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Evocati 3.14.0 - Build A Patch Notes

Jun 17th, 2021
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  1. Star Citizen Patch 3.14.0
  2. Alpha Patch 3.14.0 has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.14.0-PTU.7553016.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: YES
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Disabled
  9. Starting aUEC: 15,000,000
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15.  
  16. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  17.  
  18. Current cloud tech is still in active development and not yet final. There's ongoing work on SDF occlusion which should help alleviate the graphical artifacting (visual dots in the clouds). Additionally, we are working towards having local VFX for the clouds (similar to the gas clouds around rest stops) which will make a big difference in overall quality.
  19.  
  20. Testing Focus
  21. - This build we are hyper-focusing on Crusader/Orison and the Gas Cloud Tech. Many other features are partially in but we will let you know when we have them ready for feedback!
  22. - Included in that is all ships and ship functionality. We know those new features are visible and in the game, but they are not complete and/or fully tuned, and as such their current functionality could not be the intended functionality.
  23. - Crusader
  24. - Orison Landing Zone
  25. - Limited ships for test
  26. - Aurora MR
  27. - Mustang Alpha
  28. - Gladius
  29. - 300i
  30. - Vanguard Warden
  31. In this build we have made Orison the default spawn location as well as temporarily enabled the ability to always select a new spawn when joining the PU.
  32.  
  33. Known Issues
  34. - Ship capacitors and tuning are in an incomplete state for this build so at this time we are not collecting feedback on all things related to ship flight and combat
  35. - A small amount players may experience very fast flashing lights on Crusader in Orison. (This appears to happen on Nvidia 10 series cards at least) If you experience this, please put this CVAR into your console (will not work in cfg file) and it should help with the issue by turning off some effects on Crusader.
  36. r_CloudInjectionInScatteringQueries 0
  37. - Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
  38. - Large framerate drops in most areas of Orison
  39. - ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison
  40. - ReplaceMe ball can be seen near transit platform in Orison
  41. - If a player logs out before their Ship / Vehicle claim timer is over, the game will make it unavailable at the ASOP afterward
  42. - Ships are unable to be restocked
  43. - Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison
  44. - A strange out of place white texture can be seen all across the Industrial Platform in Orison
  45. - Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
  46. - The Pilots Weapons HUD will no longer be visible after entering / exiting a Turret
  47. - Cave FPS Missions - Mission is Withdrawn when nearing planet / cave
  48. - AI Ship Nameplates are missing and show as PLACEHOLDER
  49. - Intense fog can be seen in docking port interior at all rest stops with docking
  50. - The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
  51. - There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
  52. - Emotes do not work via chat or PIT
  53.  
  54. New Features
  55. Locations
  56. - New Planet: Crusader
  57. - New City: Orison Landing Zone
  58. - Comprised of a latticework of platforms suspended in mid-atmosphere on the gas giant Crusader, Orison is considered one of the most picturesque locations in Stanton.
  59. - New Babbage Hospital Interior Location
  60. - Adding in the interior of the New Babbage Hospital. This first pass will add in the location lobby and additional remodeling of the lobby near the habs in New Babbage to accommodate the hospital and gameplay in a future release.
  61.  
  62. Core Tech
  63. Planetary Volumetric Clouds v1
  64. - Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres. This initial version is meant for the Gas Giant, Crusader.
  65. Graphics Setting Addions
  66. - We've added a few new graphics settings that will help give more control over your experience in the PU. Added volumetric Cloud graphics options. We've added Low/Medium(original default)/High render distance for ground clutter. This setting allows you to pick the distance from the camera at which scattered objects spawn. We've also added Terrain Tessellation Distance for Low/Medium(original default)/High
  67.  
  68. Major Bug Fixes
  69. - Player friends list in game should no longer be capped at a maximum of 50 players
  70. - The Loading screens should no longer be enlarged and zoomed in on aspect ratios higher than 16:9 (i.e. 21:9 and 32:9)
  71. - Player's oxygen levels should no longer start to deplete after using QT in a ship
  72. - Temporary fix for the SCU amount displayed for the 890's cargo capacity so it should no longer be incorrectly at 32
  73. - Fixed an issue causing the ECN alert mission countdown timer to not display
  74. - Weapons placed in ship weapon lockers should now persist in all ships correctly when it has been stored and retrieved
  75. - Large ships attempting to autoland in Rest Stop/Orbital Station hangars should no longer become stuck
  76. - Mission givers AI will no longer break if an NPC sits in their designated seat before they do
  77. - There should no longer be very obstructive reflections on the 85X Canopy
  78. - When you throw a grenade it should no longer have a chance to reappear in your hand, or throw with a desync and the explosion has no VFX
  79. - Vehicles with weapon gimbals should now correctly default to fixed mode when the setting is turned on
  80. - Fixed an issue where players could not fire an FPS weapon directly after Switching/ reloading the weapon until the second ( LMB ) press
  81. - Players should no longer remain in ADS when reloading an FPS weapon and have let go of ADS key
  82. - NPCs should no longer be able to push a player away from kiosks / ASOP terminals while using them
  83. - The Hot tub in the Constellation Phoenix should no longer be missing some geometry
  84. - The 2951 Auspicious Red Paint should no longer be displayed as -PLACEHOLDER- in the VMA and should now correctly change the appearance of the ship when applied to it
  85. - Friendly AI ships during missions should now quantum away correctly after all hostile AI ships in the area have been destroyed and the user completed the mission
  86. - Fixed an issue causing many inner thought prompts to be missing or broken from ship beds and non-pilot seats which may prevent standing up or logging out functions
  87. - Tevarin War Dress White Uniform Jacket texture should no longer appear zoomed in
  88. - Bartenders should no longer be missing from Rest Stop bars
  89. - Fixed an issue causing players to unable to claim their ships from the ASOP terminals claim button
  90. - When performing an Unlawful delivery mission, pilot's drug box should now get despawned correctly after a Security AI ship finishes scanning their vehicle
  91. - Armor shop mannequins should no longer be T-posed in Garrity Defense and other armor stores
  92. - Underground Facility turrets should no longer be missing
  93. - Cruise Control speed should no longer ignore the limiter when player is not in the pilot seat
  94. - Players head should now correctly remain looking at ceiling upon respawning in a bed
  95. - Wiping the helmet visor should now correctly clear Icing VFX impairing player vision
  96. - Fixed a noticeable performance drop of up to 10 FPS when navigating around the lower rear section of the Prowler when on a moon
  97. - The power triangle should now function and be interacted with within the MFD inside ships
  98.  
  99. Technical
  100. - Fixed 4 Client crashes
  101. - Fixed 4 Server crashes
  102. - Fixed a Server Deadlock
  103.  
  104. trans rights
  105. hater confirmed gay
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