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Boeing747-8

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Aug 2nd, 2018
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  1. tfm.exec.disableAfkDeath(false)
  2. v=0
  3. tfm.exec.setRoomMaxPlayers(15)
  4. dp={}
  5. function count()
  6. if runner<1 then
  7. tfm.exec.newGame(maps[math.random(#maps)])
  8. end
  9. end
  10. function vip(n)
  11. if n=="Fuzzyfirsdog#0000" or n=="Bodykudo#0000" or n=="Tortuegreen#0000" or n=="Bolodefchoco#0000" then
  12. data[n].def=212
  13. data[n].objects=data[n].def
  14. data[n].nyan=true
  15. end
  16. if n=="Reddeathnick#3204" or n=="Mariluiss#0000" or n=="Mugiwaraloffy#9866" or n=="Pratton#0000" or n=="Seaqueen2003#0000" then
  17. data[n].def=212
  18. data[n].objects=data[n].def
  19. data[n].nyan=true
  20. end
  21. end
  22. function add(n)
  23. if data[n].role=="Runner" then
  24. runner=runner+1
  25. elseif data[n].role=="Death" then
  26. death=death+1
  27. end
  28. end
  29. lag=0
  30. Lives2=1000
  31. icedMouseCost=400
  32. cakeCost=200
  33. companionCost=900
  34. shamanCannonCost=1000
  35. watermelonCost=500
  36. mechAnvilCost=800
  37. rockCost=400
  38. ultraCannonCost=900
  39. nyanCost=400
  40. local toDespawn = {}
  41. do
  42. local addShamanObject = tfm.exec.addShamanObject
  43. tfm.exec.addShamanObject = function(...)
  44. toDespawn[#toDespawn + 1] = {
  45. addShamanObject(...),
  46. os.time() + 3000
  47. }
  48.  
  49. return toDespawn[#toDespawn][1]
  50. end
  51. end
  52.  
  53. tfm.exec.disableAllShamanSkills(true)
  54. tfm.exec.disableMortCommand(true)
  55. wonCountDown=1
  56.  
  57.  
  58. maps={7455943,7458404,7459068,6238915,6321696,6321733,6335123}
  59. powery=320
  60. powerx=math.random(1600)
  61.  
  62. mice=0
  63.  
  64. function countMice()
  65. for n,player in pairs(tfm.get.room.playerList) do
  66. mice=mice+1
  67. end
  68. end
  69.  
  70. Down=string.byte("S")
  71.  
  72. tfm.exec.disableAutoShaman(true)
  73. tfm.exec.disableAutoNewGame(true)
  74.  
  75.  
  76. tfm.exec.disableAutoShaman(true)
  77. tfm.exec.disableAutoTimeLeft(true)
  78. tfm.exec.disableAutoScore(true)
  79. data={}
  80. text={}
  81. lang={}
  82. lang.br={
  83. boughtNyan="<J>Você comprou Nyan Cat!",
  84. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equipar]</a></J>",
  85. nyan="Nyan Cat<N> - Nyan Cat aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyNyan'> [Compra]",
  86. boughtUltraCannon="<J>Você comprou o ultra canhão!",
  87. ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equipar]</a></J>",
  88. ultraCannon="Ultra Cannon<N> - Dois ultra canhões brilhantes aparecerão com oseu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Compra]",
  89. boughtRock="<J>Você comprou a bigorna de pedra!",
  90. rock="Rock Anvil<N> - A bigorna de pedra aparece como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyRock'> [Compra]",
  91. rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equipar]</a></J>",
  92. mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equipar]</a></J>",
  93. boughtMechAnvil="<J>Você comprou a bigorna mecânica!",
  94. watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equipar]</a></J>",
  95. boughtWatermelon="<J>Você comprou o canhão de melancia!",
  96. mechAnvil="Mechanical Anvil<N> - Duas bigornas mecânicas aparecerãocomo seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Compra]",
  97. watermelon="Watermelon Cannon<N> - Um canhão de melancia aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Compra]",
  98. boughtShamanCannon="<J>Você comprou o canhão de shaman!",
  99. shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equipar]</a></J>",
  100. shamanCannon="Shaman Cannon<N> - Três canhões de shaman aparecerão como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Compra]",
  101. equip="Equip",
  102. need2People="São necessários dois jogadores para jogar",
  103. nowHave2Lives="<J>Você agora tem duas vidas em cada rodada!",
  104. boughtIcedMouse="<J>Você comprou o objeto rato congelado!",
  105. boughtCake="<J>Você comprou o objeto bolo!",
  106. boughtCompanion="<J>Você comprou a caixa de companheiro!",
  107. companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equipar]</a></J>",
  108. companion="Companion Crate<N> - A caixa de companheiro aparecerá como seu objeto de ataquequando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Compra]",
  109. inventory2="Inventário",
  110. inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equipar]</J></a>",
  111. icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equipar]</a></J>",
  112. cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equipar]</a></J>",
  113. shop2="Loja",
  114. cake="Cake Object<N> - Um bolo aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyCake'> [Compra]",
  115. icedMouse="Iced Mouse Object<N> - Um rato congelado aparecerá como seu objeto de ataque quando você é o assassino. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Compra]",
  116. lives2="2 Lives<N> - Após você morrer pela primeira vez em uma rodada, receberá outra vida apenas uma vez. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Compra]",
  117. description="Descrição",
  118. points="Pontos",
  119. winsAsRunner="Vitórias como fugitivo",
  120. winsAsDeath="Vitória como assassino",
  121. profile2="Perfil",
  122. rules="Regras</font></font></u><font size='12'>\n\n• Não é permitido o uso de truques para bugar o jogo \n\n• O uso de hack não é permitido, assim como qualquer outro jogo.",
  123. rules2="Regras",
  124. commands="Poderes\n\n<font size='11'>Click - Spawna um objeto de shaman aleatório quando vocçe é um <J>Assassino</J>.\n\nBarra de espaço - Faz um pulo grande seguido de um canhão invisível quando você é um<J>Fugitivo</J>. \n\nSeta para baixo/ Tecla S - Te dá um boost de velocidade (Tanto para fugitivos quanto para assassinos)",
  125. commands2="Poderes",
  126. credits="Créditos</font></font><font face='verdana'><font size='11'>\n\n<N>Programação - Fuzzyfirsdog#0000\n\nIdeia do Module - Reddeathnick#3204\n\nTradução para árabe - Bodykudo#0000\n\nTradução para FR - Tortuegreen#0000\n\nTradução para BR - Pratton#0000\n\nPowerup Sugestões - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAchando maneiras de remover hacks - Mariluiss#0000 \n\n<VP>Obrigado ^^",
  127. credits2="Créditos",
  128. killer="[Assassino] ",
  129. runner="[Fugitivo]",
  130. youCanAttack="<R>Assassino: <N>Você pode atacou",
  131. youCanNotAttack="<R>Assassino: <N>Voce não pode atacar",
  132. youCanUsePowerups="<VP>Fugitivo: <N>Você pode usar poderes",
  133. youCanNotUsePowerups="<VP>Fugitivo: <N>Você não pode usar poderes",
  134. attacked="ATACADO",
  135. youAreARunner="Você é um fugitivo",
  136. youAreADeath="Você é um assasino",
  137. help="No #deathrun existem <J>Assassinos</J> e <J>Fugitivos</J>. Assassinos devem tentar matar os ratos spawnando objetos. Se nenhum fugitivo entra na toca, os assassinos ganham! Os fugitivos devem usar os poderes dados a eles para escapar dos assassinos e chegar a toca. Se um fugitivo entra na toca, a vitória é dos fugitivos.",
  138. close="Fechar",
  139. help2="Ajuda",
  140. superJump="SUPER PULO",
  141. speed="VELOCIDADE",
  142. deathsWin="Vitória dos assassinos!",
  143. runnersWin="Vitória dos fugitivos!"
  144. }
  145. lang.fr={
  146. boughtNyan="<J>Vous avez acheté nyan cat !",
  147. nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Équiper]</a></J>",
  148. nyan="Nyan Cat<N> - Nyan cat sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyNyan'> [Acheter]",
  149. boughtUltraCannon="<J>Vous avez acheté le super boulet !",
  150. ultraCannonInv="<p align='left'>Super Boulet <J><a href='event:equipUltraCannon'>[Équiper]</a></J>",
  151. ultraCannon="Super Boulet<N> - 2 magnifiques super boulets seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyUltraCannon'> [Acheter]",
  152. boughtRock="<J>Vous avez acheté l'enclume rocher !",
  153. rock="Emclume Rocher<N> - Un rocher sera utilisé pour attaquer lorsuqe vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyRock'> [Acheter]",
  154. rockInv="<p align='left'>Enclume Rocher <J><a href='event:equipRock'>[Équiper]</a></J>",
  155. mechAnvilInv="<p align='left'>Enclume Mécanique <J><a href='event:equipMechAnvil'>[Équiper]</a></J>",
  156. boughtMechAnvil="<J>Vous avez acheté l'enclume mécanique !",
  157. watermelonInv="<p align='left'>Boulet Pastèque <J><a href='event:equipWatermelon'>[Équiper]</a></J>",
  158. boughtWatermelon="<J>Vous avez acheté le boulet pastèque !",
  159. mechAnvil="Emclume Mécanique<N> - 2 enclumes mécaniques seront utilisées pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyMechAnvil'> [Acheter]",
  160. watermelon="Watermelon Cannon<N> - Un boulet pastèque sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyWatermelon'> [Acheter]",
  161. boughtShamanCannon="<J>Vous avez acheté le boulet chamane !",
  162. shamanCannonInv="<p align='left'>Boulet Chamane <J><a href='event:equipShamanCannon'>[Équiper]</a></J>",
  163. shamanCannon="Shaman Cannon<N> - 3 boulets chamane seront utilisés pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyShamanCannon'> [Acheter]",
  164. equip="Équiper",
  165. need2People="Vous devez être 2 pour jouer",
  166. nowHave2Lives="<J>Vous avez maintenant 2 vies à chaque tour !",
  167. boughtIcedMouse="<J>Vous venez d'acheter l'objet Souris gelée !",
  168. boughtCake="<J>Vous venez d'acheter l'objet Gâteau !",
  169. boughtCompanion="<J>Vous venez d'acheter la Caisse compagnon !",
  170. companionInv="<p align='left'>Caisse Compagnon <J><a href='event:equipCompanion'>[Équiper]</a></J>",
  171. companion="Caisse Compagnon<N> - Une caisse compagnon sera utilisée pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCompanion'> [Acheter]",
  172. inventory2="Inventaire",
  173. inventory="<p align='center'><font size='20'>INVENTAIRE</font><br><br><font size='12'><p align='left'>Caisse par défaut <a href='event:equipDefault'><J>[Équiper]</J></a>",
  174. icedMouseInv="<p align='left'>Souris glacée <J><a href='event:equipIcedMouse'>[Équiper]</a></J>",
  175. cakeInv="<p align='left'>Gâteau <J><a href='event:equipCake'>[Équiper]</a></J>",
  176. shop2="Magasin",
  177. cake="Objet Gâteau<N> - Un gâteau sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyCake'> [Acheter]",
  178. icedMouse="Objet Souris glacée<N> - Une souris glacée sera utilisé pour attaquer lorsque vous serez le tueur. <VP>Coûte %s points.<J><a href='event:buyIcedMouse'> [Acheter]",
  179. lives2="2 Vies<N> - Lorsque vous mourrez pour la première fois durant un tour, vous obtiendrez une nouvelle vie. <VP>Coûte %s points. <J><a href='event:buy2Lives'>[Acheter]",
  180. description="Description",
  181. points="Points",
  182. winsAsRunner="Gaggne en étant un Coureur",
  183. winsAsDeath="Gagne en étant le tueur",
  184. profile2="Profil",
  185. rules="Règles</font></font></u><font size='12'>\n\n• Utiliser des techniques pour faire buguer le jeu n'est pas autorisé\n\n• Vous n'avez pas le droit de tricher, comme dans tout autre jeu.",
  186. rules2="Règles",
  187. commands="Boosters\n\n<font size='11'><b>Cliquer</b> - Fait apparaître un objet chamane aléatoire lorsque vous le rôle de <J>le tueur<J>.\n\n<b>Barre d'espace</b> - Fait un grand saut suivi d'un boulet invisible lorsque vous êtes un <J>Coureur</J>. \n\n<b>Flèche du basw / touche S</b> - Vous donne un bonus de vitesse. (Fonctione pour tueurs et les Coureurs)",
  188. commands2="Boosters",
  189. credits="Crédits</font></font><font face='verdana'><font size='11'>\n\n<N>Code - Fuzzyfirsdog#0000\n\Idée du module - Reddeathnick#3204\n\nTraductions Arabe - Bodykudo#0000\n\nTraduction française - Tortuegreen#0000\n\nTraductions en Portugais - Pratton#0000\n\nSuggestions des boosters - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nAnti-triche - Mariluiss#0000 \n\n<VP>Merci ^^",
  190. credits2="Crédits",
  191. killer="[Tueur] ",
  192. runner="[Coureur]",
  193. youCanAttack="<R>Tueur: <N>Vous pouvez attaquer",
  194. youCanNotAttack="<R>Tueur: <N>Vous ne pouvez pas attaquer",
  195. youCanUsePowerups="<VP>Coureur: <N>Vous pouvez utiliser des boosters",
  196. youCanNotUsePowerups="<VP>Coureur: <N>Vous ne pouvez pas utiliser de boosters",
  197. attacked="ATTAQUÉ",
  198. youAreARunner="Vous êtes un Coureur",
  199. youAreADeath="Vous êtes le tueur",
  200. help="Dans #deathrun, il y a <J>tueurs</J> et <J>les Coureurs</J>. le tueur doit tuer les souris en cliquant pour faire apparaître des objets. Si aucun Coureur ne rentre dans le trou avec le fromage, tueurs gagnent! Les Coureurs peuvent utiliser des boosters à leur disposition pour rentrer dans le trou et échaper aux tueurs. Si un Coureur réussit à rentrer dans le trou, les Coureurs gagnent.",
  201. close="Fermer",
  202. help2="Aide",
  203. superJump="SUPER SAUT",
  204. speed="VITESSE",
  205. deathsWin="Tueurs ont gagné !",
  206. runnersWin="Les Coureurs ont gagné !"
  207. }
  208. lang.en={boughtNyan="<J>You bought nyan cat!",nyanInv="<p align='left'>Nyan Cat <J><a href='event:equipNyan'>[Equip]</a></J>",nyan="Nyan Cat<N> - Nyan cat will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyNyan'> [Buy]",boughtUltraCannon="<J>You bought the ultra cannon!",ultraCannonInv="<p align='left'>Ultra Cannon <J><a href='event:equipUltraCannon'>[Equip]</a></J>",ultraCannon="Ultra Cannon<N> - 2 glowing ultra cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyUltraCannon'> [Buy]",boughtRock="<J>You bought the rock anvil!",rock="Rock Anvil<N> - A rock anvil appear as your attack object. <VP>Worth %s points.<J><a href='event:buyRock'> [Buy]",rockInv="<p align='left'>Rock Anvil <J><a href='event:equipRock'>[Equip]</a></J>",mechAnvilInv="<p align='left'>Mechanical Anvil <J><a href='event:equipMechAnvil'>[Equip]</a></J>",boughtMechAnvil="<J>You bought the mechanical anvil!",watermelonInv="<p align='left'>Watermelon Cannon <J><a href='event:equipWatermelon'>[Equip]</a></J>",boughtWatermelon="<J>You bought the watermelon cannon!",mechAnvil="Mechanical Anvil<N> - 2 mechanical anvils will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyMechAnvil'> [Buy]",watermelon="Watermelon Cannon<N> - A watermelon cannon will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyWatermelon'> [Buy]",boughtShamanCannon="<J>You bought the shaman cannon!",shamanCannonInv="<p align='left'>Shaman Cannon <J><a href='event:equipShamanCannon'>[Equip]</a></J>",shamanCannon="Shaman Cannon<N> - 3 shaman cannons will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyShamanCannon'> [Buy]",equip="Equip",need2People="You need 2 people to play",nowHave2Lives="<J>You now have 2 lives on each round!",boughtIcedMouse="<J>You just bought the iced mouse object!",boughtCake="<J>You just bought the cake object!",boughtCompanion="<J>You just bought the companion crate!",companionInv="<p align='left'>Companion Crate <J><a href='event:equipCompanion'>[Equip]</a></J>",companion="Companion Crate<N> - A companion crate will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCompanion'> [Buy]",inventory2="Inventory",inventory="<p align='center'><font size='20'>INVENTORY</font><br><br><font size='12'><p align='left'>Default Box <a href='event:equipDefault'><J>[Equip]</J></a>",icedMouseInv="<p align='left'>Iced mouse <J><a href='event:equipIcedMouse'>[Equip]</a></J>",cakeInv="<p align='left'>Cake <J><a href='event:equipCake'>[Equip]</a></J>",shop2="Shop",cake="Cake Object<N> - A cake will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyCake'> [Buy]",icedMouse="Iced Mouse Object<N> - An iced mouse will appear as your attack object. <VP>Worth %s points.<J><a href='event:buyIcedMouse'> [Buy]",lives2="2 Lives<N> - After you die your first time on a round, you'll be given another live once. <VP>Worth %s points. <J><a href='event:buy2Lives'>[Buy]",description="Description",points="Points",winsAsRunner="Wins as runner",winsAsDeath="Wins as Killer",profile2="Profile",rules="Rules</font></font></u><font size='12'>\n\n• Using tricks to glitch the game is not allowed\n\n• You are not allowed to hack just like in any other game.",rules2="Rules",commands="Powerups\n\n<font size='11'><b>Click</b> - Spawns a random shaman object when you have the role of being a <J>Killer</J>.\n\n<b>Spacebar</b> - Makes a large jump followed with an invisible cannon when you have the role of being a <J>Runner</J>. \n\n<b>Down Arrow / S key</b> - Gives you a boost of speed. (Works for both Killers and Runners)",commands2="Powerups",credits="Credits</font></font><font face='verdana'><font size='11'>\n\n<N>Programming - Fuzzyfirsdog#0000\n\nModule Idea - Reddeathnick#3204\n\nArabic Translations - Bodykudo#0000\n\nFrench Translations - Tortuegreen#0000\n\nPortuguese Translations - Pratton#0000\n\nPowerup Suggestions - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nFinding Ways To Remove Hacks - Mariluiss#0000 \n\n<VP>Thank you ^^",credits2="Credits",youCanAttack="<R>Killer: <N>You can attack",youCanNotAttack="<R>Killer: <N>You can not attack",youCanUsePowerups="<VP>Runner: <N>You can use powerups",youCanNotUsePowerups="<VP>Runner: <N>You can not use powerups",attacked="ATTACKED",youAreARunner="You are a runner",youAreADeath="You are a Killer",help="In #deathrun there are <J>Killers</J> and <J>Runners</J>. Killers should try to kill the mice by clicking to spawn objects, if no runners get into the hole then Killers win! Runners are supposed to use the powerups they are given to get into the hole and escape Killers. If one runner gets into the hole, runners win.",close="Close",help2="Help",superJump="SUPER JUMP",speed="SPEED",deathsWin="Killers win!",runnersWin="Runners win!",killer="[Killer] ",runner="[Runner]"}
  209. lang.ar={
  210. boughtNyan="<J>لقد اشتريت القطة نيان!",
  211. nyanInv="<p align='left'>القطة نيان <J><a href='event:equipNyan'>[ارتداء]</a></J>",
  212. nyan="القطة نيان<N> - القطة نيان سوف تظهر كأداة هجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyNyan'> [شراء]",
  213. boughtUltraCannon="<J>لقد اشتريت القذيفة الفائقة!",
  214. ultraCannonInv="<p align='left'>القذيفة الفائقة <J><a href='event:equipUltraCannon'>[ارتداء]</a></J>",
  215. ultraCannon="القذيفة الفائقة<N> - كُرتان فائقتان متوهجتان سوف يظهران كهجومك عندما تكون القاتل <VP>تستحق %s نقطة.<J><a href='event:buyUltraCannon'> [شراء]",
  216. boughtRock="<J>لقد اشتريت السندان الصخري!",
  217. rock="السندان الصخري<N> - السندان الصخري سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyRock'> [شراء]",
  218. rockInv="<p align='left'>السندان الصخري <J><a href='event:equipRock'>[ارتداء]</a></J>",
  219. mechAnvilInv="<p align='left'>السندان الميكانيكي <J><a href='event:equipMechAnvil'>[ارتداء]</a></J>",
  220. boughtMechAnvil="<J>لقد اشتريت السندان الميكانيكي!",
  221. watermelonInv="<p align='left'>كرة البطيخ <J><a href='event:equipWatermelon'>[ارتداء]</a></J>",
  222. boughtWatermelon="<J>لقد اشتريت كرة البطيخ!",
  223. mechAnvil="السندان الميكانيكي<N> - سندانان ميكانيكيان سوف يظهران كهجوم عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyMechAnvil'> [شراء]",
  224. watermelon="كرة البطيخ<N> - كرة البطيخ سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقطة.<J><a href='event:buyWatermelon'> [شراء]",
  225. boughtShamanCannon="<J>لقد اشتريت كرة الشامان!",
  226. shamanCannonInv="<p align='left'>كرة الشامان <J><a href='event:equipShamanCannon'>[ارتداء]</a></J>",
  227. shamanCannon="كرة الشامان<N> - 3 كرات شامان سوف تظهر كهجومك عندما تكون القاتل. <VP>تستحق %s نقاط.<J><a href='event:buyShamanCannon'> [شراء]",
  228. equip="ارتداء",
  229. need2People="أنت تحتاج لاعبيّن لكي تلعب",
  230. nowHave2Lives="<J>أنت الآن لديك حيواتان كل جولة",
  231. boughtIcedMouse="<J>لقد اشتريت الفأر المجمَد!",
  232. boughtCake="<J>لقد اشتريت صندوق الكعك!",
  233. boughtCompanion="<J>لقد اشتريت القفص!",
  234. companionInv="<p align='left'>القفص <J><a href='event:equipCompanion'>[ارتداء]</a></J>",
  235. companion="القفص<N> - القفص سوف يظهر كهجومك عندما تكون القاتل.<VP>يستحق %s نقطة.<J><a href='event:buyCompanion'> [شراء]",
  236. inventory2="المخزن",
  237. inventory="<p align='center'><font size='20'>المخزن</font><br><br><font size='12'><p align='left'>الصندوق العادي <a href='event:equipDefault'><J>[ارتداء]</J></a>",
  238. icedMouseInv="<p align='left'>الفأر المجمَد <J><a href='event:equipIcedMouse'>[ارتداء]</a></J>",
  239. cakeInv="<p align='left'>الكعكة <J><a href='event:equipCake'>[ارتداء]</a></J>",
  240. shop2="المتجر",
  241. cake="الكعكة<N> - الكعكة سوف تظهر كهجومك عندما تكون القاتل.<VP>تستحق %s نقطة.<J><a href='event:buyCake'> [شراء]",
  242. icedMouse="الفأر المجمَد<N> - الفأر المجمَد سوف يظهر كهجومك عندما تكون القاتل. <VP>يستحق %s نقطة.<J><a href='event:buyIcedMouse'> [شراء]",
  243. lives2="حياتان<N> - بعدما تموت لأول مرة في الجولة, سوف يتم إعطائك حياة أخرى فورًا. <VP>تستحق %s نقطة. <J><a href='event:buy2Lives'>[شراء]",
  244. description="الوصف",
  245. points="نقاط",
  246. winsAsRunner="مرات الفوز كراكض",
  247. winsAsDeath="مرات الفوز كقاتل",
  248. profile2="الملف الشخصي",
  249. rules="القواعد</font></font></u><font size='12'>\n\n• استخدام طرق لتخريب اللعبة ليس مسموحًا\n\n• ليس مسموحًا لك استخدام الهكر كباقي الألعاب.",
  250. rules2="القواعد",
  251. commands="المقويات\n\n<font size='11'>اضغط - Sلكي تطلق صندوقًا للهجوم عندما تكون <J>القاتل</J>.\n\nالمسافة - تجعلك تقفز طويلًا بالإضافة إلى قذيفة مخفية عندما تكون <J>راكضًا</J>. \n\nزر أسفل / زر S - تعطيك سرعة إضافية. (تعمل لدى القاتل والراكضين)",
  252. commands2="المقويِات",
  253. credits="ائتمان</font></font><font face='verdana'><font size='11'>\n\n<N>البرمجة - Fuzzyfirsdog#0000\n\n الترجمة العربية - Bodykudo#0000\n\nترجمة فرنسية - Tortuegreen#0000\n\nترجمات البرتغالية\n\nفكرة النمط - Reddeathnick#3204\n\nاقتراح المقويِّات - Reddeathnick#3204, Seaqueen2003#0000, Mugiwaraloffy#9866\n\nإيجاد طريق لمنع الهكرز - Mariluiss#0000 \n\n<VP>شكرًا لكم ^^",
  254. credits2="الائتمان",
  255. killer="[القاتل] ",
  256. runner="[الراكضين]",
  257. youCanAttack="<R>القاتل: <N>يمكنك الهجوم",
  258. youCanNotAttack="<R>القاتل: <N>لا يمكنك الهجوم",
  259. youCanUsePowerups="<VP>الراكض: <N>يمكنك استعمال المقويِّات",
  260. youCanNotUsePowerups="<VP>الراكض: <N>لا يمكنك استعمال المقويِّات",
  261. attacked="هجم",
  262. youAreARunner="أنت راكض",
  263. youAreADeath="أنت قاتل",
  264. help="في #deathrun يوجد <J>قاتلين</J> و <J>الراكضين</J>. القاتلين يجب أن يحاولوا قتل الراكضين عبر إطلاق أدوات عبر الضغط على الشاشة, إذا لم يفز أي راكض سيفوز القاتل! الراكضين يمكنهم استعمال المقويِّات. إذا وصل راكض واحد للجحر, يفوز الراكضين.",
  265. close="إغلاق",
  266. help2="المساعدة",
  267. superJump="القفزة الخارقة",
  268. speed="السرعة",
  269. deathsWin="فاز القاتل!",
  270. runnersWin="فاز الراكضين!"
  271. }
  272. roles={"Death","Runner"}
  273. death=0
  274. runner=0
  275. miceInHole=0
  276. function setLang(n)
  277. text[n]=lang[tfm.get.room.playerList[n].community] or lang.en
  278. end
  279. P=string.byte("P")
  280. H=string.byte("H")
  281. O=string.byte("O")
  282. function bindMouse()
  283. for n,player in pairs(tfm.get.room.playerList) do
  284. tfm.exec.bindKeyboard(n, 0, true, true)
  285. tfm.exec.bindKeyboard(n, 1, true, true)
  286. tfm.exec.bindKeyboard(n, 2, true, true)
  287. tfm.exec.bindKeyboard(n, 3, true, true)
  288. tfm.exec.bindKeyboard(n, 32, true, true)
  289. tfm.exec.bindKeyboard(n, P, true, true)
  290. tfm.exec.bindKeyboard(n, O, true, true)
  291. tfm.exec.bindKeyboard(n, H, true, true)
  292. system.bindMouse(n,true)
  293. end
  294. end
  295. bindMouse()
  296. names={}
  297. theRole=1
  298. currentRole=roles[math.floor(theRole)]
  299. function showTabs(n)
  300. ui.addTextArea(130, "", n, -432, -865, 3625, 953, 0xffffff, 0xffffff, 0.008, true)
  301. ui.addTextArea(15, "<VP><a href='event:help'><font size='12'>"..text[n].help2.."</a> | <a href='event:credits'>"..text[n].credits2.." </a>|<a href='event:commands'> "..text[n].commands2.." </a>|<a href='event:rules'> "..text[n].rules2, n, 30, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  302. ui.addTextArea(155, "<font size='12'><VP><a href='event:inventory'>"..text[n].inventory2.."</a> | <a href='event:shop'>"..text[n].shop2.." | <a href='event:profile'>"..text[n].profile2, n, 600, 30, 264, 26, 0x00aaff, 0x00eeff, 0, true)
  303. end
  304. function setData(n)
  305. data[n] = {
  306. def=2,
  307. idTime=6,
  308. afk=true,
  309. description="",
  310. p=0,
  311. nyan=false,
  312. ultraCannon=false,
  313. rock=false,
  314. mechAnvil=false,
  315. watermelon=false,
  316. shamanCannon=false,
  317. ompanion=false,
  318. isInRoom=true,
  319. cake=false,
  320. objects=2,
  321. lives2=false,
  322. normalLives=1,
  323. lives=1,
  324. icedMouse=false,
  325. winsAsRunner=0,
  326. winsAsDeath=0,
  327. facingx=85,
  328. name=n,
  329. role="Runner",
  330. points=0,
  331. spawnLimit=-1,
  332. ableToShoot=0,
  333. ableToShoot2=0,
  334. pointsAndScore="",
  335. inventory=text[n].inventory
  336. }
  337. data[n].objects=data[n].def
  338. end
  339. function inventory(n)
  340. ui.addTextArea(152, "", n, 510, 96, 286, 290, 0x00ff6a, 0x047529, 1, true)
  341. ui.addTextArea(92, "<p align='center'><font size='20'>"..text[n].inventory.."</font>\n", n, 515, 101, 276, 279, 0x034511, 0x005219, 1, true)
  342. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'>\n"..text[n].close, n, 515, 343, 276, 36, 0x034511, 0x005219, 1, true)
  343. end
  344. for n,player in pairs(tfm.get.room.playerList) do
  345. setLang(n)
  346. table.insert(names,n)
  347. showTabs(n)
  348. setData(n)
  349. add(n)
  350. vip(n)
  351. data[n].pointsAndScore=data[n].name.." "..data[n].points
  352. showTabs(n)
  353. tfm.exec.lowerSyncDelay(n)
  354. table.insert(dp,n)
  355. end
  356.  
  357. function Dp(name)
  358. name = name:sub(1,1):upper()..name:sub(2):lower()
  359. for i,dp in ipairs(dp) do
  360. if name==dp then
  361. return true
  362. end
  363. end
  364. return false
  365. end
  366.  
  367. function shopPage1(n)
  368. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  369. ui.addTextArea(25, "<CE>"..text[n].runner.." "..string.format(text[n].lives2,Lives2), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  370. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].icedMouse,icedMouseCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  371. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].cake,cakeCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  372. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  373. ui.addTextArea(92, "<G><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  374. ui.addTextArea(152, "<a href='event:nextTo2'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  375. end
  376.  
  377. function shopPage2(n)
  378. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  379. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].companion,companionCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  380. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].shamanCannon,shamanCannonCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  381. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].watermelon,watermelonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  382. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  383. ui.addTextArea(92, "<a href='event:backTo1'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  384. ui.addTextArea(152, "<a href='event:nextTo3'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  385. end
  386.  
  387.  
  388. function shopPage3(n)
  389. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  390. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].mechAnvil,mechAnvilCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  391. ui.addTextArea(19, "<CE>"..text[n].killer..string.format(text[n].rock,rockCost), n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  392. ui.addTextArea(110, "<CE>"..text[n].killer..string.format(text[n].ultraCannon,ultraCannonCost), n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  393. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  394. ui.addTextArea(92, "<a href='event:backTo2'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  395. ui.addTextArea(152, "<a href='event:nextTo4'><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  396. end
  397.  
  398. function shopPage4(n)
  399. ui.addTextArea(18, "", n, 494, 117, 282, 178, 0x59442c, 0x59442c, 1, true)
  400. ui.addTextArea(25, "<CE>"..text[n].killer..string.format(text[n].nyan,nyanCost), n, 500, 123, 270, 46, 0x302315, 0x59442c, 1, true)
  401. ui.addTextArea(19, "<CE>", n, 500, 182, 270, 46, 0x302315, 0x59442c, 1, true)
  402. ui.addTextArea(110, "<CE>", n, 500, 241, 270, 47, 0x302315, 0x59442c, 1, true)
  403. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 494, 300, 282, 26, 0x59442c, 0x302315, 1, true)
  404. ui.addTextArea(92, "<a href='event:backTo3'><p align='center'>«", n, 498, 305, 19, 18, 0x324650, 0x000000, 1, true)
  405. ui.addTextArea(152, "<G><p align='center'>»", n, 752, 305, 19, 18, 0x324650, 0x000000, 1, true)
  406. end
  407.  
  408.  
  409.  
  410.  
  411.  
  412. function findRoles(n)
  413. for n,player in pairs(tfm.get.room.playerList) do
  414. if data[n].role=="Death" then
  415. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  416. elseif data[n].role=="Runner" then
  417. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  418. end
  419. end
  420. end
  421.  
  422. function findRolesNewPlayer(n)
  423. if data[n].role=="Death" then
  424. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  425. elseif data[n].role=="Runner" then
  426. tfm.exec.movePlayer(n,150,300,false,0,0,false)
  427. end
  428. end
  429. a={}
  430. function eventNewPlayer(n)
  431. for n,player in pairs(tfm.get.room.playerList) do
  432. names={}
  433. table.insert(names,n)
  434. end
  435. mice=0
  436. countMice()
  437. id=tfm.exec.addImage("1642e105967.png","&0",190,146,n)
  438. setLang(n)
  439. if not data[n] then
  440. tfm.exec.respawnPlayer(n)
  441. setData(n)
  442. end
  443. showTabs(n)
  444. bindMouse()
  445. countMice()
  446. table.insert(dp,n)
  447. vip(n)
  448. add(n)
  449. data[n].idTime=0
  450. data[n].isInRoom=true
  451. table.insert(names,n)
  452. if mice==1 then
  453. randomDeath=names[math.floor(math.random(mice))]
  454. data[randomDeath].role="Death"
  455. lastDeath=""
  456. end
  457. findRolesNewPlayer(n)
  458. if mice<2 then
  459. tfm.exec.newGame(7489132)
  460. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  461. end
  462. if mice>1 and curMap=="@7489132" then
  463. tfm.exec.newGame(maps[math.random(#maps)])
  464. end
  465. end
  466.  
  467.  
  468.  
  469.  
  470.  
  471. function addToRoleNumber()
  472. for n,player in pairs(tfm.get.room.playerList) do
  473. if data[n].role=="Death" then
  474. death=death+1
  475. end
  476. if data[n].role=="Runner" then
  477. runner=runner+1
  478. end
  479. findRoles(n)
  480. end
  481. end
  482. tfm.exec.newGame(maps[math.random(#maps)])
  483. amountInA=0
  484. function punishGlitchers()
  485. if a then
  486. for i=1,amountInA do
  487. data[a[math.floor(amountInA)]].role="Runner"
  488. end
  489. end
  490. end
  491.  
  492. curMap=0
  493. function eventNewGame()
  494. curMap=tfm.get.room.currentMap
  495. lag=0
  496. v=0
  497. mice=0
  498. countMice()
  499. local toDespawn = {}
  500. do
  501. local addShamanObject = tfm.exec.addShamanObject
  502. tfm.exec.addShamanObject = function(...)
  503. toDespawn[#toDespawn + 1] = {
  504. addShamanObject(...),
  505. os.time() + 3000
  506. }
  507. return toDespawn[#toDespawn][1]
  508. end
  509. end
  510. time=0
  511. theRole=1
  512. powerx=math.random(1600)
  513. runner=0
  514. death=0
  515. for n,player in pairs(tfm.get.room.playerList) do
  516. data[n].lives=data[n].normalLives
  517. data[n].role="Runner"
  518. data[n].ableToShoot=0
  519. data[n].ableToShoot2=0
  520. data[n].spawnLimit=-1
  521. data[n].afk=true
  522. if mice<2 then
  523. tfm.exec.newGame(7489132)
  524. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  525. end
  526. end
  527. mice=mice
  528. if lastDeath==randomDeath then
  529. randomDeath=names[math.random(math.floor(mice))]
  530. end
  531.  
  532. if data[randomDeath].isInRoom==true then
  533. data[randomDeath].role="Death"
  534. elseif data[randomDeath].isInRoom==false then
  535. randomDeath=names[math.random(math.floor(mice))]
  536. end
  537.  
  538. lastDeath=randomDeath
  539. addToRoleNumber()
  540. findRoles(n)
  541. end
  542. locationx=0
  543. locationy=0
  544. function eventMouse(n,x,y)
  545. if x>200 then
  546. if data[n].role=="Death" and (math.floor(time)>3) and lag<2 and data[n].spawnLimit<1 and mice>1 then
  547. lag=lag+1
  548. if lag>3 then
  549. randomDeath=names[math.floor(math.random(mice))]
  550. data[randomDeath].role="Death"
  551. local toDespawn = {}
  552. table.insert(a,n)
  553. amountInA=amountInA+1
  554. do
  555. local addShamanObject = tfm.exec.addShamanObject
  556. tfm.exec.addShamanObject = function(...)
  557. toDespawn[#toDespawn + 1] = {
  558. addShamanObject(...),
  559. os.time() + 0000
  560. }
  561. return toDespawn[#toDespawn][1]
  562. end
  563. end
  564.  
  565.  
  566. ui.addTextArea(133, "<R><font size='17'><b>USING LAG TRICKS OR HACKS ARE NOT ALLOWED IN THIS ROOM", n, 143, 150, 534, 91, 0x324650, 0x000000, 1, true)
  567. time=-0.5
  568. tfm.exec.newGame(maps[math.random(#maps)])
  569. eventNewGame()
  570. end
  571.  
  572.  
  573. data[n].spawnLimit=3
  574. attacked=0
  575. attacked=n
  576. for n,player in pairs(tfm.get.room.playerList) do
  577. ui.addTextArea(2, "<font color='#FF9000'><font size='30'><b>"..attacked.." "..text[n].attacked, n, x, y, 425, 100, 0x324650, 0x000000, 0, false)
  578. end
  579. locationx=x
  580. locationy=y
  581.  
  582.  
  583. if not (data[n].objects==1704) and not (data[n].objects==1002) and not (data[n].objects==1706) and not (data[n].objects==1709) then
  584. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,0,0,20,false)
  585. end
  586. if data[n].objects==1704 then
  587. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  588. tfm.exec.addShamanObject(data[n].objects,locationx-20,locationy,180,0,20,false)
  589. tfm.exec.addShamanObject(data[n].objects,locationx+20,locationy,180,0,20,false)
  590. elseif data[n].objects==1706 then
  591. tfm.exec.addShamanObject(data[n].objects,locationx,locationy,180,0,20,false)
  592. elseif data[n].objects==1709 then
  593. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,170,10,120,false)
  594. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,-170,10,20,false)
  595. elseif data[n].objects==1002 then
  596. tfm.exec.addShamanObject(data[n].objects,locationx-5,locationy,0,0,20,false)
  597. tfm.exec.addShamanObject(data[n].objects,locationx+5,locationy,0,0,20,false)
  598. end
  599. tfm.exec.displayParticle(3,locationx,locationy,0,0,0,0,nil)
  600. canShoot()
  601. end
  602. end
  603. end
  604. time=0
  605. function eventPlayerGetCheese(n)
  606. v=v+1
  607. if data[n].role=="Runner" and mice>1 and v==1 and data[n].afk==false then
  608. randomDeath=n
  609. time=119.5
  610. data[n].points=data[n].points+50
  611. for n,player in pairs(tfm.get.room.playerList) do
  612. ui.addTextArea(133, "<b><font size='40'><font color='#0ff164'>"..text[n].runnersWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  613. if data[n].role=="Runner" and data[n].afk==false then
  614. data[n].points=data[n].points+15
  615. data[n].winsAsRunner=data[n].winsAsRunner+1
  616. wonCountDown=-5
  617. end
  618. end
  619. end
  620. end
  621.  
  622.  
  623.  
  624.  
  625.  
  626.  
  627. function explosions()
  628. tfm.exec.displayParticle(0,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  629. tfm.exec.displayParticle(0,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  630. tfm.exec.displayParticle(2,locationx,locationy,3,-3,3,-3,nil)
  631. tfm.exec.displayParticle(2,locationx,locationy,-3,3,-3,3,nil)
  632. tfm.exec.displayParticle(0,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  633. tfm.exec.displayParticle(0,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  634. tfm.exec.displayParticle(2,locationx,locationy,1,-3,1,-3,nil)
  635. tfm.exec.displayParticle(2,locationx,locationy,1,1,3,1,nil)
  636. tfm.exec.displayParticle(2,locationx,locationy,-1,3,-1,3,nil)
  637. tfm.exec.displayParticle(2,locationx,locationy,-1,-1,-3,-1,nil)
  638. tfm.exec.displayParticle(5,locationx,locationy,0.5,0.5,0.5,0.5,nil)
  639. tfm.exec.displayParticle(5,locationx,locationy,-0.5,-0.5,-0.5,-0.5,nil)
  640. tfm.exec.displayParticle(5,locationx,locationy,-0.5,0.5,-0.5,0.5,nil)
  641. tfm.exec.displayParticle(5,locationx,locationy,0.5,-0.5,0.5,-0.5,nil)
  642. tfm.exec.explosion(locationx, locationy, 40, 40, false)
  643. end
  644.  
  645.  
  646. function canShoot()
  647. for n,player in pairs(tfm.get.room.playerList) do
  648. if data[n].spawnLimit<1 and data[n].role=="Death" then
  649. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanAttack, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  650. end
  651. if not (data[n].spawnLimit<1) and data[n].role=="Death" then
  652. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotAttack, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  653. end
  654. if data[n].spawnLimit<1 and data[n].role=="Runner" then
  655. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanUsePowerups, n, 270, 23, 240, 46, 0x00a611, 0x338500, 1, true)
  656. end
  657. if not (data[n].spawnLimit<1) and data[n].role=="Runner" then
  658. ui.addTextArea(12, "\n<p align='center'>"..text[n].youCanNotUsePowerups, n, 270, 23, 240, 46, 0x802c2c, 0x6e0000, 1, true)
  659. end
  660. end
  661. end
  662. function removeObjectAfterTime()
  663. for k, v in ipairs(toDespawn) do
  664. if os.time() > v[2] then
  665. tfm.exec.removeObject(v[1])
  666. table.remove(toDespawn, k)
  667. end
  668. end
  669. end
  670.  
  671. function eventLoop()
  672. for n,player in pairs(tfm.get.room.playerList) do
  673. names={}
  674. table.insert(names,n)
  675. end
  676. mice=0
  677. countMice()
  678. for n,player in pairs(tfm.get.room.playerList) do
  679. data[n].idTime=data[n].idTime+0.5
  680. if data[n].idTime==5 then
  681. tfm.exec.removeImage(id)
  682. end
  683. end
  684. lag=0
  685. removeObjectAfterTime()
  686. if mice>1 then
  687. ui.removeTextArea(202,nil)
  688. wonCoundown=wonCountDown+0.5
  689. canShoot()
  690. for n,player in pairs(tfm.get.room.playerList) do
  691. data[n].spawnLimit=data[n].spawnLimit-0.5
  692. if tfm.get.room.playerList[n].y>100 and data[n].role=="Death" then
  693. tfm.exec.movePlayer(n,150,30,false,0,0,false)
  694. elseif tfm.get.room.playerList[n].y<100 and data[n].role=="Runner" then
  695. tfm.exec.movePlayer(n,70,300,false,0,0,false)
  696. elseif tfm.get.room.playerList[n].x>600 and time<5 then
  697. tfm.exec.killPlayer(n)
  698. tfm.exec.movePlayer(n,150,tfm.get.room.playerList[n].y,false,0,0,false)
  699. tfm.exec.respawnPlayer(n)
  700. end
  701.  
  702. if data[n].spawnLimit==0 then
  703. ui.removeTextArea(2,nil)
  704. system.bindMouse(n, true)
  705. ui.removeTextArea(11,n)
  706. end
  707. end
  708. time=time+.5
  709. if time==120 then
  710. time=119.6
  711. end
  712. if time==120.1 then
  713. tfm.exec.newGame(maps[math.random(#maps)])
  714. for n,player in pairs(tfm.get.room.playerList) do
  715. if data[n].role=="Death" and data[n].afk==false then
  716. data[n].points=data[n].points+15
  717. ui.addTextArea(133, "<b><font size='40'><font color='#d40000'>"..text[n].deathsWin, n, 296, 282, 351, 189, 0xd41717, 0x000000, 0, true)
  718. end
  719. end
  720. time=-0.5
  721. elseif time==0 then
  722. for n,player in pairs(tfm.get.room.playerList) do
  723. findRoles(n)
  724. end
  725. elseif time==5 then
  726. for n,player in pairs(tfm.get.room.playerList) do
  727. ui.removeTextArea(0,nil)
  728. ui.removeTextArea(2,nil)
  729. system.bindMouse(n, true)
  730. ui.removeTextArea(133,n)
  731.  
  732. end
  733. end
  734. end
  735. end
  736.  
  737. function profile(n)
  738. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, n, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  739. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[n].points..": <br>"..data[n].points.." <br><br>"..text[n].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[n].winsAsRunner..": <br>"..data[n].winsAsRunner, n, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  740. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'><a href='event:description'>"..text[n].description.."</a> : "..data[n].description, n, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  741. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[n].close, n, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  742. end
  743.  
  744. function removeTextAreas(n)
  745. ui.removeTextArea(18,n)
  746. ui.removeTextArea(19,n)
  747. ui.removeTextArea(110,n)
  748. ui.removeTextArea(222,n)
  749. ui.removeTextArea(25,n)
  750. ui.removeTextArea(152,n)
  751. ui.removeTextArea(92,n)
  752. ui.addPopup(0, 2, text[n].description, n, 8565, 290, 200, true)
  753. end
  754. function help(n)
  755. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  756. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  757. end
  758. function eventKeyboard(n, key, down, x,y)
  759. if tfm.get.room.playerList[n].isDead==false then
  760. data[n].afk=false
  761. end
  762. --FACING
  763. if tfm.get.room.playerList[n].isDead==false and data[n].role=="Runner" then
  764. end
  765. if key==0 then
  766. data[n].facing=-85
  767. elseif key==2 then
  768. data[n].facing=85
  769. elseif key==P and data[n].p==0 then
  770. removeTextAreas(n)
  771. profile(n)
  772. data[n].p=1
  773. elseif key==P and data[n].p==1 then
  774. removeTextAreas(n)
  775. data[n].p=0
  776. elseif key==H and data[n].p==0 then
  777. removeTextAreas(n)
  778. data[n].p=1
  779. elseif key==H and data[n].p==1 then
  780. removeTextAreas(n)
  781. help(n)
  782. data[n].p=0
  783. elseif key==O and data[n].p==0 then
  784. removeTextAreas(n)
  785. data[n].p=1
  786. elseif key==O and data[n].p==1 then
  787. removeTextAreas(n)
  788. shopPage1(n)
  789. data[n].p=0
  790. end
  791. if time>3 and mice>1 then
  792.  
  793. --AUTOMATIC POWERUPS
  794.  
  795. if key==32 and data[n].role=="Runner" and data[n].spawnLimit<0 then
  796. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].superJump, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  797. tfm.exec.movePlayer(n,0,0,false,0,-80,false)
  798. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  799. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  800. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  801. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  802. tfm.exec.bindKeyboard(n, 32, false, false)
  803. tfm.exec.addShamanObject(17,x,y,60,50,-10,true)
  804. data[n].spawnLimit=3.5
  805. data[n].ableToShoot=0
  806. canShoot()
  807. elseif (key==3) then
  808. if data[n].role=="Death" then
  809. if data[n].facing==-85 then
  810. tfm.exec.movePlayer(n,0,0,false,-50,0,true)
  811. elseif data[n].facing==85 then
  812. tfm.exec.movePlayer(n,0,0,false,50,0,true)
  813. end
  814. elseif data[n].spawnLimit<0 and data[n].role=="Runner" then
  815. tfm.exec.movePlayer(n,0,0,false,data[n].facing,0,true)
  816. ui.addTextArea(11, "<b><font size='30'><font color='#F0F000'>"..text[n].speed, n, x-50, y-50, 379, 67, 0x324650, 0x000000, 0, false)
  817. tfm.exec.displayParticle(10,x,y,3,-3,3,-3,nil)
  818. tfm.exec.displayParticle(10,x,y,-3,3,-3,3,nil)
  819. tfm.exec.displayParticle(10,x,y,-3,-3,-3,-3,nil)
  820. tfm.exec.displayParticle(10,x,y,3,3,3,3,nil)
  821. data[n].spawnLimit=3.5
  822. data[n].ableToShoot=0
  823. canShoot()
  824. end
  825. end
  826. end
  827. end
  828. n=0
  829. system.disableChatCommandDisplay("profile",true)
  830. function eventTextAreaCallback(id,p,a)
  831. n=p
  832. if a=="close" then
  833. data[n].p=0
  834. removeTextAreas(n)
  835. elseif a=="help" then
  836. data[n].p=0
  837. removeTextAreas(n)
  838. --TABS
  839. ui.addTextArea(18, "<font size='13'><font face='verdana'><font size='20'><font color='#30A9DE'>#DEATHRUN</font></font>\n\n"..text[n].help, n, 504, 122, 254, 209, 0x4f4132, 0x695743, 1, true)
  840. ui.addTextArea(19, "<p align='center'><font size='14'><a href='event:close'><VP>"..text[n].close, n, 504, 338, 254, 26, 0x4f4132, 0x30291a, 1, true)
  841. elseif a=="credits" then
  842. data[n].p=0
  843. removeTextAreas(n)
  844. ui.addTextArea(18, "<p align='center'><font size='16'><font face='verdana'><J>"..text[n].credits, n, 504, 72, 254, 304, 0x4f4132, 0x695743, 1, true)
  845. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 504, 363, 254, 26, 0x4f4132, 0x30291a, 1, true)
  846. elseif a=="commands" then
  847. data[n].p=0
  848. removeTextAreas(n)
  849. ui.addTextArea(18, "<p align='center'><font size='14'><font face='verdana'>"..text[n].commands, n, 545, 111, 220, 238, 0x4f4132, 0x695743, 1, true)
  850. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 545, 346, 220, 26, 0x4f4132, 0x30291a, 1, true)
  851. elseif a=="rules" then
  852. data[n].p=0
  853. removeTextAreas(n)
  854. ui.addTextArea(18, "<p align='center'><u><font size='17'><font face='calibri'>"..text[n].rules, n, 562, 132, 201, 230, 0x4f4132, 0x695743, 1, true)
  855. ui.addTextArea(19, "<p align='center'><font size='13'><a href='event:close'><VP>"..text[n].close, n, 562, 349, 201, 26, 0x4f4132, 0x30291a, 1, true)
  856. elseif a=="profile" then
  857. removeTextAreas(n)
  858. profile(n)
  859. elseif a=="description" then
  860. ui.addPopup(0, 2, text[n].description, n, 565, 290, 200, true)
  861. end
  862. if a=="inventory" then
  863. data[n].p=0
  864. removeTextAreas(n)
  865. ui.addTextArea(92, "<p align='center'><font size='20'>"..data[n].inventory, n, 515, 101, 276, 279, 0x4f4132, 0x695743, 1, true)
  866. ui.addTextArea(222, "<p align='center'><font size='13'><a href='event:close'><font color='#808080'><VP>"..text[n].close, n, 515, 363, 276, 26, 0x4f4132, 0x30291a, 1, true)
  867. end
  868. if a=="equipDefault" then
  869. data[n].objects=data[n].def
  870. elseif a=="equipNyan" then
  871. data[n].objects=212
  872. elseif a=="equipUltraCannon" then
  873. data[n].objects=1709
  874. elseif a=="equipCompanion" then
  875. data[n].objects=61
  876. elseif a=="equipShamanCannon" then
  877. data[n].objects=1704
  878. elseif a=="equipWatermelon" then
  879. data[n].objects=1706
  880. elseif a=="equipIcedMouse" then
  881. data[n].objects=54
  882. elseif a=="equipCake" then
  883. data[n].objects=207
  884. elseif a=="equipMechAnvil" then
  885. data[n].objects=1002
  886. elseif a=="equipRock" then
  887. data[n].objects=1003
  888. elseif a=="shop" then
  889. shopPage1(n)
  890. data[n].p=0
  891. elseif a=="backTo1" then
  892. shopPage1(n)
  893. elseif a=="nextTo2" then
  894. shopPage2(n)
  895. elseif a=="backTo2" then
  896. shopPage2(n)
  897. elseif a=="nextTo3" then
  898. shopPage3(n)
  899. elseif a=="backTo3" then
  900. shopPage3(n)
  901. elseif a=="nextTo4" then
  902. shopPage4(n)
  903. end
  904. --SHOP ITEMS
  905. if a=="buyIcedMouse" and (data[n].points>icedMouseCost or data[n].points==icedMouseCost) and data[n].icedMouse==false then
  906. data[n].inventory = data[n].inventory.."\n"..text[n].icedMouseInv
  907. data[n].objects=54
  908. tfm.exec.chatMessage(text[n].boughtIcedMouse,n)
  909.  
  910. data[n].icedMouse=true
  911. data[n].points=data[n].points-icedMouseCost
  912. elseif a=="buyNyan" and (data[n].points>nyanCost or data[n].points==nyanCost) and data[n].nyan==false then
  913. data[n].inventory = data[n].inventory.."\n"..text[n].nyanInv
  914. data[n].objects=212
  915. tfm.exec.chatMessage(text[n].boughtNyan,n)
  916. data[n].nyan=true
  917. data[n].points=data[n].points-nyanCost
  918. elseif a=="buyUltraCannon" and (data[n].points>ultraCannonCost or data[n].points==ultraCannonCost) and data[n].ultraCannon==false then
  919. data[n].inventory = data[n].inventory.."\n"..text[n].ultraCannonInv
  920. data[n].objects=1709
  921. tfm.exec.chatMessage(text[n].boughtUltraCannon,n)
  922. data[n].ultraCannon=true
  923. data[n].points=data[n].points-ultraCannonCost
  924. elseif a=="buyCake" and (data[n].points>cakeCost or data[n].points==cakeCost) and data[n].cake==false then
  925. data[n].inventory=data[n].inventory.."\n"..text[n].cakeInv
  926.  
  927. data[n].objects=207
  928. tfm.exec.chatMessage(text[n].boughtCake,n)
  929. data[n].cake=true
  930. data[n].points=data[n].points-cakeCost
  931. elseif a=="buyMechAnvil" and (data[n].points>mechAnvilCost or data[n].points==mechAnvilCost) and data[n].mechAnvil==false then
  932. data[n].inventory=data[n].inventory.."\n"..text[n].mechAnvilInv
  933.  
  934. data[n].objects=1002
  935. tfm.exec.chatMessage(text[n].boughtMechAnvil,n)
  936. data[n].mechAnvil=true
  937. data[n].points=data[n].points-mechAnvilCost
  938. elseif a=="buyRock" and (data[n].points>rockCost or data[n].points==rockCost) and data[n].rock==false then
  939. data[n].inventory=data[n].inventory.."\n"..text[n].rockInv
  940.  
  941. data[n].objects=1003
  942. tfm.exec.chatMessage(text[n].boughtRock,n)
  943. data[n].rock=true
  944. data[n].points=data[n].points-rockCost
  945.  
  946. elseif a=="buy2Lives" and (data[n].points>Lives2 or data[n].points==Lives2) and data[n].lives2==false then
  947. data[n].normalLives=2
  948. tfm.exec.chatMessage(text[n].nowHave2Lives,n)
  949.  
  950. data[n].points=data[n].points-Lives2
  951. data[n].lives2=true
  952. elseif a=="buyCompanion" and (data[n].points>companionCost or data[n].points==companionCost) and data[n].companion==false then
  953. data[n].objects=61
  954. data[n].inventory = data[n].inventory.."\n"..text[n].companionInv
  955. data[n].companion=true
  956.  
  957. data[n].points=data[n].points-companionCost
  958. tfm.exec.chatMessage(text[n].boughtCompanion,n)
  959. elseif a=="buyShamanCannon" and (data[n].points>shamanCannonCost or data[n].points==shamanCannonCost) and data[n].shamanCannon==false then
  960. data[n].objects=1704
  961. data[n].inventory = data[n].inventory.."\n"..text[n].shamanCannonInv
  962. data[n].shamanCannon=true
  963.  
  964. data[n].points=data[n].points-shamanCannonCost
  965. tfm.exec.chatMessage(text[n].boughtshamanCannon,n)
  966. elseif a=="buyWatermelon" and (data[n].points>watermelonCost or data[n].points==watermelonCost) and data[n].watermelon==false then
  967. data[n].objects=1706
  968. data[n].inventory = data[n].inventory.."\n"..text[n].watermelonInv
  969. data[n].watermelon=true
  970.  
  971. data[n].points=data[n].points-watermelonCost
  972. tfm.exec.chatMessage(text[n].boughtWatermelon,n)
  973.  
  974. end
  975. end
  976.  
  977. function eventPlayerDied(n)
  978. wonCountDown=-5
  979. if data[n].role=="Death" and data[n].afk==false then
  980. tfm.exec.respawnPlayer(n)
  981. tfm.exec.movePlayer(n,200,30,false,0,0,false)
  982. end
  983. if data[n].role=="Death" and data[n].afk==true or runner==0 then
  984. tfm.exec.newGame(maps[math.random(#maps)])
  985. end
  986. data[n].lives=data[n].lives-1
  987. if data[n].role=="Runner" and data[n].lives==1 then
  988. tfm.exec.respawnPlayer(n)
  989. end
  990. if data[n].role=="Runner" and data[n].lives==0 then
  991. runner=runner-1
  992. count()
  993. end
  994. end
  995. function eventPlayerLeft(n)
  996. mice=0
  997. countMice()
  998. names={}
  999. for n in pairs(tfm.get.room.playerList) do
  1000. table.insert(names,n)
  1001. end
  1002. data[n].isInRoom=false
  1003. mice=mice-1
  1004. if mice<2 then
  1005. tfm.exec.newGame(7489132)
  1006. for n,player in pairs(tfm.get.room.playerList) do
  1007. tfm.exec.chatMessage("<R>"..text[n].need2People,n)
  1008. end
  1009. end
  1010. if n==randomDeath then
  1011. randomDeath=names[math.random(math.floor(mice))]
  1012. end
  1013. if data[n].role=="Runner" then
  1014. runner=runner-1
  1015. elseif data[n].role=="Death" then
  1016. death=death-1
  1017. end
  1018. end
  1019. function eventSummoningEnd(n,id,x,y,angle,t)
  1020. tfm.exec.removeObject(t.id)
  1021. end
  1022.  
  1023. system.disableChatCommandDisplay("p",true)
  1024. function eventChatCommand(l,c)
  1025. if c=="profile" then
  1026. profile(n)
  1027. end
  1028. if c=="mice" then
  1029. print(runner)
  1030. end
  1031. if c:sub(0,7)=="profile" and Dp(c:sub(9)) then
  1032. n = c:sub(9,9):upper()..c:sub(10):lower()
  1033. removeTextAreas(l)
  1034. ui.addTextArea(110, "<p align='center'><font size='12'><font color='#FFFFFF'><font face='calibri'>"..n, l, 551, 89, 233, 278, 0x4f4132, 0x695743, 1, true)
  1035. ui.addTextArea(18, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].points..": <br>"..data[n].points.." <br><br>"..text[l].winsAsDeath..": <br>"..data[n].winsAsDeath.."<br><br>"..text[l].winsAsRunner..": <br>"..data[n].winsAsRunner, l, 557, 136, 105, 226, 0x695743, 0x695743, 1, true)
  1036. ui.addTextArea(19, "<p align='left'><font size='13'><font face='calibri'><font color='#FFFFFF'>"..text[l].description.."</a> : "..data[n].description, l, 675, 136, 104, 226, 0x695743, 0x695743, 1, true)
  1037. ui.addTextArea(25, "<p align='center'><font size='13'><a href='event:close'><font color='#909090'><VP>"..text[l].close, l, 551, 368, 233, 26, 0x4f4132, 0x30291a, 1, true)
  1038. end
  1039. end
  1040.  
  1041.  
  1042.  
  1043. function eventPopupAnswer(id, n, a)
  1044. local click=a:match("<a href='")
  1045. if not click then
  1046. data[n].description = a
  1047. profile(n)
  1048. data[n].p=1
  1049. end
  1050. end
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