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therealagent81

God of War (PS4) Has Shit Combat (Raw Thoughts)

Apr 26th, 2018
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  1. Alright, this might take a while, but I need this shit off my chest
  2. We'll start with context
  3. I'm a huge fan of Character Action Games (Also called Hyper Action games) and have been playing them since Devil May Cry 1 first came out on PS2
  4. I play any one that comes out minus a few (still have yet to play Automata or that TMNT game) and one of my favorites of this genre are the God of War games
  5. while GoW3 isn't as demanding as say DMC4 or Bayonetta 1, the combat had a feel to it that emphasized the brutal nature of Kratos and giving Kratos power without making him feel slow
  6. and this game has been on my radar for a while
  7. and while the the first showings and interviews had me concerned, I decided to just ignore any press around it and try the game myself when it came out
  8. today was my first day playing with only minor things known about it, mostly one spoiler-esc possible sequel bait and that everyone and their mother was giving it a perfect score
  9. I put three hours into the game and played on the highest difficulty (which in this game is called "I want to play God of War"... Stupid, I know)
  10. and the reason I chose that difficulty was to put this "Deep and engaging combat system" to the test
  11. Other games like DMC and Bayonetta are a blast to play on their highest difficulty and feel so good to play
  12. So TL;DR, I'm a fan of the originals and I like a challenge
  13. whelp, this "modern reimagined masterpiece" might just have the worst combat system I've ever played
  14. So first off, by default, the game gives you SoulsBorne controls
  15. meaning light attack and heavy attack are tied to shoulder buttons
  16. that's fine in those games because it's a slower game that rewards timing and circle strafing around dudes
  17. SoulsBorne combat is very grounded and more about good timing and not really about aggressive twitch based commands
  18. basically, DMC/Bayonetta is the offensive rush in game while SoulsBorne is more defensive patient style of combat
  19. OG God of War was very much DMC inspired, since juggling and high combo counts emphasizing stylish (or in this case, gruesome) finishers to make the player feel like a bad ass god slayer
  20. and this game wants to be both
  21. and it can't be both
  22. you can't have a twitch based combat system that wants juggling enemies in the air when you attacks are stuck on the shoulder buttons and DON'T HAVE A JUMP BUTTON!
  23. Lucky for us, their is an option to set the controls to have light attack as Square and heavy attack as Triangle, so points for that
  24. but the controls look like this
  25. I mean, having the option to swap evade to circle for those that grew up with KH games is cool
  26. but not having evade be say a shoulder button is just strange
  27. Also why do games hate allowing fully custom rebindable controls?
  28. Anyways, time to get back to the combat
  29. so the first enemy shows up and already, there are problems
  30. First off, Camera is zoomed and locked onto the Kratos' shoulder
  31. and the lock on is the SoulsBorne lock on that just has you circle strafing around the dude
  32. that tiny dot on the middle enemy
  33. That's your lock on
  34. and the game really doesn't like you trying to switch it to another enemy
  35. you have to fucken slap and hold your right analog stick hard to get it to MAYBE go to enemy you want
  36. and it actually limits your movement
  37. because you don't really have free movement at that point since it's tied to the R3 (Clicking in the right analog stick)
  38. which is why I prefer say lock on being tied to the shoulder buttons and being hold instead of set
  39. this is also why I hate the lock on in SoulsBorne games
  40. and because of these restrictions in combat
  41. instinct tells me to play like SoulsBorne
  42. you have shield tied L1 that if timed right when the enemy attacks (which is super forgiving with the timing btw), you will stun the enemies around you
  43. aka, it's a parry
  44. so the best tactic, I thought, was parry and then attack
  45. and this would be fine
  46. if I wasn't on the highest difficulty
  47. See, highest difficulty has Kratos die in 3 hits
  48. and it's 3 hits in general
  49. and when I say in general, I mean in general
  50. their are no invincibility frames or hit stun for Kratos
  51. so let's say, for example, 3 enemies hit you at the same time
  52. it's a insta death
  53. nothing you can do about it
  54. or if a enemy 3 hit combos you fast
  55. like say a boss?
  56. it's a one shot
  57. Zero fucken forsight
  58. clearly not really tested at all
  59. Which would emphasis defensively play
  60. means you really need to get that parry and play patient
  61. except you can't
  62. because this is when the game tries to be cute
  63. On the highest difficulty of DMC (called Dante Must Die mode), all enemies and bosses gain access to your super form called Devil Trigger
  64. each enemy has it's own timer upon spawn based on enemy class/type and if activated, gains attributes like regenerating health, super armor from almost all attacks minus combo finishers, and they take half damage/ do double damage
  65. It works really well in DMC
  66. because if forces you to prioritize enemies based on the timer, which is predicable since it's based on when they spawn in / what type of enemy they are and it encourages you to play aggressive to kill them before they activate it
  67. so what does God of War do?
  68. The new game gives enemies that very same Enraged mode
  69. but their are a few key differences
  70. first off, the activation is random
  71. It can happen at the beginning of the fight
  72. it can happen towards the end of the fight
  73. it can happen after a few hits
  74. or sometimes, it doesn't happen at all
  75. there is no way to predict when and if it will happen
  76. meaning it's just a guessing game
  77. and it punishes you for playing to passively
  78. meaning you need to be aggressive in order to stop them from going into the state
  79. and this game is not meant to be played aggressively
  80. because while 1 v 1 is fine
  81. anytime you are outnumbered, shit goes sound really fast
  82. the engraged state gives enemies Super Armor AND double damage / half damage taken
  83. so if say 3 enemies go into it, you are fucked
  84. So you are forced to be aggressive
  85. cool, how does one play aggressively in this game
  86. whelp, you stun lock
  87. you stun lock EVERYTHING
  88. you don't even let the enemies attack
  89. you just mash square / light attack, right?
  90. NOPE
  91. because enemies also have Revenge values straight out of Kingdom Hearts
  92. meaning that after so many hits, they'll just shrug it off and attack you through your light attacks
  93. So how does one stun lock in a game with set revenge values?
  94. you juggle
  95. Yes, you juggle enemies
  96. in a game with no jump button
  97. the heavy attack (triangle) launches enemies off the ground and suspends for a short second
  98. you can then mash light attack to juggle them as they helplessly flail around like a fish until a combo finisher occurs
  99. so the best combo in the game is light, light, light, heavy, light, light, light
  100. rinse and repeat and you kill stuff
  101. and this works on every enemy
  102. even boss
  103. and you have to spam it
  104. because allowing them anytime on the ground risks them going enraged, meaning you can't stun them
  105. and while the parry stuns enemies attacking you, their isn't a counter attack you can do to retaliate afterwords or push enemies away
  106. but if you do get an enemy enraged
  107. don't worry
  108. all you have to do is alter your combo and you kill them through stun lock
  109. now you do is wait for them to attack you
  110. parry, then go heavy, heavy, light, light
  111. rinse and repeat till they dead
  112. because for some stupid reason heavy heavy light light has two finishers
  113. one in the middle and one in the end
  114. meaning it stuns enraged enemies just long enough for you to counter attack
  115. any more, you run the risk of being hit, which you only need two of to die when they are enraged
  116. Now this is great for 1v1s, but what about anytime you are outnumbered?
  117. What can you do?
  118. You bunch them all together and have a stun lock party, that's what
  119. like a Shepard, you gather your sheep to the nearest corner and proceed to spam the same combo you've been spamming
  120. and if one tries to go enraged, it will simply get interrupted and you continue your spam to victory
  121. So what makes this hard?
  122. if all you have to do is crowd them together, why is this combat busted?
  123. Well, remember what I said before
  124. Enemies can start going enraged at random
  125. so while you try to gather them, one might start going enraged
  126. and the only way to stop them is to stun them with a heavy strike or finisher
  127. which forces you to attack them
  128. and risk getting them out of the crowd
  129. while thinking about parrying any incoming attacks from the other 3 dudes you are trying to lead to that corner
  130. who may also be charging up to go enraged
  131. you can't reliably lock on to enemies because again, this is SoulsBorne lock on, meaning you are stuck on one enemy and have to fight to game to focus on another one
  132. and while you have a dodge roll, you are invincible when you do it and the recovery frames means you can get hit while getting up from it
  133. and the enemies usually move way faster then Kratos can, more so when they go enraged
  134. Alternatively, you could have the bow shot an arrow at the enemy going enraged
  135. but the boy won't do it on his own
  136. you have to tell him to do it by hitting R2
  137. so you have to change who you are locked onto and tap R2 while trying to evade damage and focus on grouping the enemies together
  138. and fighting with the lock on usually leads to you getting killed since it's tied to right stick, you know, THE CAMERA?
  139. Also, the boy has Ammo (a max of 3 arrows), meaning you might risk being out of Arrows and he just tells you, "I can't do anything Dad"
  140. But what about your Axe?
  141. You can throw it and stun enemies right? Isn't there that cool freezing mechanic where you can recall your Axe for better crowd control?
  142. Sure, if you want to get killed
  143. While I haven't tried throwing the axe at their feet to trip them, the camera zooms in way more and slows your movement while trying to aim your axe
  144. making you easy pray to anyone that tries to attack you
  145. and since you can't use your shield while aiming your axe, it's free damage for them
  146. and while enraged, the enemies are IMMUNE to the Axe Freeze!
  147. so you can't freeze an enemy you want to wait to deal with them later
  148. and while you might think freezing an enemy that's trying to enraged is a sick idea
  149. it means you'll have to fight with your bare hands
  150. and bare handed combat SUCKS
  151. you do less damage, have less hit stun and you can'd juggle because you get some shitty "this is sparta" kick instead of a launcher move for your heavy attack
  152. so their is very little to zero value in throwing you axe at an enemy
  153. Which means that most effective way to play game is to crowd up enemies, hit stun them, parry, hit stun some more, win
  154. it's not even hard and without the enraged enemies, combat is a snore fest
  155. their is no combo gauge and no reward for say clearing a wave quickly or taking no damage
  156. so whether you completely nuke the enemies is irrelevant
  157. and good luck taking no damage when that camera is so fucken zoomed in, you have to constantly look behind you and randomly side stepping to make sure you won't be getting attacked from behind
  158. and sure, sometimes the boy will say, "father, look out", but it's so inconsistent, that you might just end up taking a sword to the back simply because Boy didn't say anything
  159. and even though I've only seen 3 enemies, I already hate all of them
  160. you have generic zombie dudes that just have on sword swipe and attack you after few seconds that are only tough because they try to attack you in packs
  161. you have wolves that usually go enraged right at the beginning of the fight that are not only fast, but also come with a unblockable attack that two shots you, meaning if you don't dodge it, your dead
  162. and they don't just do that attack once
  163. they can spam it between 3 - 5 times in a row
  164. so it's just this awkward back peddle until you think you can go in for a slow ass heavy attack
  165. with an Axe whose range is fucken garbage and whiffs about 60% of the time
  166. which makes it ironic since the chains from the OG god of war was a way to mitigate that from happening
  167. Imagine that, an iconic weapon that was both powerful and designed around gameplay first instead of just trying to copy Thor's hammer :thinking:
  168. last enemy is a sword zombie that's blue and can only be killed with Hand to Hand
  169. which while only fought 1v1 so far, will for sure come back later crowded with axe-only units and I'll proceed to hate life
  170. But what about the bosses?
  171. God of War has always had cool bosses, right?
  172. I mean, the two boss fights where 1v1 and don't get arranged, so they are slightly better then common enemies
  173. but the first boss is just horrible
  174. this giant troll monster has 3 attacks
  175. a stomp, a hammer attack with this pillar thing he's holding, and a move where he just swings the pillar side to side
  176. guess how you beat him?
  177. Wait for him to attack, dodge, then heavy heavy light light
  178. rinse and repeat until he's dead
  179. which takes about 15 minutes
  180. and these attacks last about 20-30 seconds a piece
  181. they are so telegraphed and so easy to dodge, most of the fight is just standing around waiting
  182. or throwing your axe over and over again while you wait for him to finish
  183. it's incredibly boring and only challenges your ability to wait your turn instead of testing your reflexes
  184. the second boss is a humanoid boss who, while more exciting then the first boss because he's really quick with attacks that must be parried
  185. he can be stun locked -_-
  186. so just light, light, light, heavy, light, light, light while waiting to parry until he dies
  187. ... in his three phase boss fight that saves between each phase
  188. which means you just fight the same boss 3 times back to back with minor alterations to his moveset
  189. and the whole time, he's just like, "This doesn't even hurt. Man, you suck"
  190. meanwhile, you are stun locking his ass into infinity and parrying every attack in the book
  191. tl:dr, the combat is a mess
  192. and this is only the first part of the game that most of the press played in the demo
  193. said to be 5% of the total game
  194. ... this is going to be a long and painful ride, isn't it
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