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Injustice

Sep 18th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. wait(0.2)
  143.  
  144. Player = game:GetService("Players").LocalPlayer
  145. PlayerGui = Player.PlayerGui
  146. Cam = workspace.CurrentCamera
  147. Backpack = Player.Backpack
  148. Character = Player.Character
  149. Humanoid = Character.Humanoid
  150. LeftArm = Character["Left Arm"]
  151. RightArm = Character["Right Arm"]
  152. LeftLeg = Character["Left Leg"]
  153. RightLeg = Character["Right Leg"]
  154. Head = Character.Head
  155. Torso = Character.Torso
  156. Camera = game.Workspace.CurrentCamera
  157. RootPart = Character.HumanoidRootPart
  158. RootJoint = RootPart.RootJoint
  159. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  160. RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  161. LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  162. attack = false
  163. Anim = 'Idle'
  164. Lighty = game:GetService"Lighting"
  165. attacktype = 1
  166. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  167. velocity = RootPart.Velocity.y
  168. sine = 0
  169. change = 1
  170. Create = LoadLibrary("RbxUtility").Create
  171.  
  172. chara = Character
  173. m = Create("Model"){
  174. Parent = Character,
  175. Name = "WeaponModel",
  176. }
  177. function chat(...)
  178. txxt = {...}
  179. ch = coroutine.wrap(function()
  180. if chara:FindFirstChild("Chatt")~= nil then
  181. Character:FindFirstChild("Chatt"):destroy()
  182. end
  183. local txt = Instance.new("BillboardGui", chara)
  184. txt.Adornee = chara.Head
  185. txt.Name = "Chatt"
  186. txt.Size = UDim2.new(2, 0, 1.2, 0)
  187. txt.StudsOffset = Vector3.new(-9, 7, 0)
  188. local text = Instance.new("TextLabel", txt)
  189. text.Size = UDim2.new(10, 0, 7, 0)
  190. text.TextSize = 33
  191. text.Font = Enum.Font.Antique
  192. text.TextScaled = false
  193. text.BackgroundTransparency = 1
  194. text.TextColor3 = Color3.new(1,1,1)
  195. text.TextStrokeTransparency = 0
  196. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  197. text.Text = ""
  198. txxt = table.concat(txxt,"\t")
  199. for i = 1, #txxt do
  200. text.Text = txxt:sub(1,i)
  201.  
  202. end
  203. wait(2)
  204. for trans = 0,1,00.1 do
  205. text.TextTransparency = trans
  206. text.TextStrokeTransparency = trans
  207. wait()
  208. end
  209. wait()
  210. txt:destroy()
  211. end)
  212.  
  213. ch(...)
  214. end
  215. Player.Chatted:connect(chat)
  216.  
  217. wait(0.2)
  218.  
  219. Player = game:GetService("Players").LocalPlayer
  220. PlayerGui = Player.PlayerGui
  221. Cam = workspace.CurrentCamera
  222. Backpack = Player.Backpack
  223. Character = Player.Character
  224. Humanoid = Character.Humanoid
  225. Mouse = Player:GetMouse()
  226. RootPart = Character["HumanoidRootPart"]
  227. Torso = Character["Torso"]
  228. Head = Character["Head"]
  229. RightArm = Character["Right Arm"]
  230. LeftArm = Character["Left Arm"]
  231. RightLeg = Character["Right Leg"]
  232. LeftLeg = Character["Left Leg"]
  233. RootJoint = RootPart["RootJoint"]
  234. Neck = Torso["Neck"]
  235. RightShoulder = Torso["Right Shoulder"]
  236. LeftShoulder = Torso["Left Shoulder"]
  237. RightHip = Torso["Right Hip"]
  238. LeftHip = Torso["Left Hip"]
  239. Character.Archivable = true
  240. Player:ClearCharacterAppearance()
  241.  
  242. IT = Instance.new
  243. CF = CFrame.new
  244. VT = Vector3.new
  245. RAD = math.rad
  246. C3 = Color3.new
  247. UD2 = UDim2.new
  248. BRICKC = BrickColor.new
  249. ANGLES = CFrame.Angles
  250. EULER = CFrame.fromEulerAnglesXYZ
  251. COS = math.cos
  252. ACOS = math.acos
  253. SIN = math.sin
  254. ASIN = math.asin
  255. ABS = math.abs
  256. MRANDOM = math.random
  257. FLOOR = math.floor
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. Animation_Speed = 3
  264. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  265. local Speed = 20
  266. local SIZE = 1.4
  267. local Player_Size = 1.4
  268. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  269. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  270. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  271. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  272. local DAMAGEMULTIPLIER = 1
  273. local ANIM = "Idle"
  274. local ATTACK = false
  275. local EQUIPPED = false
  276. local HOLD = false
  277. local COMBO = 1
  278. local Rooted = false
  279. local SINE = 0
  280. local KEYHOLD = false
  281. local CHANGE = 2 / Animation_Speed
  282. local WALKINGANIM = false
  283. local VALUE1 = false
  284. local VALUE2 = false
  285. local ROBLOXIDLEANIMATION = IT("Animation")
  286. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  287. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. local ATANIM = IT("Animation")
  289. ATANIM.Name = "Attack Animation"
  290. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  291. --ROBLOXIDLEANIMATION.Parent = Humanoid
  292. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  293. WEAPONGUI.Name = "Weapon GUI"
  294. local Weapon = IT("Model")
  295. Weapon.Name = "Adds"
  296. local Injustice = IT("Model")
  297. Weapon.Name = "Adds"
  298. local InjusticeGun = IT("Model")
  299. Weapon.Name = "Adds"
  300. local InjusticeGun2 = IT("Model")
  301. Weapon.Name = "Adds"
  302. local Effects = IT("Folder", Weapon)
  303. Effects.Name = "Effects"
  304. local ANIMATOR = Humanoid.Animator
  305. local ANIMATE = Character.Animate
  306. local UNANCHOR = true
  307. local CLOCKLOOP = 0
  308. local SONG = 929330882
  309. local CLOCKTARGET = nil
  310. local CLOCKSPEED = 5
  311. script.Parent = WEAPONGUI
  312. local CLONE = Character:Clone()
  313. CLONE.Parent = nil
  314. Character.Archivable = false
  315. local sick = Instance.new("Sound",Torso)
  316. local BOLTSOUNDS = {168586621,168586586,178452241}
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321.  
  322. --//=================================\\
  323. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  324. --\\=================================//
  325.  
  326. ArtificialHB = Instance.new("BindableEvent", script)
  327. ArtificialHB.Name = "ArtificialHB"
  328.  
  329. script:WaitForChild("ArtificialHB")
  330.  
  331. frame = Frame_Speed
  332. tf = 0
  333. allowframeloss = false
  334. tossremainder = false
  335. lastframe = tick()
  336. script.ArtificialHB:Fire()
  337.  
  338. game:GetService("RunService").Heartbeat:connect(function(s, p)
  339. tf = tf + s
  340. if tf >= frame then
  341. if allowframeloss then
  342. script.ArtificialHB:Fire()
  343. lastframe = tick()
  344. else
  345. for i = 1, math.floor(tf / frame) do
  346. script.ArtificialHB:Fire()
  347. end
  348. lastframe = tick()
  349. end
  350. if tossremainder then
  351. tf = 0
  352. else
  353. tf = tf - frame * math.floor(tf / frame)
  354. end
  355. end
  356. end)
  357.  
  358. --//=================================\\
  359. --\\=================================//
  360.  
  361. --//=================================\\
  362. --|| SOME FUNCTIONS
  363. --\\=================================//
  364.  
  365. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  366. if FLOOR ~= nil then
  367. coroutine.resume(coroutine.create(function()
  368. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  369. PART.CFrame = CF(POSITION)
  370. for i = 1, 45 do
  371. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  372. RingPiece.Material = FLOOR.Material
  373. RingPiece.Color = FLOOR.Color
  374. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  375. Debris:AddItem(RingPiece,SWAIT)
  376. end
  377. PART:remove()
  378. end))
  379. end
  380. end
  381.  
  382. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  383. if FLOOR ~= nil then
  384. for i = 1, AMOUNT do
  385. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  386. DEBREE.Material = FLOOR.Material
  387. DEBREE.Color = FLOOR.Color
  388. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  389. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  390. coroutine.resume(coroutine.create(function()
  391. Swait(15)
  392. DEBREE.Parent = workspace
  393. DEBREE.CanCollide = true
  394. Debris:AddItem(DEBREE,SWAIT)
  395. end))
  396. end
  397. end
  398. end
  399.  
  400. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  401. function Lightning(Table)
  402. local Color = Table.Color or C3(1,1,1)
  403. local StartPos = Table.Start or Torso.Position
  404. local EndPos = Table.End or Mouse.Hit.p
  405. local SegmentLength = Table.SegmentL or 2
  406. local Thickness = Table.Thickness or 0.1
  407. local Dissapear = Table.DoesFade or false
  408. local Parent = Table.Ignore or Character
  409. local MaxDist = Table.MaxDist or 400
  410. local Branches = Table.Branches or false
  411. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  412. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  413. local LIGHTNINGMODEL = IT("Model",Effects)
  414. LIGHTNINGMODEL.Name = "Lightning"
  415. local LastBolt = nil
  416. for E = 1, DISTANCE do
  417. local ExtraSize = (DISTANCE-E)/15
  418. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  419. PART.Color = Color
  420. MakeForm(PART,"Cyl")
  421. if LastBolt == nil then
  422. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  423. else
  424. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  425. end
  426. LastBolt = PART
  427. if Branches == true then
  428. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  429. if CHOICE == 1 then
  430. local LASTBRANCH = nil
  431. for i = 1, MRANDOM(2,5) do
  432. local ExtraSize2 = ((DISTANCE-E)/25)/i
  433. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  434. PART.Color = Color
  435. MakeForm(PART,"Cyl")
  436. if LASTBRANCH == nil then
  437. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  438. else
  439. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  440. end
  441. LASTBRANCH = PART
  442. end
  443. end
  444. end
  445. end
  446. if Dissapear == true then
  447. coroutine.resume(coroutine.create(function()
  448. for i = 1, 10 do
  449. Swait()
  450. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  451. if c.ClassName == "Part" then
  452. c.Transparency = i/10
  453. end
  454. end
  455. end
  456. LIGHTNINGMODEL:remove()
  457. end))
  458. elseif Dissapear == false then
  459. Debris:AddItem(LIGHTNINGMODEL,0.1)
  460. end
  461. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  462. end
  463.  
  464. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  466. local mesh = IT("SpecialMesh",wave)
  467. mesh.MeshType = "FileMesh"
  468. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  469. mesh.Scale = SIZE
  470. mesh.Offset = VT(0,0,-SIZE.X/8)
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  477. if DOESROT == true then
  478. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  479. end
  480. wave.Transparency = wave.Transparency + (0.5/WAIT)
  481. if wave.Transparency > 0.99 then
  482. wave:remove()
  483. end
  484. end
  485. end))
  486. end
  487.  
  488. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  490. local mesh = IT("SpecialMesh",wave)
  491. mesh.MeshType = "FileMesh"
  492. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  493. mesh.Scale = SIZE
  494. --mesh.Offset = VT(0,0,-SIZE.X/8)
  495. wave.CFrame = CFRAME
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW
  500. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  501. if DOESROT == true then
  502. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  503. end
  504. wave.Transparency = wave.Transparency + (0.5/WAIT)
  505. if wave.Transparency > 0.99 then
  506. wave:remove()
  507. end
  508. end
  509. end))
  510. end
  511.  
  512. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  514. local mesh = IT("SpecialMesh",wave)
  515. mesh.MeshType = "Sphere"
  516. mesh.Scale = SIZE
  517. mesh.Offset = VT(0,0,0)
  518. wave.CFrame = CFRAME
  519. coroutine.resume(coroutine.create(function(PART)
  520. for i = 1, WAIT do
  521. Swait()
  522. mesh.Scale = mesh.Scale + GROW
  523. wave.Transparency = wave.Transparency + (1/WAIT)
  524. if wave.Transparency > 0.99 then
  525. wave:remove()
  526. end
  527. end
  528. end))
  529. end
  530.  
  531. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  532. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  533. local mesh = IT("SpecialMesh",wave)
  534. mesh.MeshType = "FileMesh"
  535. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  536. mesh.Scale = SIZE
  537. wave.CFrame = CFRAME
  538. coroutine.resume(coroutine.create(function(PART)
  539. for i = 1, WAIT do
  540. Swait()
  541. mesh.Scale = mesh.Scale + GROW
  542. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  543. if DOESROT == true then
  544. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  545. end
  546. wave.Transparency = wave.Transparency + (0.5/WAIT)
  547. if wave.Transparency > 0.99 then
  548. wave:remove()
  549. end
  550. end
  551. end))
  552. end
  553.  
  554. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  555. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  556. end
  557.  
  558. function PositiveAngle(NUMBER)
  559. if NUMBER >= 0 then
  560. NUMBER = 0
  561. end
  562. return NUMBER
  563. end
  564.  
  565. function NegativeAngle(NUMBER)
  566. if NUMBER <= 0 then
  567. NUMBER = 0
  568. end
  569. return NUMBER
  570. end
  571.  
  572. function Swait(NUMBER)
  573. if NUMBER == 0 or NUMBER == nil then
  574. ArtificialHB.Event:wait()
  575. else
  576. for i = 1, NUMBER do
  577. ArtificialHB.Event:wait()
  578. end
  579. end
  580. end
  581.  
  582. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  583. local NEWMESH = IT(MESH)
  584. if MESH == "SpecialMesh" then
  585. NEWMESH.MeshType = MESHTYPE
  586. if MESHID ~= "nil" and MESHID ~= "" then
  587. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  588. end
  589. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  590. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  591. end
  592. end
  593. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  594. NEWMESH.Scale = SCALE
  595. NEWMESH.Parent = PARENT
  596. return NEWMESH
  597. end
  598.  
  599. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  600. local NEWPART = IT("Part")
  601. NEWPART.formFactor = FORMFACTOR
  602. NEWPART.Reflectance = REFLECTANCE
  603. NEWPART.Transparency = TRANSPARENCY
  604. NEWPART.CanCollide = false
  605. NEWPART.Locked = true
  606. NEWPART.Anchored = true
  607. if ANCHOR == false then
  608. NEWPART.Anchored = false
  609. end
  610. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  611. NEWPART.Name = NAME
  612. NEWPART.Size = SIZE
  613. NEWPART.Position = Torso.Position
  614. NEWPART.Material = MATERIAL
  615. NEWPART:BreakJoints()
  616. NEWPART.Parent = PARENT
  617. return NEWPART
  618. end
  619.  
  620. local function weldBetween(a, b)
  621. local weldd = Instance.new("ManualWeld")
  622. weldd.Part0 = a
  623. weldd.Part1 = b
  624. weldd.C0 = CFrame.new()
  625. weldd.C1 = b.CFrame:inverse() * a.CFrame
  626. weldd.Parent = a
  627. return weldd
  628. end
  629.  
  630.  
  631. function QuaternionFromCFrame(cf)
  632. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  633. local trace = m00 + m11 + m22
  634. if trace > 0 then
  635. local s = math.sqrt(1 + trace)
  636. local recip = 0.5 / s
  637. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  638. else
  639. local i = 0
  640. if m11 > m00 then
  641. i = 1
  642. end
  643. if m22 > (i == 0 and m00 or m11) then
  644. i = 2
  645. end
  646. if i == 0 then
  647. local s = math.sqrt(m00 - m11 - m22 + 1)
  648. local recip = 0.5 / s
  649. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  650. elseif i == 1 then
  651. local s = math.sqrt(m11 - m22 - m00 + 1)
  652. local recip = 0.5 / s
  653. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  654. elseif i == 2 then
  655. local s = math.sqrt(m22 - m00 - m11 + 1)
  656. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  657. end
  658. end
  659. end
  660.  
  661. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  662. local xs, ys, zs = x + x, y + y, z + z
  663. local wx, wy, wz = w * xs, w * ys, w * zs
  664. local xx = x * xs
  665. local xy = x * ys
  666. local xz = x * zs
  667. local yy = y * ys
  668. local yz = y * zs
  669. local zz = z * zs
  670. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  671. end
  672.  
  673. function QuaternionSlerp(a, b, t)
  674. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  675. local startInterp, finishInterp;
  676. if cosTheta >= 0.0001 then
  677. if (1 - cosTheta) > 0.0001 then
  678. local theta = ACOS(cosTheta)
  679. local invSinTheta = 1 / SIN(theta)
  680. startInterp = SIN((1 - t) * theta) * invSinTheta
  681. finishInterp = SIN(t * theta) * invSinTheta
  682. else
  683. startInterp = 1 - t
  684. finishInterp = t
  685. end
  686. else
  687. if (1 + cosTheta) > 0.0001 then
  688. local theta = ACOS(-cosTheta)
  689. local invSinTheta = 1 / SIN(theta)
  690. startInterp = SIN((t - 1) * theta) * invSinTheta
  691. finishInterp = SIN(t * theta) * invSinTheta
  692. else
  693. startInterp = t - 1
  694. finishInterp = t
  695. end
  696. end
  697. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  698. end
  699.  
  700. function Clerp(a, b, t)
  701. local qa = {QuaternionFromCFrame(a)}
  702. local qb = {QuaternionFromCFrame(b)}
  703. local ax, ay, az = a.x, a.y, a.z
  704. local bx, by, bz = b.x, b.y, b.z
  705. local _t = 1 - t
  706. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  707. end
  708.  
  709. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  710. local frame = IT("Frame")
  711. frame.BackgroundTransparency = TRANSPARENCY
  712. frame.BorderSizePixel = BORDERSIZEPIXEL
  713. frame.Position = POSITION
  714. frame.Size = SIZE
  715. frame.BackgroundColor3 = COLOR
  716. frame.BorderColor3 = BORDERCOLOR
  717. frame.Name = NAME
  718. frame.Parent = PARENT
  719. return frame
  720. end
  721.  
  722. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  723. local label = IT("TextLabel")
  724. label.BackgroundTransparency = 1
  725. label.Size = UD2(1, 0, 1, 0)
  726. label.Position = UD2(0, 0, 0, 0)
  727. label.TextColor3 = TEXTCOLOR
  728. label.TextStrokeTransparency = STROKETRANSPARENCY
  729. label.TextTransparency = TRANSPARENCY
  730. label.FontSize = TEXTFONTSIZE
  731. label.Font = TEXTFONT
  732. label.BorderSizePixel = BORDERSIZEPIXEL
  733. label.TextStrokeColor3 = C3(1,1,1)
  734. label.TextScaled = false
  735. label.Text = TEXT
  736. label.Name = NAME
  737. label.Parent = PARENT
  738. return label
  739. end
  740.  
  741. function NoOutlines(PART)
  742. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  743. end
  744.  
  745. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  746. local NEWWELD = IT(TYPE)
  747. NEWWELD.Part0 = PART0
  748. NEWWELD.Part1 = PART1
  749. NEWWELD.C0 = C0
  750. NEWWELD.C1 = C1
  751. NEWWELD.Parent = PARENT
  752. return NEWWELD
  753. end
  754.  
  755. local S = IT("Sound")
  756. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  757. local NEWSOUND = nil
  758. coroutine.resume(coroutine.create(function()
  759. NEWSOUND = S:Clone()
  760. NEWSOUND.Parent = PARENT
  761. NEWSOUND.Volume = VOLUME
  762. NEWSOUND.Pitch = PITCH
  763. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  764. NEWSOUND:play()
  765. if DOESLOOP == true then
  766. NEWSOUND.Looped = true
  767. else
  768. repeat wait(1) until NEWSOUND.Playing == false
  769. NEWSOUND:remove()
  770. end
  771. end))
  772. return NEWSOUND
  773. end
  774.  
  775. function CFrameFromTopBack(at, top, back)
  776. local right = top:Cross(back)
  777. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  778. end
  779.  
  780. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  781. function WACKYEFFECT(Table)
  782. local TYPE = (Table.EffectType or "Sphere")
  783. local SIZE = (Table.Size or VT(1,1,1))
  784. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  785. local TRANSPARENCY = (Table.Transparency or 0)
  786. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  787. local CFRAME = (Table.CFrame or Torso.CFrame)
  788. local MOVEDIRECTION = (Table.MoveToPos or nil)
  789. local ROTATION1 = (Table.RotationX or 0)
  790. local ROTATION2 = (Table.RotationY or 0)
  791. local ROTATION3 = (Table.RotationZ or 0)
  792. local MATERIAL = (Table.Material or "Neon")
  793. local COLOR = (Table.Color or C3(1,1,1))
  794. local TIME = (Table.Time or 45)
  795. local SOUNDID = (Table.SoundID or nil)
  796. local SOUNDPITCH = (Table.SoundPitch or nil)
  797. local SOUNDVOLUME = (Table.SoundVolume or nil)
  798. coroutine.resume(coroutine.create(function()
  799. local PLAYSSOUND = false
  800. local SOUND = nil
  801. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  802. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  803. PLAYSSOUND = true
  804. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  805. end
  806. EFFECT.Color = COLOR
  807. local MSH = nil
  808. if TYPE == "Sphere" then
  809. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  810. elseif TYPE == "Block" then
  811. MSH = IT("BlockMesh",EFFECT)
  812. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  813. elseif TYPE == "Wave" then
  814. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  815. elseif TYPE == "Ring" then
  816. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  817. elseif TYPE == "Slash" then
  818. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  819. elseif TYPE == "Round Slash" then
  820. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  821. elseif TYPE == "Swirl" then
  822. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  823. elseif TYPE == "Skull" then
  824. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  825. elseif TYPE == "Crystal" then
  826. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  827. end
  828. if MSH ~= nil then
  829. local MOVESPEED = nil
  830. if MOVEDIRECTION ~= nil then
  831. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  832. end
  833. local GROWTH = SIZE - ENDSIZE
  834. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  835. if TYPE == "Block" then
  836. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  837. else
  838. EFFECT.CFrame = CFRAME
  839. end
  840. for LOOP = 1, TIME+1 do
  841. Swait()
  842. MSH.Scale = MSH.Scale - GROWTH/TIME
  843. if TYPE == "Wave" then
  844. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  845. end
  846. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  847. if TYPE == "Block" then
  848. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  849. else
  850. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  851. end
  852. if MOVEDIRECTION ~= nil then
  853. local ORI = EFFECT.Orientation
  854. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  855. EFFECT.Orientation = ORI
  856. end
  857. end
  858. if PLAYSSOUND == false then
  859. EFFECT:remove()
  860. else
  861. repeat Swait() until SOUND.Playing == false
  862. EFFECT:remove()
  863. end
  864. else
  865. if PLAYSSOUND == false then
  866. EFFECT:remove()
  867. else
  868. repeat Swait() until SOUND.Playing == false
  869. EFFECT:remove()
  870. end
  871. end
  872. end))
  873. end
  874.  
  875. function MakeForm(PART,TYPE)
  876. if TYPE == "Cyl" then
  877. local MSH = IT("CylinderMesh",PART)
  878. elseif TYPE == "Ball" then
  879. local MSH = IT("SpecialMesh",PART)
  880. MSH.MeshType = "Sphere"
  881. elseif TYPE == "Wedge" then
  882. local MSH = IT("SpecialMesh",PART)
  883. MSH.MeshType = "Wedge"
  884. end
  885. end
  886.  
  887. Debris = game:GetService("Debris")
  888.  
  889. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  890. local DIRECTION = CF(StartPos,EndPos).lookVector
  891. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  892. end
  893.  
  894. function turnto(position)
  895. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  896. end
  897.  
  898. --//=================================\\
  899. --|| WEAPON CREATION
  900. --\\=================================//
  901.  
  902. Humanoid.Parent = nil
  903. RootPart.Size = RootPart.Size*SIZE
  904. Torso.Size = Torso.Size*SIZE
  905. RightArm.Size = RightArm.Size*SIZE
  906. RightLeg.Size = RightLeg.Size*SIZE
  907. LeftArm.Size = LeftArm.Size*SIZE
  908. LeftLeg.Size = LeftLeg.Size*SIZE
  909. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  910. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  911. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  912. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  913. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  914. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  915. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  916. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  917. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  918. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  919. Head.Size = Head.Size*SIZE
  920. RootJoint.Parent = RootPart
  921. Neck.Parent = Torso
  922. RightShoulder.Parent = Torso
  923. LeftShoulder.Parent = Torso
  924. RightHip.Parent = Torso
  925. LeftHip.Parent = Torso
  926.  
  927. -- Shirt and Pant --
  928.  
  929. local top = Instance.new("Shirt")
  930. top.ShirtTemplate = "rbxassetid://338740550"
  931. top.Parent = Character
  932. top.Name = "Cloth"
  933. local bottom = Instance.new("Pants")
  934. bottom.PantsTemplate = "rbxassetid://338750779"
  935. bottom.Parent = Character
  936. bottom.Name = "Cloth"
  937.  
  938. -- Injustice --
  939. for i = 1, 16 do
  940. local FACE = CreatePart(3, Injustice, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01*SIZE,0.65*SIZE,1.01*SIZE),false)
  941. FACE.Color = C3(0,0,0)
  942. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  943. CreateWeldOrSnapOrMotor("Weld", Injustice, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  944. end
  945. local EYE = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false)
  946. MakeForm(EYE,"Ball")
  947. CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE, CF(0.15,0.26,-0.55), CF(-0, 0, 0.27))
  948. local EYE2 = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.15*SIZE,0.15*SIZE,0.15*SIZE),false)
  949. MakeForm(EYE2,"Ball")
  950. CreateWeldOrSnapOrMotor("Weld", Injustice, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0.27))
  951. local HAT1 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2*SIZE,0.2*SIZE,2*SIZE),false)
  952. MakeForm(HAT1,"Cyl")
  953. HATWELD = CreateWeldOrSnapOrMotor("Weld", Injustice, Head, HAT1, CF(0,1,0), CF(0, 0, 0))
  954. local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(2.01*SIZE,0.15*SIZE,2.01*SIZE),false)
  955. BELT.Color = Color3.new(0,0,0)
  956. MakeForm(BELT,"Cyl")
  957. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  958. local HAT2 = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.3*SIZE,2.2*SIZE,1.3*SIZE),false)
  959. MakeForm(HAT2,"Cyl")
  960. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  961. local BELT = CreatePart(3, Injustice, "Metal", 0, 0, "Really black", "Hat", VT(1.31*SIZE,0.2*SIZE,1.31*SIZE),false)
  962. BELT.Color = Color3.new(0,0,0)
  963. MakeForm(BELT,"Cyl")
  964. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  965. local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false)
  966. MakeForm(GEM,"Ball")
  967. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  968. local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.25*SIZE,0.25*SIZE,0.1*SIZE),false)
  969. MakeForm(GEM,"Ball")
  970. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  971. local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false)
  972. MakeForm(GEM,"Ball")
  973. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  974. local GEM = CreatePart(3, Injustice, "Neon", 0, 0, "New Yeller", "Gem", VT(0.1*SIZE,0.25*SIZE,0.25*SIZE),false)
  975. MakeForm(GEM,"Ball")
  976. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  977. local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false)
  978. BELT.Color = Color3.new(0,0,0)
  979. MakeForm(BELT,"Cyl")
  980. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  981. local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false)
  982. BELT.Color = Color3.new(0,0,0)
  983. MakeForm(BELT,"Cyl")
  984. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  985. local BELT = CreatePart(3, Injustice, "Neon", 0, 0, "Black", "Hat", VT(1.31*SIZE,0.1*SIZE,1.31*SIZE),false)
  986. BELT.Color = Color3.new(0,0,0)
  987. MakeForm(BELT,"Cyl")
  988. CreateWeldOrSnapOrMotor("Weld", Injustice, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  989.  
  990. -- IdleGun(Injustice) --
  991.  
  992. local Handle = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
  993. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, Torso, Handle, CF(-1.6, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  994. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  995. MakeForm(Part,"Wedge")
  996. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  997. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
  998. MakeForm(Part,"Wedge")
  999. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1000. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
  1001. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1002. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  1003. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  1005. MakeForm(Part,"Cyl")
  1006. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1007. for i = 1, 8 do
  1008. local Piece = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1010. end
  1011. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
  1012. MakeForm(Part,"Cyl")
  1013. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
  1015. MakeForm(Part,"Ball")
  1016. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1017. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
  1018. MakeForm(Part,"Wedge")
  1019. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1020. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
  1021. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
  1023. MakeForm(Part,"Cyl")
  1024. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
  1026. MakeForm(Part,"Cyl")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
  1029. MakeForm(Part,"Cyl")
  1030. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1031. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1032. MakeForm(Part,"Wedge")
  1033. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1034. local LASTPART = Handle
  1035. for i = 1, 10 do
  1036. if LASTPART == Handle then
  1037. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false)
  1038. LASTPART = Part
  1039. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1040. else
  1041. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false)
  1042. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1043. LASTPART = Part
  1044. end
  1045. end
  1046.  
  1047. local Barrel = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false)
  1048. MakeForm(Barrel,"Cyl")
  1049. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1050. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false)
  1051. MakeForm(Part,"Cyl")
  1052. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1053. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
  1054. MakeForm(Part,"Wedge")
  1055. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local Hole = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false)
  1057. MakeForm(Hole,"Cyl")
  1058. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1059. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false)
  1060. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1061. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1062. local Part = CreatePart(3, InjusticeGun, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false)
  1063. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1064. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1065. coroutine.resume(coroutine.create(function()
  1066. while wait() do
  1067. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1068. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1069. end
  1070. end))
  1071. -- UsedGun(Injustice) --
  1072.  
  1073. local Handle2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
  1074. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle2, RightArm, Handle2, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1075. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1076. MakeForm(Part,"Wedge")
  1077. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1078. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
  1079. MakeForm(Part,"Wedge")
  1080. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1081. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
  1082. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1083. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  1084. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  1086. MakeForm(Part,"Cyl")
  1087. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. for i = 1, 8 do
  1089. local Piece = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  1090. CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1091. end
  1092. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
  1093. MakeForm(Part,"Cyl")
  1094. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1095. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
  1096. MakeForm(Part,"Ball")
  1097. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1098. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
  1099. MakeForm(Part,"Wedge")
  1100. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1101. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
  1102. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
  1104. MakeForm(Part,"Cyl")
  1105. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
  1107. MakeForm(Part,"Cyl")
  1108. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
  1110. MakeForm(Part,"Cyl")
  1111. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1112. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  1113. MakeForm(Part,"Wedge")
  1114. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1115. local LASTPART = Handle2
  1116. for i = 1, 10 do
  1117. if LASTPART == Handle then
  1118. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.2,0),false)
  1119. LASTPART = Part
  1120. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1121. else
  1122. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0.1,0.05,0),false)
  1123. CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1124. LASTPART = Part
  1125. end
  1126. end
  1127.  
  1128. local Barrel2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false)
  1129. MakeForm(Barrel,"Cyl")
  1130. CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel2, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false)
  1132. MakeForm(Part,"Cyl")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1134. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
  1135. MakeForm(Part,"Wedge")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. local Hole2 = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Eye", VT(0.125,0,0.125),false)
  1138. MakeForm(Hole,"Cyl")
  1139. CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel2, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1140. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0, "New Yeller", "Part", VT(0,0,0),false)
  1141. local GEARWELD3 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1142. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1143. local Part = CreatePart(3, InjusticeGun2, "Metal", 0, 0.5, "New Yeller", "Eye", VT(0,0,0),false)
  1144. local GEARWELD4 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1145. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1146. coroutine.resume(coroutine.create(function()
  1147. while wait() do
  1148. GEARWELD3.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1149. GEARWELD4.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1150. end
  1151. end))
  1152.  
  1153. for _, b in pairs(Injustice:GetChildren()) do
  1154. if b.ClassName == "Part" then
  1155. b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1156. end
  1157. end
  1158.  
  1159. for _, b in pairs(Weapon:GetChildren()) do
  1160. if b.ClassName == "Part" then
  1161. b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1162. end
  1163. end
  1164.  
  1165.  
  1166. for _, b in pairs(InjusticeGun2:GetChildren()) do
  1167. if b.ClassName == "Part" then
  1168. b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1169. end
  1170. end
  1171.  
  1172. for _, b in pairs(InjusticeGun:GetChildren()) do
  1173. if b.ClassName == "Part" then
  1174. b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1175. end
  1176. end
  1177.  
  1178. function chatfunc(text)
  1179. local chat = coroutine.wrap(function()
  1180. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1181. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1182. end
  1183. local Bill = Instance.new("BillboardGui",Character)
  1184. Bill.Size = UDim2.new(0,100,0,40)
  1185. Bill.StudsOffset = Vector3.new(0,3,0)
  1186. Bill.Adornee = Character.Head
  1187. Bill.Name = "TalkingBillBoard"
  1188. local Hehe = Instance.new("TextLabel",Bill)
  1189. Hehe.BackgroundTransparency = 1
  1190. Hehe.BorderSizePixel = 0
  1191. Hehe.Text = ""
  1192. Hehe.Font = "Fantasy"
  1193. Hehe.TextSize = 40
  1194. Hehe.TextStrokeTransparency = 0
  1195. Hehe.Size = UDim2.new(1,0,0.5,0)
  1196. coroutine.resume(coroutine.create(function()
  1197. while Hehe ~= nil do
  1198. wait()
  1199. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1200. Hehe.Rotation = math.random(-5,5)
  1201. Hehe.TextColor3 = Color3.new(0,0,0)
  1202. Hehe.TextStrokeColor3 = Color3.new(255,255,0)
  1203. end
  1204. end))
  1205. for i = 1,string.len(text),1 do
  1206. wait()
  1207. Hehe.Text = string.sub(text,1,i)
  1208. end
  1209. wait(1.5)--Re[math.random(1, 93)]
  1210. for i = 0, 1, .025 do
  1211. wait()
  1212. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1213. Hehe.TextStrokeTransparency = i
  1214. Hehe.TextTransparency = i
  1215. end
  1216. Bill:Destroy()
  1217. end)
  1218. chat()
  1219. end
  1220.  
  1221. function onChatted(msg)
  1222. chatfunc(msg)
  1223. end
  1224.  
  1225. chatfunc("Injustice V2 edited by KillerzTH_1596.")
  1226.  
  1227. Player.Chatted:connect(onChatted)
  1228.  
  1229. Neck.Name = "Weld"
  1230. RootJoint.Name = "Weld"
  1231. RightShoulder.Name = "Weld"
  1232. LeftShoulder.Name = "Weld"
  1233. RightHip.Name = "Weld"
  1234. LeftHip.Name = "Weld"
  1235.  
  1236. Weapon.Parent = Character
  1237. Injustice.Parent = Character
  1238. InjusticeGun.Parent = Character
  1239. InjusticeGun2.Parent = nil
  1240.  
  1241. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  1242. local SKILLFONT = "Fantasy"
  1243. local SKILLTEXTSIZE = 7
  1244.  
  1245. Weapon.Parent = Character
  1246. Humanoid.Parent = Character
  1247.  
  1248. Humanoid.Died:connect(function()
  1249. ATTACK = true
  1250. end)
  1251.  
  1252. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1253. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1254. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1255. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1256. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1257.  
  1258. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Injustice Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1259. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Smite", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1260. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1261. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Bullets Rain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1262. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1263.  
  1264. --//=================================\\
  1265. --|| DAMAGING
  1266. --\\=================================//
  1267.  
  1268.  
  1269. function killnearest(position,range,maxstrength,direction)
  1270. for i,v in ipairs(workspace:GetChildren()) do
  1271. local body = v:GetChildren()
  1272. for part = 1, #body do
  1273. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1274. if(body[part].Position - position).Magnitude < range then
  1275. if v.ClassName == "Model" then
  1276. --v:BreakJoints()
  1277. end
  1278. local POS = position
  1279. coroutine.resume(coroutine.create(function()
  1280. body[part].Anchored = true
  1281. body[part].Parent = Effects
  1282. body[part].CanCollide = true
  1283. local SIZE = body[part].Size
  1284. body[part].Material = "Neon"
  1285. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1286. for i = 1, 75 do
  1287. Swait()
  1288. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1289. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1290. end
  1291. coroutine.resume(coroutine.create(function()
  1292. while true do
  1293. Swait()
  1294. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1295. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1296. end
  1297. end))
  1298. body[part].Anchored = false
  1299. body[part].Velocity = direction.lookVector*maxstrength
  1300. end))
  1301. end
  1302. end
  1303. end
  1304. if v.ClassName == "Part" then
  1305. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1306. local POS = position
  1307. coroutine.resume(coroutine.create(function()
  1308. v.Anchored = true
  1309. v.Parent = Effects
  1310. local SIZE = v.Size
  1311. v.Material = "Neon"
  1312. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1313. for i = 1, 75 do
  1314. Swait()
  1315. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1316. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1317. end
  1318. coroutine.resume(coroutine.create(function()
  1319. while true do
  1320. Swait()
  1321. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1322. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1323. end
  1324. end))
  1325. v.Anchored = false
  1326. v.Velocity = direction.lookVector*maxstrength
  1327. end))
  1328. end
  1329. end
  1330. end
  1331. end
  1332.  
  1333. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1334. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1335. defence.Name = ("HitBy"..Player.Name)
  1336. game:GetService("Debris"):AddItem(defence, 0)
  1337. Damage = Damage * DAMAGEMULTIPLIER
  1338. if Humanoid.Health ~= 0 then
  1339. local CritChance = MRANDOM(1,1)
  1340. if Damage > Humanoid.Health then
  1341. Damage = math.ceil(Humanoid.Health)
  1342. if Damage == 0 then
  1343. Damage = 0.1
  1344. end
  1345. end
  1346. Humanoid.Health = Humanoid.Health - Damage
  1347. end
  1348. end
  1349.  
  1350. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1351. local CHILDREN = workspace:GetDescendants()
  1352. for index, CHILD in pairs(CHILDREN) do
  1353. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1354. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1355. if HUM then
  1356. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1357. if TORSO then
  1358. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1359. if INSTAKILL == true then
  1360. CHILD:BreakJoints()
  1361. else
  1362. local DMG = MRANDOM(MINDMG,MAXDMG)
  1363. ApplyDamage(HUM,DMG,TORSO)
  1364. end
  1365. if FLING > 0 then
  1366. for _, c in pairs(CHILD:GetChildren()) do
  1367. if c:IsA("BasePart") then
  1368. local bv = Instance.new("BodyVelocity")
  1369. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1370. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1371. bv.Parent = c
  1372. Debris:AddItem(bv,0.05)
  1373. end
  1374. end
  1375. end
  1376. end
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382.  
  1383. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1384. local CHILDREN = workspace:GetDescendants()
  1385. for index, CHILD in pairs(CHILDREN) do
  1386. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1387. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1388. if HUM then
  1389. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1390. if TORSO then
  1391. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1392. CHILD:BreakJoints()
  1393. if FLING ~= 0 then
  1394. for _, c in pairs(CHILD:GetChildren()) do
  1395. if c:IsA("BasePart") and c.Transparency == 0 then
  1396. if BURN == true then
  1397. Fire(c)
  1398. end
  1399. local bv = Instance.new("BodyVelocity")
  1400. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1401. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1402. bv.Parent = c
  1403. Debris:AddItem(bv,0.05)
  1404. end
  1405. end
  1406. end
  1407. end
  1408. end
  1409. end
  1410. end
  1411. end
  1412. end
  1413.  
  1414. function ApplyAoE2(POSITION,RANGE,FLING,BURN)
  1415. local CHILDREN = workspace:GetDescendants()
  1416. for index, CHILD in pairs(CHILDREN) do
  1417. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1418. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1419. if HUM then
  1420. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1421. if TORSO then
  1422. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1423. CHILD:BreakJoints()
  1424. if FLING ~= 0 then
  1425. for _, c in pairs(CHILD:GetChildren()) do
  1426. if c:IsA("BasePart") and c.Transparency == 0 then
  1427. if BURN == true then
  1428. Fire(c)
  1429. end
  1430. local bv = Instance.new("BodyVelocity")
  1431. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1432. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1433. bv.Parent = c
  1434. Debris:AddItem(bv,0.05)
  1435. end
  1436. end
  1437. end
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. end
  1444.  
  1445. function Kill(Char)
  1446. local NewCharacter = IT("Model",Effects)
  1447. NewCharacter.Name = "Ow im ded ;-;"
  1448. for _, c in pairs(Char:GetDescendants()) do
  1449. if c:IsA("BasePart") and c.Transparency == 0 then
  1450. c:BreakJoints()
  1451. c.Material = "Glass"
  1452. c.Color = C3(0,0,0)
  1453. c.CanCollide = true
  1454. c.Transparency = 0.3
  1455. if c:FindFirstChildOfClass("SpecialMesh") then
  1456. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1457. end
  1458. if c.Name == "Head" then
  1459. c:ClearAllChildren()
  1460. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1461. end
  1462. if c.ClassName == "MeshPart" then
  1463. c.TextureID = ""
  1464. end
  1465. if c:FindFirstChildOfClass("BodyPosition") then
  1466. c:FindFirstChildOfClass("BodyPosition"):remove()
  1467. end
  1468. if c:FindFirstChildOfClass("ParticleEmitter") then
  1469. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1470. end
  1471. c.Parent = NewCharacter
  1472. c.Name = "DeadPart"
  1473. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1474. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1475. end
  1476. end
  1477. Char:remove()
  1478. Debris:AddItem(NewCharacter,5)
  1479. end
  1480.  
  1481.  
  1482. --//=================================\\
  1483. --|| ATTACK FUNCTIONS AND STUFF
  1484. --\\=================================//
  1485.  
  1486. function SpawnTrail(FROM,TO,BIG)
  1487. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  1488. MakeForm(TRAIL,"Cyl")
  1489. local DIST = (FROM - TO).Magnitude
  1490. if BIG == true then
  1491. TRAIL.Size = VT(0.5,DIST,0.5)
  1492. else
  1493. TRAIL.Size = VT(0.25,DIST,0.25)
  1494. end
  1495. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1, 5 do
  1498. Swait()
  1499. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1500. end
  1501. TRAIL:remove()
  1502. end))
  1503. end
  1504.  
  1505. local EyeSizes={
  1506. NumberSequenceKeypoint.new(0,2,0),
  1507. NumberSequenceKeypoint.new(1,0,0)
  1508. }
  1509. local EyeTrans={
  1510. NumberSequenceKeypoint.new(0,0.5,0),
  1511. NumberSequenceKeypoint.new(1,1,0)
  1512. }
  1513. local PE=Instance.new("ParticleEmitter",nil)
  1514. PE.LightEmission=.8
  1515. PE.Color = ColorSequence.new(BRICKC("Bright yellow").Color,BRICKC("New Yeller").Color)
  1516. PE.Size=NumberSequence.new(EyeSizes)
  1517. PE.Transparency=NumberSequence.new(EyeTrans)
  1518. PE.Lifetime=NumberRange.new(0.35,1)
  1519. PE.Rotation=NumberRange.new(0,360)
  1520. PE.Rate=100
  1521. PE.VelocitySpread = 10000
  1522. PE.Acceleration = Vector3.new(0,85,0)
  1523. PE.Drag = 5
  1524. PE.Speed = NumberRange.new(0.1,5)
  1525. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  1526. PE.ZOffset = 0.5
  1527. PE.Name = "PE"
  1528. PE.Enabled = false
  1529. function Fire(art)
  1530. local PARTICLES = PE:Clone()
  1531. PARTICLES.Parent = art
  1532. PARTICLES.Enabled = true
  1533. return PARTICLES
  1534. end
  1535.  
  1536. function Bullet()
  1537. ATTACK = true
  1538. Rooted = false
  1539. InjusticeGun2.Parent = Character
  1540. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1541. InjusticeGun.Parent = nil
  1542. for i=0, 0.4, 0.1 / Animation_Speed do
  1543. Swait()
  1544. turnto(Mouse.Hit.p)
  1545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1546. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1547. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1548. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551. end
  1552. repeat
  1553. for i=0, 0.2, 0.1 / Animation_Speed do
  1554. Swait()
  1555. turnto(Mouse.Hit.p)
  1556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  1557. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. end
  1562. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000000, Character)
  1563. SpawnTrail(Hole2.Position,POS)
  1564. ApplyAoE(POS,3,5,3000,3000,0,1,false)
  1565. if HIT ~= nil then
  1566. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1567. end
  1568. end
  1569. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1570. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1571. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1572. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1573. for i=0, 0.3, 0.1 / Animation_Speed do
  1574. Swait()
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. end
  1581. until KEYHOLD == false
  1582. InjusticeGun2.Parent = nil
  1583. InjusticeGun.Parent = Character
  1584. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1585. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1586. ATTACK = false
  1587. Rooted = false
  1588. end
  1589.  
  1590. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1591. PLAYMAINANIM = false
  1592. if WhichPose == "Cast1" then
  1593. for i=0, Time, 0.1 / Animation_Speed do
  1594. Swait()
  1595. if Magic == true then
  1596. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597. end
  1598. if Gyro ~= nil and Gyro ~= false then
  1599. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1600. end
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. end
  1608. elseif WhichPose == "Cast2" then
  1609. for i=0, Time, 0.1 / Animation_Speed do
  1610. Swait()
  1611. if Magic == true then
  1612. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1613. end
  1614. if Gyro ~= nil and Gyro ~= false then
  1615. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1616. end
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE - 0.04 * SIN(SINE / 24)*SIZE, 0*SIZE + 0.04 * SIN(SINE / 12)*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(10 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06*SIZE * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. elseif WhichPose == "RightArmUp" then
  1625. for i=0, Time, 0.1 / Animation_Speed do
  1626. Swait()
  1627. if Magic == true then
  1628. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. end
  1630. if Gyro ~= nil and Gyro ~= false then
  1631. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1632. end
  1633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1639. end
  1640. elseif WhichPose == "Taunt" then
  1641. for i=0, Time, 0.1 / Animation_Speed do
  1642. Swait()
  1643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1649. end
  1650. HATWELD.Part0 = RightArm
  1651. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1652. CreateSound(221057812,Torso,10,1,false)
  1653. for i=0, Time*2, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1661. end
  1662. for i=0, Time, 0.1 / Animation_Speed do
  1663. Swait()
  1664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.5*SIZE) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5*SIZE) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1668. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1670. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1671. end
  1672. HATWELD.Part0 = Head
  1673. HATWELD.C0 = CF(0,1,0)
  1674. elseif WhichPose == "Prepare key" then
  1675. for i=0, Time, 0.1 / Animation_Speed do
  1676. Swait()
  1677. if Gyro ~= nil and Gyro ~= false then
  1678. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1679. end
  1680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. end
  1687. elseif WhichPose == "Turn key" then
  1688. for i=0, Time, 0.1 / Animation_Speed do
  1689. Swait()
  1690. if Gyro ~= nil and Gyro ~= false then
  1691. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1692. end
  1693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1697. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1699. end
  1700. end
  1701. PLAYMAINANIM = true
  1702. end
  1703.  
  1704. function Inferno_Ring()
  1705. ATTACK = true
  1706. Rooted = false
  1707. local GYRO = IT("BodyGyro",RootPart)
  1708. GYRO.D = 750
  1709. GYRO.P = 20000
  1710. GYRO.MaxTorque = VT(0,40000000,0)
  1711. local FIRE = IT("Model",Effects)
  1712. FIRE.Name = "Fire"
  1713. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "Center", VT(0,0,0))
  1714. FIRE.PrimaryPart = MAIN
  1715. local FIRES = {}
  1716. for i = 1, 45 do
  1717. local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Eggplant", "RingPart", VT(3,3,3))
  1718. PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
  1719. local F = Fire(PRT)
  1720. table.insert(FIRES,F)
  1721. end
  1722. repeat
  1723. FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
  1724. Pose("Cast1",1.5,0.01,false,GYRO)
  1725. until HOLD == true
  1726. coroutine.resume(coroutine.create(function()
  1727. for i = 1, 4 do
  1728. ApplyAoE2(MAIN.Position,21,-15,true)
  1729. CreateSound(463598785,MAIN,3,1,false)
  1730. for E = 1, #FIRES do
  1731. if FIRES[E] ~= nil then
  1732. FIRES[E].Acceleration = VT(0,300,0)
  1733. FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
  1734. end
  1735. end
  1736. wait(0.3)
  1737. end
  1738. for E = 1, #FIRES do
  1739. if FIRES[E] ~= nil then
  1740. FIRES[E].Enabled = false
  1741. end
  1742. end
  1743. Debris:AddItem(FIRE,5)
  1744. end))
  1745. CreateSound(215395388,RightArm,3,2,false)
  1746. Pose("Cast2",1.5,0.5,true)
  1747. GYRO:remove()
  1748. ATTACK = false
  1749. Rooted = false
  1750. end
  1751.  
  1752. function Thunder()
  1753. ATTACK = true
  1754. Rooted = false
  1755. local BOLTSOUNDS = {168586621,168586586,178452241}
  1756. local GYRO = IT("BodyGyro",RootPart)
  1757. GYRO.D = 750
  1758. GYRO.P = 20000
  1759. GYRO.MaxTorque = VT(0,40000000,0)
  1760. CreateSound(469345336,Torso,3,2,false)
  1761. Pose("Cast2",1.5,2,true,GYRO)
  1762. coroutine.resume(coroutine.create(function()
  1763. local FRAME = RootPart.CFrame
  1764. for i = 1, 25 do
  1765. local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
  1766. local LightningTable = Lightning({Color = C3(1,1,0), Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 200, Branches = true})
  1767. local Hitpos = LightningTable.End
  1768. ApplyAoE(Hitpos,15,20,75,50,false)
  1769. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1770. for i = 1, 4 do
  1771. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1772. end
  1773. wait(0.05)
  1774. end
  1775. end))
  1776. Pose("Cast2",1.5,0.7,true)
  1777. GYRO:remove()
  1778. ATTACK = false
  1779. Rooted = false
  1780. end
  1781.  
  1782. function Bullet_Rain()
  1783. ATTACK = true
  1784. Rooted = true
  1785. InjusticeGun2.Parent = Character
  1786. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1787. InjusticeGun.Parent = nil
  1788. for i=0, 0.6, 0.1 / Animation_Speed do
  1789. Swait()
  1790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1795. end
  1796. local DONE = false
  1797. local GATE = nil
  1798. local GATESPIN = true
  1799. coroutine.resume(coroutine.create(function()
  1800. repeat
  1801. Swait()
  1802. if GATE ~= nil then
  1803. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  1804. end
  1805. until GATESPIN == false
  1806. end))
  1807. coroutine.resume(coroutine.create(function()
  1808. repeat
  1809. Swait()
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1815. until DONE == true
  1816. Swait(10)
  1817. for i = 1, 75 do
  1818. Swait(1.5)
  1819. local FIRED = false
  1820. local CHILDREN = workspace:GetDescendants()
  1821. for index, CHILD in pairs(CHILDREN) do
  1822. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1823. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1824. if HUM then
  1825. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1826. if TORSO then
  1827. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1828. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1829. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1830. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3})
  1831. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1832. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1833. Kill(CHILD)
  1834. FIRED = true
  1835. break
  1836. end
  1837. end
  1838. end
  1839. end
  1840. end
  1841. if FIRED == false then
  1842. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1843. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1844. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1845. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1846. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1847. if HITBOD ~= nil then
  1848. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1849. Kill(HITBOD.Parent)
  1850. end
  1851. end
  1852. end
  1853. end
  1854. for i = 1, 45 do
  1855. Swait()
  1856. GATE.Size = GATE.Size - VT(3,0,3)
  1857. end
  1858. GATESPIN = false
  1859. GATE:remove()
  1860. end))
  1861. Swait(5)
  1862. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character)
  1863. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Instutional white", "Gate", VT(0,0,0))
  1864. local DECAL = IT("Decal",GATE)
  1865. DECAL.Texture = "http://www.roblox.com/asset/?id=0"
  1866. DECAL.Face = "Top"
  1867. GATE.CFrame = CF(HITPOS)
  1868. CreateSound(160772554, GATE, 4, 1.3, false)
  1869. for i = 1, 45 do
  1870. Swait()
  1871. GATE.Size = GATE.Size + VT(3,0,3)
  1872. end
  1873. CreateSound(145080998, Hole2, 7, 1, false)
  1874. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1875. InjusticeGun.Parent = Character
  1876. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1877. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel2.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1878. InjusticeGun2.Parent = nil
  1879. ATTACK = false
  1880. Rooted = false
  1881. DONE = true
  1882. end
  1883.  
  1884. function JusticeBeam()
  1885. ATTACK = true
  1886. Rooted = false
  1887. coroutine.resume(coroutine.create(function()
  1888. local AIMPOS = Mouse.Hit.p
  1889. local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character)
  1890. local RAYS = {}
  1891. for i = 1, 4 do
  1892. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ray", VT(15,2000,15))
  1893. MakeForm(RAY,"Cyl")
  1894. RAY.Mesh.Scale = VT(1,1.1,1)
  1895. table.insert(RAYS,RAY)
  1896. end
  1897. CreateSound(348663022, Effects, 2, 1.2, false)
  1898. for i = 1, 100 do
  1899. Swait()
  1900. for e = 1, #RAYS do
  1901. if RAYS[e] ~= nil then
  1902. local RAY = RAYS[e]
  1903. RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0)
  1904. RAY.Transparency = RAY.Transparency - 0.01
  1905. end
  1906. end
  1907. end
  1908. for i = 1, 20 do
  1909. Swait()
  1910. for e = 1, #RAYS do
  1911. if RAYS[e] ~= nil then
  1912. local RAY = RAYS[e]
  1913. RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20)
  1914. end
  1915. end
  1916. end
  1917. wait(0.3)
  1918. for i = 1, 16 do
  1919. local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p
  1920. SpawnTrail(POS+VT(0,200,0),POS)
  1921. end
  1922. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(90,2,90), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1923. CreateDebreeRing(AIM,AIMPOS-VT(15,15,15),20,VT(5,5,5),5)
  1924. CreateFlyingDebree(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false)
  1925. CreateSound(130972023, Effects, 2, 1, false)
  1926. ApplyAoE(AIMPOS,35,50,95,100,false)
  1927. end))
  1928. for i=0, 1.9, 0.1 / Animation_Speed do
  1929. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1930. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1931. Swait()
  1932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(25 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(120), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-25 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1936. end
  1937. ATTACK = false
  1938. Rooted = false
  1939. end
  1940.  
  1941. function Hat()
  1942. ATTACK = true
  1943. Rooted = false
  1944. Pose("Taunt",0.4,1.2,false)
  1945. ATTACK = false
  1946. Rooted = false
  1947. end
  1948.  
  1949. --//================================\\
  1950. --|| INTRO
  1951. --\\================================//
  1952.  
  1953. coroutine.resume(coroutine.create(function()
  1954. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1955. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1956. Swait(10)
  1957. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.5,0.55,0.5), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  1958. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0.55,0.5,0.5), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  1959. Swait(57)
  1960. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  1961. Swait(6.5)
  1962. ApplyAoE(HITPOS,8,10,15,100,false)
  1963. text.Text = "Injustice"
  1964. text.TextStrokeColor3 = Color3.new(255/255, 255/255, 0/255)
  1965. for i=0, 1, 0.1 / Animation_Speed do
  1966. WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1967. end
  1968. end))
  1969. for i=0, 1.5, 0.1 / Animation_Speed do
  1970. Swait()
  1971. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1977. end
  1978. for i=0, 0.4, 0.1 / Animation_Speed do
  1979. Swait()
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. end
  1987. for i=0, 1, 0.1 / Animation_Speed do
  1988. Swait()
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1995. end
  1996.  
  1997. --//=================================\\
  1998. --|| ASSIGN THINGS TO KEYS
  1999. --\\=================================//
  2000.  
  2001. function MouseDown(Mouse)
  2002. HOLD = true
  2003. if ATTACK == false then
  2004. end
  2005. end
  2006.  
  2007. function MouseUp(Mouse)
  2008. HOLD = false
  2009. end
  2010.  
  2011. function KeyDown(Key)
  2012. KEYHOLD = true
  2013. if Key == "z" and ATTACK == false then
  2014. Bullet()
  2015. end
  2016.  
  2017. if Key == "b" and ATTACK == false then
  2018. JusticeBeam()
  2019. end
  2020.  
  2021. if Key == "c" and ATTACK == false then
  2022. Thunder()
  2023. end
  2024.  
  2025. if Key == "v" and ATTACK == false then
  2026. Bullet_Rain()
  2027. end
  2028.  
  2029. if Key == "x" and ATTACK == false then
  2030. Inferno_Ring()
  2031. end
  2032.  
  2033. if Key == "t" and ATTACK == false then
  2034. Hat()
  2035. end
  2036. end
  2037.  
  2038. function KeyUp(Key)
  2039. KEYHOLD = false
  2040. end
  2041.  
  2042. Mouse.Button1Down:connect(function(NEWKEY)
  2043. MouseDown(NEWKEY)
  2044. end)
  2045. Mouse.Button1Up:connect(function(NEWKEY)
  2046. MouseUp(NEWKEY)
  2047. end)
  2048. Mouse.KeyDown:connect(function(NEWKEY)
  2049. KeyDown(NEWKEY)
  2050. end)
  2051. Mouse.KeyUp:connect(function(NEWKEY)
  2052. KeyUp(NEWKEY)
  2053. end)
  2054.  
  2055. --//=================================\\
  2056. --\\=================================//
  2057.  
  2058.  
  2059. function unanchor()
  2060. if UNANCHOR == true then
  2061. RootPart.Anchored = false
  2062. end
  2063. g = Character:GetChildren()
  2064. for i = 1, #g do
  2065. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2066. g[i].Anchored = false
  2067. end
  2068. end
  2069. g = Weapon:GetChildren()
  2070. for i = 1, #g do
  2071. if g[i].ClassName == "Part" then
  2072. g[i].Anchored = false
  2073. end
  2074. end
  2075. end
  2076.  
  2077. --//=================================\\
  2078. --|| WRAP THE WHOLE SCRIPT UP
  2079. --\\=================================//
  2080.  
  2081. Humanoid.Changed:connect(function(Jump)
  2082. if Jump == "Jump" and (Disable_Jump == true) then
  2083. Humanoid.Jump = false
  2084. end
  2085. end)
  2086.  
  2087. while true do
  2088. Swait()
  2089. script.Parent = WEAPONGUI
  2090. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2091. v:Stop();
  2092. end
  2093. ANIMATE.Parent = nil
  2094. SINE = SINE + CHANGE*1.5
  2095. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2096. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2097. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2098. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2099. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2100. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2101. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2102. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2103. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2104. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2105. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2106. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2107. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2109. end
  2110. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2111. ANIM = "Jump"
  2112. if ATTACK == false then
  2113. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2119. end
  2120. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2121. ANIM = "Fall"
  2122. if ATTACK == false then
  2123. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2124. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2125. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2126. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2127. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2129. end
  2130. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2131. ANIM = "Idle"
  2132. if ATTACK == false then
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2134. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(-20 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2136. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(40), RAD(20 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2137. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2138. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. end
  2140. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2141. ANIM = "Walk"
  2142. if ATTACK == false then
  2143. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(-10 + 2.5 * SIN(SINE / 12)), RAD(-75 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.4*SIZE) * ANGLES(RAD(50), RAD(10 - 2.5 * SIN(SINE / 12)), RAD(75 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2147. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2149. end
  2150. end
  2151. unanchor()
  2152. Humanoid.MaxHealth = "inf"
  2153. Humanoid.Health = "inf"
  2154. if Rooted == false then
  2155. Disable_Jump = false
  2156. Humanoid.WalkSpeed = Speed
  2157. elseif Rooted == true then
  2158. Disable_Jump = true
  2159. Humanoid.WalkSpeed = 0
  2160. end
  2161. for _, c in pairs(Character:GetChildren()) do
  2162. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2163. c.Material = "Fabric"
  2164. if c:FindFirstChildOfClass("ParticleEmitter") then
  2165. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2166. end
  2167. if c ~= Head then
  2168. c.Color = C3(1,1,1)
  2169. else
  2170. c.Color = C3(1,1,1)
  2171. end
  2172. if c == Head then
  2173. if c:FindFirstChild("face") then
  2174. c.face:remove()
  2175. end
  2176. end
  2177. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2178. c:remove()
  2179. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2180. c:remove()
  2181. end
  2182. end
  2183. sick.SoundId = "rbxassetid://"..SONG
  2184. sick.Looped = true
  2185. sick.Pitch = 1
  2186. sick.Volume = 5
  2187. sick.Parent = Torso
  2188. sick:Resume()
  2189. --sick.Playing = false
  2190. Humanoid.Name = "Injustice = "..Player.Name
  2191. end
  2192.  
  2193. --//=================================\\
  2194. --\\=================================//
  2195.  
  2196.  
  2197.  
  2198.  
  2199.  
  2200. --//====================================================\\--
  2201. --|| END OF SCRIPT
  2202. --\\====================================================//--
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