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- public void render(Renderer renderer)
- {
- renderer.drawSky(skyTexture);
- for(int i = 0; i < worldHeight; i++)
- {
- for(int j = 0; j < worldWidth; j++)
- {
- int tex = tiles[i * worldWidth + j];
- if(tex != 0)
- renderer.drawMesh(cubeMesh, textureBank[tex - 1], j * CUBE_SIZE, CUBE_SIZE / 2, i * CUBE_SIZE, 0);
- }
- }
- }
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