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- -- use this one to farm bosses and mobs
- -- Leaked by youtube/sirmeme
- spawn(function()
- for i,v in pairs(game.Workspace.City:GetChildren()) do
- if v.Name ~= "floor" and v.Name ~= "rock" and v.Name ~= "Model" then
- v:Destroy()
- end
- end
- end)
- spawn(function()
- local bp = Instance.new("BodyPosition")
- bp.Name = "bp"
- bp.P = 2000
- bp.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bp.MaxForce = Vector3.new(2000, 2000, 2000)
- end)
- spawn(function()
- wait(5)
- while wait() do
- pcall(function()
- for i,v in pairs(game.Workspace.NPCS:GetChildren()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
- while v.Humanoid.Health > 1 do
- wait()
- pos = v.HumanoidRootPart.Position
- local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
- game.Players.LocalPlayer.Character.HumanoidRootPart.bp.Position = pos
- humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.CFrame.p,Vector3.new(pos.x, pos.y, pos.z) + Vector3.new(0,2,0))
- end
- end
- end
- end)
- end
- end)
- spawn(function()
- wait(5)
- while wait(0.01) do
- pcall(function()
- mouse1click()
- end)
- end
- end)
- spawn(function()
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- wait(5)
- local bp = Instance.new("BodyPosition")
- bp.Name = "bp"
- bp.P = 2000
- bp.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bp.MaxForce = Vector3.new(2000, 2000, 2000)
- end)
- end)
- spawn(function()
- for i,v in pairs(game.Workspace.City:GetChildren()) do
- if v.Name == "Model" then
- if v:FindFirstChild("Mesh building 1") or v:FindFirstChild("building mesh 4") or v:FindFirstChild("Tree") or v:FindFirstChild("tree") or v:FindFirstChild("Fence") or v:FindFirstChild("turn") or v:FindFirstChild("Union") then
- v:Destroy()
- end
- end
- end
- end)
- -- use this one to farm normal mobs only
- spawn(function()
- for i,v in pairs(game.Workspace.City:GetChildren()) do
- if v.Name ~= "floor" and v.Name ~= "rock" and v.Name ~= "Model" then
- v:Destroy()
- end
- end
- end)
- spawn(function()
- local bp = Instance.new("BodyPosition")
- bp.Name = "bp"
- bp.Position = Vector3.new(0, 3, 0)
- bp.P = 2000
- bp.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bp.MaxForce = Vector3.new(2000, 2000, 2000)
- end)
- spawn(function()
- wait(5)
- while wait() do
- pcall(function()
- for i,v in pairs(game.Workspace.NPCS:GetChildren()) do
- if v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
- if v.Humanoid.MaxHealth < 1000 then
- while v.Humanoid.Health > 1 do
- wait()
- pos = v.HumanoidRootPart.Position
- local humanoidRootPart = game.Players.LocalPlayer.Character.HumanoidRootPart
- game.Players.LocalPlayer.Character.HumanoidRootPart.bp.Position = pos
- humanoidRootPart.CFrame = CFrame.new(humanoidRootPart.CFrame.p,Vector3.new(pos.x, pos.y, pos.z) + Vector3.new(0,2,0))
- end
- end
- end
- end
- end)
- end
- end)
- spawn(function()
- wait(5)
- while wait(0.01) do
- pcall(function()
- mouse1click()
- end)
- end
- end)
- spawn(function()
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- wait(5)
- local bp = Instance.new("BodyPosition")
- bp.Name = "bp"
- bp.P = 2000
- bp.Position = Vector3.new(0, 3, 0)
- bp.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bp.MaxForce = Vector3.new(2000, 2000, 2000)
- end)
- end)
- spawn(function()
- for i,v in pairs(game.Workspace.City:GetChildren()) do
- if v.Name == "Model" then
- if v:FindFirstChild("Mesh building 1") or v:FindFirstChild("building mesh 4") or v:FindFirstChild("Tree") or v:FindFirstChild("tree") or v:FindFirstChild("Fence") or v:FindFirstChild("turn") or v:FindFirstChild("Union") then
- v:Destroy()
- end
- end
- end
- end)
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