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- Main
- {
- questname "Spell Testertron 5000"
- version 1.0
- }
- State Begin
- {
- desc "testing"
- action AddNpcText(5, "Test spells graphics # Page 1");
- action AddNpcInput(5, 1, "Test ID 1 (love)");
- action AddNpcInput(5, 2, "Test ID 2 (warp)");
- action AddNpcInput(5, 3, "Test ID 3 (warp)");
- action AddNpcInput(5, 4, "Test ID 4 (victory)");
- action AddNpcInput(5, 5, "Test ID 5 (blind)");
- action AddNpcInput(5, 6, "Test ID 6 (hex)");
- action AddNpcInput(5, 7, "Test ID 7 (wings)");
- action AddNpcInput(5, 8, "Test ID 8 (water)");
- action AddNpcInput(5, 9, "Next Page...");
- rule InputNpc( 1 ) goto test1
- rule InputNpc( 2 ) goto test2
- rule InputNpc( 3 ) goto test3
- rule InputNpc( 4 ) goto test4
- rule InputNpc( 5 ) goto test5
- rule InputNpc( 6 ) goto test6
- rule InputNpc( 7 ) goto test7
- rule InputNpc( 8 ) goto test8
- rule InputNpc( 9 ) goto Page2
- }
- State Page2
- {
- desc "testing"
- action AddNpcText(5, "Test spells graphics # Page 2");
- action AddNpcInput(5, 1, "Test ID 9 (heal1)");
- action AddNpcInput(5, 2, "Test ID 10 (thunder)");
- action AddNpcInput(5, 3, "Test ID 11 (snow)");
- action AddNpcInput(5, 4, "Test ID 12 (ultima)");
- action AddNpcInput(5, 5, "Test ID 13 (meteor)");
- action AddNpcInput(5, 6, "Test ID 14 (heal2)");
- action AddNpcInput(5, 7, "Test ID 15 (smokering)");
- action AddNpcInput(5, 8, "Test ID 16 (iceblast)");
- action AddNpcInput(5, 9, "Next Page...");
- rule InputNpc( 1 ) goto test9
- rule InputNpc( 2 ) goto test10
- rule InputNpc( 3 ) goto test11
- rule InputNpc( 4 ) goto test12
- rule InputNpc( 5 ) goto test13
- rule InputNpc( 6 ) goto test14
- rule InputNpc( 7 ) goto test15
- rule InputNpc( 8 ) goto test16
- rule InputNpc( 9 ) goto Page3
- }
- State Page3
- {
- desc "testing"
- action AddNpcText(5, "Test spells graphics # Page 3");
- action AddNpcInput(5, 1, "Test ID 17 (shock)");
- action AddNpcInput(5, 2, "Test ID 18 (wind)");
- action AddNpcInput(5, 3, "Test ID 19 (heal3)");
- action AddNpcInput(5, 4, "Test ID 20 (boulder)");
- action AddNpcInput(5, 5, "Test ID 21 (heal4)");
- action AddNpcInput(5, 6, "Test ID 22 (hailblast)");
- action AddNpcInput(5, 7, "Test ID 23 (curse1)");
- action AddNpcInput(5, 8, "Test ID 24 (rain)");
- action AddNpcInput(5, 9, "Next Page...");
- rule InputNpc( 1 ) goto test17
- rule InputNpc( 2 ) goto test18
- rule InputNpc( 3 ) goto test19
- rule InputNpc( 4 ) goto test20
- rule InputNpc( 5 ) goto test21
- rule InputNpc( 6 ) goto test22
- rule InputNpc( 7 ) goto test23
- rule InputNpc( 8 ) goto test24
- rule InputNpc( 9 ) goto Page4
- }
- State Page4
- {
- desc "testing"
- action AddNpcText(5, "Test spells graphics # Page 4");
- action AddNpcInput(5, 1, "Test ID 25 (curse2)");
- action AddNpcInput(5, 2, "Test ID 26 (curse3)");
- action AddNpcInput(5, 3, "Test ID 27 (implode)");
- action AddNpcInput(5, 4, "Test ID 28 (Toxicroot)");
- action AddNpcInput(5, 5, "Test ID 29 (bloodswirl)");
- action AddNpcInput(5, 6, "Test ID 30 (loveswirl)");
- action AddNpcInput(5, 7, "Test ID 31 (curse4)");
- action AddNpcInput(5, 8, "Test ID 32 (heal5)");
- action AddNpcInput(5, 9, "Next Page...");
- rule InputNpc( 1 ) goto test25
- rule InputNpc( 2 ) goto test26
- rule InputNpc( 3 ) goto test27
- rule InputNpc( 4 ) goto test28
- rule InputNpc( 5 ) goto test29
- rule InputNpc( 6 ) goto test30
- rule InputNpc( 7 ) goto test31
- rule InputNpc( 8 ) goto test32
- rule InputNpc( 9 ) goto Page5
- }
- State Page5
- {
- desc "testing"
- action AddNpcText(5, "Test spells graphics # Page 5");
- action AddNpcInput(5, 1, "Test ID 33 (Forceaura)");
- rule InputNpc( 1 ) goto test33
- }
- State test1
- {
- desc "testing"
- action ShowHint("Testing Spell ID 1");
- action PlayEffect(1);
- action Reset();
- }
- State test2
- {
- desc "testing"
- action ShowHint("Testing Spell ID 2");
- action PlayEffect(2);
- action Reset();
- }
- State test3
- {
- desc "testing"
- action ShowHint("Testing Spell ID 3");
- action PlayEffect(3);
- action Reset();
- }
- State test4
- {
- desc "testing"
- action ShowHint("Testing Spell ID 4");
- action PlayEffect(4);
- action Reset();
- }
- State test5
- {
- desc "testing"
- action ShowHint("Testing Spell ID 5");
- action PlayEffect(5);
- action Reset();
- }
- State test6
- {
- desc "testing"
- action ShowHint("Testing Spell ID 6");
- action PlayEffect(6);
- action Reset();
- }
- State test7
- {
- desc "testing"
- action ShowHint("Testing Spell ID 7");
- action PlayEffect(7);
- action Reset();
- }
- State test8
- {
- desc "testing"
- action ShowHint("Testing Spell ID 8");
- action PlayEffect(8);
- action Reset();
- }
- State test9
- {
- desc "testing"
- action ShowHint("Testing Spell ID 9");
- action PlayEffect(9);
- action Reset();
- }
- State test10
- {
- desc "testing"
- action ShowHint("Testing Spell ID 10");
- action PlayEffect(10);
- action Reset();
- }
- State test11
- {
- desc "testing"
- action ShowHint("Testing Spell ID 11");
- action PlayEffect(11);
- action Reset();
- }
- State test12
- {
- desc "testing"
- action ShowHint("Testing Spell ID 12");
- action PlayEffect(12);
- action Reset();
- }
- State test13
- {
- desc "testing"
- action ShowHint("Testing Spell ID 13");
- action PlayEffect(13);
- action Reset();
- }
- State test14
- {
- desc "testing"
- action ShowHint("Testing Spell ID 14");
- action PlayEffect(14);
- action Reset();
- }
- State test15
- {
- desc "testing"
- action ShowHint("Testing Spell ID 15");
- action PlayEffect(15);
- action Reset();
- }
- State test16
- {
- desc "testing"
- action ShowHint("Testing Spell ID 16");
- action PlayEffect(16);
- action Reset();
- }
- State test17
- {
- desc "testing"
- action ShowHint("Testing Spell ID 17");
- action PlayEffect(17);
- action Reset();
- }
- State test18
- {
- desc "testing"
- action ShowHint("Testing Spell ID 18");
- action PlayEffect(18);
- action Reset();
- }
- State test19
- {
- desc "testing"
- action ShowHint("Testing Spell ID 19");
- action PlayEffect(19);
- action Reset();
- }
- State test20
- {
- desc "testing"
- action ShowHint("Testing Spell ID 20");
- action PlayEffect(20);
- action Reset();
- }
- State test21
- {
- desc "testing"
- action ShowHint("Testing Spell ID 21");
- action PlayEffect(21);
- action Reset();
- }
- State test22
- {
- desc "testing"
- action ShowHint("Testing Spell ID 22");
- action PlayEffect(22);
- action Reset();
- }
- State test23
- {
- desc "testing"
- action ShowHint("Testing Spell ID 23");
- action PlayEffect(23);
- action Reset();
- }
- State test24
- {
- desc "testing"
- action ShowHint("Testing Spell ID 24");
- action PlayEffect(24);
- action Reset();
- }
- State test25
- {
- desc "testing"
- action ShowHint("Testing Spell ID 25");
- action PlayEffect(25);
- action Reset();
- }
- State test26
- {
- desc "testing"
- action ShowHint("Testing Spell ID 26");
- action PlayEffect(26);
- action Reset();
- }
- State test27
- {
- desc "testing"
- action ShowHint("Testing Spell ID 27");
- action PlayEffect(27);
- action Reset();
- }
- State test28
- {
- desc "testing"
- action ShowHint("Testing Spell ID 28");
- action PlayEffect(28);
- action Reset();
- }
- State test29
- {
- desc "testing"
- action ShowHint("Testing Spell ID 29");
- action PlayEffect(29);
- action Reset();
- }
- State test30
- {
- desc "testing"
- action ShowHint("Testing Spell ID 30");
- action PlayEffect(30);
- action Reset();
- }
- State test31
- {
- desc "testing"
- action ShowHint("Testing Spell ID 31");
- action PlayEffect(31);
- action Reset();
- }
- State test32
- {
- desc "testing"
- action ShowHint("Testing Spell ID 32");
- action PlayEffect(32);
- action Reset();
- }
- State test33
- {
- desc "testing"
- action ShowHint("Testing Spell ID 33");
- action PlayEffect(33);
- action Reset();
- }
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