a move!
- [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
- [VAR PKNICK,0] snatched the wild [VAR PKNICK,1]’s move!
- [VAR PKNICK,0] snatched the opposing [VAR PKNICK,1]’s move!
- The wild [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
- The wild [VAR PKNICK,0] snatched the wild [VAR PKNICK,1]’s move!
- The opposing [VAR PKNICK,0] snatched [VAR PKNICK,1]’s move!
- The opposing [VAR PKNICK,0] snatched the opposing [VAR PKNICK,1]’s move!
- [VAR PKNICK,0] shrouded itself with Magic Coat!
- The wild [VAR PKNICK,0] shrouded itself with Magic Coat!
- The opposing [VAR PKNICK,0] shrouded itself with Magic Coat!
- [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
- The wild [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
- The opposing [VAR PKNICK,0] bounced the [VAR MOVE,1] back!
- [VAR PKNICK,0] fled from battle!
- The wild [VAR PKNICK,0] fled from battle!
- The opposing [VAR PKNICK,0] fled from battle!
- [VAR PKNICK,0] went back to [VAR TRNAME,1]!
- The wild [VAR PKNICK,0] went back to [VAR TRNAME,1]!
- The opposing [VAR PKNICK,0] went back to [VAR TRNAME,1]!
- [VAR PKNICK,0] switched its Attack and Defense!
- The wild [VAR PKNICK,0] switched its Attack and Defense!
- The opposing [VAR PKNICK,0] switched its Attack and Defense!
- [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
- The wild [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] stole and ate its target’s [VAR ITEM,1]!
- [VAR PKNICK,0] flung its [VAR ITEM,1]!
- The wild [VAR PKNICK,0] flung its [VAR ITEM,1]!
- The opposing [VAR PKNICK,0] flung its [VAR ITEM,1]!
- [VAR PKNICK,0] blew away [VAR MOVE,1]!
- The wild [VAR PKNICK,0] blew away [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] blew away [VAR MOVE,1]!
- [VAR PKNICK,0] put in a substitute!
- The wild [VAR PKNICK,0] put in a substitute!
- The opposing [VAR PKNICK,0] put in a substitute!
- [VAR PKNICK,0] already has a substitute!
- The wild [VAR PKNICK,0] already has a substitute!
- The opposing [VAR PKNICK,0] already has a substitute!
- The substitute took damage for [VAR PKNICK,0]!
- The substitute took damage for the wild [VAR PKNICK,0]!
- The substitute took damage for the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0]’s substitute faded!
- The wild [VAR PKNICK,0]’s substitute faded!
- The opposing [VAR PKNICK,0]’s substitute faded!
- Wide Guard protected [VAR PKNICK,0]!
- Wide Guard protected the wild [VAR PKNICK,0]!
- Wide Guard protected the opposing [VAR PKNICK,0]!
- Quick Guard protected [VAR PKNICK,0]!
- Quick Guard protected the wild [VAR PKNICK,0]!
- Quick Guard protected the opposing [VAR PKNICK,0]!
- Crafty Shield protected [VAR PKNICK,0]!
- Crafty Shield protected the wild [VAR PKNICK,0]!
- Crafty Shield protected the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
- [VAR PKNICK,0] was squeezed by the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] was squeezed by the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] was squeezed by the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] was squeezed by [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] was squeezed by the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
- [VAR PKNICK,0] was wrapped by the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] was wrapped by the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] was wrapped by the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] was wrapped by [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] was wrapped by the opposing [VAR PKNICK,1]!
- [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
- The wild [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
- The opposing [VAR PKNICK,1] clamped down on [VAR PKNICK,0]!
- [VAR PKNICK,1] clamped down on the wild [VAR PKNICK,0]!
- The wild [VAR PKNICK,1] clamped down on the wild [VAR PKNICK,0]!
- [VAR PKNICK,1] clamped down on the opposing [VAR PKNICK,0]!
- The opposing [VAR PKNICK,1] clamped down on the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] became trapped in the vortex!
- The wild [VAR PKNICK,0] became trapped in the vortex!
- The opposing [VAR PKNICK,0] became trapped in the vortex!
- [VAR PKNICK,0] became trapped in the fiery vortex!
- The wild [VAR PKNICK,0] became trapped in the fiery vortex!
- The opposing [VAR PKNICK,0] became trapped in the fiery vortex!
- [VAR PKNICK,0] became trapped by swirling magma!
- The wild [VAR PKNICK,0] became trapped by swirling magma!
- The opposing [VAR PKNICK,0] became trapped by swirling magma!
- [VAR PKNICK,0] became trapped by Sand Tomb!
- The wild [VAR PKNICK,0] became trapped by Sand Tomb!
- The opposing [VAR PKNICK,0] became trapped by Sand Tomb!
- [VAR PKNICK,0] has no moves left!
- The wild [VAR PKNICK,0] has no moves left!
- The opposing [VAR PKNICK,0] has no moves left!
- [VAR PKNICK,0] is protected by Safeguard!
- The wild [VAR PKNICK,0] is protected by Safeguard!
- The opposing [VAR PKNICK,0] is protected by Safeguard!
- [VAR PKNICK,0] is protected by the mist!
- The wild [VAR PKNICK,0] is protected by the mist!
- The opposing [VAR PKNICK,0] is protected by the mist!
- [VAR PKNICK,0] was dragged out!
- The wild [VAR PKNICK,0] was dragged out!
- The opposing [VAR PKNICK,0] was dragged out!
- [VAR PKNICK,0] must recharge!
- The wild [VAR PKNICK,0] must recharge!
- The opposing [VAR PKNICK,0] must recharge!
- [VAR PKNICK,0] is hurt by the spikes!
- The wild [VAR PKNICK,0] is hurt by the spikes!
- The opposing [VAR PKNICK,0] is hurt by the spikes!
- Pointed stones dug into [VAR PKNICK,0]!
- Pointed stones dug into the wild [VAR PKNICK,0]!
- Pointed stones dug into the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] twisted the dimensions!
- The wild [VAR PKNICK,0] twisted the dimensions!
- The opposing [VAR PKNICK,0] twisted the dimensions!
- [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
- The wild [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
- The opposing [VAR PKNICK,0]’s perish count fell to [VAR NUM1,1]!
- [VAR PKNICK,0] became cloaked in a freezing light!
- The wild [VAR PKNICK,0] became cloaked in a freezing light!
- The opposing [VAR PKNICK,0] became cloaked in a freezing light!
- [VAR PKNICK,0] became cloaked in freezing air!
- The wild [VAR PKNICK,0] became cloaked in freezing air!
- The opposing [VAR PKNICK,0] became cloaked in freezing air!
- [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
- The wild [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
- The opposing [VAR PKNICK,0] prevents escape with [VAR ABILITY,1]!
- [VAR PKNICK,0] can no longer escape!
- The wild [VAR PKNICK,0] can no longer escape!
- The opposing [VAR PKNICK,0] can no longer escape!
- [VAR PKNICK,0] can’t escape!
- The wild [VAR PKNICK,0] can’t escape!
- The opposing [VAR PKNICK,0] can’t escape!
- [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
- The wild [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
- The opposing [VAR PKNICK,0]’s [VAR ABILITY,1] prevents switching!
- [VAR PKNICK,0] was prevented from healing!
- The wild [VAR PKNICK,0] was prevented from healing!
- The opposing [VAR PKNICK,0] was prevented from healing!
- [VAR PKNICK,0]’s Heal Block wore off!
- The wild [VAR PKNICK,0]’s Heal Block wore off!
- The opposing [VAR PKNICK,0]’s Heal Block wore off!
- [VAR PKNICK,0] was prevented from healing due to Heal Block!
- The wild [VAR PKNICK,0] was prevented from healing due to Heal Block!
- The opposing [VAR PKNICK,0] was prevented from healing due to Heal Block!
- [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
- The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
- The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] because of Heal Block!
- [VAR PKNICK,0]’s HP is full!
- The wild [VAR PKNICK,0]’s HP is full!
- The opposing [VAR PKNICK,0]’s HP is full!
- [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
- The wild [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
- The opposing [VAR PKNICK,0] transformed into the [VAR 0103,1] type!
- [VAR 0103,1] type was added to [VAR PKNICK,0]!
- [VAR 0103,1] type was added to the wild [VAR PKNICK,0]!
- [VAR 0103,1] type was added to the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] had its energy drained!
- The wild [VAR PKNICK,0] had its energy drained!
- The opposing [VAR PKNICK,0] had its energy drained!
- [VAR PKNICK,0] kept going and crashed!
- The wild [VAR PKNICK,0] kept going and crashed!
- The opposing [VAR PKNICK,0] kept going and crashed!
- [VAR PKNICK,0] cannot use [VAR MOVE,1]!
- The wild [VAR PKNICK,0] cannot use [VAR MOVE,1]!
- The opposing [VAR PKNICK,0] cannot use [VAR MOVE,1]!
- [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] restored its health using its [VAR ITEM2,1]!
- [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] restored PP to its [VAR MOVE,2] move using [VAR ITEM2,1]!
- [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] restored a little HP using its [VAR ITEM2,1]!
- [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] cured its poison!
- [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] cured its paralysis!
- [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] woke it up!
- [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] defrosted it!
- [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] healed its burn!
- [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] snapped it out of its confusion!
- [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] cured its infatuation status using its [VAR ITEM2,1]!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] raised [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] raised the wild [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] raised the opposing [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] sharply raised [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] sharply raised the wild [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] sharply raised the opposing [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Attack!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Defense!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Special Attack!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Special Defense!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s Speed!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s accuracy!
- The [VAR ITEM2,1] drastically raised [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] drastically raised the wild [VAR PKNICK,0]’s evasiveness!
- The [VAR ITEM2,1] drastically raised the opposing [VAR PKNICK,0]’s evasiveness!
- [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
- The wild [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
- The opposing [VAR PKNICK,0] used the [VAR ITEM2,1] to get pumped!
- [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] fled using its [VAR ITEM2,1]!
- [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] hung on using its [VAR ITEM2,1]!
- [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] returned its status to normal using its [VAR ITEM2,1]!
- [VAR PKNICK,0] lost some of its HP!
- The wild [VAR PKNICK,0] lost some of its HP!
- The opposing [VAR PKNICK,0] lost some of its HP!
- ...But [VAR PKNICK,0] isn’t here!
- ...But the wild [VAR PKNICK,0] isn’t here!
- ...But the opposing [VAR PKNICK,0] isn’t here!
- ...But [VAR PKNICK,0] was not holding a usable item!
- ...But the wild [VAR PKNICK,0] was not holding a usable item!
- ...But the opposing [VAR PKNICK,0] was not holding a usable item!
- [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] became fully charged due to its [VAR ITEM2,1]!
- [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] let it move first!
- [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] boosted the accuracy of its next move using its [VAR ITEM2,1]!
- [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] is hurt by the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] is hurt by the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] is hurt by the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] is hurt by [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] is hurt by the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] is hurt by its [VAR ITEM2,1]!
- [VAR PKNICK,0] is getting pumped!
- The wild [VAR PKNICK,0] is getting pumped!
- The opposing [VAR PKNICK,0] is getting pumped!
- [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] is ready to help [VAR PKNICK,1]!
- [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
- The wild [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
- The opposing [VAR PKNICK,0] copied [VAR PKNICK,1]’s stat changes!
- [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] knocked off the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] knocked off the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] knocked off the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] knocked off [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] knocked off the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] stole the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] stole the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The wild [VAR PKNICK,0] stole the wild [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] stole [VAR PKNICK,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0] stole the opposing [VAR PKNICK,1]’s [VAR ITEM2,2]!
- [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
- [VAR PKNICK,0] cut its own HP and put a curse on the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] cut its own HP and put a curse on the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] cut its own HP and put a curse on the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] cut its own HP and put a curse on [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] cut its own HP and put a curse on the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] is afflicted by the curse!
- The wild [VAR PKNICK,0] is afflicted by the curse!
- The opposing [VAR PKNICK,0] is afflicted by the curse!
- [VAR PKNICK,0] foresaw an attack!
- The wild [VAR PKNICK,0] foresaw an attack!
- The opposing [VAR PKNICK,0] foresaw an attack!
- [VAR PKNICK,0] chose Doom Desire as its destiny!
- The wild [VAR PKNICK,0] chose Doom Desire as its destiny!
- The opposing [VAR PKNICK,0] chose Doom Desire as its destiny!
- [VAR PKNICK,0] took the [VAR MOVE,1] attack!
- The wild [VAR PKNICK,0] took the [VAR MOVE,1] attack!
- The opposing [VAR PKNICK,0] took the [VAR MOVE,1] attack!
- [VAR PKNICK,0] couldn’t stay airborne because of gravity!
- The wild [VAR PKNICK,0] couldn’t stay airborne because of gravity!
- The opposing [VAR PKNICK,0] couldn’t stay airborne because of gravity!
- [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
- The wild [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
- The opposing [VAR PKNICK,0] can’t use [VAR MOVE,1] because of gravity!
- [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
- [VAR PKNICK,0]’s type became the same as the wild [VAR PKNICK,1]’s type!
- [VAR PKNICK,0]’s type became the same as the opposing [VAR PKNICK,1]’s type!
- The wild [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
- The wild [VAR PKNICK,0]’s type became the same as the wild [VAR PKNICK,1]’s type!
- The opposing [VAR PKNICK,0]’s type became the same as [VAR PKNICK,1]’s type!
- The opposing [VAR PKNICK,0]’s type became the same as the opposing [VAR PKNICK,1]’s type!
- [VAR PKNICK,0] shared its power with the target!
- The wild [VAR PKNICK,0] shared its power with the target!
- The opposing [VAR PKNICK,0] shared its power with the target!
- [VAR PKNICK,0] shared its guard with the target!
- The wild [VAR PKNICK,0] shared its guard with the target!
- The opposing [VAR PKNICK,0] shared its guard with the target!
- [VAR PKNICK,0] became nimble!
- The wild [VAR PKNICK,0] became nimble!
- The opposing [VAR PKNICK,0] became nimble!
- The bursting flame hit [VAR PKNICK,0]!
- The bursting flame hit the wild [VAR PKNICK,0]!
- The bursting flame hit the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
- The wild [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,1] was burned up!
- [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
- [VAR PKNICK,0] received [VAR ITEM2,2] from the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] received [VAR ITEM2,2] from the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] received [VAR ITEM2,2] from the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] received [VAR ITEM2,2] from [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] received [VAR ITEM2,2] from the opposing [VAR PKNICK,1]!
- [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
- [VAR PKNICK,0] took the wild [VAR PKNICK,1] into the sky!
- [VAR PKNICK,0] took the opposing [VAR PKNICK,1] into the sky!
- The wild [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
- The wild [VAR PKNICK,0] took the wild [VAR PKNICK,1] into the sky!
- The opposing [VAR PKNICK,0] took [VAR PKNICK,1] into the sky!
- The opposing [VAR PKNICK,0] took the opposing [VAR PKNICK,1] into the sky!
- [VAR PKNICK,0] was freed from the Sky Drop!
- The wild [VAR PKNICK,0] was freed from the Sky Drop!
- The opposing [VAR PKNICK,0] was freed from the Sky Drop!
- [VAR PKNICK,0] fell straight down!
- The wild [VAR PKNICK,0] fell straight down!
- The opposing [VAR PKNICK,0] fell straight down!
- [VAR PKNICK,0]’s move was postponed!
- The wild [VAR PKNICK,0]’s move was postponed!
- The opposing [VAR PKNICK,0]’s move was postponed!
- [VAR PKNICK,0] took the kind offer!
- The wild [VAR PKNICK,0] took the kind offer!
- The opposing [VAR PKNICK,0] took the kind offer!
- [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
- The wild [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
- The opposing [VAR PKNICK,0] and [VAR PKNICK,1] switched places!
- [VAR PKNICK,0] was hurled into the air!
- The wild [VAR PKNICK,0] was hurled into the air!
- The opposing [VAR PKNICK,0] was hurled into the air!
- [VAR PKNICK,0] was freed from the telekinesis!
- The wild [VAR PKNICK,0] was freed from the telekinesis!
- The opposing [VAR PKNICK,0] was freed from the telekinesis!
- [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
- [VAR PKNICK,0] is waiting for the wild [VAR PKNICK,1]’s move...
- [VAR PKNICK,0] is waiting for the opposing [VAR PKNICK,1]...
- The wild [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
- The wild [VAR PKNICK,0] is waiting for the wild [VAR PKNICK,1]’s move...
- The opposing [VAR PKNICK,0] is waiting for [VAR PKNICK,1]’s move...
- The opposing [VAR PKNICK,0] is waiting for the opposing [VAR PKNICK,1]’s move...
- It is completely synchronized with [VAR PKNICK,0]!
- It is completely synchronized with the wild [VAR PKNICK,0]!
- It is completely synchronized with the opposing [VAR PKNICK,0]!
- [VAR PKNICK,0] is hurt by the sea of fire!
- The wild [VAR PKNICK,0] is hurt by the sea of fire!
- The opposing [VAR PKNICK,0] is hurt by the sea of fire!
- [VAR PKNICK,0]’s [VAR ITEM2,2] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,3]!
- The wild [VAR PKNICK,0] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,2]!
- The opposing [VAR PKNICK,0]’s [VAR ITEM2,2] is reacting to [VAR TRNAME,1]’s [VAR ITEM2,3]!
- [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
- The wild [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
- The opposing [VAR PKNICK,0] has Mega Evolved into Mega [VAR PKNAME,1]!
- [-,1171]
- [-,1172]
- [-,1173]
- [-,1174]
- [-,1175]
- [-,1176]
- [VAR PKNICK,0]’s stat changes were all reversed!
- The wild [VAR PKNICK,0]’s stat changes were all reversed!
- The opposing [VAR PKNICK,0]’s stat changes were all reversed!
- [VAR PKNICK,0] surrounded itself with a veil of petals!
- The wild [VAR PKNICK,0] surrounded itself with a veil of petals!
- The opposing [VAR PKNICK,0] surrounded itself with a veil of petals!
- [VAR PKNICK,0] is protected by Aroma Veil!
- The wild [VAR PKNICK,0] is protected by Aroma Veil!
- The opposing [VAR PKNICK,0] is protected by Aroma Veil!
- [VAR PKNICK,0] surrounded itself with a veil of sweetness!
- The wild [VAR PKNICK,0] surrounded itself with a veil of sweetness!
- The opposing [VAR PKNICK,0] surrounded itself with a veil of sweetness!
- [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
- The wild [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
- The opposing [VAR PKNICK,0] intends to flip up a mat and block incoming attacks!
- [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
- The wild [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
- The opposing [VAR PKNICK,0] hasn’t eaten any held Berries, so it can’t possibly belch!
- [VAR PKNICK,0]’s moves have been electrified!
- The wild [VAR PKNICK,0]’s moves have been electrified!
- The opposing [VAR PKNICK,0]’s moves have been electrified!
- [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
- The wild [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
- The opposing [VAR PKNICK,0] is not affected by [VAR MOVE,2] thanks to its [VAR ITEM2,1]!
- [VAR PKNICK,0] is radiating a dark aura!
- The wild [VAR PKNICK,0] is radiating a dark aura!
- The opposing [VAR PKNICK,0] is radiating a dark aura!
- [VAR PKNICK,0] is radiating a fairy aura!
- The wild [VAR PKNICK,0] is radiating a fairy aura!
- The opposing [VAR PKNICK,0] is radiating a fairy aura!
- [VAR PKNICK,0] surrounds itself with electrified terrain!
- The wild [VAR PKNICK,0] surrounds itself with electrified terrain!
- The opposing [VAR PKNICK,0] surrounds itself with electrified terrain!
- [VAR PKNICK,0] is covered in powder!
- The wild [VAR PKNICK,0] is covered in powder!
- The opposing [VAR PKNICK,0] is covered in powder!
- [VAR PKNICK,0] is absorbing power!
- The wild [VAR PKNICK,0] is absorbing power!
- The opposing [VAR PKNICK,0] is absorbing power!
- [VAR PKNICK,0] was hurt!
- The wild [VAR PKNICK,0] was hurt!
- The opposing [VAR PKNICK,0] was hurt!
- [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
- The wild [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
- The opposing [VAR PKNICK,0] shared its [VAR ITEM2,1] with [VAR PKNICK,2]!
- [VAR PKNICK,0] was caught in a sticky web!
- The wild [VAR PKNICK,0] was caught in a sticky web!
- The opposing [VAR PKNICK,0] was caught in a sticky web!
- [VAR PKNICK,0] surrounds itself with a protective mist!
- The wild [VAR PKNICK,0] surrounds itself with a protective mist!
- The opposing [VAR PKNICK,0] surrounds itself with a protective mist!
- [VAR PKNICK,0] is too heavy to be lifted!
- The wild [VAR PKNICK,0] is too heavy to be lifted!
- The opposing [VAR PKNICK,0] is too heavy to be lifted!
- [VAR PKNICK,0] reversed all other Pokémon’s auras!
- The wild [VAR PKNICK,0] reversed all other Pokémon’s auras!
- The opposing [VAR PKNICK,0] reversed all other Pokémon’s auras!
- [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
- [VAR PKNICK,0] has been afflicted with an infestation by the wild [VAR PKNICK,1]!
- [VAR PKNICK,0] has been afflicted with an infestation by the opposing [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
- The wild [VAR PKNICK,0] has been afflicted with an infestation by the wild [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] has been afflicted with an infestation by [VAR PKNICK,1]!
- The opposing [VAR PKNICK,0] has been afflicted with an infestation by the opposing [VAR PKNICK,1]!
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