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- #include "Library.h"
- //Village concept
- //some stuff here
- bool ArbekVillage (PLAYER* player)
- {
- int choice = 0;
- while (choice !=3)
- {
- cout << "You look around at the village\n";
- cout << "It seems to be full of activity\n";
- cout << "You see the village elder looking at you\n";
- Wait();
- cout << "1: Talk to the elder\n";
- cout << "2: Check status\n";
- cout << "3: Leave\n";
- cin >> choice;
- cin.clear();
- cin.ignore(INT_MAX,'\n');
- cout << endl;
- switch (choice)
- {
- case 1:
- {
- cout << "You approach the elder\n";
- //convo here blah blah w.e
- //DemonicPath(); <- Little heads up ;D
- break;
- }
- case 2:
- {
- DisplayStats(player);
- break;
- }
- case 3:
- {
- cin.get();
- break;
- }
- default: break;
- }
- }
- return true;
- }
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