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- _playerClose = 0
- _BlueforNearTrg = createTrigger ["EmptyDetector", _fuzzyPos, true];
- _BlueforNearTrg setTriggerActivation [WEST, PRESENT, true];
- _BlueforNearTrg setTriggerArea [3500, 3500, 0, false, 1800];
- _BlueforNearTrg setTriggerStatements [this, _playerClose = 1, _playerClose = 0];
- while { sideMissionUp } do
- {
- if (_playerClose == 0) do
- {
- _proximityTimeout =_proximityTimeout -5;
- sleep 4;
- };
- if (_playerClose == 1) do
- {
- _bleedouttimer = _bleedouttimer -1;
- };
- if (_proximityTimeout <= 0)exitWith
- {
- deleteVehicle pilot;
- //-------------------- DE-BRIEFING
- ["rescueTask", "Failed",true] call BIS_fnc_taskSetState;
- sideMissionUp = false;
- };
- if (_bleedouttimer == 0) exitWith
- {
- deleteVehicle pilot;
- //-------------------- DE-BRIEFING
- ["rescueTask", "Failed",true] call BIS_fnc_taskSetState;
- sideMissionUp = false;
- };
- if (SM_SUCCESS) exitWith {
- pilot switchMove "AinjPpneMstpSnonWrflDnon_rolltofront";
- sleep 3;
- deleteVehicle pilot;
- //-------------------- DE-BRIEFING
- [] call AW_fnc_SMhintSUCCESS;
- ["rescueTask", "SUCCEEDED",true] call BIS_fnc_taskSetState;
- sideMissionUp = false;
- };
- sleep 1
- };
- sleep 5;
- ["rescueTask",west] call bis_fnc_deleteTask;
- { _x setMarkerPos [-10000,-10000,-10000]; } forEach ["sideMarker", "sideCircle"];
- //-------------------- DELETE
- sleep 120;
- deleteVehicle nearestObject [getPos sideObj,"Land_Wreck_Heli_Attack_01_F"];
- { [_x] spawn AW_fnc_SMdelete } forEach [_enemiesArray];
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