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Xenthori

58 Jawbone [M. Donkey Ranger] MLPFEMTORPG

Sep 11th, 2014
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  1. Name: Jawbone
  2. Gender: Male
  3. Race: Donkey
  4. Class: Ranger (Knight/Tracker)
  5. Talent: Pillars of the Temple (For every wound Jawbone has lost, he gets a cumulative +1 bonus to unarmed attack rolls)
  6. Hit/Wounds: 6/7
  7. Alignment: Chaotic Good
  8.  
  9. Skills:
  10. (Free Racial) Unbreakable Will: passive; famously stubborn, donkeys are immune to mind control, domination, intimidation and suggestion.
  11. (Racial) Pain Tolerance: passive; Your body isn’t too large, but it is resilient. You can take more of a beating than most other races. You start the game with an extra wound bringing your base total to 5/6.
  12. (Free Multiclass) Supreme Survivor: passive; automatically passes all spot checks, autocrits on jump, climb and other traversing checks
  13. (Class) Cavalier: passive; A rider and steed are a dominating sight on the battlefield. Being part of such a pair allows you to pick three points of the following:
  14. (Animal Husbandry) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.
  15. (Animal Husbandry) Bulk: passive; Culture aside, the most defining feature of the buffalo is the fact that they are no doubt one of the largest races in Equestria. Physical fighters and brawlers find out the hard way that their techniques don’t work on such massive creatures. You are immune to grapples and cannot be pushed, pulled or dragged.
  16. (Animal Husbandry) Restless: passive; The founders of coffee drinks and rumored to never sleep, goats always seem to have much more energy for a creature of their size. While you and your kin neither confirm nor deny the rumors, you do have an unnatural tolerance to sleep magic and effects. You are completely immune from skills such as Sleep Serum or Knockout as well as magic meant to put you to sleep and are no longer required to rest for the night on long journeys (although your companions will probably keep you)
  17.  
  18. Inventory:
  19. Fur Coat
  20. Pack: Adventuring Supplies, Flint and Steel, Bundle of Torches, Comb
  21. Cloth Hoof Wraps
  22.  
  23. Traits:
  24. Jawbone is a male Donkey. He has long fallow hair that matches the color of his fur, and has one functional grey eye, the other white and unseeing (a scar running across his face where this eye is). Jawbone was once a crack-shot sheriff in a western boom town south of Appleloosa. There he was the town's only judge, jury, and executioner, jailing thieves and miscreants, and hanging murderers at sunset. However, after busting a bit counterfeiting operation, Jawbone accidentally made an enemy with one of the biggest buffalo bandit bands known as the Cider Steins. After a 'Stein-bribed prostitute seduced and later bonded Jawbone in rope, the Cider Steins took the donkey to their hideaway. There they slashed his shooting eye and made him entertain them while tied up like a marionette over coals. In his moment of weakness, Jawbone summoned all his strength, breaking the ropes the binded him, dropping him into the coals below. By this time the Cider Steins were very drunk and were startled by the donkey breaking the ropes binding him, but the next things that went through their heads were the hooves of Jawbone. That night, he slew every Cider Stein that had previously plagued the prairie.
  25. Now unable to shoot due to blindness in his shooting eye, Jawbone gave up his sheriff life to become an adventurer. Due to severe burns on his hooves, he almost always walks with a limp, except for when he summons his strange bursts of strength. He explores the world, wanting to remove the world of bandits and outlaws with his fists and wit. He is very physically fit even with his crippled hooves, and is can be quite cheery once he opens up, but is usually very suspicious towards strangers.
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