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Apr 16th, 2018
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  1. ambient[] = {1,1,1,1};
  2. diffuse[] = {1,1,1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. emmisive[] = {0,0,0,1};
  5. specular[] = {0.1,0.1,0.1,1};
  6. specularPower = 150;
  7. PixelShaderID = "Super";
  8. VertexShaderID = "Super";
  9. class Stage1
  10. {
  11. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  12. uvSource = "tex";
  13. class uvTransform
  14. {
  15. aside[] = {1,0,0};
  16. up[] = {0,1,0};
  17. dir[] = {0,0,0};
  18. pos[] = {0,0,0};
  19. };
  20. };
  21. class Stage2
  22. {
  23. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  24. uvSource = "tex";
  25. class uvTransform
  26. {
  27. aside[] = {6,0,0};
  28. up[] = {0,6,0};
  29. dir[] = {0,0,0};
  30. pos[] = {0,0,0};
  31. };
  32. };
  33. class Stage3
  34. {
  35. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  36. uvSource = "tex";
  37. class uvTransform
  38. {
  39. aside[] = {1,0,0};
  40. up[] = {0,1,0};
  41. dir[] = {0,0,0};
  42. pos[] = {0,0,0};
  43. };
  44. };
  45. class Stage4
  46. {
  47. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  48. uvSource = "tex";
  49. class uvTransform
  50. {
  51. aside[] = {1,0,0};
  52. up[] = {0,1,0};
  53. dir[] = {0,0,0};
  54. pos[] = {0,0,0};
  55. };
  56. };
  57. class Stage5
  58. {
  59. texture = "#(argb,8,8,3)color(0,1,1,1,SMDI)";
  60. uvSource = "tex";
  61. class uvTransform
  62. {
  63. aside[] = {1,0,0};
  64. up[] = {0,1,0};
  65. dir[] = {0,0,0};
  66. pos[] = {0,0,0};
  67. };
  68. };
  69. class Stage6
  70. {
  71. texture = "#(ai,32,128,1)fresnel(0.22,0.25)";
  72. uvSource = "tex";
  73. class uvTransform
  74. {
  75. aside[] = {1,0,0};
  76. up[] = {0,1,0};
  77. dir[] = {0,0,0};
  78. pos[] = {0,0,0};
  79. };
  80. };
  81. class Stage7
  82. {
  83. useWorldEnvMap = "true";
  84. texture = "a3\data_f\env_land_co.paa";
  85. uvSource = "tex";
  86. class uvTransform
  87. {
  88. aside[] = {1,0,0};
  89. up[] = {0,1,0};
  90. dir[] = {0,0,0};
  91. pos[] = {0,0,0};
  92. };
  93. };
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