Advertisement
Guest User

Untitled

a guest
Oct 20th, 2017
67
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.44 KB | None | 0 0
  1. class CfgSkeletons
  2. {
  3. class Skeleton
  4. {
  5. isDiscrete=1;
  6. skeletonInherit="";
  7. skeletonBones[]={"buildingcasino2_door01", "", "buildingcasino2_door01_glass", "buildingcasino2_door01", "buildingcasino2_door02", "", "buildingcasino2_door02_glass", "buildingcasino2_door02", "buildingcasino2_door03", "", "buildingcasino2_door03_glass", "buildingcasino2_door03", "buildingcasino2_door04", "", "buildingcasino2_door04_glass", "buildingcasino2_door04", "buildingcasino2_door05", "", "buildingcasino2_door05_glass", "buildingcasino2_door05", "buildingcasino2_door06", "", "buildingcasino2_door06_glass", "buildingcasino2_door06", "buildingcasino2_door07", "", "buildingcasino2_door07_glass", "buildingcasino2_door07", "buildingcasino2_door08", "", "buildingcasino2_door08_glass", "buildingcasino2_door08", "buildingcasino2_door09", "", "buildingcasino2_door09_glass", "buildingcasino2_door09", "buildingcasino2_door10", "", "buildingcasino2_door10_glass", "buildingcasino2_door10", "buildingcasino2_door11", "", "buildingcasino2_door12", "", "buildingcasino2_door13", "", "buildingcasino2_door14", "", "buildingcasino2_door15", "", "buildingcasino2_door16", "", "buildingcasino2_door17", "", "buildingcasino2_door18", "", "buildingcasino2_door19", "", "buildingcasino2_door20", "", "buildingcasino2_door21", "", "buildingcasino2_door22", "", "buildingcasino2_door23", "", "buildingcasino2_door24", "", "buildingcasino2_door25", "", "buildingcasino2_door26", "", "buildingcasino2_vaultdoor", "", "buildingcasino2_garagedoor", ""};
  8. };
  9. };
  10. class CfgModels
  11. {
  12. class buildingscasino2
  13. {
  14. htMin=0;
  15. htMax=0;
  16. afMax=0;
  17. mfMax=0;
  18. mFact=0;
  19. tBody=0;
  20. skeletonName="Skeleton";
  21. sectionsInherit="";
  22. sections[]={};
  23. class Animations
  24. {
  25. class door01
  26. {
  27. type="rotation";
  28. source="door01";
  29. selection="buildingcasino2_door01";
  30. axis="buildingcasino2_door01_axis";//*probably*
  31. // sourceAddress = clamp;// (default)
  32. minValue = 0.0;//rad 0.0
  33. maxValue = 1.0;//rad 57.29578
  34. angle0 = 0.0;//rad 0.0;
  35. angle1 = -1.6406096;//rad -94.00001;
  36. animPeriod = 0.0;
  37. initPhase = 0.0;
  38. memory = 1;//(default assumed)
  39. };
  40. class door02
  41. {
  42. type="rotation";
  43. source="door02";
  44. selection="buildingcasino2_door02";
  45. sourceAddress="clamp";
  46. minPhase=0;
  47. maxPhase=1;
  48. minValue=0;
  49. maxValue=1;
  50. memory=0;
  51. angle0=0;
  52. angle1=1.64061;
  53. };
  54. class door03
  55. {
  56. type="rotation";
  57. source="door03";
  58. selection="buildingcasino2_door03";
  59. sourceAddress="clamp";
  60. minPhase=0;
  61. maxPhase=1;
  62. minValue=0;
  63. maxValue=1;
  64. memory=0;
  65. angle0=0;
  66. angle1=-1.64061;
  67. };
  68. class door04
  69. {
  70. type="rotation";
  71. source="door04";
  72. selection="buildingcasino2_door04";
  73. sourceAddress="clamp";
  74. minPhase=0;
  75. maxPhase=1;
  76. minValue=0;
  77. maxValue=1;
  78. memory=0;
  79. angle0=0;
  80. angle1=1.64061;
  81. };
  82. class door05
  83. {
  84. type="rotation";
  85. source="door05";
  86. selection="buildingcasino2_door05";
  87. sourceAddress="clamp";
  88. minPhase=0;
  89. maxPhase=1;
  90. minValue=0;
  91. maxValue=1;
  92. memory=0;
  93. angle0=0;
  94. angle1=-1.64061;
  95. };
  96. class door06
  97. {
  98. type="rotation";
  99. source="door06";
  100. selection="buildingcasino2_door06";
  101. sourceAddress="clamp";
  102. minPhase=0;
  103. maxPhase=1;
  104. minValue=0;
  105. maxValue=1;
  106. memory=0;
  107. angle0=0;
  108. angle1=1.64061;
  109. };
  110. class door07
  111. {
  112. type="rotation";
  113. source="door07";
  114. selection="buildingcasino2_door07";
  115. sourceAddress="clamp";
  116. minPhase=0;
  117. maxPhase=1;
  118. minValue=0;
  119. maxValue=1;
  120. memory=0;
  121. angle0=0;
  122. angle1=-1.64061;
  123. };
  124. class door08
  125. {
  126. type="rotation";
  127. source="door08";
  128. selection="buildingcasino2_door08";
  129. sourceAddress="clamp";
  130. minPhase=0;
  131. maxPhase=1;
  132. minValue=0;
  133. maxValue=1;
  134. memory=0;
  135. angle0=0;
  136. angle1=1.466077;
  137. };
  138. class door09
  139. {
  140. type="rotation";
  141. source="door09";
  142. selection="buildingcasino2_door09";
  143. sourceAddress="clamp";
  144. minPhase=0;
  145. maxPhase=1;
  146. minValue=0;
  147. maxValue=1;
  148. memory=0;
  149. angle0=0;
  150. angle1=-1.466077;
  151. };
  152. class door10
  153. {
  154. type="rotation";
  155. source="door10";
  156. selection="buildingcasino2_door10";
  157. sourceAddress="clamp";
  158. minPhase=0;
  159. maxPhase=1;
  160. minValue=0;
  161. maxValue=1;
  162. memory=0;
  163. angle0=0;
  164. angle1=1.64061;
  165. };
  166. class door11
  167. {
  168. type="rotation";
  169. source="door11";
  170. selection="buildingcasino2_door11";
  171. sourceAddress="clamp";
  172. minPhase=0;
  173. maxPhase=1;
  174. minValue=0;
  175. maxValue=1;
  176. memory=0;
  177. angle0=0;
  178. angle1=1.919862;
  179. };
  180. class door12
  181. {
  182. type="rotation";
  183. source="door12";
  184. selection="buildingcasino2_door12";
  185. sourceAddress="clamp";
  186. minPhase=0;
  187. maxPhase=1;
  188. minValue=0;
  189. maxValue=1;
  190. memory=0;
  191. angle0=0;
  192. angle1=1.919862;
  193. };
  194. class door13
  195. {
  196. type="rotation";
  197. source="door13";
  198. selection="buildingcasino2_door13";
  199. sourceAddress="clamp";
  200. minPhase=0;
  201. maxPhase=1;
  202. minValue=0;
  203. maxValue=1;
  204. memory=0;
  205. angle0=0;
  206. angle1=1.919862;
  207. };
  208. class door14
  209. {
  210. type="rotation";
  211. source="door14";
  212. selection="buildingcasino2_door14";
  213. sourceAddress="clamp";
  214. minPhase=0;
  215. maxPhase=1;
  216. minValue=0;
  217. maxValue=1;
  218. memory=0;
  219. angle0=0;
  220. angle1=-1.919862;
  221. };
  222. class door15
  223. {
  224. type="rotation";
  225. source="door15";
  226. selection="buildingcasino2_door15";
  227. sourceAddress="clamp";
  228. minPhase=0;
  229. maxPhase=1;
  230. minValue=0;
  231. maxValue=1;
  232. memory=0;
  233. angle0=0;
  234. angle1=1.919862;
  235. };
  236. class door16
  237. {
  238. type="translation";
  239. source="door16";
  240. selection="buildingcasino2_door16";
  241. sourceAddress="clamp";
  242. minPhase=0;
  243. maxPhase=1;
  244. minValue=0;
  245. maxValue=1;
  246. memory=0;
  247. offset0=0;
  248. offset1=-1;
  249. };
  250. class door17
  251. {
  252. type="translation";
  253. source="door17";
  254. selection="buildingcasino2_door17";
  255. sourceAddress="clamp";
  256. minPhase=0;
  257. maxPhase=1;
  258. minValue=0;
  259. maxValue=1;
  260. memory=0;
  261. offset0=0;
  262. offset1=1;
  263. };
  264. class door18
  265. {
  266. type="rotation";
  267. source="door18";
  268. selection="buildingcasino2_door18";
  269. sourceAddress="clamp";
  270. minPhase=0;
  271. maxPhase=1;
  272. minValue=0;
  273. maxValue=1;
  274. memory=0;
  275. angle0=0;
  276. angle1=1.919862;
  277. };
  278. class door19
  279. {
  280. type="rotation";
  281. source="door19";
  282. selection="buildingcasino2_door19";
  283. sourceAddress="clamp";
  284. minPhase=0;
  285. maxPhase=1;
  286. minValue=0;
  287. maxValue=1;
  288. memory=0;
  289. angle0=0;
  290. angle1=-1.745329;
  291. };
  292. class door20
  293. {
  294. type="rotation";
  295. source="door20";
  296. selection="buildingcasino2_door20";
  297. sourceAddress="clamp";
  298. minPhase=0;
  299. maxPhase=1;
  300. minValue=0;
  301. maxValue=1;
  302. memory=0;
  303. angle0=0;
  304. angle1=-1.745329;
  305. };
  306. class door21
  307. {
  308. type="rotation";
  309. source="door21";
  310. selection="buildingcasino2_door21";
  311. sourceAddress="clamp";
  312. minPhase=0;
  313. maxPhase=1;
  314. minValue=0;
  315. maxValue=1;
  316. memory=0;
  317. angle0=0;
  318. angle1=-1.745329;
  319. };
  320. class door22
  321. {
  322. type="rotation";
  323. source="door22";
  324. selection="buildingcasino2_door22";
  325. sourceAddress="clamp";
  326. minPhase=0;
  327. maxPhase=1;
  328. minValue=0;
  329. maxValue=1;
  330. memory=0;
  331. angle0=0;
  332. angle1=-1.745329;
  333. };
  334. class door23
  335. {
  336. type="rotation";
  337. source="door23";
  338. selection="buildingcasino2_door23";
  339. sourceAddress="clamp";
  340. minPhase=0;
  341. maxPhase=1;
  342. minValue=0;
  343. maxValue=1;
  344. memory=0;
  345. angle0=0;
  346. angle1=-1.745329;
  347. };
  348. class door24
  349. {
  350. type="rotation";
  351. source="door24";
  352. selection="buildingcasino2_door24";
  353. sourceAddress="clamp";
  354. minPhase=0;
  355. maxPhase=1;
  356. minValue=0;
  357. maxValue=1;
  358. memory=0;
  359. angle0=0;
  360. angle1=-1.745329;
  361. };
  362. class door25
  363. {
  364. type="rotation";
  365. source="door25";
  366. selection="buildingcasino2_door25";
  367. sourceAddress="clamp";
  368. minPhase=0;
  369. maxPhase=1;
  370. minValue=0;
  371. maxValue=1;
  372. memory=0;
  373. angle0=0;
  374. angle1=1.919862;
  375. };
  376. class door26
  377. {
  378. type="rotation";
  379. source="door26";
  380. selection="buildingcasino2_door26";
  381. sourceAddress="clamp";
  382. minPhase=0;
  383. maxPhase=1;
  384. minValue=0;
  385. maxValue=1;
  386. memory=0;
  387. angle0=0;
  388. angle1=-1.745329;
  389. };
  390. class vaultdoor
  391. {
  392. type="rotation";
  393. source="vaultdoor";
  394. selection="buildingcasino2_vaultdoor";
  395. sourceAddress="clamp";
  396. minPhase=0;
  397. maxPhase=1;
  398. minValue=0;
  399. maxValue=1;
  400. memory=0;
  401. angle0=0;
  402. angle1=2.617994;
  403. };
  404. class garagedoor
  405. {
  406. type="translation";
  407. source="garagedoor";
  408. selection="buildingcasino2_garagedoor";
  409. sourceAddress="clamp";
  410. minPhase=0;
  411. maxPhase=1;
  412. minValue=0;
  413. maxValue=1;
  414. memory=0;
  415. offset0=0;
  416. offset1=1;
  417. };
  418. };
  419. };
  420. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement