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- **Fireside Chat Intro**
- MrGM: Hello, Gamescom.
- How are we doing? Good. So, so I'm going to be here for the next
- like 45 minutes to chat to Ion Hazzikostas about Midnight and all the questions
- that everyone keeps sending me. So here's Ion. How you doing?
- Ion: Doing great. It's been an amazing thing here at Gamescom and excited to sit down with you and chat
- some more. Yeah, this is a fireside chat with no fire. We did ask. Let's keep it that way.
- MrGM: All right. So, let's get into it.
- **The War Within Reflections**
- MrGM: All right. Hold. All right. So, one year ago, almost to the day was the we we had a chat, we edited an interview
- about the war within and we're kind of a year out of that, we're kind of floating the chapter on that expansion. How do
- you feel it's gone from kind of a year ago to now?
- Ion: It's it's been an amazing ride. I think
- the team is really proud of what we've accomplished in War Within. I think War Within really represented the first... one
- of the first expansions that really was from the ground up design with modern game design philosophies
- from the World of Warcraft team. I think we saw a lot of it in Dragonflight, but you know, War Within took that to another
- level. So I think the systems, the structure, the frequent
- content updates, and the reactiveness to community feedback um doing things like
- significantly overhauling the mythic plus system and expansion to make sure everyone's happy, all of those are
- successes that we look back on. and I think we look ahead to Midnight just
- looking to continue to level up. I don't think, you know, I don't think we're seeing huge problems we need to fix. I
- think it's more a question of how can we do more of what we're doing well. What can we do anything better?
- MrGM: Excellent. Yeah, it's been it's been good. The content cadence has been really quick, right? Like so I feel like
- we constantly have something new and fun to do. Uh how's that been from the development point of view?
- Ion: Um I mean there have definitely been challenges, right? Just, you know, keeping up with it all. I think we've really grown and restructured our team
- so that we can parallelize development more. Uh we don't have to, you know, shuffle resources around and short
- change one part of the game to make the other better. I think that's something that we really learned from past efforts
- in frequent content updates like in Mists of Pandaria and Legion, were both expansions that had a good patch cadence
- and some great patch content. but unfortunately that came at the expense of the next expansion
- because we had to pull resources off one to serve the other. The way we have a team structure now I think we can do
- both at a high level of quality without having to make compromises.
- MrGM: Excellent.
- **World Tiers in Retail?**
- MrGM: So 11.2.5 brings Legion remix. Any Legion fans? Yeah, it's on the PTR if you want to go
- test it. It's really great. Um, so it brings in a ton of features, uh, which
- is awesome. Great to see artifact weapons back in the tree and everything like that remix format. Uh, one of the big
- features for me that I find really enjoyable is the idea of a world tier where the outside world becomes more
- difficult, more difficulty begets more rewards, and things like that. Is that something we could potentially see in
- like the future of the like kind of regular game you say?
- Ion: I think some form of it is something we
- could see in the future. Um, we don't have specific plans for Midnight at launch, but I think we're going to be
- very looking closely and trying to assess the results of this experiment. I think something self-contained that's
- only going to last for a few months like a remix is a great place for us to experiment with ideas. I think you know
- the outro world the reality is after the first couple of weeks of a season
- especially once everyone has you know an epic gear, is pretty trivial. and that's a
- shame and I think you know something like the Prey system at midnight is is an example of efforts to add a layer of
- depth and potentially a little bit of challenge to the outdoor world for those who want it.
- and if we can come up with a
- more comprehensive way to do that, like these World Tiers, I think that could be huge for the game moving forward
- MrGM: Fantastic. World Tiers confirmed at some point.
- **What can we expect from Patch 11.2.7?**
- MrGM: Uh so kind of the final thing on the War Within,
- we obviously have one more patch beyond 11.2.5 which brings in uh early access to housing. It brings in the new player
- experience and everything like that. Uh is there anything else you want to talk about with 11.2.5 being like the kind of
- final patch of the war within?
- Ion: Um yes 11.2.7 obviously the
- centerpiece of it is going to be you know housing rolling out. of course for everyone who owns Midnight, you'll have
- your house at that point, but everyone else will be able to start collecting decor. So, you know, in those last weeks
- of the expansion, you want to start going back and taking off old achievements that you've missed. Um, I
- think that's going to be a fun way to, you know, close out War Within. um we will
- have you know as well as the new player experience, we'll have the lorewalking version of the War
- Within experience for people who want a condensed version of it, as well as assorted smaller updates um holidays and
- so forth. but the centerpiece really is Housing.
- MrGM: Excellent
- **Lorewalking Future**
- MrGM: All right well let's actually you mentioned it so, lorewalking. one of my favorite new features of the uh just world warcraft in general being
- able to replay those experiences but also having some extra content as well really telling the story in a really good way.
- Uh what can you tell us about what is coming for lorewalking as we kind of expand that system?
- Ion: I think the next big thing that we're doing that's with on lorewalking is this War Within
- catchup-enhanced experience. But I think we're really happy with how lorewalking has played out recently. Um learning
- lessons from that and there's a ton of new stories that we want to tell moving forward, or i guess old stories as the case may be. I think it's a
- great way really repackaging quest content that's out there and making sure that no matter what year in WoW you're joining in, you can
- get those fundamentals and experience the stories being told over the years.
- MrGM: Excellent. Thank you.
- **Stat Squish in Midnight**
- MrGM: Uh so one thing that was kind of like semi spoken about like a couple of months ago in a couple of press
- interviews and things like that is the idea of a stats squish coming at Midnight. Now we're now in like the 700s
- item level. So kind of getting tools at Legion level. Uh is is there any more details you can give regarding a stat
- squish in midnight?
- Ion: Uh yes, I think numbers are definitely pretty huge. I think I was just watching
- Dimensius, mythic Dimensius stream earlier. One of the casters were talking about how it's down to only 3
- billion health remaining. Um it's awesome. So yes, we are doing a stat squish in
- Midnight. levels are not changing levels. There's still going to be 80 to 90, but it's still going to work that way past where they just kind
- of compressing the unused high level ranges from Dragonflight, War Within like
- Shadowlands and getting us back to high levels and 100s, numbers that have, you
- know, five digits instead of nine digits.
- MrGM: Excellent. Is that prepatch?
- Ion: Yeah, that will be part of the 12.0 prepatch.
- MrGM: Okay.
- **More Character Customizations?**
- MrGM: Um, so yesterday I did an interview and
- there was um discussion or there was kind of, Paul Kubit and he announced that there's going to be some Darkspear uh
- additional customization from completing the Zul'Aman story. Uh is there any other kind of race
- customization in the pipeline right now potentially?
- Ion: Um, nothing specific for nothing else for
- Midnight at launch, but I think we always want to keep adding depth and
- variety and self-expression options and racial customizations. Um, I think where, you know, especially where the
- story suits it. So, as we, you know, visit home labs or engage with particular cultures, that's a great time
- to unlock new options and something we're going to keep doing down the line.
- MrGM: Brilliant. Thank you.
- **Void Elf Starting Experience?**
- MrGM: So, another feature that was kind of announced at Midnight is Void Elf Demon Hunters. Any Void Elf fans? Hey, look at them.
- Um, so we're getting elf demon hunters. Um, can you tell me a bit about like how
- like you unlock them and what their starting experience will look like?
- Ion: Yeah, I think there will be a fairly
- straightforward quest that you can undertake um in Midnight that unlocks
- accountwide access to create a Void Elf demon hunter. It really explains how the Void Elves have come to, you know, learn
- those arts and make those sacrifices uh and receive that gift in return. And then once you've done that, you'll be
- able to just create one. Um they already start at a higher level as an allied race. So you'll just kind of jump in and say I
- [want a Void Elf Demon Hunter] and go from there.
- MrGM: Excellent.
- **More Demon Hunters in the future?**
- MrGM: Could that open the door for future demon hunters perhaps?
- Ion: I think certainly could. Um they're likely to be other elves, but
- anyone can make a sacrifice if you that part.
- **Visual updates to older zones?**
- MrGM: That's true. Um okay. So bit about zones, I guess.
- So with Quel'Thalas being finally added to the Eastern Kingdoms map, we can literally fly from Booty Bay to Silvermoon, right? if you
- wanted to.
- Ion: Yes.
- MrGM: That's excellent. Um, could we expect any other kind of visual updates to like Northern Lordaeron
- and things like that perhaps?
- Ion: Here we're really focused on you know that northernmost part of Eastern Kingdoms, the areas of Quel'Thalas, Quel'Danas
- as you know what's being updated. But I think it's been really exciting for us to see the reception to it and it's
- encouraging. You know I'll be perfectly honest. There was a part of me when we decided
- to do this for Midnight that was worried like would would fans would players see this
- as somehow a pop out and say, "Oh, this is just rehashing old stuff. I want to go someplace new." But I think seeing
- the reactions to fully realized in all it's glory, Eversong and so forth, I think are really
- encouraging and we're going to look for opportunities to take a similar approach to the other fan-favorite zones.
- MrGM: Yeah, it really hits that nostalgic feel right of like the Burning Crsuade. It's Yeah, it's really great to
- see like really high fidelity and things like that. The B-roll that we've seen is amazing.
- **Silvermoon City faction divide**
- MrGM: Um, kind of thinking of like Quel'Thalas
- There's been some talk in the community about Silvermoon and it's a Horde city
- of course, still is. There is some concerns from Alliance players in regards to how much space they're
- actually going to have in this city. So, could you tell Gamescom and the world how
- the Alliance going to be?
- Ion: Silvermoon is a very large city. The majority of the city is going to be accessible to both
- factions. But at the end of the day, you have the armies of the Void and Xal'atath outside the gates. You're going to
- accept all the help you can get, whether they're Horde, Alliance, or whatever. And of course, for gameplay reasons, we
- need everybody to be able to move around the city. But there are sections of the city that remain certainly Horde-only,
- and that's it's the traditions, the history of the city. There are those who live there who don't take too kindly
- to the Alliance being present. The majority to the players will be cross-faction.
- MrGM: Okay, excellent. Hopefully that calms
- people down.
- **Special Assignment World Quests in Midnight?**
- MrGM: So in the War Wwithin we had world quest, we had the special assignment world
- quest. So essentially kind of like an emissary system of sorts that we saw in Legion originally. Uh is this something
- we're going to continue to see in Midnight?
- Ion: I think so, currently. We may iterate on that as we get into beta and more
- you know testing our endgame loop. I think we always want some kind of structure or wrapper for world quests whether
- that was emissaries in the past or these in War Within and it feels like a pretty natural way to do it.
- MrGM: Excellent.
- **Any updates to Renown and Reputations in Midnight?**
- MrGM: Um so one thing that's kind of I've not heard a ton about you, I'd like to hear more about I suppose is like uh
- Renown reputations in Midnight. So obviously we have four zones, presumably four Renowns. Can you tell us a bit
- about like what is coming in regards to that?
- Ion: Yeah. Um I think again in the systems and features panel we had earlier Paul
- ran through the features several features that the Renowns we're gonna be working with.
- I think we're happy with the Renown system as it currently exists. Really you know it's just reputation of a lot more
- granularity much clearer UI to let you know what you're working towards what you're going to earn every step of the
- way. And I think, variety of activities in a given zone, Renown is a good way to
- deliver rewards and track progress them. I think the way in which you earn Renown from zone to zone
- we want to keep varied and well, thematic so variety to your experience.
- MrGM: Okay, brilliant. Yeah, because there's like lots of like new world events or something like that that we talked about yesterday so.
- Yeah, extremely exciting.
- **Thoughts on Delves and any changes in Midnight?**
- MrGM: Um, so I want to talk about delves. I'm a delve enjoyer. Uh, I bet some people in the
- crowd are also delve enjoyers content. As someone who
- doesn't really raid that often, it has been a joy and I've got the highest item level I've ever got in World of Warcraft, I think, by myself. So, shout
- out to Delves. Um, so we're now an expansion into delves, obviously, an
- evergreen content. Uh, they've evolved a lot over the the course of the War Within. Um, I guess the question is like
- how you feel about how delves have gone, you know, from the start and can we expect any kind of system changes to
- them going into Midnight?
- Ion: We're incredibly happy with delves. I see them as one of the great successes
- of War Within. I think it's no secret that over the years we've tried past experiments with small group or solo
- content that haven't necessarily landed in the same way and I think this one is here to stay. I was here, doing this
- signing earlier and one of the people I was signing a poster for said like, "I just want to tell you
- I'm probably the only person who enjoys them, but I really love Delves." And I'm sitting there thinking like, you know,
- actually there like, "There's millions of you buddy." Um because really it's
- all the focus that is often high-end or competitive rating. I think the majority
- of the players in World of Warcraft are looking for challenges that they can pursue on their own [???as part of this vast
- world of???]] often on their own. And delves really scratch that itch. Now, in terms of, you know, Midnight, of course, preparing for
- we have 10 exciting new ones coming. Um, a couple, you know, several new settings for them. Two of our delves are going to
- be outdoors, places where you can mount, which will add a different dimension to exploring. Um, but really I don't I
- don't think we have any specific systemic changes in mind right now. I mean, after all, we're within season 3
- basically just kicked off, you know, a week and a half ago. And I think when it comes to a system like delves, we think
- we're iterating season over season. So I think you know season 3 reflects some of the things we learned from season 2 and
- we're going to be paying close attention over the next couple of months and that will inform through the the systems
- layer of now what's going into Midnight. Right now we can focus on just building up the content and the enemies, but the way it
- all fits together that's going to be a product of what we learned from the community in the months ahead.
- MrGM: Excellent. I like the the idea of like different settings for Delves, right. So like it started off the caves and now it's
- opening up. You have like excavation site 9 which is a whole free flowing and things like that. So looking forward to seeing that in alpha for
- sure.
- **What will become with the older Delves from The War Within?**
- MrGM: Um I guess sticking with delves uh obviously we're going to be leaving our
- beloved War Within Delves behind when we move off of Khaz'algar into Quel'Thalas. Um what
- will become of those delves? Will we see Bran again?
- Ion: Um, we haven't 100% nailed
- this down, but my assumption would be that just as old dungeons remain accessible, the old delves are
- accessible. Um, you'll be overpowered for them. There's a whole bunch of achievements and things to things to do
- and to collect. There are quests that send you into the delves. All of those should remain accessible and still just
- be old content.
- MrGM: Brilliant.
- **Mythic+ Dungeons for Season 1?**
- MrGM: Um, actually, speaking of dungeons, I guess we'll move into the little dungeon section I've got here.
- Um, so Mythic Plus, uh, season one of Midnight, uh, now we obviously have
- eight new dungeons. Presumably four of those will end up being in Mythic Plus. Uh, do you have any updates on where
- we're at with the other four legacy dungeons, presumably?
- Ion: We haven't figured out the exact ones
- yet. I think the team has really been focused on bringing the eight new midnight dungeons to completion, and
- then from there, we're going to figure out which four make the most sense to be the season one dungeons. And then when
- we look at the legacy dungeons, those are kind of chosen to complement the modern dungeons in terms of size,
- structure, is it linear or [???waved???]. We want to make the dungeon pool as a whole with a little bit of variety.
- And so like that's kind of the order of operations there.
- MrGM: Okay, brilliant.
- **Could we see Dungeons older than Cataclysm in the M+ pool?**
- MrGM: Um I guess kind of like
- a followup I guess on that like the legacy dungeons, obviously we've seen some Cataclysm dungeons
- you know rolling into the mix here and there which you know may take a little bit more work, because obviously
- kind of redesign a lot of the bosses to the kind of 2025 uh sort of standards. Would there ever be a world where you go
- further back than Cataclysm perhaps?
- Ion: It's certainly possible. I think that as
- as you go the farther back you go, the more of a mechanical gap there is between how things were and what modern
- standards are. But that's fixable. I think the bigger challenge obviously at some point becomes just art and visual
- fidelity. And it gets to be a little bit odd if you're, you know, a player coming
- to World of Warcraft today and queuing up for a dungeon or getting a key and going into something that feels like it
- literally was built almost 20 years ago. And so that's probably there's probably a line there that we're not going to
- cross.
- MrGM: Yeah, completely understandable, I guess. Rolling into like a ramparts when you've just come out of like this incredible
- deep world quest, perhaps is a little weird.
- **Cross-faction Dungeon Finder?**
- MrGM: Um, I guess moving on from, still
- on dungeons. So 11.0.7 brought in pre-made uh LFG groups so we could queue up like
- heroic dungeons and things if we were sort of like cross faction, right? So for like Alliance and Horde. Uh do you have any
- updates on regards to like opening that up or just like freely queuing like uh
- through pre-made activities cross faction?
- Ion: Um no nothing to announce right now. No
- plan changes there. I think that, you know, our our philosophy remains that by default.
- The Horde and Alliance are not on friendly terms, and if you're a Horde player, you should generally be playing
- with the Horde players and the Alliance are unfriendly. And of course, if you have real life friends, if you have a
- pre-made group, you're in a guild, you can choose to cross those lines. But the Horde and Alliance by default are still
- in conflict. I think where we allow cross faction play, it's generally to
- help solve social issues. If you have cross faction friends and you want to play together or if you know you want
- to, you know, make it easier to find mythic dungeon groups without having a faction change, that's one thing. But
- when it comes to randomly queuing for a heroic dungeon, ultimately that is an experience that's accessible to everyone
- regardless of your faction. And there's no barrier just because you're solo. And so the need isn't as great to justify
- setting aside like the war concerns of the role of faction divide.
- MrGM: Okay, that's fine. Yeah.
- **Will we see any changes or updates to the current Valorstone/Crest system?**
- MrGM: Gearing in uh in Midnight. So I think in Dragonflight, it was the introduction of like uh flightstones back then turned
- into valorstones and crests and things like that. Um I feel like it's been a good system in regards to just how easy
- it is to upgrade everything and and get up to a level of sorts. Uh, is this something we can see continue into
- Midnight and beyond perhaps?
- Ion: I think the upgrade system is definitely continuing for into Midnight. That said,
- I think it's not about its flaws and we're definitely looking at ways in which it could be streamlined further,
- but I think from a systems design perspective, it does a great job of giving everyone at every level of
- gameplay a clear deterministic path towards upgrading their gear, that doesn't just rely on lucky drops and RNG there.
- Getting steadily stronger over the course of the season. I think it has a lot of benefits all around. Now, it's
- also pretty complicated, particularly for returning players, newer players. It's like, wow, there's a lot of
- different names here. It's not necessarily intuitive how adventurer or
- explorer compared to veteran or champion. Like, these rewards don't necessarily have magical meaning to
- them. And we definitely need to work on feedback from players around flightstones and
- questioning whether they're even necessary in a world where you already have to go out and earn the crests to
- upgrade your gear. So I think the team is taking a look at several of those aspects of the system. We don't have any
- exact changes to announce right now, but as we get into beta and we're kind of testing the end-game gearing loop, I would expect
- to see some differences with how it was in War Within
- MrGM: Brilliant. Thank you for that. Hey, yes.
- See ya later Valorstones.
- **With early access to housing coming in 11.2.7. Could you clarify what the current thinking is on what will and won’t be available?**
- MrGM: Housing is coming in 11.2.7 before the end of the year, you said, right?
- Ion: Indeed.
- MrGM: That is extremely exciting. Um, so it is early access to housing. Uh, I presume
- the actual like full launch is in pre- patch.
- Ion: Yes. So yes, in the 12.0 expansion prepatch,
- it'll be there. Um the way I would view it is in 11.2.7. Um the neighborhoods will
- exist and you will be able to, if you own Midnight, claim a house in each faction
- neighborhood and begin decorating it and upgrading it and all of that. But the neighborhoods themselves are going to
- eventually have much more in the way of activities and events and Endeavors to pursue. Those aren't going to be
- available yet in 11.2.7. Those are a Midnight system. Really, the goal of
- 11.2.7 housing is just to give you all a head start on collecting decor,
- decorating your house, and getting to really play with the creative expression side of the system. I think we
- understand that at expansion launch, it can be potentially awkward if you're being, on the one hand, you know, pulled
- towards the new zones and the new content in Midnight. You want to do those zones, you want to run dungeons, you want to gear up, but then also housing
- is there asking you to go revisit a bunch of old content to collect decor. Let's give players a chance to do that a
- couple of months ahead of time and just enjoy the system.
- MrGM: Excellent. So, basically, you're saying
- 11.2.7, we're going to make our house, but also be out running old dungeons and going out in the world to find all the
- suiting decor, right, for our for our house.
- Ion: Exactly.
- **Will we have some base Decor?**
- MrGM: Actually, I had a kind of follow up on the decor thing. It's um will we have
- like some base decor or are we literally starting from zero and then we're going to go and go get like Onyxia's head?
- Ion: No, you will have several dozen pieces of base decor that are available to decorate your house. So the instant
- you walk into your house, you can start playing with the system, then of course you're probably going to want some
- cooler things. And that's that's what's going to lead you into our profession system, into new content, reputations, and
- new reputations and just kind of a cross-section of all the content WoW has to offer.
- MrGM: Amazing. That's incredible. So,
- and I'm guessing that's all accountbound as well, warbound, everything's like, you collect something on one character
- it's across the whole account right.
- Ion: Yes, your house is owned by your entire warband and that includes characters
- from both factions. So, if you have uh a house in the Alliance neighborhood
- outside of Stormwind, your Horde characters can port to that too and use it freely because it's your warband's house.
- We want to make sure that convenience, and again that sense of shared ownership
- is foremost.
- MrGM: Excellent.
- **Cross faction guild Neighborhoods?**
- MrGM: That's actually kind of a a kind of a segue into what I was going to ask the kind of final thing on
- neighborhoods. Um so, obviously crossfaction guilds is now a thing. How would a neighborhood work when you have
- like a specific like crossfaction guild neighborhood? Are we having Horde and Alliance houses in there? Like what's the kind of thinking with that?
- Ion: Exactly that way. Um so there going to be three types of neighborhoods. There are the default public neighborhoods
- where if you are just, you know, you are making a house, you will be in a
- neighborhood with 49 other plots that are random other people from your server
- or connected servers and that's the neighborhood. Those will generally be same-faction homes. That's where it is.
- But you might have a private neighborhood that's kind of a charter with a fixed group of friends or what we think will be the most common is guild
- neighborhoods where you know that that can scale past 50. You can have multiple shards of the same neighborhood as
- needed. And there any member of the guild can have a plot in that space. Um
- doesn't matter if it's a cross faction guild. You can you know, the guild leader though will have to choose whether your
- guild neighborhood is going to be based in Stormwind or in Orgrimmar. That is the one aspect, but then once it's there
- anyone can move in at some point.
- MrGM: Okay.
- **Where are the Neighborhoods in the World?**
- MrGM: I do have a follow up on that actually that I kind of thought about
- was where are they in the world? Are they a physical location that you kind of walk into? Is there a teleport a
- portal? Like how is that going to work?
- Ion: Um current thinking is there's a portal off of Orgrimmar and Stormwind and then once
- you're there it's a very expansive you know outdoor feeling space. You can fly around these spaces. Um, we really kind
- of there there's sort of kind of constructed spaces that try to combine several of the biomes around the area.
- So like the Horde neighborhood for example has some sections that look and feel like Durotar, some sections that
- look and feel like Azshara, some that are more like coastal beachfronts. Um, and so that you can, you know, kind of pick
- the vibe that you want as you decide which plot you're going to pick for your house.
- MrGM: That's awesome.
- **Will there be creatures in the Neighborhood?**
- MrGM: Is there going to be
- NPCs there like creatures running around?
- Ion: Tons and tons. And I think there'll be some just kind of inhabiting
- it at 11.2.7. But once we get to Midnight itself, neighborhoods should be bustling with activity. There'll be
- visitors coming by with different events going on, quests potentially, the shared Endeavors that everyone who lives in the
- neighborhood can work towards. I think we really want these to feel like, you know, just a slice of life in Azeroth.
- MrGM: I'm looking forward to that for sure.
- **Do you need Midnight to own a house?**
- MrGM: Um, kind of a final thing on housing. I just had a thought on. So, it's an
- evergreen feature of the game. If someone was to join World of Warcraft in Midnight, but didn't own Midnight, could
- they build a house?
- Ion: So, having a house requires owning Midnight. It's an expansion
- feature. But anyone, even if you don't own the expansion, can begin collecting decor and make progress in
- that aspect of the system. And that's true in 11.2.7 also. So, even if you don't own that yet, everyone in 11.2.7 will be
- able to, you know, we'll get retroactive rewards from achievements you already may have. You can go out and start
- building your collection, so that when you eventually do have a house, it's all there for you to play with.
- MrGM: Excellent.
- **Any interesting sources of Decor?**
- MrGM: Is there any like interesting
- sources of decor? Like obviously the kind of standard ones, achievement, vendors, and things like that. Is there any other kind of out there ones like
- secrets and things like that?
- Ion: I mean, if they're secret, I can't tell you about them, right?
- MrGM: That's true. That's true. The Secret Finding Discord will have to find them for me.
- Ion: Philosophically though in we see this as very similar to existing cosmetics. There there should be a wide wide range of sources for these. One
- thing I will say philosophically, we recognize this is this is not a power system. This is about you know
- creativity and expression. Um while there will be decor that comes from sort
- of very skill intensive accomplishments, those should be positioned more as trophies, right? You may have some
- banner that you can hang on to your wall if you achieved a certain type of mythic plus,
- but things that just feel like natural elements of a given culture should be
- pretty broadly available. If there's a bookcase that you want, you shouldn't have to clear a raid to get that bookcase. And so that's it being
- figuring out what comes from where.
- MrGM: Okay, so you don't have to like go into Stormwind and click the bookcase, the book on the
- fourth shelf three times and do a spin and then you get it
- **Is there any changes coming to professions in Midnight?**
- MrGM: I guess a final thing um professions. Uh so we've kind of seen an
- evolution of professions kind of from Dragonflight going into War Within. Uh is there anything you want to talk about in
- regards to professions in Midnight?
- Ion: Sure. I think the general structure of
- professions is being carried forward from War Within to Midnight just as it was from Dragonflight to War Within. Um
- that said, I think reflecting on the state of professions today, I think there's definitely room for improvement.
- Um in Dragonflight, when we overhauled professions, one of our major goals was really to add a level of depth
- professions that previously had been lacking. So that if you're someone who really wanted to dedicate your character's identity to being a crafter,
- you wanted to become a great blacksmith, a great tailor, you could put a lot of time and progression into that and be
- special, right? You can be the person that everyone on your server is hitting up with orders. And I think that aspect
- of the system has played out, and it's been it's been really cool to see. Um the other goal that we had was to make
- professions relevant to nearly everyone. Even if you aren't yourself a crafter, you should be able to engage in that
- ecosystem. We also accomplish that. However, I think the amount of
- complexity in professions is probably on average higher than we want it to be
- right now. And what we've heard from many players is that they love the fantasy of professions, but it just
- feels a bit too overwhelming. And so, I think we're looking to potentially differentiate professions from each
- other a bit more. Like there's a certain level of depth and customization that
- may make sense if you're a blacksmith making an item that someone is going to use for the next 5 months. I don't know
- if that same level of complexity makes sense when you're making a potion, or gathering an herb, right? And so we'd
- like to kind of differentiate the professions from each other a little bit more so that if you're someone who wants to engage in trade skills but doesn't
- necessarily want to go all the way down that rabbit hole, there are some options that feel more approachable to you.
- MrGM: Fantastic. I love to hear it.
- I guess uh kind of a final thing on professions as well like we, there's a lot of decor
- through old professions, right? So like and things like that which is kind of cool. So guys, if you go and level your
- old professions right now cuz it's going to be a lot to do. So definitely go and do that. Will we see like new materials
- coming in for like building different decor and things like that?
- Ion: The main avenue for that is going to be
- an all new resource called Lumber which you'll be able to just gather out in the world. Um like a standard gathering
- skill, just grab a, you know, pickaxe from your neighborhood or - you know, a logging axe, rather - and just carry that with
- you and you can gather Lumber and use it to craft wide variety of furniture and more.
- MrGM: Amazing.
- **Outro**
- MrGM: So, that's all I've got. That's uh that's everything. So, thank you very much for your time again. I really appreciate it.
- And uh everyone's super excited for Midnight,
- anything like that.
- Ion: Thank you for your questions, it's been a pleasure chatting. Thank you all for coming out. Really,
- it's been it's been amazing being here at Gamescom these past few days, seeing people experience housing, especially
- hands-on. Like, that's been it's been so special for the team. Like for the last few months, we've seen intuitively what
- we can do with the system. And you know, you know, a hundred of us or so have been tinkering with it, making our
- houses, making our rooms. But just over the last few days, I think we've had something like 6,000 people play the
- demo at this point. And seeing the amount of just complete creativity that people can come up with in just 15
- minutes, it's amazing. I can't wait to see a million people have their hands on it in just a few months. But again, so
- excited to be here. We have a lot more information to follow in the weeks to come. Stay tuned for alpha news in about
- a month. And thank you again.
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