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Mar 20th, 2019
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  1. //Skapa någon stans i main
  2. Frustum frustum(FIELDOFVIEW, WIDTH / HEIGHT, NEARPLANE, FARPLANE);
  3.  
  4. //Där man fixar med allt och kameran
  5. if (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_RELEASE)
  6.         {
  7.             camera.updateAll(window, WIDTH, HEIGHT, ImGui::GetIO().DeltaTime);
  8.             frustum.setCamDef(camera.getCameraPosition(), camera.getCameraDirection(), camera.getCameraUp(), camera.getCameraRight());
  9.         };
  10.  
  11.  
  12. //Där den kallar på att rendrera objektet
  13. if (frustum.sphereInFrustum(tri.vertices->position, 1.0f) == true)
  14.         {
  15.             renderer.Draw(va, ib, shader);
  16.         }
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