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CREAMPAN0408 Mar 26th, 2019 66 Never
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  1. on rightclick holding wooden sword:
  2.     name of held item contains "&7&l千撃の剣"
  3.     the block below the player is not air
  4.     if level of player is more than 0:
  5.         set {_cooldown} to difference between {sw.%player%.lastused} and now
  6.         if {_cooldown} is less than 35 seconds:
  7.             play "entity_player_attack_sweep" to players at volume 10
  8.             create a circle effect at player with id "Failed" with particles SMOKE NORMAL with radius 1
  9.             message "<pink>%difference between 35 seconds and {_cooldown}% <white>後に使用可能"
  10.             wait 20 tick
  11.             stop effect "Failed"
  12.             stop
  13.         set {casting.%player%} to true
  14.         play "entity_player_attack_sweep" to players at volume 10
  15.         wait a tick
  16.         set {sw.%player%.lastused} to now
  17.         create a circle effect at player with id "sw" with particles sweep Attack with radius 1
  18.         wait 5 ticks
  19.         create a circle effect at player with id "sw2" with particles sweep Attack with radius 4
  20.         wait 5 ticks
  21.         create a circle effect at player with id "sw3" with particles sweep Attack with radius 7
  22.         wait 5 ticks
  23.         create a circle effect at player with id "sw4" with particles sweep Attack with radius 2
  24.         wait 5 ticks
  25.         create a circle effect at player with id "sw5" with particles sweep Attack with radius 5
  26.         wait 5 ticks
  27.         create a circle effect at player with id "sw6" with particles sweep Attack with radius 8
  28.         wait 5 ticks
  29.         if {casting.%player%} is false:
  30.             stop effect "sw1"
  31.             stop effect "sw2"
  32.             stop effect "sw3"
  33.             stop effect "sw4"
  34.             stop effect "sw5"
  35.             stop effect "sw6"
  36.             stop
  37.         set {casting.%player%} to false
  38.         reduce level progress of player by 0
  39.         loop all entities in radius 5 around player:
  40.             damage loop-entity by 3 hearts
  41.         extinguish the player
  42.         stop effect "sw1"
  43.         stop effect "sw2"
  44.         stop effect "sw3"
  45.         stop effect "sw4"
  46.         stop effect "sw5"
  47.         stop effect "sw6"
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