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- Farming
- - Rancher: Befriend animals quicker. +1 star level from all animal products.
- - Shepherd: +40% price of cheese, mayonnaise, cloth, and truffle oil (If installed, butter, ice cream, and yogurt gains the same bonus)
- - Breeder: -50% incubation time. +100% chance of barn animal pregnancy. Chance to obtain 2x product from animals.
- - Tiller: Crops grow 10% faster.
- - Artisan: +25% price of wine, jelly, juice, and pickles
- - Agriculturist: +1 star level for all crops
- Mining
- - Miner: -10% pickaxe energy use
- - Blacksmith: +1 ore per vein. +100% chance of finding coal.
- - Prospector: +100% panning spot probability and duration. +300% items obtained from panning.
- - Geologist: 50% chance for gems to appear in pairs from nodes and geodes.
- - Gemologist: Minerals and gems can gain stars
- - Excavator: +100% chance to find geodes.
- Foraging
- - Forester: -25% axe energy use
- - Lumberjack: +25% more wood from chopped trees. Chopped trees may produce hardwood.
- - Tapper: Fruit trees may produce 2 fruit in a day (fruit tree fruit cap increased to 6). +25% syrup producing speed.
- - Gatherer: 20% chance of harvesting 2x foraged items.
- - Botanist: Foraged items are always highest quality.
- - Tracker: Displays the location of forageable items, panning spots, and artifact spots. 50% chance of harvesting 2x foraged items instead.
- Fishing
- - Fisher: +25% fish worth
- - Angler: +50% fish worth instead
- - Pirate: +100% chance to find treasure
- - Trapper: Resources required to craft crab pots reduced
- - Aquaculturist: 50% chance for fish ponds to roll twice
- - Luremaster: Crab pots no longer require bait and does not produce junk items.
- Combat
- All daggers have 3%p more crit chance but has 30% less knockback
- All clubs deal 60% more damage but has 30% less swing speed
- - Fighter: +15HP, +10% attack damage
- - Beastmaster: -10% damage from all monsters
- - Brawler: +30% attack damage instead
- - Scout: 2x crit chance, 2x minimum damage of slingshots.
- - Desperado: 7x crit damage
- - Sharpshooter: +50% slingshot damage; 3x minimum damage of slingshots instead
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