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  1. ambient[] = {1,1,1,1};
  2. diffuse[] = {1,1,1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. emmisive[] = {0,0,0,1};
  5. specular[] = {0.1,0.1,0.1,1};
  6. specularPower = 150;
  7. PixelShaderID = "Super";
  8. VertexShaderID = "Super";
  9. class Stage1
  10. {
  11.     texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  12.     uvSource = "tex";
  13.     class uvTransform
  14.     {
  15.         aside[] = {1,0,0};
  16.         up[] = {0,1,0};
  17.         dir[] = {0,0,0};
  18.         pos[] = {0,0,0};
  19.     };
  20. };
  21. class Stage2
  22. {
  23.     texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  24.     uvSource = "tex";
  25.     class uvTransform
  26.     {
  27.         aside[] = {6,0,0};
  28.         up[] = {0,6,0};
  29.         dir[] = {0,0,0};
  30.         pos[] = {0,0,0};
  31.     };
  32. };
  33. class Stage3
  34. {
  35.     texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  36.     uvSource = "tex";
  37.     class uvTransform
  38.     {
  39.         aside[] = {1,0,0};
  40.         up[] = {0,1,0};
  41.         dir[] = {0,0,0};
  42.         pos[] = {0,0,0};
  43.     };
  44. };
  45. class Stage4
  46. {
  47.     texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  48.     uvSource = "tex";
  49.     class uvTransform
  50.     {
  51.         aside[] = {1,0,0};
  52.         up[] = {0,1,0};
  53.         dir[] = {0,0,0};
  54.         pos[] = {0,0,0};
  55.     };
  56. };
  57. class Stage5
  58. {
  59.     texture = "#(argb,8,8,3)color(0,1,1,1,SMDI)";
  60.     uvSource = "tex";
  61.     class uvTransform
  62.     {
  63.         aside[] = {1,0,0};
  64.         up[] = {0,1,0};
  65.         dir[] = {0,0,0};
  66.         pos[] = {0,0,0};
  67.     };
  68. };
  69. class Stage6
  70. {
  71.     texture = "#(ai,32,128,1)fresnel(0.22,0.25)";
  72.     uvSource = "tex";
  73.     class uvTransform
  74.     {
  75.         aside[] = {1,0,0};
  76.         up[] = {0,1,0};
  77.         dir[] = {0,0,0};
  78.         pos[] = {0,0,0};
  79.     };
  80. };
  81. class Stage7
  82. {
  83.     useWorldEnvMap = "true";
  84.     texture = "a3\data_f\env_land_co.paa";
  85.     uvSource = "tex";
  86.     class uvTransform
  87.     {
  88.         aside[] = {1,0,0};
  89.         up[] = {0,1,0};
  90.         dir[] = {0,0,0};
  91.         pos[] = {0,0,0};
  92.     };
  93. };
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