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- gunqqer@Friithian:~/.config/unity3d/Dodge Roll/Enter the Gungeon$ cat ./Player.log
- AK Error: Voice Starvation
- Setting breakpad minidump AppID = 311690
- Steam_SetMinidumpSteamID: Caching Steam ID: 76561198154254646 [API loaded no]
- ERROR: ld.so: object '/home/gunqqer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- AK Error: Event ID not found: 2552151224
- ERROR: ld.so: object '/home/gunqqer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- ERROR: ld.so: object '/home/gunqqer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- AK Error: Event ID not found: 2552151224
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2862098601
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2676061583
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2676061583
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2676061583
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2676061583
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 579135561
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- AK Error: Event ID not found: 2341935086
- Native stacktrace:
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so(+0x91a46) [0x7f8ac6fd3a46]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so(+0x348a5) [0x7f8ac6f768a5]
- /lib/x86_64-linux-gnu/libpthread.so.0(+0x11390) [0x7f8acdcdb390]
- /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x48d124) [0x7f8ac5296124]
- /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x4edb6) [0x7f8acd89bdb6]
- /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x504ae) [0x7f8acd89d4ae]
- /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1(+0x51231) [0x7f8acd89e231]
- /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x45e74d) [0x7f8ac526774d]
- /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x45ec21) [0x7f8ac5267c21]
- /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x459a3f) [0x7f8ac5262a3f]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0xf9464a]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0xf84a26]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0xf17be9]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0xf1b99b]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0xf12057]
- /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG.x86_64() [0x8e5218]
- /lib/x86_64-linux-gnu/libpthread.so.0(+0x76ba) [0x7f8acdcd16ba]
- /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d) [0x7f8acc59a41d]
- Debug info from gdb:
- ERROR: ld.so: object '/home/gunqqer/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
- Could not attach to process. If your uid matches the uid of the target
- process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
- again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
- ptrace: Operation not permitted.
- No threads.
- =================================================================
- Got a SIGSEGV while executing native code. This usually indicates
- a fatal error in the mono runtime or one of the native libraries
- used by your application.
- =================================================================
- at GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packe
- d_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
- OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 69144512
- AudioManager: Using PulseAudio: Default Output Device
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.UI.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/dfScriptLite.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/dfScriptLite.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/ConditionalExpression.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/ConditionalExpression.dll into Unity Child Domain
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/PlayMaker.dll (this message is harmless)
- Loading /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/PlayMaker.dll into Unity Child Domain
- - Completed reload, in 0.699 seconds
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/System.dll (this message is harmless)
- OnLevelWasLoaded was found on AmmonomiconDeathPageController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerSpaceshipController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIHeartController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on GameUIBlankController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on dfPoolManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayerController
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on SpeculativeRigidbody
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on ReturnAmmoOnMissedShotItem
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- OnLevelWasLoaded was found on PlayMakerFSM
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- Default vsync count 1
- requesting resize 1600 x 900
- Using native desktop resolution 1600 x 900
- requesting fullscreen 1600 x 900 at 0 Hz
- Desktop is 1600 x 900 @ 60 Hz
- Using libudev for joystick management
- Importing game controller configs
- Found /dev/input/event15
- Mapping raw axis 0 to 0
- Mapping raw axis 1 to 1
- Mapping raw axis 2 to 2
- Mapping raw axis 3 to 3
- Mapping raw axis 4 to 4
- Mapping raw axis 5 to 5
- Microsoft X-Box 360 pad: Mapping b0.0 to b0
- Microsoft X-Box 360 pad: Mapping b1.0 to b1
- Microsoft X-Box 360 pad: Mapping b6.0 to b6
- Microsoft X-Box 360 pad: Mapping h0.4 to a7
- Microsoft X-Box 360 pad: Mapping h0.8 to a6
- Microsoft X-Box 360 pad: Mapping h0.2 to a6
- Microsoft X-Box 360 pad: Mapping h0.1 to a7
- Microsoft X-Box 360 pad: Mapping b8.0 to b8
- Microsoft X-Box 360 pad: Mapping b4.0 to b4
- Microsoft X-Box 360 pad: Mapping b9.0 to b9
- Microsoft X-Box 360 pad: Mapping a2.0 to a2
- Microsoft X-Box 360 pad: Mapping a0.0 to a0
- Microsoft X-Box 360 pad: Mapping a1.0 to a1
- Microsoft X-Box 360 pad: Mapping b5.0 to b5
- Microsoft X-Box 360 pad: Mapping b10.0 to b10
- Microsoft X-Box 360 pad: Mapping a5.0 to a5
- Microsoft X-Box 360 pad: Mapping a3.0 to a3
- Microsoft X-Box 360 pad: Mapping a4.0 to a4
- Microsoft X-Box 360 pad: Mapping b7.0 to b7
- Microsoft X-Box 360 pad: Mapping b2.0 to b2
- Microsoft X-Box 360 pad: Mapping b3.0 to b3
- Assigning joystick 1
- Found /dev/input/event16
- Mapping raw axis 0 to 0
- Mapping raw axis 1 to 1
- Mapping raw axis 2 to 2
- Mapping raw axis 3 to 3
- Mapping raw axis 4 to 4
- Mapping raw axis 5 to 5
- Microsoft X-Box 360 pad: Mapping b0.0 to b0
- Microsoft X-Box 360 pad: Mapping b1.0 to b1
- Microsoft X-Box 360 pad: Mapping b6.0 to b6
- Microsoft X-Box 360 pad: Mapping h0.4 to a7
- Microsoft X-Box 360 pad: Mapping h0.8 to a6
- Microsoft X-Box 360 pad: Mapping h0.2 to a6
- Microsoft X-Box 360 pad: Mapping h0.1 to a7
- Microsoft X-Box 360 pad: Mapping b8.0 to b8
- Microsoft X-Box 360 pad: Mapping b4.0 to b4
- Microsoft X-Box 360 pad: Mapping b9.0 to b9
- Microsoft X-Box 360 pad: Mapping a2.0 to a2
- Microsoft X-Box 360 pad: Mapping a0.0 to a0
- Microsoft X-Box 360 pad: Mapping a1.0 to a1
- Microsoft X-Box 360 pad: Mapping b5.0 to b5
- Microsoft X-Box 360 pad: Mapping b10.0 to b10
- Microsoft X-Box 360 pad: Mapping a5.0 to a5
- Microsoft X-Box 360 pad: Mapping a3.0 to a3
- Microsoft X-Box 360 pad: Mapping a4.0 to a4
- Microsoft X-Box 360 pad: Mapping b7.0 to b7
- Microsoft X-Box 360 pad: Mapping b2.0 to b2
- Microsoft X-Box 360 pad: Mapping b3.0 to b3
- Assigning joystick 2
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- UnloadTime: 86.300003 ms
- WwiseUnity: Initialize sound engine ...
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WwiseUnity: Sound engine initialized.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Version: 1.1.4
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Now: 04.03.2018 17:41
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Starting Steam platform interface.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Platform assembly: /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Managed/Mono.Security.dll (this message is harmless)
- InControl (version 1.6.10 build 8800)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.AudioInit
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Post GameManager.Awake.Resolution
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Terminating GameManager Awake()
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save data doesn't exist: ActiveA.game
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No mid game save found
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::DeviceType = Desktop
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = Mesa DRI Intel(R) Sandybridge Mobile
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceType = OpenGLCore
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVendor = Intel Open Source Technology Center
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsDeviceVersion = OpenGL 3.3 (Core Profile) Mesa 18.1.0-devel
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsShaderLevel = 40
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::GraphicsMemorySize = 512
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::MaxTextureSize = 8192
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::NPOTSupport = Full
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportedRenderTargetCount = 8
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsImageEffects = True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsRenderTextures = True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsStencil = 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDefaultHDR = True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::SupportsDepthFormat = True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::Iteration = 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Doing startup foyer checks!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: Foyer Flow
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: Foyer Flow
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: Foyer Flow
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_MetaShopkeeper : Main
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_Witchkeeper : Main
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/mono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/./libmono.so
- Fallback handler could not load library /home/gunqqer/.steam/steamapps/common/Enter the Gungeon/EtG_Data/Mono/x86_64/libmono
- Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 32380.
- Total: 178.807007 ms (FindLiveObjects: 20.226999 ms CreateObjectMapping: 3.906000 ms MarkObjects: 154.278992 ms DeleteObjects: 0.394000 ms)
- Something is attempting to get a NONE save flag!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Received stats and achievements from Steam
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- StoreStats - success
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- System.Collections.Generic.List`1[dfButton]|0
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Reacquiring Page Buffer 960x1080
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- Changing real window size to 1600 x 900
- swapping active device from None (0|0) to Generic Controller (44|40.93246)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save data doesn't exist: ActiveA.game
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No mid game save found
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- aparting!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- aparting!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- overriding hand shader
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- departing!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- departing! 1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BRV::StencilMode: True
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 382.556000 ms
- Unloading 1019 unused Assets to reduce memory usage. Loaded Objects now: 43628.
- Total: 212.244995 ms (FindLiveObjects: 3.396000 ms CreateObjectMapping: 4.882000 ms MarkObjects: 155.039993 ms DeleteObjects: 48.925999 ms)
- StoreStats - success
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is missing!
- (Filename: Line: 1656)
- Adding valid boss: BossTable_01_BulletBros|0.5
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_BulletKing|0.5
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Adding valid boss: BossTable_01_GatlingGull|1
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Returning valid boss: BossTable_01_BulletKing|0.5
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: curse shop
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Base Shared Injection Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning METADATA: nothing
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- No prior injection: Castle Common Injection Data
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FINISHED LOADING SERIALIZED KEYBINDINGS.
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FSM not Preprocessed: NPC_CryoButton : Main
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- s_empty?: False
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 3212 unused Assets to reduce memory usage. Loaded Objects now: 77356.
- Total: 516.635986 ms (FindLiveObjects: 10.983000 ms CreateObjectMapping: 5.419000 ms MarkObjects: 490.004974 ms DeleteObjects: 10.229000 ms)
- Clearing Core Music ID!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Clearing Core Music ID!
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 10
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: FLOOR_INTRO with core ID: 10
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: FLOOR_INTRO
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- swapping active device from Generic Controller (162|58.6407) to Generic Controller (164|58.73206)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- swapping active device from Generic Controller (219|60.6216) to Generic Controller (234|61.13942)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- REBUILDING EXTRA GUN CARDS
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Attemping to switch to state: ACTIVE_SIDE_C with core ID: 10
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Successfully switched to state: ACTIVE_SIDE_C
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LootSystem::0 + 0.09775
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- swapping active device from Generic Controller (506|70.75069) to Generic Controller (509|70.84741)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- swapping active device from Generic Controller (532|71.63981) to Generic Controller (537|71.83029)
- (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- XError: BadPixmap (invalid Pixmap parameter) (error 4, opcode 54/0, serial 5998, XID 07e00016, display 0x3f4e5f0
- XError: 136 (error 136, opcode 134/17, serial 5999, XID 07e00016, display 0x3f4e5f0
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